prose08b14a_ESO wrote: »and what is with the "you cant get out of a delve when the campaign is full" bug? This is a huge problem..
Yeah, good luck leaving a delve when the pop is locked. You can't warp out, /stuck takes you back to the beginning, and any support ticket will be number 6,000,000,000 in their long list of *** they should fix.
This makes me really happy. Running into people inside delves is really intense and exciting.
mike.gaziotisb16_ESO wrote: »Sounds like a great change, but I think there's a flaw in it.
Last time I checked entering a delve is effectively removing you from Cyrodiil. When you try to leave the dungeon, if the Cyro population is locked, you get a message saying:
"The location you are travelling to has population controls in place"....or something to that effect.
Your only option in that case is to teleport to a buddy somewhere outside of Cyro and queue all over again.
Imagine going into a PvP Delve, killing the boss, getting the 1-hour buff, then getting kicked out and placed in a queue for 40 mins
This makes me really happy. Running into people inside delves is really intense and exciting.
This!
Back closer to the game's release, there were many great encounters to be had around the cyrodiil quest towns. Only recently did people start using these towns again.
I think this will prove a boon to fans of small grp/solo style.
prose08b14a_ESO wrote: »and what is with the "you cant get out of a delve when the campaign is full" bug? This is a huge problem..
Yeah, good luck leaving a delve when the pop is locked. You can't warp out, /stuck takes you back to the beginning, and any support ticket will be number 6,000,000,000 in their long list of *** they should fix.
This is a crippling bug, however, this sorta makes non pop locked campaigns have 20% higher AP gain...I'll see some of you in Azuras? =D
mike.gaziotisb16_ESO wrote: »Sounds like a great change, but I think there's a flaw in it.
Last time I checked entering a delve is effectively removing you from Cyrodiil. When you try to leave the dungeon, if the Cyro population is locked, you get a message saying:
"The location you are travelling to has population controls in place"....or something to that effect.
Your only option in that case is to teleport to a buddy somewhere outside of Cyro and queue all over again.
Imagine going into a PvP Delve, killing the boss, getting the 1-hour buff, then getting kicked out and placed in a queue for 40 mins
Apparently they fixed this recently to count cyrodiil pop in delves as well. Don't quote me on this but I was informed by a reliable source, anyone recently check on how this works on a pop locked campaign?
prose08b14a_ESO wrote: »This makes me really happy. Running into people inside delves is really intense and exciting.
This!
Back closer to the game's release, there were many great encounters to be had around the cyrodiil quest towns. Only recently did people start using these towns again.
I think this will prove a boon to fans of small grp/solo style.
BUT NOW I WONT BE ABLE TO FARM AS MANY OF YOU ON THE ALESSIA BRIDGE!!!
thelordoffelines wrote: »Is this 20% extra ap going to count towards leader boards or will it just be your pvp rank and the ap in your inventory?
thelordoffelines wrote: »Is this 20% extra ap going to count towards leader boards or will it just be your pvp rank and the ap in your inventory?
Most likely, yes.
If they took this a step further....and came up with some kind of "incentive" for "owning" or "controlling" delves, that somehow affected the battlefield this would be ever better. Maybe if they opened a secondary "transit route" for the faction if controlled.
Thoughts?
@ZOS_BrianWheeler
Pff ..
And here goes the fastest place I discovered to get cp. 20 minutes enlightned solo. Now it will be crowded.
mike.gaziotisb16_ESO wrote: »Sounds like a great change, but I think there's a flaw in it.
Last time I checked entering a delve is effectively removing you from Cyrodiil. When you try to leave the dungeon, if the Cyro population is locked, you get a message saying:
"The location you are travelling to has population controls in place"....or something to that effect.
Your only option in that case is to teleport to a buddy somewhere outside of Cyro and queue all over again.
Imagine going into a PvP Delve, killing the boss, getting the 1-hour buff, then getting kicked out and placed in a queue for 40 mins
In today's soon to be released patch notes.........
We're currently looking at a few more hours of downtime for today's maintenance. In the meantime, here's a fun new note to whet your appetite:
If you contribute to killing a boss in a Cyrodiil delve, you will now be granted a 60-minute AP buff which increases your AP gains by 20%.
Note: While this buff will be visible in areas outside of Cyrodiil, it will only be active while in Cyrodiil.
Zerg through Delves than on to keeps?
Already see an increasing number of players in the delves that were never there before. I even got ganked by AOE Barbecue and one of his friends in a Cropsford delve.
prose08b14a_ESO wrote: »So instead of fighting for Keeps, we'll now be fighting over control of Delve Bosses so we can farm the AP buffs.
This is horsesh*t, ZOS. You'll be undoing this in a week just like your siege nonsense.
Nivzruo_ESO wrote: »Looks good on paper, but won't people just hit the dungeon closes to the main camps once they port in then continue on?
I will be waiting for them.
WraithAzraiel wrote: »In today's soon to be released patch notes.........
We're currently looking at a few more hours of downtime for today's maintenance. In the meantime, here's a fun new note to whet your appetite:
If you contribute to killing a boss in a Cyrodiil delve, you will now be granted a 60-minute AP buff which increases your AP gains by 20%.
Note: While this buff will be visible in areas outside of Cyrodiil, it will only be active while in Cyrodiil.
Zerg through Delves than on to keeps?
Already see an increasing number of players in the delves that were never there before. I even got ganked by AOE Barbecue and one of his friends in a Cropsford delve.
Did you screenshot? That's like seeing a Unicorn or Bigfoot anymore.
Nivzruo_ESO wrote: »Looks good on paper, but won't people just hit the dungeon closes to the main camps once they port in then continue on?
I will be waiting for them.