Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Vet XP is broken now, math included

  • wraith808
    wraith808
    ✭✭✭✭
    Ley wrote: »
    As many other have stated, I'm gaining exp just fine around 1.25 - 1.5 levels per zone and each zone is taking me about 2 days to complete at a comfortable solo pace. I do all quests, all dolmens, all bosses, all delves and I kill stuff as I go along, not avoiding mobs in my path. If I had a buddy to run all these zones with, I'd probably finish one a day or more, if I had the time. This seems like a perfectly good system to me, it should require some effort to gain max level.

    Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.

    Proof that I am right. You cannot gain 1 VR level / zone without at least a little grinding. This needs to be fixed.

    FIX for ZOS: increase ALL XP post-VR levels by 10%.

    You have an ... interesting idea of 'proof'. Especially using one person's statements as 'proof' for all. I noticed that you didn't respond to my reply on your assertion that I grind. As I said, you cherry pick items to build up your flawed arguments. Not kosher. Not kosher at all.
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • onlinegamer1
    onlinegamer1
    ✭✭✭✭✭
    wraith808 wrote: »
    Ley wrote: »
    As many other have stated, I'm gaining exp just fine around 1.25 - 1.5 levels per zone and each zone is taking me about 2 days to complete at a comfortable solo pace. I do all quests, all dolmens, all bosses, all delves and I kill stuff as I go along, not avoiding mobs in my path. If I had a buddy to run all these zones with, I'd probably finish one a day or more, if I had the time. This seems like a perfectly good system to me, it should require some effort to gain max level.

    Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.

    Proof that I am right. You cannot gain 1 VR level / zone without at least a little grinding. This needs to be fixed.

    FIX for ZOS: increase ALL XP post-VR levels by 10%.

    You have an ... interesting idea of 'proof'. Especially using one person's statements as 'proof' for all. I noticed that you didn't respond to my reply on your assertion that I grind. As I said, you cherry pick items to build up your flawed arguments. Not kosher. Not kosher at all.

    Bottom line:
    I proved there is not enough XP with a screenshot.

    Absolutely everyone who is "claiming" there is enough, has not provided one SHRED of evidence to back up their unfounded claims. And yeah, that guy grinded. As have all of you who claim there is enough XP.
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    QuadroTony wrote: »
    1 vet level per location
    your math is VERY WRONG

    dont try it again

    Well, then you're wrong :)

    My templar has completed khenarthi's roost (starter zone), all of auridon, all of grahtwood, all of the remaining WB and dolmens, and almost all of the main quests in greenshade so far. He's only halfway through vet level 2, AND I did almost all of the grahtwood/greenshade stuff with an ESO Plus experience boost because of my sub. Previously, only doing world bosses and dolmens alone would have gotten my character to where he is now. Throw in all of those quests, and clearly something is no longer working the way it was.

    In total, I've gotten ~1.5 levels for 2 complete zones, a starter, WB and dolmens in the remaining 3 zones, majority of main quests in next zone, plus the +10% experience boost. Care to fix your comment?

    I still say the OP is correct - the vet experience you used to get for dolmens and WB gave you over 1 full vet level, and now you get about 1/5th of that. What's wrong with you people? That's pretty obvious... go take a look at the other thread on front page about how dolmens no longer give completion XP.

    Furthermore, is your comment supposed to apply to craglorn as well? Because the zone is designed to take you from v10 to v14, and you can maybe get a full veteran level if you do all of the content there right now. Hint hint, it's supposed to provide you with at least 4.

    Edited by Zheg on April 4, 2015 4:19PM
  • pronkg
    pronkg
    ✭✭✭✭
    Guess we're all stuck to farming 500.000/600.000 per hour on mobs then :(.

    Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.

    What's the problem again?

    Edited by pronkg on April 4, 2015 4:53PM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    pronkg wrote: »
    Guess we're all stuck to farming 500.000/600.000 per hour on mobs then :(.

    Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.

    What's the problem again?

