How can those sieges destroy Zerg?
Zerg people don't stay at one place to be hit. XD
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
How can those sieges destroy Zerg?
Zerg people don't stay at one place to be hit. XD
You just need to time it right... i watched it happen all day long.
I personally was siege bait a lot of the day... dodge roll... block... heal... watch the cover fire from guildies destroy the squirrel chasers.
How can you not?
DK SCRUB OUT
I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.
DK SCRUB OUT
I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.
And if you think siege is not effective in breaking up a zerg... well... i will leave that alone.
It may not kill them all but it sure breaks them up
DK SCRUB OUT
I play only on Haderus. .. i fight 2+ bars of AD everyday with 6-16 ppl... and we are almost always alone.... any AD there can verify this. Maybe you need to roll EP and come see for yourself what a zerg is.
And if you think siege is not effective in breaking up a zerg... well... i will leave that alone.
It may not kill them all but it sure breaks them up
DK SCRUB OUT
You should come to Thornblade (NA).
You will know what I mean.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.
Its not like you don't have access to the same siege and tactics... you just chose not to use em
DK SCRUB OUT
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.
Its not like you don't have access to the same siege and tactics... you just chose not to use em
DK SCRUB OUT
Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.
Tintinabula wrote: »we held off an entire DC force at Alsewell today with TWO fire ballistas. I fired the other fired..I fired the other fired at the breach...one shot one shot one shot...was pretty boring.
Its about time is all i can say... there will be much QQing for a while but i hope it stays this way. It was funny watching lemmings all day funnel in and die. Slowly ppl started adapting and battles because alot more strategic with multiple front sieges and timed pushes. Its not often i say good job or hats off to ZoS but.... Great job guys!!! This change was needed
DK SCRUB OUT
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.
Its not like you don't have access to the same siege and tactics... you just chose not to use em
DK SCRUB OUT
Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.
PVP is fun again. Thank you @ZOS_BrianWheeler
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.
PVP is fun again. Thank you @ZOS_BrianWheeler
The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.
PVP is fun again. Thank you @ZOS_BrianWheeler
The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.
PVP is fun again. Thank you @ZOS_BrianWheeler
The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
It is not supposed to be PvP. It is AvAvA.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.
PVP is fun again. Thank you @ZOS_BrianWheeler
The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
I disagree. Taking a keep should require great numbers. The game was *** when a group of six would just go around taking keeps. The game is better now.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.
PVP is fun again. Thank you @ZOS_BrianWheeler
The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
It is not supposed to be PvP. It is AvAvA.Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
The game is now working as intended. It is supposed to be HARDER to take a keep than to defend it. They designed the game like this, and it was also how it was promoted in the beginning. The keeps were designed so that a smaller group could hold off a larger group with siege. For I dont know many months now (until now) that was not even possible.
PVP is fun again. Thank you @ZOS_BrianWheeler
The ratio of defenders needed to defend against a number of attackers is whats out of whack, he isn't saying defenders should have an advantage. They should have an advantage. Right now, however, the ratio I spoke of is insanely lopsided. And this isn't PvP, its a disgrace to even call it that. You're playing whack-a-mole with something completely anti-MMO, its disgusting.
I disagree. Taking a keep should require great numbers. The game was *** when a group of six would just go around taking keeps. The game is better now.
Ah great numbers, you mean the amount of people that makes the server wheeze like a 500 pound man trying to run up a slightly inclined hill? This promotes zerging. Look beyond your guys love of 1 shotting people with ridiculously easy to use tools and thing about game balance for half a second.
Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
I have to go back to HP stacking. Was really enjoying my high stam, high regen
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.
Its not like you don't have access to the same siege and tactics... you just chose not to use em
DK SCRUB OUT
Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.
So what you're trying to say here is that you should be able to take a wall down with max counter-siege up? That doesn't make any sense whatsoever. Any battle in any great movie going on with defenders prepared for it always fail. Because defenders have the advantage of the walls and height. Best example is the battle of helms deep in LOTR - Two towers.
If you see numerous counter-sieges up dealing massive amount of damage to your group, it could mean two things :
- You engaged the next keep in line of the transit and defenders were expecting a hit
- You took too much time to bring the wall down until reinforcements arrived
Solution :
- Gear and spec accordingly to mitigate siege damage
- Redeploy from another angle
I'm not sure if your point is that you should be able to bring a wall down even with massive counter-siege on the wall but if that's the case, you should reconsider it. Defenders should always have the advantage because of walls and height. Not the other way around.
Took a group of 12 to a keep today and got bombed with siege while 20 reds harassed us. All that told me was 12 people wasn't enough and I should bring a zerg with me next time that far outnumbers the defenders I expect, because even if before the patch my 12 players were better than the overall combined number of red in that keep, now we just get one shot by siege until everyone is finally dead -_-
It honestly feels like every single person is running around with emp oil level siege, which was completely nerfed because people didn't like being one shot. So I say to ZOS, bring back emp siege bonus versus players unless you are afraid...
Lol you were on haderus while we farmed massive AP? There were 16 of us vs pop lock AD... AD mindless zerging was hilarious... when we were taking things earlier AD 2 bars EP 16 ppl we took objectives outnumbered being very mindfull of counter siege... AD just did the usual throw yourself at the objective and stack up.... was unbelievably funny.
Its not like you don't have access to the same siege and tactics... you just chose not to use em
DK SCRUB OUT
Make a video of 16 capturing a defended keep from outer 100% against actual 2 bars pop and I'll be impressed, even if it's against the absolute worst pvpers in the game. It won't happen though. Say what you want, but you can't siege a keep with max counter siege going against you and multiple groups of enemies hitting you from both sides with that number. You can move around and get some AP, but you won't even flag the keep unless you're at a tower siege keep.
Thats why we 50/50 and get in before 2 bars show up....hitting multiple keeps will be key now as well... making runs longer for the opposition.
DK SCRUB OUT
Agrippa_Invisus wrote: »I'll ask here as well -- how fragile are people's builds that they're getting one shot by even a fire treb?
Between keeping Igneous Shield up on myself and my natural HP reserve, I've not had the displeasure. Fire trebs hurt like a mother, but I quickly get out of the red, use some cover, and heal up.
Jessica Folsom wrote:It's a very grey area.