Tintinabula wrote: »I don't know what game you're playing where you aren't encountering siege every ten meters but we are experiencing it pretty much every single fight..bridges covered in siege..here a siege.. there a siege.. every where a siege siege. I didn't even say "open fields"..you did.
eventide03b14a_ESO wrote: »Then why are you complaining? I could totally understand if they were quick to pack up, move around, and deploy or if they fired like a uzi, but these are slow and awkward. They do high damage but the guy operating it is a sitting duck. Why is this even an issue?Nice pigeon holing, eventide. I don't run zerg groups. My guys aren't sheep. We think on our feet and can hold our own. And even I think the siege damage can be scaled down a fraction and still be viable.
Tintinabula wrote: »I don't know what game you're playing where you aren't encountering siege every ten meters but we are experiencing it pretty much every single fight..bridges covered in siege..here a siege.. there a siege.. every where a siege siege. I didn't even say "open fields"..you did.
TiberiusTryton wrote: »The normal siege warfare is fine but when siege becomes apart of everyone's rotation what is the point of having builds? Run up the stairs after an enemy... Get sieged from 2 feet away... Die from siege damage... Go to 1v1 someone... of wait they put a fire treb up and now thats part of the skill line... want Player vs Player not Player sitting on siege with no skill shooting pew pews at w/e before he/she dies Vs Player with tank build but wait... does siege take armor or resist into consideration? I dont think so.. They said it was more 'real' this way... when da ef is having 40 siege in your pocket and setting up in 2 secs real? Stop making changes that make no sense.... bring the dmg back to 1.5 ratio to characters. It used to hurt but not one shot. Now its just the only thing to do, boring pvp yet again.