    The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.
    Edited by Zheg on April 4, 2015 5:04PM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    QuadroTony wrote: »
    1 vet level per location
    your math is VERY WRONG

    dont try it again

    Excuse me? I wasn't aware that mathematical facts were a matter of opinion. Do you have a specific error to point out? Otherwise, why are you posting? It's extremely easy to verify the info in-game, and the bottom line is that leveling in veteran ranks through questing, points of interest such as world bosses and dolmens, and even doing those with mild grinding as you go, is much slower than it used to be in xp pacing.

    You can grind outright and make good progress, which is what I have taken to doing for new characters now after blitzing them through cadwell's silver only, but it's pretty boring to do for around 9-10 full vet levels at around 2.5-3 hours of efficient grinding per level. I preferred being able to hybrid grind-quest in the past and mix it up with dolmens and public dungeons as I went through the zones, killing any world boss I went near (often while grabbing a skyshard).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • pronkg
    pronkg
    ✭✭✭✭
    Zheg wrote: »
    pronkg wrote: »
    Guess we're all stuck to farming 500.000/600.000 per hour on mobs then :(.

    Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.

    What's the problem again?

    The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.


    You mean we were able to exploit our way on to vet14 cause of ridiculous xp gains.

    All of these xp nerfs are here cause of the champion system.

    Oh yeh about vet rank removal, prepare for the next cry, ( I'm not able to do group content cause I don't have 35 champion points to wear top gear. No one wants to group with me :( plz give early lvl 50 players a massive XP boost so we can also play endgame content!!!'

    Anyways this is all pointless, why play an mmo if you want to skip all content in 2 weeks? And then what? Get in line QQing about not enough content?



  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    pronkg wrote: »
    Zheg wrote: »
    pronkg wrote: »
    Guess we're all stuck to farming 500.000/600.000 per hour on mobs then :(.

    Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.

    What's the problem again?

    The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.


    You mean we were able to exploit our way on to vet14 cause of ridiculous xp gains.

    All of these xp nerfs are here cause of the champion system.

    Oh yeh about vet rank removal, prepare for the next cry, ( I'm not able to do group content cause I don't have 35 champion points to wear top gear. No one wants to group with me :( plz give early lvl 50 players a massive XP boost so we can also play endgame content!!!'

    Anyways this is all pointless, why play an mmo if you want to skip all content in 2 weeks? And then what? Get in line QQing about not enough content?



    First, I've never complained about not enough content in ESO. I spend most of my time in pvp and am quite content (barring frustrations from lag and exploits). Second, I'm not skipping the content, I've already done it, multiple times, I just want characters I can swap out for trials or pvp if we're short a particular role. Third, running around and killing the burial bosses in a loop is hardly an exploit, it's the same as running in a circle grinding regular mobs, which is what you proposed as the solution, so... yeah. On the actual craglorn exploits, the reason they were so heavily used is because people HATE the veteran grind, and this is the same reason why ZOS is removing them.

    And perhaps the most important point, that you seem oblivious to, I'm going through and doing all of the 'content' on my vet templar, and discovering the xp you are rewarded is far less than what it was for the first 9+ months of the game's life. They've nerfed the xp you get from the regular content, but people seem to be bad at math and don't realize that even though they've changed the system to be only 1 million xp per level, the % gained towards a level for turning in a quest or doing a world boss is much lower than what it used to be. If they would change the veteran dungeons to what they used to be so I could get 7% a vet level doing sewers, I'd survive until they finally removed vet levels. But right now the only worthwhile option is to go grind zombies (yay -_-).

    The solution here is to make pvp experience, vet dungeon experience, and silver/gold stuff actually in line with the xp you'd get grinding regular mobs - until they finally remove vet ranks. The supermajority of complaints on the front page on this topic would vanish overnight.
    Edited by Zheg on April 4, 2015 5:43PM
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    QuadroTony wrote: »
    1 vet level per location
    your math is VERY WRONG

    dont try it again

    Excuse me? I wasn't aware that mathematical facts were a matter of opinion. Do you have a specific error to point out? Otherwise, why are you posting? It's extremely easy to verify the info in-game, and the bottom line is that leveling in veteran ranks through questing, points of interest such as world bosses and dolmens, and even doing those with mild grinding as you go, is much slower than it used to be in xp pacing.

