If they want to fix it, they should just make it proc on DoTs, not ground targeted AoEs or channeled abilities/spells like Rapid Strikes or Jesus Beam. Make it work like intended.
Problem solved.
ZOS_BrianWheeler wrote: »What we found regarding that proc was simply that it was firing off way more than it was supposed to. Wrobel and gang fixed it to fire with the correct cooldown time and the correct damage check.
timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
Let me help you out here: a bug fix isn't a nerf.timidobserver wrote: »ZOS_BrianWheeler wrote: »What we found regarding that proc was simply that it was firing off way more than it was supposed to. Wrobel and gang fixed it to fire with the correct cooldown time and the correct damage check.
@ZOS_BrianWheeler I am tired of you nerfing my endgame gear for PVP. Even after the nerf Skoria, PVP is probably still going to function horribly. The Skoria set is not making PVP have problems. It's just a scapegoat.
ZOS_BrianWheeler wrote: »What we found regarding that proc was simply that it was firing off way more than it was supposed to. Wrobel and gang fixed it to fire with the correct cooldown time and the correct damage check.
ZOS_BrianWheeler wrote: »What we found regarding that proc was simply that it was firing off way more than it was supposed to. Wrobel and gang fixed it to fire with the correct cooldown time and the correct damage check.
ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
ZOS_BrianWheeler wrote: »What we found regarding that proc was simply that it was firing off way more than it was supposed to. Wrobel and gang fixed it to fire with the correct cooldown time and the correct damage check.
ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
Lava_Croft wrote: »4% is not the lowest proc rate of all Undaunted sets.
Nerien’eth 2% proc chance would like to have a word...
timidobserver wrote: »ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
I guess I'll have to take your word for it since there is no indication anywhere in the item description that there should be a cooldown.
timidobserver wrote: »I guess I'll have to take your word for it since there is no indication anywhere in the item description that there should be a cooldown.
prose08b14a_ESO wrote: »I sometimes wonder if your developers even understand how their own engine works...
The_Death_Princess wrote: »Rule #64 of MMO players handbook:
If an item or set that is super hard to grind is a 'must have' for endgame play, then consider it OP/broke and expect the nerf/fix sometime.
Really folks, get real and stop QQ. Any company that believes in balance will do this, so if you think something is SO awesome, dont get miffed because it gets addressed. You could always go play a game where the devs dont care, like NWO.
farrier_ESO wrote: »timidobserver wrote: »I guess I'll have to take your word for it since there is no indication anywhere in the item description that there should be a cooldown.
It's not something that's in most descs, but I agree, more stats in descs would be nice.prose08b14a_ESO wrote: »I sometimes wonder if your developers even understand how their own engine works...
Simply put, as a programmer: no we don't. There's no possible way to, not any more.
Back in the days of the Sinclair Spectrum (Timex Sinclair, in the US), you stood a chance of understanding most of it the hardware, firmware, the OS, and the drivers, if you took the time and had the right background. But that was about the last time that was possible.
Nowadays, there is nobody, not even at Microsoft, who understands all about how Windows works internally. There is probably nobody who has even read all of the source code. And the same is true of almost any project by multiple people.
Instead we treat each others' work as black boxes. There will always come problems where those black boxes are connected: people will be assuming that it was *this* black box' responsibility to validate that input, rather than their own; or it will assume that the output from this black box is always guaranteed to have a certain range of outputs if the user's access level is such-n-such.
But it's not just that. Even in a one-man project, it's often impossible to hold in your head all the different levels at which the system works, the different paths through the code that a command can take, and all the ways that different threads and processes can all interact (or fail to interact). So the skill in programming comes from the ability to write code that allows you to think and work at a minimal number of levels of abstraction (you shouldn't need to be worrying about the bytes that make up the TCP packet that a command came in, at the same time as worrying about how the command is parsed) and with the minimum number of different possible interactions and outcomes. The cleanest possible inputs and outputs to your black boxes.
ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
Joy_Division wrote: »ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
I can't speak for everyone here, but I HATE the lack of information that is communicated to players. On the set it makes NO mention of a cooldown timer. NONE. Other sets do. There should be NO "correct cooldown time" because the information ZoS provided did not say a cooldown timer existed. Now of a sudden there is a "correct cooldown timer" and, apparently, always supposed to be one (even though it is not in the item's description).
