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Game Performance in Cyrodiil

  • Jitterbug
    Jitterbug
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    You guys should chill out and just turn your router off and then on again...
  • Cherryblossom
    Cherryblossom
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    This thread is now like Cyrodill, dead, ZOS are no longer commenting on the subject...
  • nukeemstudiosub17_ESO
    What about going after players who are Exploiting this broken mechanic?
    I can show you pics video whatever you want if you want names to start with.

    You ban people for using an exploit that gives them double the equipment. So Why not these guilds and people who purposely exploit broken mechanics like this?

    Every time there is an exploit it is the SAME groups abusing and destorying the fun of the game. Why dont we see bans and action against anyone?

    It is game breaking. EP basically won last campaign by lagging through every battle. And it was the SAME people the whole time! And since the crew in question is both AD and EP (which i think something should REALLY be done about being able to have a character on same server in multiple factions).

    Ep had backup from ad ANY time the battle got tough they called the ad friends to help. (I know its cutthroat but when two of the three sides are the same people it is no longer cutthroat its now just 2v1).
    Stop the ability to have different characters in the same campaign.

    I disagree, they should fix the issue. The simple fact is that any combat causes crazy amounts of lag in Cyrodill. The fact that groups are exploiting this, are the symptom of the problem not the cause.

    Not all combat causes lag!!! There are plenty of fights with large numbers on both sides and no lag at all. Like i said man i have the video proof that large battles do not lag. Only when this "lag ball" "turtle" strategy is used does it lag!

    And to all the people saying that EP does not do this, Read the forums here and you will find EP admitting that their faction does it on purpose because thing get tough for them.
  • Cherryblossom
    Cherryblossom
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    What about going after players who are Exploiting this broken mechanic?
    I can show you pics video whatever you want if you want names to start with.

    You ban people for using an exploit that gives them double the equipment. So Why not these guilds and people who purposely exploit broken mechanics like this?

    Every time there is an exploit it is the SAME groups abusing and destorying the fun of the game. Why dont we see bans and action against anyone?

    It is game breaking. EP basically won last campaign by lagging through every battle. And it was the SAME people the whole time! And since the crew in question is both AD and EP (which i think something should REALLY be done about being able to have a character on same server in multiple factions).

    Ep had backup from ad ANY time the battle got tough they called the ad friends to help. (I know its cutthroat but when two of the three sides are the same people it is no longer cutthroat its now just 2v1).
    Stop the ability to have different characters in the same campaign.

    I disagree, they should fix the issue. The simple fact is that any combat causes crazy amounts of lag in Cyrodill. The fact that groups are exploiting this, are the symptom of the problem not the cause.

    Not all combat causes lag!!! There are plenty of fights with large numbers on both sides and no lag at all. Like i said man i have the video proof that large battles do not lag. Only when this "lag ball" "turtle" strategy is used does it lag!

    And to all the people saying that EP does not do this, Read the forums here and you will find EP admitting that their faction does it on purpose because thing get tough for them.

    Having got Lag in what you term Normal Combat, I still disagree.

    It may be a fact that certain abilities have the potential to cause more lag than others. But the simple fact is Cyrodill Lags even in low populated Campaigns without the Turtle Strategy (which is entirely necessary to actually take a flag!).

    The fact that people exploit this is a symptom of the actual issue not the cause.

    There are a great many issues with Cyrodill, which from the lack of ongoing activity from ZOS in this thread and on their ESO Live, they are trying to avoid.

    The fact that the Population Cap is about 400/faction and there is only one full campaign, points to a PVP population of only a few thousand. So as such is low priority.

  • nukeemstudiosub17_ESO
    What about going after players who are Exploiting this broken mechanic?
    I can show you pics video whatever you want if you want names to start with.

    You ban people for using an exploit that gives them double the equipment. So Why not these guilds and people who purposely exploit broken mechanics like this?

    Every time there is an exploit it is the SAME groups abusing and destorying the fun of the game. Why dont we see bans and action against anyone?

    It is game breaking. EP basically won last campaign by lagging through every battle. And it was the SAME people the whole time! And since the crew in question is both AD and EP (which i think something should REALLY be done about being able to have a character on same server in multiple factions).

