The cash shop will turn into Pay2Win and here's why.
ZOS doesn't keep it's promises.
They are saying that he cash shop will only be fluff and convenience items. But their track record of sticking by their word is really bad.
Examples:
1. They said the'd track XP and convert it to CP. Did that happen, not really!
2. They promised new content every 4-6 weeks when hyping the game. We are lucky to even get server maintenance every 4-6 weeks let alone content updates.
3. When hyping the game before release they promised it would stay on a subscription model and said they'd rather "Shut the game down than go F2P". Now they are essentially doing that. You can argue B2P isn't F2P, but I guarantee you once they want to inflate player-base numbers the box will either drop to some minimal cost (like $5) or the "base game" will be free with restrictions.
4. They have delayed 1.6 patch notes on PTS to wait for the Tamriel Unlimited announcement, taking a vow of silence on all matters subscription or 1.6 release dates until that announcement was made.
If you think this game isn't going to turn into play-2-win. Your probably one of the people who was defending ZOS saying they'd never stray from the subscription model, and that the silence was because there was no truth in it.
ZOS. At this point you've completely destroyed the trust of your community. How do you think this is going to work out for the longevity of your game?
1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
Are you playing the game to do ZOS a favor? Or are you playing the game because you enjoy it?
What does it even matter what they say, just enjoy the ride for as long as it lasts.
Jennifur_Vultee wrote: »1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
The point Bouvin is making is they lied to us several times before. Now they're saying the cash shop will be "convenience items", honestly I'm inclined to agree its a lie and pay to win items will creep into it in one form or another.
Can't complete the latest trials? Buy our new Life Extender Potion that grants 2 minutes of invulnerability, only $5 each!
Need to upgrade your gear to the new Orange quality level...sorry those enhancement gems are cash shop only but they only cost $5 each!
we actually get small, broken and unfinished content every 3 months...2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Jennifur_Vultee wrote: »1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
The point Bouvin is making is they lied to us several times before. Now they're saying the cash shop will be "convenience items", honestly I'm inclined to agree its a lie and pay to win items will creep into it in one form or another.
Can't complete the latest trials? Buy our new Life Extender Potion that grants 2 minutes of invulnerability, only $5 each!
Need to upgrade your gear to the new Orange quality level...sorry those enhancement gems are cash shop only but they only cost $5 each!
stabswithjello wrote: »
Can you link where they announce F2P? i read the B2P/P2P notes but must have missed the rest.
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
stabswithjello wrote: »
Can you link where they announce F2P? i read the B2P/P2P notes but must have missed the rest.
As soon as B2P sales drop off and cash shop sales start to approach subscription revenue, they will announce F2P.
Just wait and watch.
1. Yes, actually it did happen.
2. Would you rather get relatively small, broken, unfinished content every month than huge, complete, bug-free content every 3 months
3. EVERY P2P MMO developer has stated this, then what happened? B2P/F2P happened. Nothing new.
4. ...How exactly is this point related to pay-to-win? Be thankful you got any info at all!
5. How exactly are ANY of the above points related to pay-to-win?
Here's a couple of quotes from ESO's producers:
Matt Firor, "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren’t willing to make.”
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
I agree it will devolve in to P2W, but not because people think "ZOS lies". It's just the path that the cash shop sets the game on. Removing sub requirements puts the weight of income on a combination of subs, Box sales, and cash shop. When box sales plateau, They have to put increased emphasis on the cash shop and make it more valuable - thus including items that go from "convenient" to "required".
Guild Wars 2, 28 months later, still nothing in there that is required, or pay to win. They average about $11 Milllion a month in revenue from Guild Wars 2, that is equivalent to about 733,000 subscribers paying $15 a month.
Also a game that started as B2P and didn't lie to their player base for a year.
Here's a couple of quotes from ESO's producers:
Matt Firor, "Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren’t willing to make.”
“Our fans are our biggest inspiration, and we’ve listened to their feedback on the entertainment experience they want,” said Matt Firor