    You can grind outright and make good progress, which is what I have taken to doing for new characters now after blitzing them through cadwell's silver only, but it's pretty boring to do for around 9-10 full vet levels at around 2.5-3 hours of efficient grinding per level. I preferred being able to hybrid grind-quest in the past and mix it up with dolmens and public dungeons as I went through the zones, killing any world boss I went near (often while grabbing a skyshard).

    LIAR

    after "5k per objective" didnt read first pot
    becaue its trolling or wrong info
    author trying to lie

    Edited by QuadroTony on April 4, 2015 5:37PM
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    pronkg wrote: »
    Zheg wrote: »
    pronkg wrote: »
    Guess we're all stuck to farming 500.000/600.000 per hour on mobs then :(.

    Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.

    What's the problem again?

    The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.


    You mean we were able to exploit our way on to vet14 cause of ridiculous xp gains.

    All of these xp nerfs are here cause of the champion system.

    Oh yeh about vet rank removal, prepare for the next cry, ( I'm not able to do group content cause I don't have 35 champion points to wear top gear. No one wants to group with me :( plz give early lvl 50 players a massive XP boost so we can also play endgame content!!!'

    Anyways this is all pointless, why play an mmo if you want to skip all content in 2 weeks? And then what? Get in line QQing about not enough content?



    There are three fatal flaws with your statements: First off, those xp amounts were working as intended and Howe the game was designed, not exploits in any way, shape, or form. Secondly, many RPG players do not find going through quests to level to the actual game environment (endgame) as fun way to play through an extended tutorial. And third, finally, many people have played ESO for over a year now, some longer such as me where I had betas from July 2013 (see my forum registration date and low user number for proof :) ) and full time since the first days of October that year in Psijic closed beta, so we've played these quests dozen(s) of times and have no want or need to watch through dialogue reruns now.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ZOS_MichelleA
    ZOS_MichelleA
    ✭✭✭✭✭
    Hello there, folks. This is a friendly reminder to please keep all of your responses on topic and constructive. Posts created solely to call another poster a liar is not helpful and does not further the discussion. We encourage you all to please take a break and look at our Community Rules quickly, in order to ensure that your posts are in line with the type of behavior we expect on the forums. Thank you for your understanding!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    QuadroTony wrote: »
    QuadroTony wrote: »
    1 vet level per location
    your math is VERY WRONG

    dont try it again

    Excuse me? I wasn't aware that mathematical facts were a matter of opinion. Do you have a specific error to point out? Otherwise, why are you posting? It's extremely easy to verify the info in-game, and the bottom line is that leveling in veteran ranks through questing, points of interest such as world bosses and dolmens, and even doing those with mild grinding as you go, is much slower than it used to be in xp pacing.

    You can grind outright and make good progress, which is what I have taken to doing for new characters now after blitzing them through cadwell's silver only, but it's pretty boring to do for around 9-10 full vet levels at around 2.5-3 hours of efficient grinding per level. I preferred being able to hybrid grind-quest in the past and mix it up with dolmens and public dungeons as I went through the zones, killing any world boss I went near (often while grabbing a skyshard).

    LIAR

    after "5k per objective" didnt read first pot
    becaue its trolling or wrong info
    author trying to lie

    You clearly haven't done any of this content post 1.6, I'll take some screenshots for you as my templar holds his nose and chugs through greenshade later today.
    Edited by Zheg on April 4, 2015 6:23PM
  • pronkg
    pronkg
    ✭✭✭✭
    pronkg wrote: »
    Zheg wrote: »
    pronkg wrote: »
    Guess we're all stuck to farming 500.000/600.000 per hour on mobs then :(.

    Oh wait that's what everyone did before the xp fix. Only it was 2.000.000 an hour, and oh yeh we needed 14.000.000 xp for vet rank 12 if I remember correctly.

    What's the problem again?