    Ep had backup from ad ANY time the battle got tough they called the ad friends to help. (I know its cutthroat but when two of the three sides are the same people it is no longer cutthroat its now just 2v1).
    Stop the ability to have different characters in the same campaign.

    I disagree, they should fix the issue. The simple fact is that any combat causes crazy amounts of lag in Cyrodill. The fact that groups are exploiting this, are the symptom of the problem not the cause.

    Not all combat causes lag!!! There are plenty of fights with large numbers on both sides and no lag at all. Like i said man i have the video proof that large battles do not lag. Only when this "lag ball" "turtle" strategy is used does it lag!

    And to all the people saying that EP does not do this, Read the forums here and you will find EP admitting that their faction does it on purpose because thing get tough for them.

    Having got Lag in what you term Normal Combat, I still disagree.

    It may be a fact that certain abilities have the potential to cause more lag than others. But the simple fact is Cyrodill Lags even in low populated Campaigns without the Turtle Strategy (which is entirely necessary to actually take a flag!).

    The fact that people exploit this is a symptom of the actual issue not the cause.

    There are a great many issues with Cyrodill, which from the lack of ongoing activity from ZOS in this thread and on their ESO Live, they are trying to avoid.

    The fact that the Population Cap is about 400/faction and there is only one full campaign, points to a PVP population of only a few thousand. So as such is low priority.


    Im just stating my own personal experience. In low pop times i never have lag. Not saying you are lying, just that it does not happen to me in low pop hours. Unless you run into the groups purposely spam skills while no one is around to lag it out.

    Its just sad that the only strategy that works for them is exploiting a broken game mechanic!
  • Davadin
    Davadin
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    Just some feedback, this new super low pop-cap DOES fix the lag, but wow, did it ever kill PvP....

    Most of my guildies are either giving up on the queue or spread out across different campaigns...

    Might as well just rename AvA into good ole' PvP.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Grim13
    Grim13
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    This thread is now like Cyrodill, dead, ZOS are no longer commenting on the subject...

    Zos' PR strategy:

    australia-head-in-sand-climate-change.jpg
  • Etaniel
    Etaniel
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    Seems like this thread hasn't received attention in a while so i'll bump it with my contribution.

    Game performance issues in Cyrodil is both about FPS and lag. Even though having 12 fps in big battles is game breaking for me and infuriating (my pc is well over the recommend specs), i think lag is an even more important issue.

    These lag spikes happen when a large amount of players stack up in small areas and fight each other. This happens most of the time in keep fights, when the attacking force is pouring onto the flags, spamming aoe abilities. In these situations, it seems everyone around the map is affected by the lag. Although, not everything is affected by lag :

    Defensive abilities like volatile armor, igneous shield, dragon blood work normally without delay. Volatile armor will even deal its aoe damage instantly. It's the only ability that i know of that deals damage instantly in those situations, but i've heard any ability that can go through walls is also not affected by lag.

    Other skills will take several seconds before any effect appears. When i say several, it goes between 3 and 30 seconds. 3 seconds when the forces are still outside the breach, 30 seconds when friend and foe are stacked together on a flag. Animations will bug out, players will get stuck in charge animations without actually moving to the target, and sometimes they will be ported 20 seconds later to where that target was 10 sec earlier. I've had occasions where i'll try to drop a banner, and 20 seconds later my ftc will show the dmg from the standard but the animation triggering will be bats. Most animations will not go through, and many aoe abilities won't show at all. Same goes for sound effects, some go through, some don't, and after a while, all sound goes away.

    Some abilities can be spammed without draining magicka during lag, for instance, i can spam wall of elements on a flag for 10 minutes straight, no magicka will be drained. As soon as the dmg starts to show up on ftc, the magicka starts disappearing.

    Flag turning is not affected by lag. The flags will start turning as soon as there are players on to them, even during huge lag spikes. Some battles ( i say battles but it's mostly everyone standing still on a flag) may last over 10 minutes before anyone starts dying.

    To be confirmed but it seems npcs aren't affected by lag, and their damage and spells will go through, which explains why in a lot of cases, when the keep has finally turned to one faction and all npcs respawn at once, the other faction gets wiped and the lag goes away.

