Players Need More Control Over Justice System Choices

  • WraithAzraiel
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    It's only Phase 1, I'm sure there will continue to be tweaks and fixes and buffing and polishing from here on out.

    Best Solution: Attention to Detail and Spatial Awareness.

    And utilize the /feedback feature.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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    DominionMasterRace
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  • WhimsyDragon
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    Actually, that option is clearly bugged for me MissBizz. The tooltip says that if it's turned off, I shouldn't auto-steal, but I did. I didn't change this setting at all... unless they're not being entirely clear here.

    808fhUA.png
  • YourNameHere
    YourNameHere
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    Auto Steal works ONLY for CRATES AND BARRELS. Not for items on tables like bottles and armor.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • WhimsyDragon
    WhimsyDragon
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    You know... since the thieves are happy and the righteous folk are suffering, it's clear that being good is bad. That's what I've gotten out of this.
  • nerevarine1138
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    It's absolutely astounding that arguing in favor of people being responsible for their own actions in-game has resulted in actual accusations of trolling.

    The system does not need fixing or tweaking in this way. If you steal something "by mistake," then you need to be less trigger happy.
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    Murray?
  • MissBizz
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    Adoryn wrote: »
    MissBizz wrote: »
    I have always had auto loot on. I also noticed stolen items NEVER auto looted. I then saw there was an option to turn it in.. but the default is off.
    Many players have auto loot on so they don't have to press extra buttons to loot corpses throughout the game... that's an option that's been in since the start of the game and in every MMO I can think of. Is it seriously connected to stealing as well? There's a huge oversight :neutral:

    No, normal auto loot is NOT connected @Adoryn. That was my point. I do play with auto loot on. There is a separate option to auto loot stolen items. It by default (even if you have regular auto loot ON) is set to off.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • MissBizz
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    Adoryn wrote: »
    Actually, that option is clearly bugged for me MissBizz. The tooltip says that if it's turned off, I shouldn't auto-steal, but I did. I didn't change this setting at all... unless they're not being entirely clear here.

    808fhUA.png

    Then I hope you actually put in a /bug report.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Kalman
    Kalman
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    Ashigaru wrote: »
    You can opt out, there is a option to not attack npc's or such in options and the same for stealing, you can turn the auto loot off for stolen items.

    Does not work for what they are describing. All that will do is if you open a container that is marked as steal you won't auto loot it. If there is a piece of armor, carrots, etc. you will just steal those. They should make it where you have to be crouched to interact with items that need to be stolen. This will keep you from accidentally stealing items.
  • Majic
    Majic
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    The War On Progress
    It's absolutely astounding that arguing in favor of people being responsible for their own actions in-game has resulted in actual accusations of trolling.

    The system does not need fixing or tweaking in this way. If you steal something "by mistake," then you need to be less trigger happy.
    What's astounding is the extraordinary amount of effort that is being devoted to resisting the correction of what are obviously some very serious flaws in the current revision of the game.

    What possible harm would correcting these problems cause to you?

    Seriously: How does this hurt you?

    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • Pallmor
    Pallmor
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    Like many others, I don't get why some people are so hostile to adding a "Don't steal" option alongside the "Don't murder" option. I too don't get why anyone would have a problem with this. Aside from a few snide "L2P newb!" remarks, I don't really hear any reasons for this NOT to be added. One of the early promises of the justice system was that it would be completely optional. And this just helps ensure that. So what's wrong with that?
  • Chuggernaut
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    Adoryn wrote: »
    So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.

    Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.

    I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!

    Edit: Title for clarification -- also, I want to point out that I'm not looking to remove the justice system at all, but I do want it to be implemented in a way that honors the choices players make!

    You can turn off killing innocents which would save you from the healing bounty and killing farm animals/peasants. Just go into settings and take a look around.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Lord_Kreegan
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    Adoryn wrote: »
    You know... since the thieves are happy and the righteous folk are suffering, it's clear that being good is bad. That's what I've gotten out of this.

    Many years ago (long before my hair turned silver), I was a happy and righteous person; but I had a young lady tell me, "You're so bad!"

    Actually, I think she may have been talking about our love-life...

    So, even though I thought I was very good, I guess I was actually bad.

    :p
  • nerevarine1138
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    Majic wrote: »
    The War On Progress
    It's absolutely astounding that arguing in favor of people being responsible for their own actions in-game has resulted in actual accusations of trolling.

    The system does not need fixing or tweaking in this way. If you steal something "by mistake," then you need to be less trigger happy.
    What's astounding is the extraordinary amount of effort that is being devoted to resisting the correction of what are obviously some very serious flaws in the current revision of the game.

    What possible harm would correcting these problems cause to you?

    Seriously: How does this hurt you?

