Half the population is running wrecking blow spam 2hander because its the skillful build right now :eyeroll:
xsorusb14_ESO wrote: »Unless you are a night blade.. If you are using two hander.. Wrecking blow will be your main attack. It's the same reason you see dks with destruction staff using crushing shock. Because it's the only option.
So whining about spamming the skill is silly, same with crying two handed users are using it
If you are going to whine, whine about its effectiveness.. It's a melee range crystal frag
xsorusb14_ESO wrote: »Unless you are a night blade.. If you are using two hander.. Wrecking blow will be your main attack. It's the same reason you see dks with destruction staff using crushing shock. Because it's the only option.
So whining about spamming the skill is silly, same with crying two handed users are using it
If you are going to whine, whine about its effectiveness.. It's a melee range crystal frag
now I only wish Crushing Shock would deal 12k damage, or even 6k?
xsorusb14_ESO wrote: »Unless you are a night blade.. If you are using two hander.. Wrecking blow will be your main attack. It's the same reason you see dks with destruction staff using crushing shock. Because it's the only option.
So whining about spamming the skill is silly, same with crying two handed users are using it
If you are going to whine, whine about its effectiveness.. It's a melee range crystal frag
Rust_in_Peace wrote: »xsorusb14_ESO wrote: »Unless you are a night blade.. If you are using two hander.. Wrecking blow will be your main attack. It's the same reason you see dks with destruction staff using crushing shock. Because it's the only option.
So whining about spamming the skill is silly, same with crying two handed users are using it
If you are going to whine, whine about its effectiveness.. It's a melee range crystal frag
As a Nb I kinda prefer WB to Surprise Attack. SA with light attack weaves gets mitigated easily and doesn't CC. WB damage is all upfront and stuns.
Rust_in_Peace wrote: »xsorusb14_ESO wrote: »Unless you are a night blade.. If you are using two hander.. Wrecking blow will be your main attack. It's the same reason you see dks with destruction staff using crushing shock. Because it's the only option.
So whining about spamming the skill is silly, same with crying two handed users are using it
If you are going to whine, whine about its effectiveness.. It's a melee range crystal frag
As a Nb I kinda prefer WB to Surprise Attack. SA with light attack weaves gets mitigated easily and doesn't CC. WB damage is all upfront and stuns.
To each his own but SA is superior to WB with nightblades. You can cast two SA in before 1 WB for more damage and it goes through dodge roll.
My stamina build had me hitting for 12k a pop on my SA
Rust_in_Peace wrote: »xsorusb14_ESO wrote: »Unless you are a night blade.. If you are using two hander.. Wrecking blow will be your main attack. It's the same reason you see dks with destruction staff using crushing shock. Because it's the only option.
So whining about spamming the skill is silly, same with crying two handed users are using it
If you are going to whine, whine about its effectiveness.. It's a melee range crystal frag
As a Nb I kinda prefer WB to Surprise Attack. SA with light attack weaves gets mitigated easily and doesn't CC. WB damage is all upfront and stuns.
To each his own but SA is superior to WB with nightblades. You can cast two SA in before 1 WB for more damage and it goes through dodge roll.
My stamina build had me hitting for 12k a pop on my SA
IxSTALKERxI wrote: »Wrecking Blow does more damage then killer's blade, a stamina based nightblade execute. Why even give us 5 ability slots? We only need 1.
Tintinabula wrote: »Block. You're welcome.
Tintinabula wrote: »the wind up for wrecking blow is incredibly long. Ive seen targets simply press D...or A...and my wind up stopped.Simple as that.
Tintinabula wrote: »Block. You're welcome.
Blocking cost 1300 stamina with 50% block cost reduction. Plus you still eat some damage while blocking.
Dodging cost around 3k(?) stamina with medium armor. Completely avoids the damage.
Uppercut cost 1500 stamina with medium armor + CP. Highly spammable.
How long will you dodge and block?
Where is balance? This is not specific only to uppercut but in general. Offence vs defence.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
mike.gaziotisb16_ESO wrote: »For me as a Sorc it's not much of an issuecause I use Bolt Escape to reposition myself and kite.
For the people like @Yuke who see a problem, what is it? Is it the CC or damage?
mike.gaziotisb16_ESO wrote: »For me as a Sorc it's not much of an issuecause I use Bolt Escape to reposition myself and kite.
For the people like @Yuke who see a problem, what is it? Is it the CC or damage?
I dont care about the Damage and the CC. But what makes me mad is the range of 7 meters. LavaWHIP from DK has a 8 meter range - the relation is just wrong. On top of that the range check of wrecking blow is bad coded, so you can hit targets which are 8-10 meters ahead of you, as long as you managed to start wrecking blowing, while your enemy is still in 7 meter range.
Honestly I'm glad to see more love for stamina, unfortunately I played it for several months when it sucked and I'm just bored of it now. Yet, wrecking blow does indeed need a tweek or nerf. It's become a fotm skill that you see both large amount of experienced pvpers and new players use. If it truly worked as intended it wouldn't be too bad, but with infused currently not working as intended along with the fact that it is usable from much farther than the distance the tooltip shows makes it broken.
Even when there isn't lag I've run 8-10m+'s away from people wrecking blow'ing me and I still take the damage and the knock-up. I don't want to see it nerfed to the ground, but when you see a huge amount of people changing builds/playstyles just to access one particular ability it kind of speaks for itself that it needs an adjustment. Anyone who says otherwise is currently using it =P
Honestly I'm glad to see more love for stamina, unfortunately I played it for several months when it sucked and I'm just bored of it now. Yet, wrecking blow does indeed need a tweek or nerf. It's become a fotm skill that you see both large amount of experienced pvpers and new players use. If it truly worked as intended it wouldn't be too bad, but with infused currently not working as intended along with the fact that it is usable from much farther than the distance the tooltip shows makes it broken.
Even when there isn't lag I've run 8-10m+'s away from people wrecking blow'ing me and I still take the damage and the knock-up. I don't want to see it nerfed to the ground, but when you see a huge amount of people changing builds/playstyles just to access one particular ability it kind of speaks for itself that it needs an adjustment. Anyone who says otherwise is currently using it =P