    I'll mention that my fps go down to 12 ish during those fights, and if i move away from the keep they will go back up to 60+

    I hope some of this info helps, please please keep working on performance issues, it usually triggers a rage quit from me or others in my group when this happens (pretty much every night in prime time, even with the lower pop caps)
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • GorraShatan
    GorraShatan
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    I've noticed the volatile armour thing too. It's wierd.
  • Blastmab14_ESO
    Thank you all for the helpful replies to our follow-up questions. Our engineers and programmers greatly appreciate it.

    Want better graphics in cyrodill? and out?! same fps (might be sight drop) with addons with firefox open playing pandora! (note: 1 -My laptop is more than 5 years old! go buy a cooling pad got mine for 10 dollars cheap :)) And a whole wall of text! ROAR!

    Here's what I did; I Just remember from eso beta I had way better graphics when playing. I have been playing with ugly graphic for awhile now (note: 2 - ugly textures on med no reflections on armor, no 2d mapping to make armor pop. but that has changed! NO MORE!) in game because im running a older laptop playing the game. But in beta I was able to play with great graphics. So I wondered what I did different? well at first I test graphics on high (this is the key) I go messing with the presets and turn on high waited for it to load... it load and was unplayable! BUT!!!!
    I customized to
    |
    v
    windowed full screen, VS on, AA off, textures med , subsq med, shadows low, WRG off, MPS 777 ( ultimate perfection ) PSD 47 (ronin), VD 31, AO no, bloom off, Dof off, Distortion no, Sunlight Rays no, Grass off but you could turn on maybe lose a frame or 2 here and there.

    Result I was able to see my true Colors which inspired me (while on PTS testing 1.6) to make my own class the Golden Dragon
    (NOTE: 3 - it would be nice to hide chest armor just like helmet, add it in the cash shop or for players that subs every month. thank you! you guys took my godhood when you took reflective scale and weaken it. give me the power to hide my armor!)
    It displays my tattoo in the right color now. ~It was black and grey the color of night, now it displays Gold and bright. Now I shall vanquish evil's might, No daedra shall escape my site! ALL! who opposes Queen Ayrenn's might shall suffer the
    Brightest Light FOR BEHOLD! I AM REBORN! THE GOLDEN DRAGON KNIGHT!!!!!!!!~

    (I killed a VET lvl 14 all powered up nightblade in pvp and i'm only vet 5 :D on pts still counts!)
    not taken on pts, pts looks way better!
    vACiQ3Q.jpg
    XHSJhcY.jpg
    r80ogvO.jpg

  • Grim13
    Grim13
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    Sometimes I'll be in hide and i'll just randomly pop out... no enemy, animals, detect pots, nothing... I'll just pop out of stealth.

    It's bad enough that stealth and cloak has been borked from day one in this game... I honestly don't ever see them being able to fix it.
  • Kat_Cnaa
    Kat_Cnaa
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    Grim13 wrote: »
    Sometimes I'll be in hide and i'll just randomly pop out... no enemy, animals, detect pots, nothing... I'll just pop out of stealth.

    It's bad enough that stealth and cloak has been borked from day one in this game... I honestly don't ever see them being able to fix it.

    Dumb question, but: Were you moving and ran out of stamina?
  • Grim13
    Grim13
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    Kat_Cnaa wrote: »
    Grim13 wrote: »
    Sometimes I'll be in hide and i'll just randomly pop out... no enemy, animals, detect pots, nothing... I'll just pop out of stealth.

    It's bad enough that stealth and cloak has been borked from day one in this game... I honestly don't ever see them being able to fix it.

    Dumb question, but: Were you moving and ran out of stamina?

    I'll still have stamina... it just does it occasionally.

    Also, I've noticed Cloak is breaking very easily. It's seemingly regressing.

    Everything is breaking it.
  • Kevinmon
    Kevinmon
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    ZOS where is the update for Cyrodiil bug fixes and lag fixes and new content?
  • Septimus_Magna
    Septimus_Magna
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    The lag in EU Thornblade is just too much. My guild switched to Chillrend because we cant play on Thornblade during in the evening. Its usually fine in the afternoon but after 7 pm its just one big lag fest.

