Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

RIP Chillrend

  • WebBull
    WebBull
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    technohic wrote: »
    They just moved yesterday.
    Yesterday was the first day that I have been mostly lag free in Thorn all week.


    Have fun Chillrend.

    Well Thorn had terrible lag last night. At least from 7pm-10pm PST. But of course the lag only occurred when fighting the movie star and his cronies. Never against AD.
  • deleted221205-002626
    deleted221205-002626
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    during peak hours its the entire server that's lagging.. that includes every campaign and all pve zones as well all at the same time..
  • Jauriel
    Jauriel
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    Sphinx2318 wrote: »
    Jauriel wrote: »
    Sphinx2318 wrote: »
    Jauriel wrote: »
    Sphinx2318 wrote: »
    RUN RUN all you want to.......The guild that you refuse to call out will follow you because all they want to do is fight top talent. You're not getting away from it. Period.

    And your claim is the top talent is in Chill?

    Decibel and Alacrity are AD top talent yes... MBF is DC's best

    mad respect for MBF but they're not just in Chill.

    i know that MBF homes Thorn (where i just came from) but if there is a chance that 3 of the best enemy guilds in ESO NA are in one campaign -- at one time.......that's where the good EP guilds are gonna want to be. my only point.

    And my intel is that at least one, If not two very good ep guilds are rerolling DC and are already vr rank and have a whole nother forum where they talk about why they are defecting.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_ArtG on April 1, 2015 5:12PM
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.
  • Leovolao
    Leovolao
    ✭✭✭✭✭
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    Naaa 10 dead bodies cant cause lag, might just be the dozens of people you guys bring to kill a couple.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Huntler
    Huntler
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    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    Edited by Huntler on April 1, 2015 4:32PM
  • derpsticks
    derpsticks
    ✭✭✭✭
    Gorthax wrote: »
    derpsticks wrote: »
    Yup, I'm consider a switch to somewhere else. Over the last week the lag has gotten worse and worse and tonight the rate at which ep took emp sicked me.

    YAY ITS DERPSTICKS :D good fight last night :P (Xahtrog)

    Good fight indeed, best fight I had all of last night. Hope to see you out there again.
  • frozywozy
    frozywozy
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    ✭✭
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    Edited by frozywozy on April 1, 2015 4:54PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
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    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • technohic
    technohic
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    ✭✭✭✭✭
    WebBull wrote: »
    technohic wrote: »
    They just moved yesterday.
    Yesterday was the first day that I have been mostly lag free in Thorn all week.


    Have fun Chillrend.

    Well Thorn had terrible lag last night. At least from 7pm-10pm PST. But of course the lag only occurred when fighting the movie star and his cronies. Never against AD.

    Hmm I just must have missed it as I logged just after 10 eastern.
  • WRX
    WRX
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    frozywozy wrote: »
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    My issue with said guild is they cant not seem to operate on their own. They will take 60 organized players with them everywhere they go, this is what causes the lag. Before any of you try to dispute this, remember I know a lot of players that play with you.

    I've enjoyed the outnumbered fight on chillrend, NONE of them lagged.

    Anyways I knew what this guild was going to bring, perhaps I will look into going back to Thorn to fight the actually skilled red guild that I have immense respect for.
    Edited by WRX on April 1, 2015 5:32PM
    Decibel GM

    GLUB GLUB
  • Sphinx2318
    Sphinx2318
    ✭✭✭✭
    WRX wrote: »
    frozywozy wrote: »
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    My issue with said guild is they cant not seem to operate on their own. They will take 60 organized players with them everywhere they go, this is what causes the lag. Before any of you try to dispute this, remember I know a lot of players that play with you.

    I've enjoyed the outnumbered fight on chillrend, NONE of them lagged.

    Anyways I knew what this guild was going to bring, perhaps I will look into going back to Thorn to fight the actually skilled red guild that I have immense respect for.


    You can't tell me that you don't have ANY respect for ANYONE in said guild man. I know that is not true.

    Also, I have never seen a 60 man organized raid EVER.... Let alone in said guild. I have in fact heard people complain when the group hits 24 players in size. Its just not at all true what people in this thread are saying (that said guild is solely responsible for PVP lag in any specific campaign).

