I agree with that idea.Knootewoot wrote: »I am a vampire myself, and I say yes. Vampires (and werewolves) and hideous creatures and should die. They prey on the people like parasites. Already (on DC) there are enough quests against werewolves and vampires. People just hate them.
At stage 1 people should tell you , you look sick
At stage 2 people should tell you, go visit the shrine and pray to whoever they should pray to.
At stage 3 people do not want to talk/barter to you (except in cyrodill and thief hideouts)
At stage 4 people attack you.
Time between stages should be longer then (like 4 hours)
Werewolves should in human form be told they smell like dog
In werewolve form = instant attack
Kuettbullen wrote: »Knootewoot wrote: »I am a vampire myself, and I say yes. Vampires (and werewolves) and hideous creatures and should die. They prey on the people like parasites. Already (on DC) there are enough quests against werewolves and vampires. People just hate them.
At stage 1 people should tell you , you look sick
At stage 2 people should tell you, go visit the shrine and pray to whoever they should pray to.
At stage 3 people do not want to talk/barter to you (except in cyrodill and thief hideouts)
At stage 4 people attack you.
Time between stages should be longer then (like 4 hours)
Werewolves should in human form be told they smell like dog
In werewolve form = instant attack
Edit: and night's silence armor should stack again.
If you want to implement KoS on vampires also make KoS (Kill on Smell) for werewolves because vampires cant control how they look same as werewolves cant control how they smell or atleast make hoods and helmets have impact if people can detect if you're a vampire or not.
MornaBaine wrote: »It doesn't matter that vampires can't control how they look. Neither can most monsters. Werewolves, on the other hand, can and I do not begrudge them the fact that, for the most part, their curse is concealed. However, vampires CAN mitigate how they look through feeding. Since we're only talking about vamps being KOS at Stage 4 this isn't nearly the handicap some people make it out to be.
TheBloodartist wrote: »I don't see any real negatives in this game to being a vampire since most debuffs are overcome by other buffs.
Say the what now? Are we playing the same game? In PVE I consider being a vampire almost unplayable due to the amount of fire damage present every-frikkin-where.Especially in certain story missions.MornaBaine wrote: »
What people are getting confused about is that some players have also spoken of wanting a bounty to be incurred (which WOULD initiate PvP) when vampires feed on NPC Townies. That doesn't have anything to do with their Stage. Stage 4 vamps do not get flagged for PvP, they merely become KoS to city guard NPCs. To incur a bounty you have to actually engage in a criminal activity... which is what attacking a townie to feed on them would be classed as.
Speaking of incurring a bounty, Im not sure if I understand the system correctly yet since I returned to game from a long hiatus with Tamriel unlimited...
But feeding on a townie will make the said townie attack you once the stun wears off. And you kinda have to kill them cause they keep hitting you with their tiny fists. Isn't murder a criminal activity already?
About the topic... I am not completely opposed to guards attacking high-stage vampires on sight, but I don't want to encourage such an idea until I'm sure devs think the entire game experience through completely and not just screw something else up in the process. Cities currently are very important, need them for selling stuff, crafting, guild missions and mission chains.
Feeding has several issues:
- the stages advance too quickly, on this I agree with everyone else
- there are plenty mobs that a vampire cannot feed on even though he should be able to. All non-humanoids, undead, daedra, werewolves.. Because of this, there are many large areas in the game where feeding is much harder, and most practical feeding victims are in the cities. Thus, restricting city entry can be really bad.
- Cannot feed in combat, something that should be possible to attempt, maybe with a random chance of success.
- Cannot feed on people leaning on a wall or having their backs to a wall. Feeding in a dungeon is a pain in the rear because of this.
- Cannot feed on civilians stealthily. Once feeding is done, they will attack you and often necessitate killing them. We could use feeding on sleeping people like in skyrim or something similar. Especially if devs would make guards attack vampires, there should at least be some manner of stealth-feeding possible. It would also be way more immersive than the current feeding animation..
- The stages effects don't have much importance apart from visually.
- The animation is FRIKKEN STUPID.
