Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
Nope. You get this through your head. Before now siege was utterly patheti,. Players just standing completely still every time siege hit them knowing full well they were not in danger. Now you can actually start taking notice of those shiny red circles that you always ignore and perhaps start using your roll dodge to avoid said circles?
Clearly your madness has taken over because i see plenty of PvP as well as awesome sieges. Not to mention for the first time in months we can actually break up the mindless zergs running around and lagging out the server on a daily basis.
Nice selfie.Get this through your thick skulls:
When i go to PvP, getting killed by massive NPC or siege weapon damage or anything else except for a player using his skills is completely unacceptable.Getting one shotted by ranged aoe damage siege weapon doing 26k damage is not PvP,its target practice.Remove the cheapshotting mechanics from PvP,its not fun, its frustrating and it only makes me want to quit PvP.
First it was vet rank NPCs,now its replaced by siege weapons, you people simply refuse to learn.Its is possible for a smaller group to defeat larger group or a zerg without god damn siege weapons, i have seen it many times,by maneuvering,coordinating and using group fight tactics not idiotic,mindless siege weapon spam.Its not PvP anymore, its siege weapons war sim.
There's really no excuse for not packing your own heat too, you can fire back with the same results. [/quote]It's a realistic game, being smashed on by a massive ball of fire will kill you.
There's really no excuse for not packing your own heat too, you can fire back with the same results.
Cyrodiil is AvAvA. Its not a Colosseum. I don't care if your "1v3" open field battle got "ruined" because you ate a flaming fireball to the face and got killed. Seems a lot of the QQ comes from these people.
It's a realistic game, being smashed on by a massive ball of fire will kill you. There's really no excuse for not packing your own heat too, you can fire back with the same results.
It's a realistic game, being smashed on by a massive ball of fire will kill you. There's really no excuse for not packing your own heat too, you can fire back with the same results.NukeAllTheThings wrote: »Higher siege damage didn't bother the group I was running with. Then again we were using different skills and tactics in the game instead of raging on the forums.
Excuse me, but i would like to use skills that i WANT to use in PvP, not dance like a monkey to whatever tune they decided to play THIS month.
Wow. The QQ is unreal here. Siege is finally where it should have been all along. Also please stop with this nonsense about the game being siege vs siege because thats simply not true. I watched EP strategically flank Dc siege last night and wiped them, I watched DC do the same to them on the other side of the milegate. This game now feels like a war, last night was the 1st time in forever i didn't have huge lag spikes with the server being poplocked at prime time. ZOS has finally got it right and siege should be left alone, Zone chat was all i needed to see the last few days, the majority of folks even in various TS i was in absolutely loved the siege changes, those whining about it are definitively not the majority of players.
the only people dieing to siege and QQ are:
1. Those that are vamps(yup fire hurts, get used to it)
2. Those who have very little to no gear or attribute points in HP
3. Those that won't run of the Alliance War skill line skills.
The Alliance War skill line is actually useful now, Siege Shield, Rapid Maneuvers, Purge are all very very useful now as they should be.
Rapid Maneuvers will allow you to get out of any red circle, no excuses(also removes roots and snares). Purge will remove the dots and in most cases prevent you from being 1 shotted. Siege Shield cuts the damage down big time. Siege isn't OP, its finally useful, the problem is folks are not using the tools and skills available to them, not investing anything into health, and then come on here and QQ they got killed.
ZOS this is the 1st time in 8 months there was no major lag ping spikes last night even at prime time, PVP was no longer giant zergs of blobs running around. this is the best change you have made to PVP, heck perhaps even the game, since launch. Brian Wheeler and the PVP team has outdone themselves, and finally fixed what me and others have been saying about siege for a long time.
Remember guys, they already toned down oil before they put this out, i think this has been in the pipeline for awhile, i think its been tested internally for quite awhile, I think they have been watching for quite awhile, its obvious what Cyrodiil was prior to this siege change is not what ZOS envisioned the Alliance War to be which prior to this was nothing more then a mindless numbers game or open zone gladiator arena. We now get real open world warfare, choke points, gates, etc keeps and sieges feel epic, the explosions all around, knowing that artillery can easily kill you, now tactics and siege/counter-siege warfare is important. Defending a keep against superior numbers is now possible.
Wow! this feels as close to "The Great War" as you could possibly get in TES universe!
http://www.uesp.net/wiki/Skyrim:The_Great_War
This siege change makes it truly feel like "3 Banner's War" Thanks ZOS for making this game more about strategy.
One person should be aiming and firing the siege weapon while another person repairs the siege and casts wards and heals. Why is this such a bad thing? Nobody's siege has more range than another which means the side that is playing cooperatively will ultimately win, all other things being equal. This is a positive change that will now require more varied builds and coordination.kendellking_chaosb14_ESO wrote: »Strategy is not the problem here their is an easy counter to seige, purge and more likely seige shields both are far to expensive for a stamina build to use counter siege use to be my thing but now one shield = no magic so no heal with red circles everywhere not getting hit was not an option so I used the shield and could use no other magic at all
Soul_Demon wrote: »
I understand what you are saying to a point, but realistic siege could not be carried nor operated by a single person in warfare. One guy did not have five in his pocket. So, realism is out the window. Not only that, but the fire times are dramatically longer in real life as well, 15 minutes reload was accomplished only by well trained teams of men.