    It is very understandable if you want to pull your guild off of Chill..... but to shame a guild for something that is outright not true is another thing entirely. There are members in that guild that deserve AND have earned respect from all factions. Just like you and your guild have earned that respect.
  • Minnesinger
    Minnesinger
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    Sphinx2318 wrote: »
    Jauriel wrote: »
    Sphinx2318 wrote: »
    Jauriel wrote: »
    Sphinx2318 wrote: »
    RUN RUN all you want to.......The guild that you refuse to call out will follow you because all they want to do is fight top talent. You're not getting away from it. Period.

    And your claim is the top talent is in Chill?

    Decibel and Alacrity are AD top talent yes... MBF is DC's best

    mad respect for MBF but they're not just in Chill.

    i know that MBF homes Thorn (where i just came from) but if there is a chance that 3 of the best enemy guilds in ESO NA are in one campaign -- at one time.......that's where the good EP guilds are gonna want to be. my only point.

    If I recall right some EP guilds have made infamous campaign switches a long time ago. They claimed they ran away due to the lag issues. Funny how the circle has become full and they come after the best guilds and bring lag. Different times different stories.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Poxheart
    Poxheart
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    WRX wrote: »
    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    This had been my experience on Chill as well. Last night was a completely different story and it came as no surprise when I saw the EP names in my cross hairs.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Laggus
    Laggus
    ✭✭✭✭
    technohic wrote: »
    They just moved yesterday.
    Yesterday was the first day that I have been mostly lag free in Thorn all week.


    Have fun Chillrend.

    Good riddance to them (sorry Chillrend). Thorn is indeed lag free this last day, relatively speaking.
  • frozywozy
    frozywozy
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    ✭✭
    WRX wrote: »
    frozywozy wrote: »
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    My issue with said guild is they cant not seem to operate on their own. They will take 60 organized players with them everywhere they go, this is what causes the lag. Before any of you try to dispute this, remember I know a lot of players that play with you.

    I've enjoyed the outnumbered fight on chillrend, NONE of them lagged.

    Anyways I knew what this guild was going to bring, perhaps I will look into going back to Thorn to fight the actually skilled red guild that I have immense respect for.

    Nothing else to be said here. It's like scientists saying that god doesn't exist and a priest saying that it does. I'm gonna start recording more often so I can bring proofs to my points.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • treborrealb14_ESO
    treborrealb14_ESO
    ✭✭✭
    TBH your all to blame December 27th 2014 I left Thorn as for Ebon there was nothing else to prove tbh and tbh theres several baddies there.
    Moved to Chill to mess with what I have seen is a Urban blight of all factions moving in and thrashing the place. and No it never was like this 3 months back even 2 months back Zeni is more to blame then anyone as there system cant handle the amount of players that TO many seem to be fun 250 BLOB vs 250 BLOB ( and sere numbers smaller then that tbh) So waiting to see what they do to stabilize there servers overall Guess have to switch to Haderus if the influx of Lagers( over population) encroach more on the server
  • frozywozy
    frozywozy
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    ✭✭
    Sphinx2318 wrote: »
    WRX wrote: »
    frozywozy wrote: »
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    My issue with said guild is they cant not seem to operate on their own. They will take 60 organized players with them everywhere they go, this is what causes the lag. Before any of you try to dispute this, remember I know a lot of players that play with you.

    I've enjoyed the outnumbered fight on chillrend, NONE of them lagged.

    Anyways I knew what this guild was going to bring, perhaps I will look into going back to Thorn to fight the actually skilled red guild that I have immense respect for.


    You can't tell me that you don't have ANY respect for ANYONE in said guild man. I know that is not true.

    Also, I have never seen a 60 man organized raid EVER.... Let alone in said guild. I have in fact heard people complain when the group hits 24 players in size. Its just not at all true what people in this thread are saying (that said guild is solely responsible for PVP lag in any specific campaign).

    It is very understandable if you want to pull your guild off of Chill..... but to shame a guild for something that is outright not true is another thing entirely. There are members in that guild that deserve AND have earned respect from all factions. Just like you and your guild have earned that respect.