    I think its a bad sign that we had to move from the most challenging campaign because its un-playable. Most players in my guild are running without add-ons and low PFX settings to prevent crashing and latency problems.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Observant
    Observant
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    @ZOS_GinaBruno @ZOS_JasonLeavey @ZOS_JessicaFolsom You guys need to hotfix the PVP indicators ASAP, my guild is usually pretty tolerant but we can't even go into cyrodiil currently because the enemy indicators aren't above their heads.

    Please just acknowledge that you know about this and are looking into a hotfix ASAP. It truly is one of those "make it or break it" deals.


    ETA: nvm @ZOS_TristanK has it convered. Koodos to you TK!
    Edited by Observant on March 10, 2015 12:51PM
    Vehemence
  • pppontus
    pppontus
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    Soooo 1.6 is now out and performance in Cyrodiil is pretty much at an all-time low (excluding that absolutely crazy period after 1.2-1.3 where you literally couldn't get over 3 FPS), I run on a high end computer with a new i7 and GTX 780.. 100/100 fiber internet, speedtests to germany gives 98/98 and <70 ping..

    It used to be crap when you ran into a zerg (>24 people), now it's just crap all together. Seriously, getting FPS drops and noticeable latency when fighting 2v10. 10v10 is unplayable. It's absolutely ridiculous, you keep saying that performance in Cyrodiil is a top priority blabla, but it's all talk and there is absolutely nothing to show for it.

    It just keeps getting worse, and if you're counting on getting any new PVPers on the 17th - you might as well just scratch that from your planning altogether. The last weeks before 1.6 PVP population was actually going up and the lag was annoying but manageable as long as you stayed away from the zergs.. now it's dead. No one wants to go into PVP anymore, and it's not because of grinding but because the whole thing is utterly broken.

    I am seriously disappointed, I really didn't think you'd release yet another patch that makes Cyrodiil lag worse.
    To be honest, I didn't even think it was possible.
  • Rust_in_Peace
    Rust_in_Peace
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    Just had a 300k exp rollback thanks to server lag in pvp and lost a Champion Point. Only took 4 hrs of pvping to get no big deal.
  • jvh808
    jvh808
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    Y'all should log out of game and close client every 2 hours... Normally I would say 4, but I believe (haven't run my scans yet) that the super awesome memory leak of "Screw Your PC" is back in full swing...

    Note: Closing the client will not resolve any lag, but it will prevent the game freeze. Rebooting is obviously a more effective option, but we want back in the fight ASAP, and this way at least you can choose when it happens vs a surprise lock up...
  • Soul_Demon
    Soul_Demon
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    Appreciate you opening a thread with the option to give feedback.

    Beta tested, and left due to 'bugginess' of system, came back just over a month ago and found there are still problems with bugs in the system and lag that makes PvP nearly unplayable. Problem is, you have created a game that is fantastically fun at times, visually stunning, and that makes the problems so much more frustrating when they occur. Coupled with what feels like an eternity for exploit fixes and bugs being resolved, the overall experience is diminished greatly.

    As a customer, I purchased the game based on being able to have hundreds of players PvP simultaneously in open warfare between three factions. That is the only reason I paid for the game. I don't know if I am the majority or the minority but that one thing is what should take all precedence in my opinion.

    I have been disappointed to find that 100's of players can not play in open warfare, matter of fact more than 20 seems to be an issue. Bugginess has not seemed to have changed much, and repeatedly finding that exploits are rampant and only the player base seems to be bothered by this is an example of how out of touch the developers seem to be. Play your own game, give it a try on Thorn and see if you find it the experience you were going for. Play as VR1, just so you can see how the champion points thing is working out.....it will be an eye opener, I assure you.

    Get hit with spell, armor changes color, all player identifiers disappear, you can't target or activate anything. These are daily occurrences to the players. Solution, log off and do repair, log back on and hope it worked. To me, this is not something I am interested in waiting until the "next project" ZoS is planning (console release) is finished to see if you can work out what is not going right with the original concept. Why should I have to?

    "The Elder Scrolls Online features the largest PvP battles seen in a major online RPG. The game supports hundreds of onscreen players in epic battles. Swords and axes collide, spells and powers illuminate the ground and sky, and fires rage on embattled stronghold walls. Will you survive these epic battles? Can your overwhelming force take the keep, or will you be forced to retreat?

