The enforcer mechanic will pretty much work the same way as it is now with guards.
1) You need to be caught before getting a bounty.
2) You need a high bounty before guards (and enforcers) will KoS you, otherwise guards will just ask that you pay the fine.
3) Being an enforcer will be a choice. If you don't think you can (or want to) take out the thieves, then don't enforce.
You can completely avoid PvP by:
1) Not getting caught.
2) Don't get your bounty too high.
3) Pay fines.
4) Not steal.
How is this hard to understand?
It's not hard to understand, but then nor is it hard to understand why some players just don't want PvP in PvE areas at all, let alone PvP consequences for PvE crimes in those PvE areas.
I'd have more respect for those calling for PvP to be introduced into the open world if they also supported the calls for a PvE campaign/instance to be introduced in Cyrodiil. All they really want, however, is full-on open world PvP and they see this as the first step to achieving that.
will stimulate other players to look more closely into PvP.
They will probably only be able to act within the cities boundaries and close surroundings just like the NPC guards, not to mention you can always run to the closest bandits hide hole.
The enforcer mechanic will pretty much work the same way as it is now with guards.
1) You need to be caught before getting a bounty.
2) You need a high bounty before guards (and enforcers) will KoS you, otherwise guards will just ask that you pay the fine.
3) Being an enforcer will be a choice. If you don't think you can (or want to) take out the thieves, then don't enforce.
You can completely avoid PvP by:
1) Not getting caught.
2) Don't get your bounty too high.
3) Pay fines.
4) Not steal.
How is this hard to understand?
It's not hard to understand, but then nor is it hard to understand why some players just don't want PvP in PvE areas at all, let alone PvP consequences for PvE crimes in those PvE areas.
I'd have more respect for those calling for PvP to be introduced into the open world if they also supported the calls for a PvE campaign/instance to be introduced in Cyrodiil. All they really want, however, is full-on open world PvP and they see this as the first step to achieving that.
It actually may be less detrimental, since you don't lose gear durability if you die to a player (at least in Cyrodiil), whereas you do to a guard.There already is PvE in the PvP zone. Having PvP in the PvE zone that first requires special circumstances to even participate in is incredibly fair, especially considering dying to a player is no more or less detrimental than dying to a guard. It at least lets the player participate in the system if they decide to have a lawful character.
It actually may be less detrimental, since you don't lose gear durability if you die to a player (at least in Cyrodiil), whereas you do to a guard.There already is PvE in the PvP zone. Having PvP in the PvE zone that first requires special circumstances to even participate in is incredibly fair, especially considering dying to a player is no more or less detrimental than dying to a guard. It at least lets the player participate in the system if they decide to have a lawful character.
nerevarine1138 wrote: »The enforcer mechanic will pretty much work the same way as it is now with guards.
1) You need to be caught before getting a bounty.
2) You need a high bounty before guards (and enforcers) will KoS you, otherwise guards will just ask that you pay the fine.
3) Being an enforcer will be a choice. If you don't think you can (or want to) take out the thieves, then don't enforce.
You can completely avoid PvP by:
1) Not getting caught.
2) Don't get your bounty too high.
3) Pay fines.
4) Not steal.
How is this hard to understand?
It's not hard to understand, but then nor is it hard to understand why some players just don't want PvP in PvE areas at all, let alone PvP consequences for PvE crimes in those PvE areas.
I'd have more respect for those calling for PvP to be introduced into the open world if they also supported the calls for a PvE campaign/instance to be introduced in Cyrodiil. All they really want, however, is full-on open world PvP and they see this as the first step to achieving that.
I haven't heard any PvP players speaking out against Imperial City.
The enforcer mechanic will pretty much work the same way as it is now with guards.
1) You need to be caught before getting a bounty.
2) You need a high bounty before guards (and enforcers) will KoS you, otherwise guards will just ask that you pay the fine.
3) Being an enforcer will be a choice. If you don't think you can (or want to) take out the thieves, then don't enforce.
You can completely avoid PvP by:
1) Not getting caught.
2) Don't get your bounty too high.
3) Pay fines.
4) Not steal.
How is this hard to understand?
It's not hard to understand, but then nor is it hard to understand why some players just don't want PvP in PvE areas at all, let alone PvP consequences for PvE crimes in those PvE areas.
I'd have more respect for those calling for PvP to be introduced into the open world if they also supported the calls for a PvE campaign/instance to be introduced in Cyrodiil. All they really want, however, is full-on open world PvP and they see this as the first step to achieving that.
There already is PvE in the PvP zone.
ZeroInspiration wrote: »Part of committing crimes is dealing with the consequences. It seems to me a lot of players want to commit crimes without consequences seeing how much complaining you hear about the guards. I'm not a PvP player at all (haven't even been to Cyrodiil yet and I've been playing since launch) but I want the enforcers to be implemented.
The enforcer mechanic will pretty much work the same way as it is now with guards.
1) You need to be caught before getting a bounty.
2) You need a high bounty before guards (and enforcers) will KoS you, otherwise guards will just ask that you pay the fine.
3) Being an enforcer will be a choice. If you don't think you can (or want to) take out the thieves, then don't enforce.
You can completely avoid PvP by:
1) Not getting caught.
2) Don't get your bounty too high.
3) Pay fines.
4) Not steal.
How is this hard to understand?
It's not hard to understand, but then nor is it hard to understand why some players just don't want PvP in PvE areas at all, let alone PvP consequences for PvE crimes in those PvE areas.
I'd have more respect for those calling for PvP to be introduced into the open world if they also supported the calls for a PvE campaign/instance to be introduced in Cyrodiil. All they really want, however, is full-on open world PvP and they see this as the first step to achieving that.
There already is PvE in the PvP zone.
Yes, with PvP. I was talking about a PvE-only campaign or instance in which PvEers wanting to do their PvE quests and skyshards in Cyrodiil could do so without being caught up in PvP. It seems fair if PvPers want to change the ground rules outside Cyrodiil in a way that they claim doesn't impact on PvErs that they should support changing the ground rules in Cyrodiil in a way that wouldn't impact on PvPers. It would not change anything in the existing campaigns, just allow those who wanted a PvP-free way of completing the PvE content in a separate campaign/instance in Cyrodiil to do so. Those who either PvP or want the challenge of completing the PvE content in a PvP campaign would still be free to do so.