Septimus_Magna wrote: »Siege shield is fine during sieging but you cant afford to cast it during fights when enemies are sieging you.
I agree with the decision to increase siege damage to players but 50% is just too much. Such a big change should be tested before coming to the live server. I think the percentage has to be decreased to 25-35% and it should be fine. Also it looks like siege damage can crit, this should be removed imo.
Then why are you complaining? I could totally understand if they were quick to pack up, move around, and deploy or if they fired like a uzi, but these are slow and awkward. They do high damage but the guy operating it is a sitting duck. Why is this even an issue?Nice pigeon holing, eventide. I don't run zerg groups. My guys aren't sheep. We think on our feet and can hold our own. And even I think the siege damage can be scaled down a fraction and still be viable.
Soul_Demon wrote: »
I understand what you are saying to a point, but realistic siege could not be carried nor operated by a single person in warfare. One guy did not have five in his pocket. So, realism is out the window. Not only that, but the fire times are dramatically longer in real life as well, 15 minutes reload was accomplished only by well trained teams of men.
Ehh... You can't have it all. The changes seem geared towards Cyrodiil feeling like a medieval war zone. For instance removing forward camps, as teleporting an army across a map is more powerful than any incantation, and as a result each faction has to actually earn their way to their enemies home keeps. Gives the game more of a realistic depth. Same with siege actually causing an impact, it adds to combat in a way which feels right. Of course you don't need three guys to haul and man one ballista, and when you die you automatically respawn, that's not wholly realistic but it's fun. You get what I'm saying, take the good leave the bad.
Wow. The QQ is unreal here. Siege is finally where it should have been all along. Also please stop with this nonsense about the game being siege vs siege because thats simply not true. I watched EP strategically flank Dc siege last night and wiped them, I watched DC do the same to them on the other side of the milegate. This game now feels like a war, last night was the 1st time in forever i didn't have huge lag spikes with the server being poplocked at prime time. ZOS has finally got it right and siege should be left alone, Zone chat was all i needed to see the last few days, the majority of folks even in various TS i was in absolutely loved the siege changes, those whining about it are definitively not the majority of players.
the only people dieing to siege and QQ are:
1. Those that are vamps(yup fire hurts, get used to it)
2. Those who have very little to no gear or attribute points in HP
3. Those that won't run of the Alliance War skill line skills.
The Alliance War skill line is actually useful now, Siege Shield, Rapid Maneuvers, Purge are all very very useful now as they should be.
Rapid Maneuvers will allow you to get out of any red circle, no excuses(also removes roots and snares). Purge will remove the dots and in most cases prevent you from being 1 shotted. Siege Shield cuts the damage down big time. Siege isn't OP, its finally useful, the problem is folks are not using the tools and skills available to them, not investing anything into health, and then come on here and QQ they got killed.
ZOS this is the 1st time in 8 months there was no major lag ping spikes last night even at prime time, PVP was no longer giant zergs of blobs running around. this is the best change you have made to PVP, heck perhaps even the game, since launch. Brian Wheeler and the PVP team has outdone themselves, and finally fixed what me and others have been saying about siege for a long time.
Remember guys, they already toned down oil before they put this out, i think this has been in the pipeline for awhile, i think its been tested internally for quite awhile, I think they have been watching for quite awhile, its obvious what Cyrodiil was prior to this siege change is not what ZOS envisioned the Alliance War to be which prior to this was nothing more then a mindless numbers game or open zone gladiator arena. We now get real open world warfare, choke points, gates, etc keeps and sieges feel epic, the explosions all around, knowing that artillery can easily kill you, now tactics and siege/counter-siege warfare is important. Defending a keep against superior numbers is now possible.
Wow! this feels as close to "The Great War" as you could possibly get in TES universe!
http://www.uesp.net/wiki/Skyrim:The_Great_War
This siege change makes it truly feel like "3 Banner's War" Thanks ZOS for making this game more about strategy.
Yup. Sounds like a good idea to me.Soul_Demon wrote: »No player should ever be single shotted, by anything. Not a build, not environment and not an item. In every situation you should have a chance to at least pull off one set.
That being said, maybe cap a % of total health any siege were capable of. -
Tintinabula wrote: »why can't people just move....
do you know how many times I roll only to land with one foot in another red circle? Of course you realize with siege being the FOTM now not only am I dodging the enemies red circles but my own teamates as well?
Sure ,siege is great for sitting atop a wall and aiming for the breach..I get plenty of kills that way..<<yawns>>..but for actual PvP?..charging an enemy only to realize they have a friend behind a tree(40 - 50 meters away I might add) with a ballista just waiting to aim it at me?.. Its dumbed down PvP and created a cheap one trick pony of a playstyle.