    The Elder Scrolls Online is built to accommodate hundreds of players onscreen at once."

    I hope this was read and communicated to you the way I intended, as not a rant or bash, but rather a customer who has not yet had the experience I believe the developers meant me to have when creating the game.
  • nukeemstudiosub17_ESO
    Its Pretty funny that during the server maintenance, when usually they leave the points ticking IE. EP night caps when almost no one is on, they leave the points tick. And when someone other than EP capped the map, and it was done by defeating a full population of EP and a med AD pop. However on this occasion EP weren't the ones who capped the map. So they stopped the points. What a surprise!!
    I have no respect for groups like them. Using broken game mechanics should be a ban-able offense. I know someone has to find these so they can fix them. But they dont get fixed. They get abused by the SAME F****in groups Over and over. No action EVER taken.
    We can have three way locked pop battles with TONS of players. It lags with these groups only?? ITS CAUSE THEY DO IT ON PURPOSE!! They know without exploiting they could not win. thats why instead of using skill they stack on flags and spam AOE abilities when NO ONE is even near them. To purposely lag out the server so they dont have to worry about getting killed by better players. And what is funny is they do it when they outnumber us!! Locked pop against med pop and you STILL have to lag out the server. Pathetic!
    You guys are a bad joke!
    As I said in my previous post, EP came back with some lag ball fury after the patch!! They couldn't make any headway fighting us. "They kept wiping" So their next predictable move was , you guessed it, lag ball the flags to drop keeps. And so here it begins again. New patch, Same BS!


    Edited by nukeemstudiosub17_ESO on March 17, 2015 2:24AM
  • Sylvyr
    Sylvyr
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    It's the 17th... wonder how the returning for free/new players like Cyrodiil? Any feedback from this crowd?
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • b-l-a-d-eb16_ESO
    What you say does not help a little bit. fixes did not help. Its lagging since the 1st day. Its lagging as much as it did before.
    its server lag. damage is not calculated. skills dont work.
    0% improvement, yet. you dont need infos. everybody got the same lag. there is not a single person not having these lags. especially when many people fight. if you need infos login and play pvp.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    Game performance improvements are something we are constantly working on as a team, especially for Cyrodiil and other heavy-load scenarios. It's an important ongoing effort for us, and it's one for which your feedback is critical. We've read your recent feedback about game performance in Cyrodiil and understand how frustrating it is to have your abilities or character become unresponsive in the midst of a huge, important battle. We want you to know we do read your feedback, and we are dedicated to continuing our efforts to improve your overall experience.

    There are a few key things we need everyone to know. When a large number of players clumps together and spams PFX-heavy abilities, it will cause slow-down. We've put in a number of fixes and tools to help reduce this, but the reality is there will always be some slow-down when this happens.

    We've been tracking crashes in Cyrodiil, and the number one client crash we see come through our crash reporting tool is one that occurs due to broken or out-of-date add-ons. If you are frequently crashing in Cyrodiil, we strongly urge you to try playing with and without your add-ons to see if you experience any noticeable difference in crash frequency and game performance.

    All that said, let's take a look at where we're at with efforts to improve game performance.

    What have we done so far?
    • We've fixed quite a few issues where effects were failing to clean up as they should. This has improved performance related to ability effects, but it is an ongoing effort.
    • We put in a PFX slider to help with game performance in heavy combat situations where there is a high amount of PFX simultaneously firing off. Dropping this down to the minimum setting can help with lag in crowded areas. (Reducing graphics settings in general can provide better performance when in Cyrodiil, too.)
    • The removal of Forward Camps has cut down on some of the player-character pile-up, which has helped game performance in Cyrodiil.
    What more are we doing?
    • Evaluating ability particle effects and fixing any issues we find with effects failing to clean up, or being too taxing, is an ongoing effort.
    • We have a fix going in today (1.5.5) that will fix a region crash issue in Cyrodiil which was related to a scenario where someone could teleport to Wayshrines while still targeted for an attack (this could not be done on purpose—it just happened sometimes.)
    • We have a fix for the issue where the game client gradually slows down over time when weapon swapping. We’re aiming to get this fix into the next incremental patch (1.5.6.)
    • Our QA team hops onto the live servers to observe, take metrics, and report back on anything unusual they see.
    If you are encountering severe lag, crashes, or unresponsive abilities in Cyrodiil, there are a few bits of info we'd like to get from you to help us further improve your experience.
    • Do you have your PFX slider turned all the way down, to minimize particle effects load?
    • Do you have your graphics turned down? If so, what are they turned down to?
    • Are you using any add-ons? If so, which ones? (We are not trying to place blame on add-ons; rather, knowing which ones people are using may help us pinpoint potential issues.)
    We hope that helps explain our past, current, and future efforts to improve game performance, particularly in Cyrodiil. Thanks again for your ongoing feedback and support.

