PeggymoeXD wrote: »People are going to hate on anything that kills them. Until that person is the single most unkillable person in ESO, the skills they possess will be underpowered, and everyone else's will be overpowered. as a 2h wielding DK, there aren't a whole lot of options for a Dragonknight who wants to be able to both take and deal damage after 1.6. You really have to pick either caster damage dealer or zero damage tank. Stamina build allows for you to deal high damage and be that guy who takes the group head on, which is the only way I can play. There will never be a time where I want to hide in the shadows, run away if I'm spotted, or disappear if I'm losing. Those aren't enjoyable playstyles to me, and I wouldn't want them to become my reputation either. I'm not trying to protect WB here, especially since I've already stated above, if you're dying to WB spam, you should consider making changes to your build. It really is an incredibly easy skill to cancel the animation for. I won't say L2P, but try harder to not die to an idiot spamming one skill. We all die to spammers, it's going to happen. But whining about this skill is stupid.
Wrecking Blow does more damage then killer's blade,
Of course 2H users are using it a lot, what do you expect them to do? Spam executioner on a full HP enemy?
meant to do but cause of that stun mechanic always stunning you knocking you back they just have to land one succesful hit and it's a win for the WB spammer.
Also before you say use break free that only works for 3 or 4 hits apose to the spammers 8 or 10 hits.
golfer.dub17_ESO wrote: »meant to do but cause of that stun mechanic always stunning you knocking you back they just have to land one succesful hit and it's a win for the WB spammer.
I kind of want to agree, except you can break stun before you even hit the ground.Also before you say use break free that only works for 3 or 4 hits apose to the spammers 8 or 10 hits.
You get CC immunity after the first hit for the next few hits, what are you even talking about now?
Forestd16b14_ESO wrote: »golfer.dub17_ESO wrote: »meant to do but cause of that stun mechanic always stunning you knocking you back they just have to land one succesful hit and it's a win for the WB spammer.
I kind of want to agree, except you can break stun before you even hit the ground.Also before you say use break free that only works for 3 or 4 hits apose to the spammers 8 or 10 hits.
You get CC immunity after the first hit for the next few hits, what are you even talking about now?
That true you can break free but after the 2nd or 3rd hit your stamina is gone from all the break frees and yes I know you get CC immunity after a hit but they wait till you hit the ground to wind up the next hit and by the time you stand up and the CC immunity is gone there letting go of the 2nd hit of the chain sending you flying again either using your stamina to break free till you got no more left or falling to the ground just to get up to be knocked up again as soon as you stand up. That's the problem the knock back mechanic and not the skill.
Forestd16b14_ESO wrote: »golfer.dub17_ESO wrote: »meant to do but cause of that stun mechanic always stunning you knocking you back they just have to land one succesful hit and it's a win for the WB spammer.
I kind of want to agree, except you can break stun before you even hit the ground.Also before you say use break free that only works for 3 or 4 hits apose to the spammers 8 or 10 hits.
You get CC immunity after the first hit for the next few hits, what are you even talking about now?
That true you can break free but after the 2nd or 3rd hit your stamina is gone from all the break frees and yes I know you get CC immunity after a hit but they wait till you hit the ground to wind up the next hit and by the time you stand up and the CC immunity is gone there letting go of the 2nd hit of the chain sending you flying again either using your stamina to break free till you got no more left or falling to the ground just to get up to be knocked up again as soon as you stand up. That's the problem the knock back mechanic and not the skill.
They need to tweek it not nerf it. It's the same like bolt escape was pre-tweek where all sorc had to do was zip through some one 5 or 6 times and they die or lethal arrow just use it 4 or 5 times and the player dies. They need to tweek it like the did with bolt escape or lethal arrow and not nerf it as alot of you instaly assumed.
xsorusb14_ESO wrote: »They'll have to nerf shields if they nerf wrecking blow, as its one of the few things to come close to getting through them
golfer.dub17_ESO wrote: »The very first skill of destruction staff lets you knock players away from you. Yet mages still complaining about wrecking blow spam.
How do people think it's overpowered? "OH IT DOES TON OF DAMAGE". Yeah, you act like that's the only aspect of it. It's also easily one of the most avoidable skills in the game. Aside from knocking you back or dodge rolling, people can simply walk or sprint out of range if they are far enough away. Or as others have said, simply walk towards you and cancel it that way.
I'm not some scrub defending wrecking blow because it's my OP ability. On the contrary, I stopped using two handers altogether because of how terrible wrecking blow, their only damage dealing ability aside from crit charge, is.
Please, stop trying to nerf stuff into uselessness that does not even remotely deserve to be nerfed.
Forestd16b14_ESO wrote: »golfer.dub17_ESO wrote: »meant to do but cause of that stun mechanic always stunning you knocking you back they just have to land one succesful hit and it's a win for the WB spammer.
I kind of want to agree, except you can break stun before you even hit the ground.Also before you say use break free that only works for 3 or 4 hits apose to the spammers 8 or 10 hits.
You get CC immunity after the first hit for the next few hits, what are you even talking about now?
That true you can break free but after the 2nd or 3rd hit your stamina is gone from all the break frees and yes I know you get CC immunity after a hit but they wait till you hit the ground to wind up the next hit and by the time you stand up and the CC immunity is gone there letting go of the 2nd hit of the chain sending you flying again either using your stamina to break free till you got no more left or falling to the ground just to get up to be knocked up again as soon as you stand up. That's the problem the knock back mechanic and not the skill.
