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This is outrageous ZeniMax, STILL getting latency spikes and errors.

  • wrlifeboil
    wrlifeboil
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    istateres wrote: »
    daemonios wrote: »
    People still blaming ISPs and players' computers: do a search in the forums for "PvE lag" and notice how the threads have multiplied since 1.6 went live, then even more so after 2.0.

    This is NOT a client-side issue. It is a server issue. Just today I was doing the vet pledge (Spindleclutch) and had 2 lag spikes - one during the 3 flesh golem fight, where everything froze but I was able to move and get out of the way, and another at the last boss where everything froze INCLUDING my toon, so obviously when the spike was over I was lying dead on the floor inside the boss' AoE.

    From my point of view with the facts presented to me there are two possible reasons why some people are lagging and others are not:

    1. The "Megaserver" is not one server, it's a group of servers linked together.(fact) Some of these servers get overloaded and the players on those servers are lagging. While players standing right next to them in game are on a different server without overload and will not be affected.

    2. ESO server provider has severe problems with their routing to a huge number of ISPs.

    my nr.1 is probably the most likely one because most of the lagg started with Tamriel Unlimited and increased population.

    So its a balance issue on their end??

    automatically funneling players from overloaded servers to a different server might be a problem they are having, yes. But there might not be any servers left for them that aint on the brink of getting overloaded.

    The game may be poorly coded aswell and puts more load on the servers then it has to.

    They would have to expand (buy more servers), fix funneling if they have available servers, or fix their game.

    Lag is still a problem in ESO pvp. It may be that the game engine is the bottleneck and can't handle 200+ players in Cyrodiil no matter how many servers they throw at the problem. They can try to tweak the game engine but it's probably not possible to throw it out and start from scratch.

    I think that for the most part, ZOS has addressed the latency problems in pve. It's not perfect but compared to Cyrodiil it is much better. There are still those lag spikes....
  • Tandor
    Tandor
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    Sallington wrote: »
    Tandor wrote: »

    It's NOT an issue with my ISP I can play every other game just fine, and I play like 20 on and off.

    The fact that you can play other games fine has absolutely no bearing whatsoever on whether there are routing issues affecting the transfer of data between you and this game's servers.

    However, if you don't want any help from anyone else by answering simple questions about your setup, don't intend to check out your IPS's support forums, and don't want to do any research on the developers' comments preferring others to do that for you, and you don't want to post this on a board where the technical guys can help you then fine, that's your prerogative. Just don't expect to get the issue resolved any time soon with that approach.

    It just so happens everyone in Cyrodil has routing issues?

    This topic is nothing to do with Cyrodiil. Read the bolded part of the original post.
  • Tandor
    Tandor
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    Can we establish whether the people complaining about lag in PvE are on the US server or the EU server? That way we can see whether the problem is specific to one server or both. Is the PvE lag only in dungeons and trials, or are people experiencing it in any open world zone including, for example, the lowbie ones?
  • LEGENDARYYY
    LEGENDARYYY
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    wrlifeboil wrote: »
    istateres wrote: »
    daemonios wrote: »
    People still blaming ISPs and players' computers: do a search in the forums for "PvE lag" and notice how the threads have multiplied since 1.6 went live, then even more so after 2.0.

    This is NOT a client-side issue. It is a server issue. Just today I was doing the vet pledge (Spindleclutch) and had 2 lag spikes - one during the 3 flesh golem fight, where everything froze but I was able to move and get out of the way, and another at the last boss where everything froze INCLUDING my toon, so obviously when the spike was over I was lying dead on the floor inside the boss' AoE.

    From my point of view with the facts presented to me there are two possible reasons why some people are lagging and others are not:

    1. The "Megaserver" is not one server, it's a group of servers linked together.(fact) Some of these servers get overloaded and the players on those servers are lagging. While players standing right next to them in game are on a different server without overload and will not be affected.

    2. ESO server provider has severe problems with their routing to a huge number of ISPs.

    my nr.1 is probably the most likely one because most of the lagg started with Tamriel Unlimited and increased population.