    The problem is the best (not sharing it) grinding location I know of gives you about 400k vet xp per hour. The problem is killing craglorn bosses used to give over a million xp per hour, and now they each give like 100, yes two zeros, xp per kill. The problem is you used to be able to gain about 7% of a vet level doing a quick sewers run. The problem is you used to be able to get over a full vet level just by completing the dolmens and world bosses in a silver/gold area. The problem is you used to be able to overlevel a zone by doing all of the content, and now you are underleveled (though some claim ridiculous things like not grinding and being v13 at the end of gold, and who the hell are you kidding?). The problem is you used to be able to go from v1 to v14 in a weekend in craglorn. The problem is you used to have options to get experience to keep it fresh and not as boring as the vet grind inherently is, and all of the nerfs they've put into effect just make pure grinding even better. The problem is they said with 1.6 they would make gaining a veteran level easier, and they've done the opposite, by a lot. The problem is veteran ranks are being removed, so we all know we're wasting our time, and yet they've made the process take longer for some reason instead of shortening it. The problem is they've made large changes to the meta and some racials, and now anyone that wants to re-roll has a monumental commitment to make whereas it would have taken them maybe a week or less for most of the game's life.


    You mean we were able to exploit our way on to vet14 cause of ridiculous xp gains.

    All of these xp nerfs are here cause of the champion system.

    Oh yeh about vet rank removal, prepare for the next cry, ( I'm not able to do group content cause I don't have 35 champion points to wear top gear. No one wants to group with me :( plz give early lvl 50 players a massive XP boost so we can also play endgame content!!!'

    Anyways this is all pointless, why play an mmo if you want to skip all content in 2 weeks? And then what? Get in line QQing about not enough content?



    There are three fatal flaws with your statements: First off, those xp amounts were working as intended and Howe the game was designed, not exploits in any way, shape, or form. Secondly, many RPG players do not find going through quests to level to the actual game environment (endgame) as fun way to play through an extended tutorial. And third, finally, many people have played ESO for over a year now, some longer such as me where I had betas from July 2013 (see my forum registration date and low user number for proof :) ) and full time since the first days of October that year in Psijic closed beta, so we've played these quests dozen(s) of times and have no want or need to watch through dialogue reruns now.

    If it was intended for the first group of players to reach max lvl easily within 2 weeks than it's now intended to take a little longer..... Oh wait, you can still get a vet rank within 3 hours easily.

    Again what's the problem?

    Max lvl within 3 weeks easy...... If you want it any faster please buy lvl 90 wow characters.
  • Endurance
    Endurance
    ✭✭✭
    Endurance wrote: »
    lol.. VR1 monsters & players have the same HP and stats as VR14 monsters & players.. also each level from VR1 to VR14 requires a static 1mill exp.. yeah probably does need to be reworked

    lol i thought someone else wrote this but i totally agree
    I'm outta here
  • Malmai
    Malmai
    ✭✭✭✭✭
    Hello there, folks. This is a friendly reminder to please keep all of your responses on topic and constructive. Posts created solely to call another poster a liar is not helpful and does not further the discussion. We encourage you all to please take a break and look at our Community Rules quickly, in order to ensure that your posts are in line with the type of behavior we expect on the forums. Thank you for your understanding!

    Well maybe you should listen to the people like you said since 4.4.2014 We need answers and contact with devs not reminders like this...
  • Muizer
    Muizer
    ✭✭✭✭✭
    The problem is not with there not being enough xp to be gained from Cadwell's to get somewhere between level 12 and 13. The problem is that you really shouldn't have to out-level zones at all to get to level 14.
    I decided to just end this thread with picture evidence that XP IS TOO LOW.

    Pic is of:
    - VR10 Sorc
    - On the LAST QUEST in the Rift (VR10 Zone, Cadwells Gold)
    - Map CLEARLY shows EVERYTHING IS DONE (all Delves, Quests, World Bosses, Dolmens and Explorer points)
    - Again, as I said before, I WALKED the zone as to maximize random mob kills, and had no other sources of XP (No PvP, Dungeons, Trials, DSA, Writs, or Pledges).

    v10Sorc-CadwellsGold-completion_zpsyaaoeanr.png

    Total XP: 794,659
    Shortfall: 205,341 XP

    ZOS, XP IS BROKEN.

