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Siege... finally a zerg buster

Galalin
Galalin
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Its about time is all i can say... there will be much QQing for a while but i hope it stays this way. It was funny watching lemmings all day funnel in and die. Slowly ppl started adapting and battles because alot more strategic with multiple front sieges and timed pushes. Its not often i say good job or hats off to ZoS but.... Great job guys!!! This change was needed

DK SCRUB OUT
  • EIGHTS
    EIGHTS
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    How can those sieges destroy Zerg?
    Zerg people don't stay at one place to be hit. XD
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • Galalin
    Galalin
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    EIGHTS wrote: »
    How can those sieges destroy Zerg?
    Zerg people don't stay at one place to be hit. XD

    You just need to time it right... i watched it happen all day long.

    I personally was siege bait a lot of the day... dodge roll... block... heal... watch the cover fire from guildies destroy the squirrel chasers.

    How can you not?

    DK SCRUB OUT
    Edited by Galalin on March 25, 2015 3:34AM
  • Manoekin
    Manoekin
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    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
  • Galalin
    Galalin
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    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT
  • EIGHTS
    EIGHTS
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    Galalin wrote: »
    EIGHTS wrote: »
    How can those sieges destroy Zerg?
    Zerg people don't stay at one place to be hit. XD

    You just need to time it right... i watched it happen all day long.

    I personally was siege bait a lot of the day... dodge roll... block... heal... watch the cover fire from guildies destroy the squirrel chasers.

    How can you not?

    DK SCRUB OUT


    Sieges are no use at Zerg.
    They are running around before you hit them.

    I think you're an EP player, you don't really know about Zerg.


    Increasing the damage of sieges only increase the difficult of attacking a Keep.
    But if Zerg players hit a Keep, sieges are useless at all.



    Edited by EIGHTS on March 25, 2015 3:57AM
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • Galalin
    Galalin
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    I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.

    And if you think siege is not effective in breaking up a zerg... well... i will leave that alone.

    It may not kill them all but it sure breaks them up

    DK SCRUB OUT
    Edited by Galalin on March 25, 2015 3:57AM
  • Rylana
    Rylana
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    Galalin wrote: »
    I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.

    DK SCRUB OUT

    I am the zerg.
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  • EIGHTS
    EIGHTS
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    Galalin wrote: »
    I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.

    And if you think siege is not effective in breaking up a zerg... well... i will leave that alone.

    It may not kill them all but it sure breaks them up

    DK SCRUB OUT


    You should come to Thornblade (NA).
    You will know what I mean.
    And you will see how useless of sieges to Zerg. XD



    Edited by EIGHTS on March 25, 2015 4:03AM
    I'm not native speaker in English. I hope that I don't make you misunderstand.
  • Galalin
    Galalin
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    EIGHTS wrote: »
    Galalin wrote: »
    I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.

    And if you think siege is not effective in breaking up a zerg... well... i will leave that alone.

    It may not kill them all but it sure breaks them up

    DK SCRUB OUT


    You should come to Thornblade (NA).
    You will know what I mean.

    Been there... i prefer not waiting 5 min for a single skill to go off. We can fight pop locked AD with no lag on Haderus

    DK SCRUB OUT
  • Galalin
    Galalin
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    Rylana wrote: »
    Galalin wrote: »
    I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.

    DK SCRUB OUT

    I am the zerg.

    This is true ^^^
  • Manoekin
    Manoekin
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    Galalin wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT

    Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.
  • Galalin
    Galalin
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    Manoekin wrote: »
    Galalin wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT

    Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.

    Thats why we 50/50 and get in before 2 bars show up....hitting multiple keeps will be key now as well... making runs longer for the opposition.

    DK SCRUB OUT
    Edited by Galalin on March 25, 2015 4:19AM
  • Tintinabula
    Tintinabula
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    we held off an entire DC force at Alsewell today with TWO fire ballistas. I fired the other fired..I fired the other fired at the breach...one shot one shot one shot...was pretty boring.
  • Galalin
    Galalin
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    we held off an entire DC force at Alsewell today with TWO fire ballistas. I fired the other fired..I fired the other fired at the breach...one shot one shot one shot...was pretty boring.

    Maybe they should have hit both sides or not not just run in like lemmings. How about heals with purges? I don't exactly think it was boring because of the siege damage but more so the lack of skill of your opponents.... siege is still very survivable if your prepared.

    DK SCRUB OUT
  • Minno
    Minno
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    Galalin wrote: »
    Its about time is all i can say... there will be much QQing for a while but i hope it stays this way. It was funny watching lemmings all day funnel in and die. Slowly ppl started adapting and battles because alot more strategic with multiple front sieges and timed pushes. Its not often i say good job or hats off to ZoS but.... Great job guys!!! This change was needed

    DK SCRUB OUT

    Tonight was a good night for PvP.
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  • EskimoBrother
    EskimoBrother
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    Edited by EskimoBrother on March 25, 2015 4:56PM


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  • frozywozy
    frozywozy
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    Manoekin wrote: »
    Galalin wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT

    Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.

    So what you're trying to say here is that you should be able to take a wall down with max counter-siege up? That doesn't make any sense whatsoever. Any battle in any great movie going on with defenders prepared for it always fail. Because defenders have the advantage of the walls and height. Best example is the battle of helms deep in LOTR - Two towers.