    So its a balance issue on their end??

    automatically funneling players from overloaded servers to a different server might be a problem they are having, yes. But there might not be any servers left for them that aint on the brink of getting overloaded.

    The game may be poorly coded aswell and puts more load on the servers then it has to.

    They would have to expand (buy more servers), fix funneling if they have available servers, or fix their game.

    Lag is still a problem in ESO pvp. It may be that the game engine is the bottleneck and can't handle 200+ players in Cyrodiil no matter how many servers they throw at the problem. They can try to tweak the game engine but it's probably not possible to throw it out and start from scratch.

    I think that for the most part, ZOS has addressed the latency problems in pve. It's not perfect but compared to Cyrodiil it is much better. There are still those lag spikes....

    Well, I don't know if people are having more latency problems in PvP or if they just whine the most because they get major performance issues (fps) together with the latency issues. (I think that's the case because I never get high latency in PvP, but I get severe performance issues)

    If there are more latency issues in PvP then elsewhere there has to be separate servers for PvP which you are transferred to upon entering, and these get overloaded because of skill spamming and bad game code.

    probably...



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  • Grapdjan
    Grapdjan
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    +1

    WTF is going on? It's like they want us to quit so they can just do something else.
  • daemonios
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    If its server side why is there absolutely noone in my 500 member guild having this issue? Also are we seriously complaining about a 20ms ping difference meaning the game is unplayable? You know MS stands for millisecond right? 1000th of a second. You blink and miss more.

    So only when every single player is affected will it be worth addressing?

    Also, I don't know where you got the idea that people are complaining about 20 ms ping differences. I believe you pulled that number from where the sun don't shine, because people are reporting high latency, game freezes (large lag spikes, though recoverable), disconnects and other issues.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    daemonios wrote: »
    If its server side why is there absolutely noone in my 500 member guild having this issue? Also are we seriously complaining about a 20ms ping difference meaning the game is unplayable? You know MS stands for millisecond right? 1000th of a second. You blink and miss more.

    So only when every single player is affected will it be worth addressing?

    Also, I don't know where you got the idea that people are complaining about 20 ms ping differences. I believe you pulled that number from where the sun don't shine, because people are reporting high latency, game freezes (large lag spikes, though recoverable), disconnects and other issues.

    I pulled that number from the person I was speaking with.
  • istateres
    istateres
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    Tandor wrote: »
    Can we establish whether the people complaining about lag in PvE are on the US server or the EU server? That way we can see whether the problem is specific to one server or both. Is the PvE lag only in dungeons and trials, or are people experiencing it in any open world zone including, for example, the lowbie ones?

    US server, happens anywhere, but I'm mostly in open world BECAUSE of this. Would you want me in your group if I will lag out at any time?? I think update 6 made it worse because now I can zip around fast on a horse. That seems a sure way to cause it.
  • Robbmrp
    Robbmrp
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    Tandor wrote: »
    Can we establish whether the people complaining about lag in PvE are on the US server or the EU server? That way we can see whether the problem is specific to one server or both. Is the PvE lag only in dungeons and trials, or are people experiencing it in any open world zone including, for example, the lowbie ones?

    The issue has to do with the game code that was used for 1.6 as BOTH servers EU and NA are having issues. EU is experiencing lag spikes of up to 15 seconds that are the same as if the game is suddenly paused.

    When different servers are having similar issues it's either the hardware the company is using or an issue within the game code itself. My bet is the game code because prior to 1.6 we weren't having these issues for PVE.
    NA Server - Kildair
  • global_gbb16_ESO
    global_gbb16_ESO
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    ISP they say?

    Hmm I get 9-16ms latency playing BF4 servers in my country, around the same for Titanfall, around the same for COD MW3.

    I get around 100-700ms connecting to ESO.

    Yeah its definitely my ISP.