    The only thing i was u would do is think if we put this in how will the player base use it to gain an unfair advantage, like in your last update the power the siege weapons put out for now pvp is no longer player against player but after a jaunt in pvp last night i found it to be siege weapon against siege weapon. you see we where at sej we took the wall down and rushed in and half of our full group, the ones who went in first died on the spot from the damage the siege weapons put out. I truely believe if you want player vs player then the siege weapons should either only be used against walls etc or that the damage when used against a player is lower right down. Because you see most of our guild are casual pvpers and said they where thinking of not going back. If this happens with all casual players you will find the pvp zone dead, but that is just my thought but i hope you listen to what i say
    Main character dk - Vanikifar whitestrike
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    Game performance improvements are something we are constantly working on as a team, especially for Cyrodiil and other heavy-load scenarios. It's an important ongoing effort for us, and it's one for which your feedback is critical. We've read your recent feedback about game performance in Cyrodiil and understand how frustrating it is to have your abilities or character become unresponsive in the midst of a huge, important battle. We want you to know we do read your feedback, and we are dedicated to continuing our efforts to improve your overall experience.

    There are a few key things we need everyone to know. When a large number of players clumps together and spams PFX-heavy abilities, it will cause slow-down. We've put in a number of fixes and tools to help reduce this, but the reality is there will always be some slow-down when this happens.

    We've been tracking crashes in Cyrodiil, and the number one client crash we see come through our crash reporting tool is one that occurs due to broken or out-of-date add-ons. If you are frequently crashing in Cyrodiil, we strongly urge you to try playing with and without your add-ons to see if you experience any noticeable difference in crash frequency and game performance.

    All that said, let's take a look at where we're at with efforts to improve game performance.

    What have we done so far?
    • We've fixed quite a few issues where effects were failing to clean up as they should. This has improved performance related to ability effects, but it is an ongoing effort.
    • We put in a PFX slider to help with game performance in heavy combat situations where there is a high amount of PFX simultaneously firing off. Dropping this down to the minimum setting can help with lag in crowded areas. (Reducing graphics settings in general can provide better performance when in Cyrodiil, too.)
    • The removal of Forward Camps has cut down on some of the player-character pile-up, which has helped game performance in Cyrodiil.
    What more are we doing?
    • Evaluating ability particle effects and fixing any issues we find with effects failing to clean up, or being too taxing, is an ongoing effort.
    • We have a fix going in today (1.5.5) that will fix a region crash issue in Cyrodiil which was related to a scenario where someone could teleport to Wayshrines while still targeted for an attack (this could not be done on purpose—it just happened sometimes.)
    • We have a fix for the issue where the game client gradually slows down over time when weapon swapping. We’re aiming to get this fix into the next incremental patch (1.5.6.)
    • Our QA team hops onto the live servers to observe, take metrics, and report back on anything unusual they see.
    If you are encountering severe lag, crashes, or unresponsive abilities in Cyrodiil, there are a few bits of info we'd like to get from you to help us further improve your experience.
    • Do you have your PFX slider turned all the way down, to minimize particle effects load?
    • Do you have your graphics turned down? If so, what are they turned down to?
    • Are you using any add-ons? If so, which ones? (We are not trying to place blame on add-ons; rather, knowing which ones people are using may help us pinpoint potential issues.)
    We hope that helps explain our past, current, and future efforts to improve game performance, particularly in Cyrodiil. Thanks again for your ongoing feedback and support.