    Don't even try to reason with him. I was with IR for the whole evening yesterday and we were running with 15players. Most of the time we were going by ourselves without any support. Proof is, Alacrity wiped us 3times inside Bleakers guild vs guild. I'm not ashamed to mention it unlike some people with a huge pride out there. No zerg was involved, no lag was involved, just some real fights. Rest of the time when we got the emp keeps we were taking our own initiative to assault a keep without even requesting any help in the zone chat or from other guilds.

    Once again, don't even try to reason with that guy, no matter what, as long as EP achieves something, he's going to blame the lag or he's going to blame that group for causing the lag.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • derpsticks
    derpsticks
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    I wish there was a 2nd 14 day campaign. I think it is the perfect amount of time.
  • c0rp
    c0rp
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    So Thornblade has its most lag free night in a long, long while, and Chill has the worst lag its had in a long, long while. All on the same day said guild moves from TB to CR. Interesting, to say the least.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • gw2only1b14_ESO
    gw2only1b14_ESO
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    c0rp wrote: »
    So Thornblade has its most lag free night in a long, long while, and Chill has the worst lag its had in a long, long while. All on the same day said guild moves from TB to CR. Interesting, to say the least.

    @(any)Dev can we confirm pop caps on each server last evening and see if there's a correlation?
  • Sallington
    Sallington
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    Frozywozy: "The lag was happening way before their arrival and it is not the fault of anyone, not even ZOS."

    Some hefty lol from that statement.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Huntler
    Huntler
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    c0rp wrote: »
    So Thornblade has its most lag free night in a long, long while, and Chill has the worst lag its had in a long, long while. All on the same day said guild moves from TB to CR. Interesting, to say the least.

    @(any)Dev can we confirm pop caps on each server last evening and see if there's a correlation?

    This has already been discussed, Chillrend was pop capped last night like it usually is. Pop caps don't make lag, the last month chillrend gets pop capped during primetime. Its the playstyle of some groups or inevitability of massive stacking that leads to the lag. This is an exercise in futility (your question that is), but I suspect you know that already and are deflecting.
  • Huckdabuck
    Huckdabuck
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    Broken game is broken hence broken record keeps playing?
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • technohic
    technohic
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    Huntler wrote: »
    c0rp wrote: »
    So Thornblade has its most lag free night in a long, long while, and Chill has the worst lag its had in a long, long while. All on the same day said guild moves from TB to CR. Interesting, to say the least.

    @(any)Dev can we confirm pop caps on each server last evening and see if there's a correlation?

    This has already been discussed, Chillrend was pop capped last night like it usually is. Pop caps don't make lag, the last month chillrend gets pop capped during primetime. Its the playstyle of some groups or inevitability of massive stacking that leads to the lag. This is an exercise in futility (your question that is), but I suspect you know that already and are deflecting.

    I know what they do (because I can see death recaps and animations as they pour over me) and I will generally have to say that it isn't their fault even if they are doing it specifically to lag the server. Low of them if they are; but the end of the day, those are effective abilities otherwise and the game needs to be able to handle it.
  • Huntler
    Huntler
    ✭✭✭✭✭
    technohic wrote: »
    Huntler wrote: »
    c0rp wrote: »
    So Thornblade has its most lag free night in a long, long while, and Chill has the worst lag its had in a long, long while. All on the same day said guild moves from TB to CR. Interesting, to say the least.

    @(any)Dev can we confirm pop caps on each server last evening and see if there's a correlation?

    This has already been discussed, Chillrend was pop capped last night like it usually is. Pop caps don't make lag, the last month chillrend gets pop capped during primetime. Its the playstyle of some groups or inevitability of massive stacking that leads to the lag. This is an exercise in futility (your question that is), but I suspect you know that already and are deflecting.

    I know what they do (because I can see death recaps and animations as they pour over me) and I will generally have to say that it isn't their fault even if they are doing it specifically to lag the server. Low of them if they are; but the end of the day, those are effective abilities otherwise and the game needs to be able to handle it.