    Can't quite read the text in the image. Are you using some add-on to track xp? I can only show you where I am and how far I've leveled, but I suppose you wouldn't just believe me if I told you I didn't grind. I guess nothing short of a complete record of xp gained would. Not saying I'm going to level a new char just to prove a point, but it would be nice to have an overview of sorts of where the xp comes from.

    I suspect the differences come from numbers of mobs killed. Going through Cadwell's I'm constantly amazed at how many people are still rushing the content as if they don't know it will only prolong the grind at the end. I mean, they're doing "everything".............sort off, but it's like they're in a terrible rush, often completely ignoring parts of mini zones that aren't directly on the quest path, not searching containers for loot/mats and so. Sometimes I wonder if the mobs they kill on the way in will even have had time to respawn before they leave again :/

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • wraith808
    wraith808
    ✭✭✭✭
    wraith808 wrote: »
    Ley wrote: »
    As many other have stated, I'm gaining exp just fine around 1.25 - 1.5 levels per zone and each zone is taking me about 2 days to complete at a comfortable solo pace. I do all quests, all dolmens, all bosses, all delves and I kill stuff as I go along, not avoiding mobs in my path. If I had a buddy to run all these zones with, I'd probably finish one a day or more, if I had the time. This seems like a perfectly good system to me, it should require some effort to gain max level.

    Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.

    Proof that I am right. You cannot gain 1 VR level / zone without at least a little grinding. This needs to be fixed.

    FIX for ZOS: increase ALL XP post-VR levels by 10%.

    You have an ... interesting idea of 'proof'. Especially using one person's statements as 'proof' for all. I noticed that you didn't respond to my reply on your assertion that I grind. As I said, you cherry pick items to build up your flawed arguments. Not kosher. Not kosher at all.

    Bottom line:
    I proved there is not enough XP with a screenshot.

    Absolutely everyone who is "claiming" there is enough, has not provided one SHRED of evidence to back up their unfounded claims. And yeah, that guy grinded. As have all of you who claim there is enough XP.

    You proved it for one instance. And the reason I haven't given you 'proof' is because you'll find some way to say it's wrong- as now you've added "you've grinded even if you don't think you have" to your weak arguments. So why waste the time trying to talk to someone under those circumstances.

    Someone much more intelligent than me said it best.

    hjzJNmr.jpg

    I'm not disagreeing with you that in your instance, you didn't get enough XP. I'm just saying that's not a *general* experience, so we need to look deeper and find out what the problem is.

    But... that just makes a bit too much sense.
    Edited by wraith808 on April 4, 2015 9:49PM
    Quasim ibn-Muhammad - VR 12 Redguard Dragon Knight
    Taladriel Vanima - VR 5 Altmer Nightblade
    Ambalyo iyo Bogaadin - VR 1 Redguard Sorceror
  • Earthwardzilvox_ESO
    Veteran levels were a bad idea both as a theory, and in practice.
    • PvP is so inefficient at granting xp that it's not even remotely valid for leveling at veteran ranks. However the pve content in pvp is wholly valid (which, if you do, you're actually detracting from your alliances pvp effort by taking up part of the population cap).
    • Fighting in the enemy zones really detracts from the story. While I'm not a heavy RPer, I was somewhat invested in the story. We do a ton of quests defending against enemy faction forces. As soon as we hit cadwell's content, though, we find ourselves fighting soldiers from our own faction.
    • Stretched levels leave the zone feeling deserted. The zones are worth about one level each. This leaves each vet zone neigh deserted at all times. How many Vr5's of a given faction are online and questing in cadwell's content at a given time? Ten, maybe fifteen? It's difficult to get a group together for group content, and the mmo feels empty while you're in these zones.
    • The xp. Even when we get a group together for vet content, we're barely rewarded! Zenimax wanted us to spend twelve levels in zones that would normally be worth 100 levels total (the level from 1 to 50, twice over)! That's insane!
    • Limited replay factor. If we do all three factions content on every character, there's nothing new to do on a second character. The only reason to make one is for a change of combat mechanics.