MornaBaine wrote: »Nights are 2 hours whereas days are 4.
michael_bimson wrote: »MornaBaine wrote: »Nights are 2 hours whereas days are 4.
Maybe its summer in Tamriel?
Ultimately, I feel the treatment of vampires should fit in with established lore, in Daggerfall I think you pretty much passed unnoticed, in Morrowind most people except the Mages Guild and House Telvanni would either not engage with you or actively try and kill you, in Oblivion there are a couple of vampires who pass unnoticed in society and people would shun you at stage four and guards refuse to accept yields and in Skyrim its attack on sight at stage 4.
Each game has established a number of vampire clans some of which are more obviously vampires than others, so could require the identification of each vampire's bloodline and the bloodlines could provide varied benefits. However instead of one small tweak I seem to be moving on to an entire vampire based update so perhaps it would be better left alone
stewart.leslie76b16_ESO wrote: »The only reason a guard would kill you on sight is if you acted like a maniac. There are plenty of vampires in the series where everyone knew they were vampires but just let them be because they didn't go on a murderous rampage when they wanted to go out for a pint. If everyone went off and killed the other because they looked like monsters then we'd only be playing Imperials, Redguard or Nord as every other race would be decimated for being monstrous looking or the ability to use magic better.
I'm all for realism, but I don't want the realism of medieval Europe and it's discriminatory practises.
No, no aboslutly not.. I don't want to be followed by tons of guards evrytime i enter a city.. and i don't want to be forced to feed evry 2 hr to get rid of my stage 4.. Stage 4 reduces cost of vamp skills, especially mist form, which is important for me from pvp perspective.. Also i am using bats as ultimate while doing pledges.. So NO!
MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »The only reason a guard would kill you on sight is if you acted like a maniac. There are plenty of vampires in the series where everyone knew they were vampires but just let them be because they didn't go on a murderous rampage when they wanted to go out for a pint. If everyone went off and killed the other because they looked like monsters then we'd only be playing Imperials, Redguard or Nord as every other race would be decimated for being monstrous looking or the ability to use magic better.
I'm all for realism, but I don't want the realism of medieval Europe and it's discriminatory practises.
The "problem" is that those "discriminatory" practices you decry are already firmly established in the game. In DC you have SEVERAL quests that pit you against vampires and bloodfiends. Count Verandis Ravenwatch, close friend of many years to High King Emeric, is forced to hide his vampirism by the King's command. Because even Emeric knows that, if Ravenwatch is discovered to be a vampire, he's a dead man. Vampires are rightly feared and mostly hated. The game mechanics we have to deal with as players should reflect this while at the same time giving us means to mitigate the worst of it. Like, you know, the ability to HIDE our vampirism just like Ravenwatch. But then if we fail to do so.... it's all about the pitchforks and torches.
stewart.leslie76b16_ESO wrote: »MornaBaine wrote: »stewart.leslie76b16_ESO wrote: »The only reason a guard would kill you on sight is if you acted like a maniac. There are plenty of vampires in the series where everyone knew they were vampires but just let them be because they didn't go on a murderous rampage when they wanted to go out for a pint. If everyone went off and killed the other because they looked like monsters then we'd only be playing Imperials, Redguard or Nord as every other race would be decimated for being monstrous looking or the ability to use magic better.
I'm all for realism, but I don't want the realism of medieval Europe and it's discriminatory practises.
The "problem" is that those "discriminatory" practices you decry are already firmly established in the game. In DC you have SEVERAL quests that pit you against vampires and bloodfiends. Count Verandis Ravenwatch, close friend of many years to High King Emeric, is forced to hide his vampirism by the King's command. Because even Emeric knows that, if Ravenwatch is discovered to be a vampire, he's a dead man. Vampires are rightly feared and mostly hated. The game mechanics we have to deal with as players should reflect this while at the same time giving us means to mitigate the worst of it. Like, you know, the ability to HIDE our vampirism just like Ravenwatch. But then if we fail to do so.... it's all about the pitchforks and torches.
