Nox_Aeterna wrote: »There is only a limit to how many i can ignore , not to how many i can report , so i just keep reporting one after the other.
God i've played so many games and seen this type of stuff all the time.
Nothing new about it....move along ......move along.
And I asked several others who told me that it was only a rumor.and i cant help noticing that if you spent the same time you spent arguing with me looking for vampires in Cyrodiil you would probably have found them.
Contrabardus wrote: »I think the big issue here is the lack of ability to retaliate. If mobs of players could gang up and do something about the camping resource killers then I'd be fine with it.
There's nothing players waiting at the spawn points can do to stop it though, and that is where the issue lies.
If there was some action that could be taken against the players who kill vampires for whatever reasons they have aside from filling out a report and sending it off to the devs to be ignored or added to a stack that must build up to a certain point before even a warning is handed out, fine.
As it is now though it's broken and needs to be addressed. Give players an alternate method, keep the spawns and let them be camped, but provide a quest line that has the curse as a quest reward in the form of a dialogue choice to gain the disease. The player makes friends with enough vampire NPCs in the course of the game it shouldn't be an issue to add it in. Wouldn't even need to make them a full vampire, just give them the disease and then send them off to do the post infection vamp quest like everyone else.
Either that, or provide some way for players to retaliate against scammers and grief campers. Give players a single in game murder a day. Make it a skill that lets you harm a single player with a 24 hour cooldown. I suppose duel would be a better term for it, but it shouldn't be something the other player can opt out of. It would also help to make this 'power' buff both players to PvP levels. So both are at 50 and have a chance at winning so that higher level players aren't given immunity from being jerks to lower level players.
That would actually do a lot to help the game's social structure. Players could clean up bots, retaliate against griefers and campers, chest and resource ninjas, and deal with particularly nasty and persistent trolls. Making it a skill with a long cooldown would help curb it's potential for griefing and abuse and would likely make players consider whether using it is worth it or not at the time.
Another possible solution is to put a limited range PvP in effect around the spawns. Give everyone the ability to attack anything and anyone within a small radius of the spawn zone, and don't let any abilities pull the mobs out of that zone or damage them from outside of it. The issue would sort itself out pretty well.
A small measure of consequence can do a lot to curb anti-social behavior such as griefing.
Not a cure by any stretch, but it would help with a lot of the frustrations this game has. As it is, Griefers have all the power and there is no consequence aside from getting a finger shook at them in the form of a report that will most likely be buried or ignored unless a huge number are flooding in about a single player.
danield179b14_ESO wrote: »I kill vampires every night they come out, seeing as how I am a vampire hunter, this fits perfectly with my RP sessions.
mercenaryaieb17_ESO wrote: »I see nothing wrong with people killing vampires for any of reasons stated above. Including cases where kill is made with intention to keep vampire/ww numbers at bay and limit access to their powers.
In fact, I hope this trend continues, so that vampire/ww population remains rare. Like daedric armor, these skill lines should be goals to strive for (instead of becoming a casual feature every character can achieve without effort).
Also, I think this vampire/ww-killing (and limits on sharing dark gifts) fits the lore and world setting nicely.
Regardless, I wish you luck in becoming a vampire. The hard effort will pay off!
So you're basically saying you have no issue with players being ignorant of another players desire to have harmless fun.
There is NO excuse for this, from an rp point of view or any thing else. It's being done purely in spite. If you are alone and a vamp spawns.. then it's your vamp to do with as you like, if there's players there who want to get bitten.. it's your obligation as an intelligent helpful gamer to let them. Do otherwise and you're no worse than a botter or gold seller imo.
I know one thing for sure, you can't justify this with RP. if you could than i can scam people out of tons of gold and say I'm RPing a scam artist. If they intended this to be a fought over aspect of the game they would have stuck it in Cyrodiil and let the best fighters control it.
anyone who does this is destroying the free and open play style of elder scrolls games for other people. you are no true TES fan.
I am amazed when people spout nonsense about "RPers". You are giving RPers a bad name then! If you've known any real RPers, they are a kind crowd and not into griefing other players under the excuse it's just roleplay.
People killing vampire and werewolf spawns are doing so for one reason only, to grief other players. The reason for the grief may vary, but it's always grief nonetheless.
Contrabardus wrote: »danield179b14_ESO wrote: »I kill vampires every night they come out, seeing as how I am a vampire hunter, this fits perfectly with my RP sessions.
It's not RPing unless all parties consent.
If you're running around killing spawns when no one can do anything to stop you, you're just being a ***, not RPing. Especially when others are requesting that you stop and are not consenting to your RP.
RP is being used as an excuse for griefing in regard to this issue.
In a game where all sides are equal and you can actually have a battle over the resource in question, fine. Anything goes.
However, in this sort of environment where the power is one sided and other players are requesting that they not be included and that you leave the resource alone so that others not interested in your RP can use it, then using it as an excuse to validate your behavior just doesn't cut it. It stops being RPing at that point and is simply griefing at the expense of others.
The lack of the ability for others to stop you or retaliate makes all the difference here. In a RP environment all sides are equal and willing to play along, or at least able to provide resistance and defend against the RPer. That isn't the case here.
I seriously doubt the majority of players claiming RP are really RPing anyway. They're just using it as an excuse to justify their griefing.
Also claiming "FG XP" doesn't cut it. If someone is really interested in gaining FG XP, they'd be in Coldharbor where pretty much every mob grants FG XP, not running around camping and killing the infection spawns. The claim that a player is killing infection spawns for FG XP is just an excuse to justify being a jerk and nothing more.
I hear a lot of players talk like this, and I sincerely hope that they leave this attitude in the game world when they log off.mercenaryaieb17_ESO wrote: »For better or for worse, Vampire/WW bites became a market. Any market is a competitive (Player-vs-Player) environment by default, and has its share of winners and losers. I see nothing wrong with that. If you are unable to compete and win in the market (whether by paying or finding the mob and outplaying the campers).. it is your problem, not market's.