ZOS_BrianWheeler wrote: ».... The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it. ....
I may be in the minority, but I see this as a good thing.
ZOS_BrianWheeler wrote: »There have been other things being discussed for the guards regarding their ability ranges and upgrades. It was a known factor that the guards were going to be significantly weaker compared to the Siege damage changes going in. The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it.
In the overall scheme of things with the current focus on spreading people out as Paul mentioned, if more players can take resources requiring less players to do so with the aid of siege weaponry than could before, this can encourage players to do so.
All that being said, we are looking at the server performance and gameplay experience after these changes and will adjust them if needed
ZOS_BrianWheeler wrote: »There have been other things being discussed for the guards regarding their ability ranges and upgrades. It was a known factor that the guards were going to be significantly weaker compared to the Siege damage changes going in. The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it.
In the overall scheme of things with the current focus on spreading people out as Paul mentioned, if more players can take resources requiring less players to do so with the aid of siege weaponry than could before, this can encourage players to do so.
All that being said, we are looking at the server performance and gameplay experience after these changes and will adjust them if needed
Tintinabula wrote: »They totally nerf oil pots so towers cant be camped..now..towers can be camped again.
Verdwhisper wrote: »well, will this make pvp exciting? Take resources and you win! You literally need to do nothing, sneak 1 guy or 2 near every resources and capture them 2-3min before every score round. Exciting! No large scale pvp and more about pve resources or fight with no more than 10 ppl all day! And running through the map all day! No transport line for u! Or u know wht, screw the scoreboard, eventually ppl will only care about ap farming.
2.0.1 - You can take a ressource solo because the guards are not as strong as in 1.5 (okay, I am V14, low level guys will have problems)
2.0.2 - You can take a ressource solo while shooting into the flag twice. Unfortunatey you will be oneshottet, too, if someone hits you with a siegeweapon.
Great change! Really great!
2.0.1 - You can take a ressource solo because the guards are not as strong as in 1.5 (okay, I am V14, low level guys will have problems)
2.0.2 - You can take a ressource solo while shooting into the flag twice. Unfortunatey you will be oneshottet, too, if someone hits you with a siegeweapon.
Great change! Really great!
I wonder how scroll temple fights will look like. *evil smile*
2.0.1 - You can take a ressource solo because the guards are not as strong as in 1.5 (okay, I am V14, low level guys will have problems)
2.0.2 - You can take a ressource solo while shooting into the flag twice. Unfortunatey you will be oneshottet, too, if someone hits you with a siegeweapon.
Great change! Really great!
I wonder how scroll temple fights will look like. *evil smile*
Not just this! New ganker style will be:
7/7 heavy armour, all things spent in life (over 40k) with the damage shield set. You wait in sneak and if there is an enemie or an enemie zerg you place a siege weapon and oneshot this enemie or this enemie zerg!
nukeemstudiosub17_ESO wrote: »TY Kilandros!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Finally someone else gets it! This is what is killing PvP! ZOS refusing to fix the problem.
If you want us to spread out not be that grouped up then why just not make cyrodill small scale instanced PvP. That is essentially how you are telling us to play. Which is the exact opposite of of what was advertised.
Fix the game. It is not our fault the game lags its you ZOS!! Its useless lighting effects, The ridiculous amount of particles that have been added that make the game lag. Do you realize the game was better BEFORE the 1.5 lighting updates? The game feels like we are back in BETA. But just keep on adding crap and saying it is our fault that it lags.
How about listening to the REAL player base not the PvWhiners about what should be done to the game.
nukeemstudiosub17_ESO wrote: »STOP ADDING CRAP! FIX THE GAME BEFORE YOU ADD ANYTHING ELSE!! THIS IS RIDICULOUS! The game is advertised as a massive scale MMO. But because of your inability or unwillingness to fix PvP you now say spread out attack different targets. How about NO!!! How about I want the PvP that was advertised. So do many others. PvP is horrible at this point. I spent 5 hours in pvp last night not once did I get into a fight where i had to use any of my skills. I used fire trebs and ballista.
Even defended a keep against a full raid w 3 people. Just setup ballista on inner keep and its GG. PvP Is a joke now. Might as well be small scale instanced PvP. How about giving us the product you advertised. One would think some kind of legal action could be taken. A case of false advertising maybe?
ZOS_BrianWheeler wrote: ».... The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it. ....
I may be in the minority, but I see this as a good thing.
It's on us now.
Stupid silly OP change....
And I like it.
Why do people here say that taking resources are pve? We take it with a group... We wait till a zerg comes and it will be great pvp
Some friends that came back because the game went F2P wanted me to do DSA, and I wasn't having fun with the broken TTK in Cyrodiil... @Weberda I sowwy.Stupid silly OP change....
And I like it.
Yeah, and of course there's all the doomsday posts out there. Last night we hardly worried about the resources. We always have some folks behind the lines watching things and they took care of matters as they arose. With all the new players coming on it was even less of a concern.
At Arrius last night:
Me: "Where's @Panda244?"
Vortex/Vjori: "He's in DSA"
Me: <facepalm> All that drama and he goes PVE'ing...$%@$## troll.
ZOS_BrianWheeler wrote: »There have been other things being discussed for the guards regarding their ability ranges and upgrades. It was a known factor that the guards were going to be significantly weaker compared to the Siege damage changes going in. The guards are currently intended to be a deterrent for players without siege weaponry but if you do have a weapon, have at it.
In the overall scheme of things with the current focus on spreading people out as Paul mentioned, if more players can take resources requiring less players to do so with the aid of siege weaponry than could before, this can encourage players to do so.
All that being said, we are looking at the server performance and gameplay experience after these changes and will adjust them if needed
Emma_Eunjung wrote: »Quick question... Do you get AP for "taking a resource"?
If so, this could be a great development for PVE oriented players who want to enjoy Cyrodiil.