    The only thing i was u would do is think if we put this in how will the player base use it to gain an unfair advantage, like in your last update the power the siege weapons put out for now pvp is no longer player against player but after a jaunt in pvp last night i found it to be siege weapon against siege weapon. you see we where at sej we took the wall down and rushed in and half of our full group, the ones who went in first died on the spot from the damage the siege weapons put out. I truely believe if you want player vs player then the siege weapons should either only be used against walls etc or that the damage when used against a player is lower right down. Because you see most of our guild are casual pvpers and said they where thinking of not going back. If this happens with all casual players you will find the pvp zone dead, but that is just my thought but i hope you listen to what i say

    further to this i have tried over the past 2 days in the pvp zone and it has become a joke, when u die from player hits that can add up to 14k like lethal arrows, 2 hits and ur dead, or other hits around 10k to 13k is really not a good idead since most in the zone only have 20k to 26k of health, most of my guilds or people i know are saying with the siege weapons and 1 to 2 hits players can do its no longer about player skill but ganking one player and siege war. yes the ganking is three set upon one with one hit and so that player is dead you can not fight against that even as a group they send in a spell to knock you of ur feet then sent upon one player, iam just saying all this because like i said guilds etc are getting fed up with it and are saying they might give it one more try but if the same they will stop going to the pvp zone and thus you will find it dead, the casuals just want to go and have fun like you advertised and not as it is
    Main character dk - Vanikifar whitestrike
  • FadedJeans
    FadedJeans
    ✭✭✭
    What is the actual problem?

    Is traffic bottlenecked somewhere?

    Are hardware resources being tapped?

    Are there clustering inefficiencies?

    Are there application inefficiencies?

    Surely someone is staring at a graph right now, looking at a spike and saying "well, THAT's not good", yes?
  • derpsticks
    derpsticks
    ✭✭✭✭
    It honestly sounds like they are trying to solve a problem that is O(n!) where n is the number of players in a given area. I made this suggestion before but maybe try turning off all updates being sent to dead players. This would reduce the number of packets being sent at a given time and would essentially prioritize packet processing for players still in a fight.
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Thank you all for the helpful replies to our follow-up questions. Our engineers and programmers greatly appreciate it.

    @ZOS_JessicaFolsom And now after 6 months are you going to give us some feedback from your Engineers and Programmers who have been working on all the issues raised?
    As currently I don't think any of the PVP Player base actually believe there are any Engineers or Programmers working on Cyrodill!!!
  • CrazedDark
    CrazedDark
    ✭✭
    Thank you all for the helpful replies to our follow-up questions. Our engineers and programmers greatly appreciate it.

    @ZOS_JessicaFolsom And now after 6 months are you going to give us some feedback from your Engineers and Programmers who have been working on all the issues raised?
    As currently I don't think any of the PVP Player base actually believe there are any Engineers or Programmers working on Cyrodill!!!

    Bro. Chill. This has already been said in almost every way possible in every part of the forums. Instead of yelling at these people, would it hurt for some encouragement? I seriously doubt the entire PvP section of the developers are just playing ping pong in their office day-in and day-out. Give them a break. :/
    VR 14 Nord Templar Nils of the Gylander
    VR 1 Dark Elf Sorc Lazarus of the Fallen
    VR 7 Dark Elf DK Crazed of the Dark

    Phoenix Rising

    "For the Pact."
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    CrazedDark wrote: »
    Thank you all for the helpful replies to our follow-up questions. Our engineers and programmers greatly appreciate it.

    @ZOS_JessicaFolsom And now after 6 months are you going to give us some feedback from your Engineers and Programmers who have been working on all the issues raised?
    As currently I don't think any of the PVP Player base actually believe there are any Engineers or Programmers working on Cyrodill!!!

    Bro. Chill. This has already been said in almost every way possible in every part of the forums. Instead of yelling at these people, would it hurt for some encouragement? I seriously doubt the entire PvP section of the developers are just playing ping pong in their office day-in and day-out. Give them a break. :/

    After 6 months, no reply, no improvement, I would suggest they are playing Ping Pong rather than doing their Job!!
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