    If you see numerous counter-sieges up dealing massive amount of damage to your group, it could mean two things :

    - You engaged the next keep in line of the transit and defenders were expecting a hit
    - You took too much time to bring the wall down until reinforcements arrived

    Solution :

    - Gear and spec accordingly to mitigate siege damage
    - Redeploy from another angle

    I'm not sure if your point is that you should be able to bring a wall down even with massive counter-siege on the wall but if that's the case, you should reconsider it. Defenders should always have the advantage because of walls and height. Not the other way around.
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  • c0rp
    c0rp
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    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Huntler
    Huntler
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    c0rp wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler

    The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
  • WebBull
    WebBull
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    Huntler wrote: »
    c0rp wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler

    The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.


    It is not supposed to be PvP. It is AvAvA.
  • c0rp
    c0rp
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    Huntler wrote: »
    c0rp wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler

    The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.

    I disagree. Taking a keep should require great numbers. The game was *** when a group of six would just go around taking keeps. The game is better now.

    Edited by c0rp on March 25, 2015 5:22PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Observant
    Observant
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    Rylana wrote: »
    Galalin wrote: »
    I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.

    DK SCRUB OUT

    I am the zerg.

    I am the zerg.
    Vehemence
  • Huntler
    Huntler
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    WebBull wrote: »
    Huntler wrote: »
    c0rp wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler

    The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.


    It is not supposed to be PvP. It is AvAvA.

    :|
    c0rp wrote: »
    Huntler wrote: »
    c0rp wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler

    The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.

    I disagree. Taking a keep should require great numbers. The game was *** when a group of six would just go around taking keeps. The game is better now.

    Ah great numbers, you mean the amount of people that makes the server wheeze like a 500 pound man trying to run up a slightly inclined hill? This promotes zerging. Look beyond your guys love of 1 shotting people with ridiculously easy to use tools and thing about game balance for half a second.
  • Agrippa_Invisus
    Agrippa_Invisus
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    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
    Edited by Agrippa_Invisus on March 25, 2015 5:27PM
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  • c0rp
    c0rp
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    Huntler wrote: »
    WebBull wrote: »
    Huntler wrote: »
    c0rp wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler

    The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.


    It is not supposed to be PvP. It is AvAvA.

    :|
    c0rp wrote: »
    Huntler wrote: »
    c0rp wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.

    PVP is fun again. Thank you @ZOS_BrianWheeler

    The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.

    I disagree. Taking a keep should require great numbers. The game was *** when a group of six would just go around taking keeps. The game is better now.

    Ah great numbers, you mean the amount of people that makes the server wheeze like a 500 pound man trying to run up a slightly inclined hill? This promotes zerging. Look beyond your guys love of 1 shotting people with ridiculously easy to use tools and thing about game balance for half a second.

    Hardly. It requires people working together and attacking at multiple entry points to disperse defenders and make their job harder. Again, this change will require many people to change their playstyles. You should get in game and start trying to do that, instead of spending so much time here complaining.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • c0rp
    c0rp
    ✭✭✭✭✭
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    As a vampire, I am also able to avoid being one shot if I am properly prepared. When I am not, and get caught in the red circle I pay the price, and I love it.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭

    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • c0rp
    c0rp
    ✭✭✭✭✭
    Satiar wrote: »
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    I have to go back to HP stacking. Was really enjoying my high stam, high regen

    Glass Cannons actually have to play the role now eh?

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Manoekin wrote: »
    Galalin wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT

    Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.

    So what you're trying to say here is that you should be able to take a wall down with max counter-siege up? That doesn't make any sense whatsoever. Any battle in any great movie going on with defenders prepared for it always fail. Because defenders have the advantage of the walls and height. Best example is the battle of helms deep in LOTR - Two towers.

    If you see numerous counter-sieges up dealing massive amount of damage to your group, it could mean two things :

    - You engaged the next keep in line of the transit and defenders were expecting a hit
    - You took too much time to bring the wall down until reinforcements arrived

    Solution :

    - Gear and spec accordingly to mitigate siege damage
    - Redeploy from another angle

    I'm not sure if your point is that you should be able to bring a wall down even with massive counter-siege on the wall but if that's the case, you should reconsider it. Defenders should always have the advantage because of walls and height. Not the other way around.

    It makes sense in real life, but in a game it defeats the purpose. As someone else suggested to me (and as I pointed out) I will need to bring a zerg with me to take a keep now. The point of saying this is that it completely goes against the logic of the changes as mentioned in this thread and ZOS's directive of splitting people up. My only options are to PvDoor or bring a zerg.

    Maybe I'm an idiot for thinking PvP should be between actual players, and the outcome not decided on who has more siege.
    Galalin wrote: »
    Manoekin wrote: »
    Galalin wrote: »
    Manoekin wrote: »
    Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-

    It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...

    Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.

    Its not like you don't have access to the same siege and tactics... you just chose not to use em

    DK SCRUB OUT

    Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.

    Thats why we 50/50 and get in before 2 bars show up....hitting multiple keeps will be key now as well... making runs longer for the opposition.

    DK SCRUB OUT

    So you are saying you accomplished something by 50/50ing keeps which is basically PvDoor? I can do that too, but it's no fun fighting guards.
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?

    Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.

    So far I'm appreciating the feel of Cyrodiil at the moment.....very beta/launch-esque.

    2 days ago
    My V3 Werewolf DK.....siege hurt but not a problem since I have GDB and Igneous Shield. Everyone was still stacking and not moving out of bad.

    Yesterday
    My V2 Vampire NB.....took a few one shots.....while moving from one circle to the next but meh. Everyone was stacking but continuously moving out of bad.

    Tonight
    My VR14 Vampire Sorc....will see how it goes and I'm a full magika build so it could be painful if I lose my situational awareness for a couple of seconds while taking/defending something.
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
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