Please, tell all the players who have spent hours running City of Ash due to the misinformation that your company provided, exactly what this bug and what exactly is the "correct cooldown timer."
I dislike playing poker and having my royal flush beat by the dealer's Lollapalooza of two diamonds and three clubs which is the highest hand possible on Tuesdays. I find it very unfair to devote my real time and my game resources to utilize aspects of the game based on the information that ZoS communicates that is consistent with actual gameplay, only to have the rug pulled out later.
And I hate to break the news, but anybody who has PvPed before November 2014 when these sets started getting used knows this "bugfix" will have zero impact on Cyrodiil game performance.
Joy_Division wrote: »ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
I can't speak for everyone here, but I HATE the lack of information that is communicated to players. On the set it makes NO mention of a cooldown timer. NONE. Other sets do. There should be NO "correct cooldown time" because the information ZoS provided did not say a cooldown timer existed. Now of a sudden there is a "correct cooldown timer" and, apparently, always supposed to be one (even though it is not in the item's description).
Please, tell all the players who have spent hours running City of Ash due to the misinformation that your company provided, exactly what this bug and what exactly is the "correct cooldown timer."
I dislike playing poker and having my royal flush beat by the dealer's Lollapalooza of two diamonds and three clubs which is the highest hand possible on Tuesdays. I find it very unfair to devote my real time and my game resources to utilize aspects of the game based on the information that ZoS communicates that is consistent with actual gameplay, only to have the rug pulled out later.
And I hate to break the news, but anybody who has PvPed before November 2014 when these sets started getting used knows this "bugfix" will have zero impact on Cyrodiil game performance.
joshisanonymous wrote: »Joy_Division wrote: »ZOS_JessicaFolsom wrote: »timidobserver wrote: »I am tired of you nerfing my endgame gear for PVP.
This was a legitimate bug, @timidobserver. And a bad one at that. It needed to be fixed. It's not a nerf (a change to something that was working as designed.)
I can't speak for everyone here, but I HATE the lack of information that is communicated to players. On the set it makes NO mention of a cooldown timer. NONE. Other sets do. There should be NO "correct cooldown time" because the information ZoS provided did not say a cooldown timer existed. Now of a sudden there is a "correct cooldown timer" and, apparently, always supposed to be one (even though it is not in the item's description).
Please, tell all the players who have spent hours running City of Ash due to the misinformation that your company provided, exactly what this bug and what exactly is the "correct cooldown timer."
I dislike playing poker and having my royal flush beat by the dealer's Lollapalooza of two diamonds and three clubs which is the highest hand possible on Tuesdays. I find it very unfair to devote my real time and my game resources to utilize aspects of the game based on the information that ZoS communicates that is consistent with actual gameplay, only to have the rug pulled out later.
And I hate to break the news, but anybody who has PvPed before November 2014 when these sets started getting used knows this "bugfix" will have zero impact on Cyrodiil game performance.
Did you honestly think that it didn't have a cooldown? I know tooltip descriptions are generally terrible for ESO, but I remember first looking at that set bonus and thinking of how powerful it sounded when combined with a DoT build, even assuming a cooldown. Seriously, on what planet would it make sense to have a powerful AoE that can potentially be triggered numerous times in the span of 2 to 3 seconds?
And suggesting that the ability had nothing to do with performance in Cyrodiil just because there were performance issues before it was used ubiquitously is a bit fallacious. It's very possible that there were performance issues, then this ability singlehandedly made them even worse, and now there are still performance issues but not like there were while it was triggering constantly. No one ever said that this was literally the only thing causing lag in Cyrodiil, which is what you seem to be arguing against.
ZOS_BrianWheeler wrote: »The meteor proc has a 5 second cooldown which should be checking a timer that is rooted on the player who has the armor on, however this particular set was checking against each individual target the player with the set damaged (every time they got damaged) resulting in many more meteor's than designed proc'ing from this set.
ZOS_BrianWheeler wrote: »The meteor proc has a 5 second cooldown which should be checking a timer that is rooted on the player who has the armor on, however this particular set was checking against each individual target the player with the set damaged (every time they got damaged) resulting in many more meteor's than designed proc'ing from this set.