Skafsgaard wrote: »Game is broken to the bones - release Camlot Unchained NAUW!
coldreactive_ESO wrote: »PvP is a big part of MMOs, I just don't think ZOS has implemented PvP the right way for Elder Scrolls fans. I think that many of the people who enjoyed Thieves Guild and Dark brotherhood quests in TES games like the PvP aspects in ESO. Besides you've never had the opportunity to gonk your fellow player over the head with a frying pan. Try it out I n Cyrodil you may like itcoldreactive_ESO wrote: »I'd like the game to be more PVE-Based in the near future rather than having more PVP Stuff added ever. Elder Scrolls games are meant to pull you in with the world, the adventure, the exploration and epic quests, not gonking a fellow player over the head with a frying pan.
I already tried PVP in Perfect World International (Got ganked to hell, killed over and over and over and over and over and over and over and over just walking to a quest hub.) Also tried "Siege" in Guild Wars 2, again, ganks and roamers... don't care. Objective camping in Battle arena games, objective camping in TF2, Titanfall, other shooters... no thanks.
If you're going to win me over with PVP, you'll need more than cute emotes, smiley faces, and some "Fake" Reason.
I played for 1 month after launch but left because the game was buggy, felt unfinished and was totally over-run by bots. I also couldn't stomach the inventory micro management subgame. These issues overshadowed the fact that the general gameplay itself was fun.
I returned for TU to find that the gameplay remains fun and there's now less bugs and the bots are a lot less rampant. The game is for the most part stable, although the game client seems to crash a lot more now than it ever did at launch.
I'm happy with the way the B2P format has been handled. I like how non subs are not locked out of any content they've purchased and I don't see the Crown Store as an issue the way it is currently implemented. I might even sub if the DLC is good quality when released.
My #1 issue with the game now, is the same as my #1 issue at launch - inventory managment in this game is a nightmare. Too little space (even when upgraded) and way too much clutter of items, mats, trophies etc. Constant inventory juggling really ruins what would otherwise be a very fun questing and exploring experience. Most modern MMOs have realised players don't like inventory micromanagement and introduced systems to alleviate the problem. But not here. ESO seems stuck in the MMO dark ages in this respect and it drags the game down (for me).
lordrichter wrote: »Why are you including third party add-ons in all this?
Idk they are an accepted part of the game and I have been using them for a while and now I am having messages like LUA memory reached and I haven't before.
coldreactive_ESO wrote: »PvP is a big part of MMOs, I just don't think ZOS has implemented PvP the right way for Elder Scrolls fans. I think that many of the people who enjoyed Thieves Guild and Dark brotherhood quests in TES games like the PvP aspects in ESO. Besides you've never had the opportunity to gonk your fellow player over the head with a frying pan. Try it out I n Cyrodil you may like itcoldreactive_ESO wrote: »I'd like the game to be more PVE-Based in the near future rather than having more PVP Stuff added ever. Elder Scrolls games are meant to pull you in with the world, the adventure, the exploration and epic quests, not gonking a fellow player over the head with a frying pan.
I already tried PVP in Perfect World International (Got ganked to hell, killed over and over and over and over and over and over and over and over just walking to a quest hub.) Also tried "Siege" in Guild Wars 2, again, ganks and roamers... don't care. Objective camping in Battle arena games, objective camping in TF2, Titanfall, other shooters... no thanks.
If you're going to win me over with PVP, you'll need more than cute emotes, smiley faces, and some "Fake" Reason.
The differences are barely noticeable. Game is still the biggest let down for me in my 29 years of gaming. And now you get modded for saying something as benign as "zeni makes poor decisions with ESO". Shameful.
https://www.youtube.com/watch?v=A2eAT2sgISA Skafsgaard wrote: »Game is broken to the bones
(played since and in beta)
coldreactive_ESO wrote: »Oh also, I got a Ping Rate of 11k at one time. (I'm from Wisconsin, so there's no reason for that.)
lordrichter wrote: »I do PVE on a daily basis in the game, almost exclusively solo, but that is mostly because I just don't do the dungeons and trials. I really don't need to group up. I have not been in Cyrodiil recently, but I used to do it about once a week.
For what I do, the game is incredibly stable. Very little, if any, lag. No random loading screens, crashes, failures when logging in. All of that is terribly rare. To put this into perspective, my biggest and most noticeable bug right now is the horse movement.
For me, it has been this way for a very long time.
So, my inclination is to answer the poll that the game is worse, due to the horse bugs. Because of that, I cannot honestly answer the poll with an answer that is both accurate and interpreted the same by everyone.
SafiyerAmitora wrote: »coldreactive_ESO wrote: »Oh also, I got a Ping Rate of 11k at one time. (I'm from Wisconsin, so there's no reason for that.)
I get very occasional 30k ping rates.I live in Washington state though, so I have no idea if there's any "reason" for it.
As soon as players find something that works devs make something to break it, and think that's progress.
Groups in PVP for example, reason behind siege was to break them up because why? They worked.
Devs need to learn to make real progress.