In today's soon to be released patch notes.........
We're currently looking at a few more hours of downtime for today's maintenance. In the meantime, here's a fun new note to whet your appetite:
If you contribute to killing a boss in a Cyrodiil delve, you will now be granted a 60-minute AP buff which increases your AP gains by 20%.
Note: While this buff will be visible in areas outside of Cyrodiil, it will only be active while in Cyrodiil.
Zerg through Delves than on to keeps?
prose08b14a_ESO wrote: »So instead of fighting for Keeps, we'll now be fighting over control of Delve Bosses so we can farm the AP buffs.
This is horsesh*t, ZOS. You'll be undoing this in a week just like your siege nonsense.
LonePirate wrote: »This is certainly an unexpected change for PVP. I wonder if the timers for bosses have been changed as some of them have very slow respawn rates.
prose08b14a_ESO wrote: »So instead of fighting for Keeps, we'll now be fighting over control of Delve Bosses so we can farm the AP buffs.
This is horsesh*t, ZOS. You'll be undoing this in a week just like your siege nonsense.
prose08b14a_ESO wrote: »LonePirate wrote: »This is certainly an unexpected change for PVP. I wonder if the timers for bosses have been changed as some of them have very slow respawn rates.
A lot of them have 7-9 hour timers.
This makes me really happy. Running into people inside delves is really intense and exciting.
prose08b14a_ESO wrote: »LonePirate wrote: »This is certainly an unexpected change for PVP. I wonder if the timers for bosses have been changed as some of them have very slow respawn rates.
A lot of them have 7-9 hour timers.
prose08b14a_ESO wrote: »LonePirate wrote: »This is certainly an unexpected change for PVP. I wonder if the timers for bosses have been changed as some of them have very slow respawn rates.
A lot of them have 7-9 hour timers.
Huh? The Cyrodiil Delve I farm respawns bosses every 5-10 minutes.
I know all the jokes people will make about this change, but there will be more people in delves now, which equals more people to kill in other areas, which is a good thing.
prose08b14a_ESO wrote: »INB4 lagsploiting boss farms.
and what is with the "you cant get out of a delve when the campaign is full" bug? This is a huge problem..
This makes me really happy. Running into people inside delves is really intense and exciting.
mike.gaziotisb16_ESO wrote: »Sounds like a great change, but I think there's a flaw in it.
Last time I checked entering a delve is effectively removing you from Cyrodiil. When you try to leave the dungeon, if the Cyro population is locked, you get a message saying:
"The location you are travelling to has population controls in place"....or something to that effect.
Your only option in that case is to teleport to a buddy somewhere outside of Cyro and queue all over again.
Imagine going into a PvP Delve, killing the boss, getting the 1-hour buff, then getting kicked out and placed in a queue for 40 mins
Nivzruo_ESO wrote: »Looks good on paper, but won't people just hit the dungeon closes to the main camps once they port in then continue on?