  • o_0
    o_0
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    Reading these posts.....makes me think this of peoples understanding of how the "internet" works.

    tumblr_ldjcvy6hNX1qe0eclo1_r3_500.gif
  • jamesharv2005ub17_ESO
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    I just have to laugh at people claiming 9ms ping times to BF4 servers. Yet I go look on BF4 forums and see the same complaints about lag and high ping times.
  • phtony06b14_ESO
    phtony06b14_ESO
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    110 ms is not high. If I let you play at 75 or 110 you could not tell the difference. Not buying you have 20ms ping to anywhere besides your local CO also. Just not possible with the way the internet works.

    Could care less whether you buy it or not. I always got 20 ms ping playing Battlefield on our server based out of Chicago and only slightly higher from the one in Dallas.

    and 75 is smoother than 110 - I notice it mostly when I weapon swap.

    If it's not an issue for you then great but don't assume your experience dictates what everyone else is experiencing.

    There is no way possible you can tell the diff between 70 and 110 ms. Its just not humanly possible. As far as a 20ms ping to any servers I think that was just either wishful thinking or a display error.

    1. You've obviously never played a first person shooter game where there's a HUGE difference between 70-110.
    2. What is it with your insistence that just b/c you can't achieve a 20 that no one else can't?
    3. After reading your other replies, I'm convinced you're just a troll who likes to argue with people.
  • Tandor
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    Robbmrp wrote: »
    Tandor wrote: »
    Can we establish whether the people complaining about lag in PvE are on the US server or the EU server? That way we can see whether the problem is specific to one server or both. Is the PvE lag only in dungeons and trials, or are people experiencing it in any open world zone including, for example, the lowbie ones?

    The issue has to do with the game code that was used for 1.6 as BOTH servers EU and NA are having issues. EU is experiencing lag spikes of up to 15 seconds that are the same as if the game is suddenly paused.

    When different servers are having similar issues it's either the hardware the company is using or an issue within the game code itself. My bet is the game code because prior to 1.6 we weren't having these issues for PVE.

    That's what I'm trying to establish, because people hardly ever post which server they're on so we don't really know whether both are affected or not. I've not personally experienced PvE lag on the EU server but I can perfectly well understand other people may be experiencing it, although it's difficult to confirm that by unsupported generalisations rather than individual first-hand accounts. What would seem clear, however, is that it is comparatively few players (albeit a significant number) who are reporting PvE lag, which is strange if the cause is server-side.
    Edited by Tandor on March 26, 2015 11:17PM
  • global_gbb16_ESO
    global_gbb16_ESO
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    I just have to laugh at people claiming 9ms ping times to BF4 servers. Yet I go look on BF4 forums and see the same complaints about lag and high ping times.

    I own 3 servers via FragNet (64 Player Mayhem #1, #2 and #3) and I get around 9ms-16ms latency times. Anything more clever to say?
    Edited by global_gbb16_ESO on March 27, 2015 12:11AM
  • minnisville
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    Server: NA
    Ping Range: 30-250(highest Iv seen)
    Times: About anytime from 9am-11pm est. Of course this isn't a constant time playing, but I can, and have, put more than 5hrs into one play time sitting.
    Areas: Anywhere, from the low/noob zones, clear up to my highest toon which is in the 30's..so far..lol

    I seem to lag more when Im riding my horse than anything else. I can watch my ping go from 30ish to well over a hundred.
    The only time this really bugs me much, is when Im trying to fight 3 or more baddies at once. I'll use a spell, and it takes 2 seconds before it comes from behind me and hits my target. Or, Ill be whaling on one, and they stand there for 2-3 seconds before falling. And, one extreme time, I was fighting 2 werewolves, and I was trying to use skills that don't seem to work, my hits are not connecting, I look up and see a 200+ ping. Then the server catches up, and Im dead...lol

    It seems very random, and doesnt seem to matter if its "prime time" or not. So, I have no idea what its all about. BUT, I will talley forth, fight on, lag will not deter me from saving THE WORLD! !ROAR!
  • Aerieth
    Aerieth
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    That's weird. I play on the same server and I don't have any kind of lag in PvE. Lag spikes sometimes, sure. Those are really rare though.

    There could be some sort of incompatibility with ESO and another program on your PC.

