Hypertionb14_ESO wrote: »then dont play ESO.
this will be your issue even if they add something in the order of "endgame trials" like some want.. because there will always be stuff locked behind group content you wont want to play.
Kingdinguhling wrote: »As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.
this was the whole complaint about the VR ranks in the first place.
As for your gear situation most have found 3-4 set bonuses from crafted sets are the way to go. you can easily get 2800 weapon damage on stamina DPS with just crafted sets.
Hunding rage Morugs tong and Night silence. and if you want after you get some AP in PVP buy some Ravagers items and your be a walking killing machine.
Kingdinguhling wrote: »As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.
this was the whole complaint about the VR ranks in the first place.
As for your gear situation most have found 3-4 set bonuses from crafted sets are the way to go. you can easily get 2800 weapon damage on stamina DPS with just crafted sets.
Hunding rage Morugs tong and Night silence. and if you want after you get some AP in PVP buy some Ravagers items and your be a walking killing machine.
1. All of this content is garbage because the items you are given are vastly inferior to the same level of items from group content.
2. The best crafted item bonuses are limited to those who have 9 items, meaning crafting is relegated to group-only content too.
3. And as more group only content is released and more crafting sets are released that depend on 9+ crafting items, the gap between Solo and Group will grow even wider.
My goal is to narrow that gap so that come Cyrodil, players who put their time in will get their worth out of it - whether that time was invested into Group or Solo Content, the player should not be punished for not wanting to do Trials and DSA all day.
WraithAzraiel wrote: »Okay here's a question. Is anyone using Trial gear in PvP?
If all you want is PvP Gear, you can craft V14 sets depending on the build and playstyle you want and be effective enough to have fun.
Boom, your problem is solved. Without anything needing to be designed just to fill whatever unrealistic niche' this thread is bringing to light.
Kingdinguhling wrote: »As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.
this was the whole complaint about the VR ranks in the first place.
As for your gear situation most have found 3-4 set bonuses from crafted sets are the way to go. you can easily get 2800 weapon damage on stamina DPS with just crafted sets.
Hunding rage Morugs tong and Night silence. and if you want after you get some AP in PVP buy some Ravagers items and your be a walking killing machine.
1. All of this content is garbage because the items you are given are vastly inferior to the same level of items from group content.
2. The best crafted item bonuses are limited to those who have 9 items, meaning crafting is relegated to group-only content too.
3. And as more group only content is released and more crafting sets are released that depend on 9+ crafting items, the gap between Solo and Group will grow even wider.
My goal is to narrow that gap so that come Cyrodil, players who put their time in will get their worth out of it - whether that time was invested into Group or Solo Content, the player should not be punished for not wanting to do Trials and DSA all day.
I don't enjoy raids/trails and impatient rude people. I also don't enjoy rushing through content, and I don't like it when entering into a piece of content pre-obligates a large block of my time. Unfortunately, this means I cannot even compete in PVP. My items get weaker every few weeks/months (because stronger stuff comes out that I cannot get), and any fun or challenge is removed because I can just rely on the others to cover my weaknesses (challenge), and the people grouping up are hardly fun to group with.
Kingdinguhling wrote: »As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.
Kingdinguhling wrote: »As I said there is already way too much solo content from VR1-14 .... questing and grinding and crafting.
I have vr12s in one of my Guilds that have never done a Group Dungeon...
I don't enjoy raids/trails and impatient rude people.
I also don't enjoy rushing through content,
I don't like it when entering into a piece of content pre-obligates a large block of my time.
I don't like Teamspeak - I understand why people use it, but my living situation doesn't permit it.
The solution?
WraithAzraiel wrote: »Okay here's a question. Is anyone using Trial gear in PvP?
If all you want is PvP Gear, you can craft V14 sets depending on the build and playstyle you want and be effective enough to have fun.
Boom, your problem is solved. Without anything needing to be designed just to fill whatever unrealistic niche' this thread is bringing to light.
And, Solo Players aren't just an unrealistic niche - we are the most common type of gamer. We aren't common in MMO's because Group Only mechanics drive us out of them. That doesn't mean we don't want the perks of an MMO - a living world, with actual players to interact with when you want to. We just don't want to be forced to depend on these "others" for everything once we hit endgame.
ESO does a good job of balancing this act in the low levels. The "Public Dungeons" are amazing because if you find someone you can tag along for a bit, get a little work done and go your separate ways. I would like more content like this. Solo Dungeons which are hard and must be completed alone - would be a good thing. And, making it so you can ONLY get certain content through Solo Play would make it even better.
