xDOVAHKIINx wrote: »
xDOVAHKIINx wrote: »
It's funny how a lot of the people complaining about the changes to siege damage are the same people who were telling people to L2P back when folks complained about vampires tanking entire raids or people using multiple ground oils in a enclosed area.
Lava_Croft wrote: »Siege changes good.
People who have trouble adapting bad.
No, its about bad players adapting to the fact that siege weapons are now actually dangerous and serve a purpose other than 20 Ballista vs Wall. Healers at a siege now earn their ap and taking a keep has to be organised with good support. Got to hand it to the NBs who now stealth in and out of enemy lines and take down the operators to turn the tide of an open anti-personel siege, or Dunmer DKs with fire resistance buffed, storming the front lines.xDOVAHKIINx wrote: »Right, so instead of bad players "learning to adapt" to actually play the game, everybody has to learn how to adapt to the bad players who love siege?
If true, that is a real shame. Hopefully it isn't just a case of whining -> nerf. I have been running with my noob character alot since the siege change - level 38 stamina Templar, and I haven't even unlocked Purify or Purge yet and you know, I don't die evey time someone puts up a fire ballista or meatbag. Nor do I spend my time standing behind one booming the enemy from a safe distance.Well good news ZoS says the changes are not intended.
Can't wait to see all the bad players cry when they can't one shot everyone with siege and need to learn how to organize or fight.
VagabondAngel wrote: »No, its about bad players adapting to the fact that siege weapons are now actually dangerous and serve a purpose other than 20 Ballista vs Wall. Healers at a siege now earn their ap and taking a keep has to be organised with good support. Got to hand it to the NBs who now stealth in and out of enemy lines and take down the operators to turn the tide of an open anti-personel siege, or Dunmer DKs with fire resistance buffed, storming the front lines.xDOVAHKIINx wrote: »Right, so instead of bad players "learning to adapt" to actually play the game, everybody has to learn how to adapt to the bad players who love siege?
Zergs can no longer lag a keep defence to win and pretty much all siege weapons now have a specific usefulness.
Build for survivability
Purge
Roll Dodge
Hire a pocket Templar
Welcome to PvP as it should have always been.
Well good news ZoS says the changes are not intended.
Can't wait to see all the bad players cry when they can't one shot everyone with siege and need to learn how to organize or fight.
Well good news ZoS says the changes are not intended.
Can't wait to see all the bad players cry when they can't one shot everyone with siege and need to learn how to organize or fight.
Can't wait to see all the organized players adapt like they were supposed to to be able to counter the siege damage correctly instead of whining about it all day.
xDOVAHKIINx wrote: »