The same as the rest of Cyrodiil. If you die to a player, you can choose a keep to respawn at. If you die to a mob, you can rez yourself (I think) or go to the border gate wayshrine, They really need to put respawn points at the delve entrances (for deaths to mobs) though, like in the PvE delves.What happens when you die in a delve in Cyrodiil? Do you respawn at the entrance, or do you get to chose a place like dieing elsewhere in Cyro?
mike.gaziotisb16_ESO wrote: »Sounds like a great change, but I think there's a flaw in it.
Last time I checked entering a delve is effectively removing you from Cyrodiil. When you try to leave the dungeon, if the Cyro population is locked, you get a message saying:
"The location you are travelling to has population controls in place"....or something to that effect.
Your only option in that case is to teleport to a buddy somewhere outside of Cyro and queue all over again.
Imagine going into a PvP Delve, killing the boss, getting the 1-hour buff, then getting kicked out and placed in a queue for 40 mins
This post needs lol!THIS ROCKS!!!
Did all the delves for achievements and shards, ran into one other player - EP NB, we fought jumping, rolling, LOS movement for five minutes.
Bunch of people spread though out all the delves in Cyrodil = potential PVP madness.
Putting on some Rob Zombie - see you in the depths, bring the panties you were when you get spanked ;-)