And as this game is set before all the others, then it is logical to say that Count Ravenwatch actions here could have brought about the tolerance for Count Hassildor of Skingrad in Oblivion. Vampires still have free will, they still choose how they feed. If they choose to go to the tavern and slaughter everyone in it for a light snack, they they should expect the full force of the law to come down on them. Which is what a lot of the NPC vampires tend to choose to do in this game. Yet those that choose not to are tolerated.
MornaBaine wrote: »No, no aboslutly not.. I don't want to be followed by tons of guards evrytime i enter a city.. and i don't want to be forced to feed evry 2 hr to get rid of my stage 4.. Stage 4 reduces cost of vamp skills, especially mist form, which is important for me from pvp perspective.. Also i am using bats as ultimate while doing pledges.. So NO!
Read the OP all the way through. Read the thread. In addition to making vamps KOS at Stage 4, other changes would need to be implemented as well. BECAUSE of PvPers. That's been taken into account. So please acquaint yourself with the entire concept before making a decision. Please also realize that you aren't the only one who plays the game and while the desires of PvPers are important (and, as stated, have been taken into account) it is unreasonable to treat vampires as if they are the exclusive province of PvPers. Thank you.
Absolutely. Stage 4 vamps should be be classified as criminal and open season for vampire hunters. This is a prrrrfect mechanism for open world PvP, role play and immersion throughout Tamriel.
They would need to make each stage of vampirism last much much longer though. It is not reasonable for vampires needing to feed every 20 minutes. That time-frame should never have existed in the first place IMO. For those that don't want to be vamp 4 it's a constant need to feed. Make it every 24 hours and offer vampires a haven they can retreat to such as Castle Rivenspire for DC they can provision, feed and sell goods. This way there is a reasonable and lore friendly alternative for them to function in game and if they don't want to participate in PvP they have lots of time to ensure they aren't Vamp 4.
There should be a fighters guild Vamp Hunter achievement necessary to be part of the other side an Fighters Guild and Vamp Faction should be mutually exclusive.
I would LOVE to see this or something like it implemented. You bet.
Just realise one thing, it's not a single player RPG, its not Arena, Morrowind etc.. it's MMO, in MMO u need to chooes what's the best for all, not only for limited amount of players PVErs or PVPrs. Current Vamp/WW system is OK, no changes needed.
I like the lore aspect. I would add something - If I just fed, my resistance to fire and fighters guild abilities should be way higher.
Hortator Mopa wrote: »Yes, any vamp any stage should be kos by guards.
phreatophile wrote: »Hortator Mopa wrote: »Yes, any vamp any stage should be kos by guards.
And we should have low random chance to infect you zealots involuntarily.
FadedJeans wrote: »Yes. Vampires should be KoS for stage 3 or 4.
Transformed Werewolves should also be KoS.
You're playing monsters. There should be benefits and consequences.
I like the lore aspect. I would add something - If I just fed, my resistance to fire and fighters guild abilities should be way higher.
Agreed, our weakness to fire and FG abilities ought to scale. IMHO, from around 25% at stage 1 to around 55% for fire and 100% for FG at stage 4. Our regen bonuses should also scale: higher by stage. This is how stages worked in the single player games, there was a trade-off and a decision to be made. You had the best defense at stage 1 but lost some offensive ability, while at stage four you were quite vulnerable but very dangerous. Right now stage 4 is the best place to be always no matter what you are fighting and that's badly flawed.
Good luck in City of Ash or vs DK in pvp..
Sure, as long as we can kill the guards. Then It would be fair.
Completely sabotaging someone else's experience just because "you don't like it" is a terrible idea. With that said, I do agree that vampires should get some disadvantages; particularly in the later stages of vampirism.
A more sensible change would be to slowly increase their bounty at Stage 4 by 1 gold every few minutes (like 5min or so)... so that they can eventually be KoS by guards if they completely ignore it and, while the guards would treat them like mere thieves, at least the guards would react to them. However, even this is nowhere near a good solution.
Whatever the solution may be, it has to promote "fun" and not be a complete chore.