Hey there @Hookgrin,
This may be a misunderstanding of the tooltip.storing all damage taken for 6 seconds and releasing it with a 36% increase
The damage of the skill would be based on the damage you received from the monster during that time period, as opposed to what you dealt.
Hey there @Hookgrin,
This may be a misunderstanding of the tooltip.storing all damage taken for 6 seconds and releasing it with a 36% increase
The damage of the skill would be based on the damage you received from the monster during that time period, as opposed to what you dealt.
This may be a misunderstanding on my part as well. We'll confer with some folks about the tooltip to get some clarification!
EDIT: Yep, that was a misunderstanding. We'll take a look into this. Did you happen to submit a /bug around the time the issue occurred?
During the test that I submitted in the bug report, I did 5 light attacks (restro staff) of 867 x 5, one enchantment proc which critted for 579, total damage 4914. I was hit once right before Purifying Light ended, but I blocked it (1656 damage blocked).
If it is to work as stated in the tool tip, the damage dealt should be 4914 + (4914*.36) = 6683. Actual damage from Purifying Light was 1474.
If it is damaged received, I did not receive any damage. If it is 36% of the damage I blocked, that should be 1656 * (1656 * .36) = 2252.
Either way it is not working. And how useless would that be to return damage I received, that would be Blazing Shield without the shield on a single target.
"...storing all damage taken for 6sec and releasing it with 36% increase"
Tooltip says that all damage you dealt to target will shoot it for 136% of this damage.
Is it not clearly?
Dagoth_Rac wrote: »Although since the damage done during the 6 seconds was already mitigated by armor/resist, I am not sure the Purifying Light hit should be mitigated again.
Maybe I'm reading something wrong. This text for this claims it stores up ALL dmg taken for 6 second then releases it with a 36% increase (in my example pictured below) up to the cap.
Now, the way this reads to me is, if I did say 1000dmg in the 6sec, it should explode for 1360dmg.
At one point I had tried looking at it as defensive where the char takes 1000dmg in 6sec then the enemy gets hit for 1360dmg.
I've not really been able to get the numbers to remotely match up either way. If this is just heavy attacks, or just Dawns Wrath skill, it wouldn't really be all dmg. Even if you didn't do any dmg for 6sec then it all hit in the explosion it would make sense. As it is though, I'm just not understanding.
I screened an example where I fired one heavy attack right before PotL exploded and that was the only dmg within the 6sec.
As you can see, the heavy attack did 1961+142=2103
2106*36%=757.08
Should have been 757+2106= 2863
Actual = 621
621 is 29.48% of the 2106 taken.
I suppose with a dmg of 2106, it could be doing 36% or 757dmg then being reduced by 18% to 621. In this case it should read "... storing all damage taken and dealing 36% of the stored dmg when the effect ends"
this skill is meant for group play where your group will allways hit the cap and mobs have enough hp in the first place
in total you do 136% as your primary dmg does actually go through and then you get the additional 36% in the end. If you take the tooltip TOO exact you should do 0 dmg while the debuff is on the mob with one final explosion in the end. But thats not how it works and thats good