    I love this game to death... until I hit vet levels. Part of the reason I chose AD is because I really dislike the EP quest zones, Zenimax, I shouldn't have to do them! Let alone spend longer in them than I did in the AD zones. It would have made far more sense to cap us at fifty!
    Edited by Earthwardzilvox_ESO on April 5, 2015 12:02AM
    Bright light casts a long shadow
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    Last week during spring beak I finished gold and silver, cleared every quest and was finished with goal (with 10% bonus) at VR10.7... and that was starting silver at VR3 (from PVP, and guild quests at VR1-3)

    I now need to get 3.3 more VR levels... so its grind or PvP time (VR10 is not competitive for PVP though).
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Veteran levels were a bad idea both as a theory, and in practice.
    • PvP is so inefficient at granting xp that it's not even remotely valid for leveling at veteran ranks. However the pve content in pvp is wholly valid (which, if you do, you're actually detracting from your alliances pvp effort by taking up part of the population cap).
    • Fighting in the enemy zones really detracts from the story. While I'm not a heavy RPer, I was somewhat invested in the story. We do a ton of quests defending against enemy faction forces. As soon as we hit cadwell's content, though, we find ourselves fighting soldiers from our own faction.
    • Stretched levels leave the zone feeling deserted. The zones are worth about one level each. This leaves each vet zone neigh deserted at all times. How many Vr5's of a given faction are online and questing in cadwell's content at a given time? Ten, maybe fifteen? It's difficult to get a group together for group content, and the mmo feels empty while you're in these zones.
    • The xp. Even when we get a group together for vet content, we're barely rewarded! Zenimax wanted us to spend twelve levels in zones that would normally be worth 100 levels total (the level from 1 to 50, twice over)! That's insane!
    • Limited replay factor. If we do all three factions content on every character, there's nothing new to do on a second character. The only reason to make one is for a change of combat mechanics.

    I love this game to death... until I hit vet levels. Part of the reason I chose AD is because I really dislike the EP quest zones, Zenimax, I shouldn't have to do them! Let alone spend longer in them than I did in the AD zones. It would have made far more sense to cap us at fifty!

    I remember when we were told that PVP would be a comparable leveling method to fast pve questing/dungeons if you were doing decently in PVP, faster if you were rocking it and somewhat slower if not. That was a nice dream...
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    I came back a month ago after an almost 8 month break and I am still stuck at VR12. I've basically been PvPing, which, even after the recent boost is still terrible for VP. In a month of casual play I've gotten about 600k VP. I tried to grind but most solo grinds have been nerfed. None of my friends play anymore, so I am stuck doing solo things or trying to get a pug for things. I just don't know how I will get to VR14 without grinding or repeating the same content over and over again. Would be nice if you could actually do this by pvping.

    The veteran ranks have always seemed like a grind, regardless of how they have altered the VP gain rates. They were fun the first time I went through them a year ago; I got VR10 pretty much at the end of cadwell's gold. I started playing my VR3 DK again, but honestly, I don't see much point. I will get to VR10 and be stuck with either Craglorn (which I always hated) or grinding.

    Considering Zenimax development moves at a glacial pace, I can't say I am surprised that VR are still in the game. They should be removed.
    Edited by Worstluck on April 5, 2015 12:28AM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • jpatek0501ub17_ESO
    jpatek0501ub17_ESO
    ✭✭✭
    This whole game is broken.
    Maybe another Guild summit can fix it.
  • Ley
    Ley
    ✭✭✭✭✭
    Ley wrote: »
    Edit: Not to mention a few decent grind spots along the way where you can easily gain around 5k exp every 2-3 minutes.
    Ley wrote: »
    I didn't say that I spent any time grinding and I haven't.

    You evidently think we're all stupid.

    You expect us to believe that you can "magically divine" how much exp you get every 2-3 minutes from a grind spot, but you "didn't grind."

    Yeah. Sure, pal. We TOTALLY BELIEVE YOU.