    I know, I find it unlikely that its something they do on purpose, it is their playstyle they follow to succeed, whatever works and nothing more. I am lamenting the fact that in an attempt to get away from it because it ruins my experience as a player (a workaround lets say to dealing with that style coupled with a poor product that can't handle it) is basically gone. We as players already know this problem exists, we can push all we want on ZOS about it, but its still not fixed and the only way to deal with it is trying to avoid/work around it. I thought I was free from it this past month, I've been having a ton of fun (barring my thoughts on the siege changes which were both good and bad for the game imo), but now its back to this in the blink of an eye.
  • Fruitdog
    Fruitdog
    ✭✭✭✭
    derpsticks wrote: »
    I wish there was a 2nd 14 day campaign. I think it is the perfect amount of time.

    are the rewards the same as the 30 day campaigns?
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Huntler wrote: »
    technohic wrote: »
    Huntler wrote: »
    c0rp wrote: »
    So Thornblade has its most lag free night in a long, long while, and Chill has the worst lag its had in a long, long while. All on the same day said guild moves from TB to CR. Interesting, to say the least.

    @(any)Dev can we confirm pop caps on each server last evening and see if there's a correlation?

    This has already been discussed, Chillrend was pop capped last night like it usually is. Pop caps don't make lag, the last month chillrend gets pop capped during primetime. Its the playstyle of some groups or inevitability of massive stacking that leads to the lag. This is an exercise in futility (your question that is), but I suspect you know that already and are deflecting.

    I know what they do (because I can see death recaps and animations as they pour over me) and I will generally have to say that it isn't their fault even if they are doing it specifically to lag the server. Low of them if they are; but the end of the day, those are effective abilities otherwise and the game needs to be able to handle it.

    I know, I find it unlikely that its something they do on purpose, it is their playstyle they follow to succeed, whatever works and nothing more. I am lamenting the fact that in an attempt to get away from it because it ruins my experience as a player (a workaround lets say to dealing with that style coupled with a poor product that can't handle it) is basically gone. We as players already know this problem exists, we can push all we want on ZOS about it, but its still not fixed and the only way to deal with it is trying to avoid/work around it. I thought I was free from it this past month, I've been having a ton of fun (barring my thoughts on the siege changes which were both good and bad for the game imo), but now its back to this in the blink of an eye.

    Completely agree. On the siege as well.
  • derpsticks
    derpsticks
    ✭✭✭✭
    Fruitdog wrote: »
    derpsticks wrote: »
    I wish there was a 2nd 14 day campaign. I think it is the perfect amount of time.

    are the rewards the same as the 30 day campaigns?

    I thing the gold rewards are greater on 30 day campaigns. Last chillrend campaign I was rewarded with a legendary masters greatsword with sharpened trait and a legendary pair of boots that I can't remember the set.
  • WRX
    WRX
    ✭✭✭✭✭
    WRX wrote: »
    WRX wrote: »
    frozywozy wrote: »
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    My issue with said guild is they cant not seem to operate on their own. They will take 60 organized players with them everywhere they go, this is what causes the lag. Before any of you try to dispute this, remember I know a lot of players that play with you.

    I've enjoyed the outnumbered fight on chillrend, NONE of them lagged.

    Anyways I knew what this guild was going to bring, perhaps I will look into going back to Thorn to fight the actually skilled red guild that I have immense respect for.
    Sphinx2318 wrote: »
    WRX wrote: »
    frozywozy wrote: »
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    My issue with said guild is they cant not seem to operate on their own. They will take 60 organized players with them everywhere they go, this is what causes the lag. Before any of you try to dispute this, remember I know a lot of players that play with you.

    I've enjoyed the outnumbered fight on chillrend, NONE of them lagged.

    Anyways I knew what this guild was going to bring, perhaps I will look into going back to Thorn to fight the actually skilled red guild that I have immense respect for.


    You can't tell me that you don't have ANY respect for ANYONE in said guild man. I know that is not true.

    Also, I have never seen a 60 man organized raid EVER.... Let alone in said guild. I have in fact heard people complain when the group hits 24 players in size. Its just not at all true what people in this thread are saying (that said guild is solely responsible for PVP lag in any specific campaign).

    It is very understandable if you want to pull your guild off of Chill..... but to shame a guild for something that is outright not true is another thing entirely. There are members in that guild that deserve AND have earned respect from all factions. Just like you and your guild have earned that respect.