    P.S. Have you tried clean booting your OS and tested if the lag goes away?
    Edited by Aerieth on March 26, 2015 11:58PM
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  • DogFaceInBananaPatch
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    Is this my lag or the ESO server lag:

    When I fight any mob it'll drop to 1-5% health and *then* just stand there for 2 - 5 seconds. It's dead, my pets are no longer attacked, my staff does a short-burst at the standing mob (even though I'm holding heavy attack down), and the mob does not attack. YET it'll take 2 to 5 seconds to "animate" its death.

    I see no lag issues anywhere else and run at 70ms latency. Chat conversations always start right up instantly, attacks do damage precisely when it hits the mob, I mount my horse without hesitation, I begin the loading process into zones immediately when interacting with a door, items sell as I click them... yet, again, the mob will not do the death animation after I know it's actually dead.

    Me or Them?

    --

    Oh another annoyance: many times when using melee weapons I will not do any damage even though I watch the weapon swing directly though the mob. I actually gave up fully on melee because way too many swings fully missed (did no damage) the target and only use staves now. 0% miss chance with them.

    For both these scenarios I really believe the ESO servers are not updating the mobs coordinates in real time so all I'm getting back is their last coordinate position. As if there's a 2 - 5 second delay on their server Hard Drives or Memory allocation and what's returned to me over the network is whatever was last in the process pool.


    Edit: minor clarifications.
    Edited by DogFaceInBananaPatch on March 27, 2015 12:05AM
  • Caza99
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    110 ms is not high. If I let you play at 75 or 110 you could not tell the difference. Not buying you have 20ms ping to anywhere besides your local CO also. Just not possible with the way the internet works.

    lol i wish I had 110 xD My ping is ALWAYS as about 270-400.
    PC NA - @MercerESO
  • LameoveR
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    Ping doesn't matter much.
    Was in Glenumbra on my low-lvl character and got terrible 20-30sec rubberbanding with 90-100ping.
    It continues for about 5 mins then went back to normal.
    BTW, i'm playing Mechwarrior Online with 140+ping and it's okay, no lags.
  • ArconSeptim
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    After launch of Tamriel Unlimited, lag is pretty hard in PvE on EU servers.
  • demonaffinity
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    After launch of Tamriel Unlimited, lag is pretty hard in PvE on EU servers.

    I got lag before unlimited though. About 4-5 days before the release of Tamriel Unlimited
  • Woenprom
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    Right now the game is barely playable. Half-second to one second delays when using skills.

    EU server. Weekend primetime. Bah.

    EDIT: Forgot to say that its in Pve zone, far away from player hubs, and it was perfectly fine 2 hours ago...

    Edited by Woenprom on March 28, 2015 7:42PM
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  • Phinix1
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    I can confirm this is definitely happening, and is definitely NOT a connection issue. At least in my case. I imagine it COULD be a connection issue. However, my pings are around 82ms when it happens and when it doesn't. Running a trace shows the breakdown is on the server side, not on the route between.

    I think part of it is the increased load since Tamriel Unlimited. All these people coming back now that they don't have to pay; you can't think there won't be some tweaking that needs to take place behind the scenes. Even Blizzard has these issues during expansion releases, even with their resources and even knowing it is coming.

    The problem is fairly infrequent. It seems to happen around peak hours eastern US time (3pm-9pm EST).

    Mostly this causes a delay in abilities firing or taking effect, but sometimes it can cause enemies to rubber band around a bit, seeming to stay in one place then suddenly doing a Speedy Gonzalez over to another area where apparently all your attacks have missed them.

    When it happens I find that completely closing the game and relogging can help, as can moving to another zone. I think it is just something we have to accept until the new norm of server load gets balanced.

    It is annoying for sure, and would be nice for ZOS to give us the obligatory "we're working on it" bone. Still, I'm sure they ARE working on it, and would much rather the news come in the form of it being resolved through server load tweaks during a maintenance.
  • SantieClaws
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    I'm just having the whole world freeze around me every few minutes tonight in Daggerfall on the EU server. I then either have to close the game down or wait for it to disconnect me. It is where there are large number s of other players. Just unplayable tonight - like it was late last Saturday afternoon.
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