    Not.
    You are very quick to jump to conclusions. I'm actually aggravated with myself for feeling it necessary to explain myself to you. I'll just point out a few ways your conclusion could be wrong:

    - I have spoken to other players who use some of these grinding spots and they told me how much they gain.
    - I haven't done any grinding on the character I'm currently leveling, doesn't mean I never grinded on any character ever.
    - My questing through different zones have taken me by some of these grinding spots and I have killed the mobs as I passed through them. There's a big difference between passing through a grinding spot and killing the mobs while I do a quest and actually grinding in that spot.
    - I said I didn't grind and that should be enough, last I checked I wasn't a liar until proven otherwise.

    All that aside. it doesn't make anything else I said less true and is far from proof that you need to grind to gain 1+ level per zone. Killing monsters as you progress through a zone is not grinding, but it does give exp, you should try it. There are plenty of people in this thread who have stated that they are doing fine, you can believe them or not, doesn't really matter. If you can't seem to make it work for you, I guess you're not doing it right.

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    Zheg wrote: »
    Paulington wrote: »
    What? You claim Vereran XP is "broken" but refuse to actually put in the time to prove it and instead make random assumptions of XP given by the things that give the least overall XP, multiply them together to produce a meaningless number and proclaim your victory over the "broken" system and demand change? Right.

    I for one have done almost all the quests in the game and can tell you doing all quests, dolmens, delves, skyshards, world bosses, areas of interest, wayshrines and anything else that gives XP along with a lot of mob killing nets you 1,200,000 - 1,500,000 XP per "Cadwell's Almanac" zone and I feel this is bang on correct and means you start out levelling content around VR5-6!

    If you want to demand change and tell others what to do, you should at least be willing to put the time and effort in to produce a sturdy and coherent argument, at least that way you look a little less silly when shown to be wrong.

    Your post is... bizarre. Doing the main objectives for a single alliance gave you about 3 veteran levels for the past year. With the new xp system, doing these same objectives gives you 0.37 veteran levels (ALL of them, the combined total for all 5 zones). The xp is literally 1/10 for completion rewards (it's the same for quests, dolmens, world bosses, and solo dungeons). Grinding regular mobs is also paltry. Not really sure what the **** you're talking about considering I did every single dolmen/WB/solo dungeon for the first alliance today, as well as each of the lower and upper craglorn quests (long day today) and get the same reward across the board (still V1 as of right now). Clearly you haven't done what you say you have post-1.6 as doing an entire zone does NOT give you 1200000 - 1500000 xp any more.

    your talking about skipping most of the content and doing hte bells and whistles. ya they nerfed its so you cant just skip quests and get enough ep from delves/worldbosses/dungeons in each zone to level up.
    personally i wish i could level an alt much faster but my first playthrough i was always overleveled, always; and the game was too easy.
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
    ✭✭✭✭✭
    I must be playing the game wrong, the three characters I've got to vr14 have been over levelled pretty much all the way through vr levels. The latest one has hit vr14 entering the last of Cadwells gold zones.

    I guess I enjoy doing all the content too much.
  • Noxious
    Noxious
    ✭✭✭
    Have to agree with the OP I just dinged VR5 after doing the starter area Bleakrock and the content is now VR6. I'm DC if that matters so yeah I'm on gold. By the time I complete gold I may be close to VR7 and I've done every delve and quest just missing some world boss's and dolmens. Xp was scaled horribly for silver and gold just sayin'.
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    I must be playing the game wrong, the three characters I've got to vr14 have been over levelled pretty much all the way through vr levels. The latest one has hit vr14 entering the last of Cadwells gold zones.

    I guess I enjoy doing all the content too much.

    I just cant believe people that say this, I have done 5 chars now and complete everything in the zone with all of them (everything, delves, quests, walking and killing everything between quests), my last run through (last week) was the furthest I ever got from doing all of silver and gold with the 10% exp bonus was VR10 (10.7). The only thing I did not do was group dungeons because there is like 2 people in the VR zones... and none want to do them unless you are VR14 and going for a gold key.