    See that's where you are wrong, I do have respect for players in that guild. I tried to whisper Oniric to congrats him on his emp, but it didnt go through for whatever reason.

    But I also have members in that guild whisper me hate tells saying they hope my mom dies in a car crash so he can *** on her grave... No lie lol.

    As a whole, I have found that guild brings a lot of lag with them, and EP players say its because they always try and bring other raids with them (obviously they aren't running 60 people lol, at that point Id just applaud them). As huntler said, its simply their playstyle. Game cant handle it. When the EP guilds on Thorn are glad they moved campaigns and essentially all reputable sources have found the same thing, there is something to be said about that.

    Deci wasn't on last night to experience it, but I heard all about the lag. We will just have to see if anything changes.
    Decibel GM

    GLUB GLUB
  • WRX
    WRX
    ✭✭✭✭✭
    frozywozy wrote: »
    Sphinx2318 wrote: »
    WRX wrote: »
    frozywozy wrote: »
    Huntler wrote: »
    So instead of running around and dominating the map, you now have competition that can kill you.

    Personally, I think the lag is caused by the many dead AD and DC bodies that litter the map. There's never any lag when you guys aren't dieing.

    You didn't know this because you were on Thorn, but Chill regularly locked during primetime before yesterday's lag fest. There was no one side domination (expect for perhaps the blue zerg night capping occasionally), otherwise the map was constantly flipping, changing, with good fights, and minimal lag.


    And its cute pumpkin that you think you're competition <3 and if by competition you mean bring far more people to overwhelm the opposition then i guess you're right :)


    As I said, Chillrend has experimented high latency almost every evening for the past couple weeks. Sometimes up to 3-4k latency and that lag occured when specific guild groups of AD or DC were engaging in large numbers. There was no "minimal lag" during those periods of time as u said. It was as bad as Thornblade.

    The latency comes when 3 factions are max pop or close to max pop, then an organized group engage another one and they both spam aoe abilities. Chillrend was max pop several times the past two weeks and this is due to the new gain of players and old players coming back into Cyrodiil with the B2P change of the game.

    Yesterday no one was overwhelming the opposition, all 3 factions were max pop.

    You are 100% wrong. I would have one lag fight every 3-4 days, and it lasted no more than 2 minutes.

    My issue with said guild is they cant not seem to operate on their own. They will take 60 organized players with them everywhere they go, this is what causes the lag. Before any of you try to dispute this, remember I know a lot of players that play with you.

    I've enjoyed the outnumbered fight on chillrend, NONE of them lagged.

    Anyways I knew what this guild was going to bring, perhaps I will look into going back to Thorn to fight the actually skilled red guild that I have immense respect for.


    You can't tell me that you don't have ANY respect for ANYONE in said guild man. I know that is not true.

    Also, I have never seen a 60 man organized raid EVER.... Let alone in said guild. I have in fact heard people complain when the group hits 24 players in size. Its just not at all true what people in this thread are saying (that said guild is solely responsible for PVP lag in any specific campaign).

    It is very understandable if you want to pull your guild off of Chill..... but to shame a guild for something that is outright not true is another thing entirely. There are members in that guild that deserve AND have earned respect from all factions. Just like you and your guild have earned that respect.

    Don't even try to reason with him. I was with IR for the whole evening yesterday and we were running with 15players. Most of the time we were going by ourselves without any support. Proof is, Alacrity wiped us 3times inside Bleakers guild vs guild. I'm not ashamed to mention it unlike some people with a huge pride out there. No zerg was involved, no lag was involved, just some real fights. Rest of the time when we got the emp keeps we were taking our own initiative to assault a keep without even requesting any help in the zone chat or from other guilds.

    Once again, don't even try to reason with that guy, no matter what, as long as EP achieves something, he's going to blame the lag or he's going to blame that group for causing the lag.

    And I never blamed lag for the reason EP succeeds. You have no clue what you are talking about to be completely honest.

    Go through my posts and try and find any post where I'm being unreasonable about player actions or where I say "Well they win because of lag". Its never happened.

    To less ignorant players, feel free to discuss things with me and maybe we can share info that will help each others opinions.
    Decibel GM

    GLUB GLUB
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