They need to tweek it not nerf it. It's the same like bolt escape was pre-tweek where all sorc had to do was zip through some one 5 or 6 times and they die or lethal arrow just use it 4 or 5 times and the player dies. They need to tweek it like the did with bolt escape or lethal arrow and not nerf it as alot of you instaly assumed.
cozmon3c_ESO wrote: »WB goes through floors, i was in the mid level of a keep tower and all of a sudden im flying through the air from the ground floor fight lols.
kendellking_chaosb14_ESO wrote: »cozmon3c_ESO wrote: »WB goes through floors, i was in the mid level of a keep tower and all of a sudden im flying through the air from the ground floor fight lols.
Ohh no it doesn't and damn well know why that happened he hit with WB and the servers don't register it on your end you know lag... That thing this game doesn't have this is the same as me get three snipes off before a sorc blinks away and out of now where Killing blow on "x" with Focused Aim or being on a flag with no enemies near by and Killing blow on "X" with rapid strikes
I get lag kills and lag Deaths it happens you got hit and the Mega Server forgot to tell you
cozmon3c_ESO wrote: »kendellking_chaosb14_ESO wrote: »cozmon3c_ESO wrote: »WB goes through floors, i was in the mid level of a keep tower and all of a sudden im flying through the air from the ground floor fight lols.
Ohh no it doesn't and damn well know why that happened he hit with WB and the servers don't register it on your end you know lag... That thing this game doesn't have this is the same as me get three snipes off before a sorc blinks away and out of now where Killing blow on "x" with Focused Aim or being on a flag with no enemies near by and Killing blow on "X" with rapid strikes
I get lag kills and lag Deaths it happens you got hit and the Mega Server forgot to tell you
maybe but i was the only one on that floor when it happened and i wasnt hit previously for a good 3 minutes. or anyone close enough for that anyway.
xsorusb14_ESO wrote: »They'll have to nerf shields if they nerf wrecking blow, as its one of the few things to come close to getting through them
Forestd16b14_ESO wrote: »Yea sure alot of you notice how alot of 2H users are just using wrecking blow in PvP. So let just ask ZoS to fix the skill before every one starts screaming nerf to the 2H skill line and before we have a repeat of lethal arrow issue you know the " i win skill". Again this one skill needs fix that's it not the entire class. Cause tend to get annoying seeing 3 or 4 of the 5 skills that killed you being wrecking blow.
Its a great melee style that does great dps.. Yes stun locks need fixing but I'm so glad melee has been given a boost.
Remember melee has to get in harms way to use it.. Unless you are ganking . So it needs to be feared...
Spamming 1 ability over and over again is a "great style"? YOU WUT MATE
Forestd16b14_ESO wrote: »Yea sure alot of you notice how alot of 2H users are just using wrecking blow in PvP. So let just ask ZoS to fix the skill before every one starts screaming nerf to the 2H skill line and before we have a repeat of lethal arrow issue you know the " i win skill". Again this one skill needs fix that's it not the entire class. Cause tend to get annoying seeing 3 or 4 of the 5 skills that killed you being wrecking blow.
Its a great melee style that does great dps.. Yes stun locks need fixing but I'm so glad melee has been given a boost.
Remember melee has to get in harms way to use it.. Unless you are ganking . So it needs to be feared...
Spamming 1 ability over and over again is a "great style"? YOU WUT MATE
Impulse....steel tornado, its everywhere in different fashion
golfer.dub17_ESO wrote: »The very first skill of destruction staff lets you knock players away from you. Yet mages still complaining about wrecking blow spam.
How do people think it's overpowered? "OH IT DOES TON OF DAMAGE". Yeah, you act like that's the only aspect of it. It's also easily one of the most avoidable skills in the game. Aside from knocking you back or dodge rolling, people can simply walk or sprint out of range if they are far enough away. Or as others have said, simply walk towards you and cancel it that way.
I'm not some scrub defending wrecking blow because it's my OP ability. On the contrary, I stopped using two handers altogether because of how terrible wrecking blow, their only damage dealing ability aside from crit charge, is.
Please, stop trying to nerf stuff into uselessness that does not even remotely deserve to be nerfed.Wrecking Blow does more damage then killer's blade,
"B-BUT THE DAMAGE GAISE, THE DAMAGE".
1. Killers Blade is insta cast, no sh** it does less damage.
2. Other skills do just as much, if not more damage than wrecking blow regardless. How many times have I been hit by a 10k+ crystal frags from a distance, I've lost count.Of course 2H users are using it a lot, what do you expect them to do? Spam executioner on a full HP enemy?
The people screaming for nerfs don't care about balance or the actual impacts a nerf to it would have.meant to do but cause of that stun mechanic always stunning you knocking you back they just have to land one succesful hit and it's a win for the WB spammer.
I kind of want to agree, except you can break stun before you even hit the ground.Also before you say use break free that only works for 3 or 4 hits apose to the spammers 8 or 10 hits.
You get CC immunity after the first hit for the next few hits, what are you even talking about now?
Uppercut is not going through roll dodge. There is a narrow window right after a roll dodge where one is still in animation cooldown from the roll dodge and their 100% dodge chance has dropped. Attentive players have learned when to begin casting Uppercut to hit the target circus clown. Also, the CC break mechanic has had an issue since forever where if you are stunned during a certain part of the ripping off your shirt animation (before it finishes obviously) you have no immunity and can be stunned again. I recommend instantaneous reaction times to avoid this