    On top of me doing it 5 times now, I have countless friends, guild mates, reviews and forum posts saying the same thing... at the end of gold (doing gold and silver no grinding or pvp) you will be level VR 9-11... So the people who complete gold and ding VR14 during gold must have got the 50% exp bonus early or are "grinding" between levels. The fact is once you get to VR9 you almost get no experience and the exp from VR10-11 seems to be painfully slow for the end gold quests and mobs you encounter.

    Now that is not saying you cant get VR14 during silver and gold doing "other things", I saved all my guild quests and main story line until I hit VR1 and that gave me a ton of experience to VR2... Then I did PvP and crafting writs and even some grinding and I could ding during gold, but the point of this is we were told that VR levels would be "fixed" long ago...

    If you PvP you would be able to easily get to VR14
    If you did gold and silver you would be easily VR14
    You could even "grind" to VR14

    The experience is broken, why not make the VR zones = one level worth of experience. They can then calculate the amount of time a normal person completes a zone and find the math it would take to complete that much experience in PVP.

    Like I said in the past I have VR14s so I'm not worried about myself, its the new players and my friends who get to VR1 and then are like, ugg I have 5times more time I need to put in before I can even be competitive or play with my other friends who are VR14

    To the people who say "the game is too easy", yeah it really is. The problem is that 1-50 is only about 1/6th of the game (in relation to time) and VR 1-14 is 5/6th of the time. The speed is wrong, it feels like a punishment getting to VR. With new people entering the game (console and F2P) the shock will hit them when they hit VR1 and then start on that road and are like WTH it take 5 times longer to get another level all of a sudden... but I would really like to PVP effectively.

    VR levels are worse then EQ (in 1999) at level 45-50 that took me about a year to get because you have to do so much for so little... in EQ a level was a big deal, because of gear and stats, you get a level in VR and I'm like ok... I'm closer to VR14. Its like VR1 to VR14 is really just one level because things change at VR14 and little changes VR1-13.
  • Najjynn
    Najjynn
    ✭✭
    Just recently came back to the game, and even with the ESO Subscriber Boost, I too have noticed a significant drop in exp gain. Upon completing the entire Gahtwood region (dolmens, dungeons, quests, exploration, ...everything) I got about .76 of a VR level. Something is seriously off.
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    Leveling another AD toon, just hit vr9 with a little bit of the glenumbra to go.

    Likely will end up 9.5 and that's in line with what I said earlier in the thread about hitting vr14 in bangkorai easily.

    Could there be a bug for some players, who knows? But it's more than likely than someone is just trolling and wholesale making stuff up than some weird xp bug. Or even more likely people that leveled up to some vr point in a much earlier patch.

    Let's do the math... that's 4 full zones to go and 4.5 levels to max.

    That's right inline with vr14 in bangkorai (or whatever your end zone for caldwell's gold is).

    This is without any group dungeons being bothered with, no grinding, and never entering cyro.

    To be clear it includes the following: all world bosses, all dolmens, all delves (including public group), all achievements in zone (obviously including all quest lines).

    This time I was on a former bank alt templar that was level 41 sitting in reaper's march.

    If there is an issue it's for people that leveled to whatever level vr and haven't played in months and months. Like if you hit vr7 in ~the 7th or so zone and then stopped playing for a couple months and now have come back, you will come up short. But there is an entire zone of delves and quests in cyro and craglorn, though craglorn xp is stupidly bad.
  • pronkg
    pronkg
    ✭✭✭✭
    ]



    Like I said in the past I have VR14s so I'm not worried about myself, its the new players and my friends who get to VR1 and then are like, ugg I have 5times more time I need to put in before I can even be competitive or play with my other friends who are VR14.

    I'm sorry but isn't this how any MMO works?
    Lvling takes time, so if you play 6 months and a new player joins he will be way behind.
    Didn't you invest the time to get to V14?

    I agree it's slower meaning, if you play normally you get to V9, so ok 5 lvls to go grind. Takes about 5 days. If you play 2 hours a day. It's not that bad.


This discussion has been closed.