I think its a pity that each of those threads turns into a battle between Solo and Premade players.
In my opinion both things can co-exist in a well thought out MMO. Sure WOW and others don't serve this argument justice as they focus in groups, but hey there are other games too
The first step to give a solo player something for their money is accessibility. Craglorn, Trials, VR dungeons are inaccessible right now, either due the broken LFG, but also the sheer insane demands by people in chats. It would help to soften these obstacles, so that everyone who wants to go to Craglorn or a Trial will be able to do so. Same applies to guild traders, where only members can sell - same procedure of inaccessibility drives many solo gamers away from that content.
But if we turn our eyes away from Trials & Co. then there could be solo quest chains, chains that takes weeks to complete like at SWG. These then serve the solo gamer as a second way to reach high end items, new crafting traits etc.
The Trials are quicker, but they are based on luck still. Those quest chains would take much longer, but guarantee the solo player who would still use the benefits of an MMO (like in public dungeons now) access. This procedure would help them to get away from wrestling group leaders about spots and being excluded due their available time or personal sacrifices for guild memberships or TS.
The issue with ESO is that we have no group content from 1-VR10 and then all of a sudden the game is only playable in them. Same mistake WOW did with Wrath and it is still considered the biggest mistake of Blizzard in history.
A good MMO needs solo and group content, equally spread with similar achievements to gain. Excluding one or the other is bad.
WraithAzraiel wrote: »I think its a pity that each of those threads turns into a battle between Solo and Premade players.
In my opinion both things can co-exist in a well thought out MMO. Sure WOW and others don't serve this argument justice as they focus in groups, but hey there are other games too
The first step to give a solo player something for their money is accessibility. Craglorn, Trials, VR dungeons are inaccessible right now, either due the broken LFG, but also the sheer insane demands by people in chats. It would help to soften these obstacles, so that everyone who wants to go to Craglorn or a Trial will be able to do so. Same applies to guild traders, where only members can sell - same procedure of inaccessibility drives many solo gamers away from that content.
But if we turn our eyes away from Trials & Co. then there could be solo quest chains, chains that takes weeks to complete like at SWG. These then serve the solo gamer as a second way to reach high end items, new crafting traits etc.
The Trials are quicker, but they are based on luck still. Those quest chains would take much longer, but guarantee the solo player who would still use the benefits of an MMO (like in public dungeons now) access. This procedure would help them to get away from wrestling group leaders about spots and being excluded due their available time or personal sacrifices for guild memberships or TS.
The issue with ESO is that we have no group content from 1-VR10 and then all of a sudden the game is only playable in them. Same mistake WOW did with Wrath and it is still considered the biggest mistake of Blizzard in history.
A good MMO needs solo and group content, equally spread with similar achievements to gain. Excluding one or the other is bad.
Taking a page out of SWG's book with the long ass quest chains for solo-ers would be nice. But offering Trial-grade gear for solo content won't ever end well.
Kingdinguhling wrote: »done trying to help you. you obviously don't want to lvl your crafting or interact with anyone within in a MMO. seems like you don't even want to do solo PVP either to get ravagers.
LIKE I SAID ALMOST ALL THE CRAFTED SETS ARE BETTER THAN THE TRIAL GEAR. you get more weapon power and spell power. you just have to collect your traits which isn't hard just takes time to research.
To the OP
You were talking about rude people in groups/trials... And you are right, sometimes you can meet really nasty people in game.
But right now the most rude guy here is...you.
If you want to provide feedback or new ideas how about being polite to other players on forums?
Kingdinguhling wrote: »hes thinking that crafted is garbage or what we are suggesting are 9 trait sets lol. hes obviously just not to educated.
he needs to do some research.
Kingdinguhling wrote: »hes thinking that crafted is garbage or what we are suggesting are 9 trait sets lol. hes obviously just not to educated.
he needs to do some research.
The 9 trait sets are better than the 8 trait sets. As more content appears creating 10 piece sets, for example, how will they compare in power to the 8 or 9 piece sets? How will you get the crafting mats or gear to decon for traits? If it only comes from Group Content, the gap is widened again.
Crafted is not Garbage - but to be competitive you have to have all the traits researched. Especially as more are added.
jamesharv2005ub17_ESO wrote: »Noone likes craglorn.