my question is. why trebs?
mike.gaziotisb16_ESO wrote: »
ZOS_BrianWheeler wrote: »9k on the flaming oil is high for sure, but considering most cases where it's used, at least as far as I've seen in my experience, there's almost always a healing circle going on where those pots are aimed either on flags, breach points, rams, etc. In our testing we found it's a nasty hit, but can be healed through if someone is healing. Also note that it won't kill you outright, but it will get close.
Standard ballista still hit for 2k on keeps and flame/lightning still hit for 1k on keeps. The damage bonuses to Trebs increases the anti-keep DPS of Ice way higher than it used to be, Flame got a good bump, and Stone trebs now have the highest dps. Granted Trebs have a slow reload (13.8s) compared to ballista (7s) but the damage boost for the Stone makes it the most damage now vs. keeps.
Doors\Keep walls can be differentiated between, and while we have experimented with adding door DoTs, we currently are not looking to add DoT damage to keep walls\doors.
We had Root for Ice trebs at one point internally and that was REALLY disliked as you had to burn stamina to get free while you're already in a combat heavy scenario. I get that's the whole point of having to choose between using stamina for abilities vs. break out of a siege weapon CC, but it was a layer added beyond player CC that wasn't desired.
No plans currently for trying to shoot the inner wall vs. outer.
mike.gaziotisb16_ESO wrote: »Same reach as ballistae but lobbed shots allow for a secondary function as counter siege.
No, there was absolutely no resistance, they didn't really have time to react.
If you're assaulting an unmanned keep, what else would you do?
Lemme guess... You still didn't cap the keep?
If you're assaulting an unmanned keep, what else would you do?
I usually agro every enemy NPC I can find then drag them all back to the siege line.
If you're assaulting an unmanned keep, what else would you do?
I usually agro every enemy NPC I can find then drag them all back to the siege line.