    It wastes developer resources and basically places players in to two different versions of the world, one in which thievery exists, and the other where it doesn't. It also rewards players for complaining about not wanting to adjust to a new system, and I'm morally opposed to that.
    Pallmor wrote: »
    Like many others, I don't get why some people are so hostile to adding a "Don't steal" option alongside the "Don't murder" option. I too don't get why anyone would have a problem with this. Aside from a few snide "L2P newb!" remarks, I don't really hear any reasons for this NOT to be added. One of the early promises of the justice system was that it would be completely optional. And this just helps ensure that. So what's wrong with that?

    The Justice System is completely optional. You don't have to take part in it if you don't want to, and unless you actively do something to flag yourself, you won't be taking part. "Accidents" or a lack of willingness to learn the new system is not a valid reason to want a toggle for it.
    ----
    Murray?
  • Pallmor
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    Pallmor wrote: »
    Like many others, I don't get why some people are so hostile to adding a "Don't steal" option alongside the "Don't murder" option. I too don't get why anyone would have a problem with this. Aside from a few snide "L2P newb!" remarks, I don't really hear any reasons for this NOT to be added. One of the early promises of the justice system was that it would be completely optional. And this just helps ensure that. So what's wrong with that?

    The Justice System is completely optional. You don't have to take part in it if you don't want to, and unless you actively do something to flag yourself, you won't be taking part. "Accidents" or a lack of willingness to learn the new system is not a valid reason to want a toggle for it.

    Except it sounds like these "accidents" are all-too-easy to make. And that's a problem. Is it a game-breaking problem? No. But it is a problem, and there's no reason why it couldn't be addressed.

    Edited by Pallmor on March 23, 2015 7:08PM
  • Fleshreaper
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    One way to fix all of this, is to only allow "stealing" from the sneaking stance. If you are standing up right and you try to access an owned item or container you just get the inventor is full sound and no bounty.
  • newtinmpls
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    It's absolutely astounding that arguing in favor of people being responsible for their own actions in-game has resulted in actual accusations of trolling.

    The system does not need fixing or tweaking in this way. If you steal something "by mistake," then you need to be less trigger happy.

    Well, I liken the whole "clicked on an item lying on a table" to the idea of "I picked it up (n the store) and was looking at it, then I wandered out the door without thinking and the security alarm went off" (in a magical sense, of course), since a fine of 9gp and a restoration of my momentarily disreputable status is not that big a consequence.

    To me.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
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    One way to fix all of this, is to only allow "stealing" from the sneaking stance. If you are standing up right and you try to access an owned item or container you just get the inventor is full sound and no bounty.

    Some costumes do not allow the sneaking stance.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Fleshreaper
    Fleshreaper
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    newtinmpls wrote: »
    One way to fix all of this, is to only allow "stealing" from the sneaking stance. If you are standing up right and you try to access an owned item or container you just get the inventor is full sound and no bounty.

    Some costumes do not allow the sneaking stance.

    That's an easy fix.
  • Fleshreaper
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    newtinmpls wrote: »
    It's absolutely astounding that arguing in favor of people being responsible for their own actions in-game has resulted in actual accusations of trolling.

    The system does not need fixing or tweaking in this way. If you steal something "by mistake," then you need to be less trigger happy.

    Well, I liken the whole "clicked on an item lying on a table" to the idea of "I picked it up (n the store) and was looking at it, then I wandered out the door without thinking and the security alarm went off" (in a magical sense, of course), since a fine of 9gp and a restoration of my momentarily disreputable status is not that big a consequence.

    To me.

    Okay, so if you are in a store and you pick up an item to look at it, you've already stolen it?? ESO=/=real life.
  • Ysne58
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    One thing that would really help with the second issue -- there should be a confirmation message with these out in the open items so the people who don't want to steal get an option to decline. @ZOS_GinaBruno is this possible.

    I've had this happen to me too and it is annoying to not have that confirmation message on pumpkins and stuff. I prefer to only steal when I want to, not by accident.
  • newtinmpls
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    Okay, so if you are in a store and you pick up an item to look at it, you've already stolen it?? ESO=/=real life.

    So ... I take it you are not much with metaphor and analogy.

    I'm merely saying that since 1-I can't currently change this feature and 2-it does not have a consequence that I experience as major, that I find a way to think of it that works for me.

    If it doesn't work for you, then don't use it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Sinthrax
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    Majic wrote: »
    It never ceases to amaze how strenuously some people will argue against making improvements to the game.

    I know why that's the case, but still, it never ceases to amaze me.

    Because most of the time the improvements they want are to make the game easier. People need to understand the mechanics of things in the game. Ignorance isn't an excuse, which is what happen here.
    Edited by Sinthrax on March 23, 2015 7:43PM
  • MrGhosty
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    While I understand the OPs annoyance with the system, I might help to remember that they had to balance the system to avoid abuse or exploitation. This is why we have a universal bounty and other aspects of the system even though it makes no sense from an RP perspective. As for accidentally clicking, I might recommend finding a vendor who isn't surrounded by random tat and make them your go to. For example I use the starter islands in each faction as my "homebase" I have used these places for so long I barely even have to look at what i'm doing without fear of grabbing something I shouldn't.

    What does bother me is tangentially related to justice but more about how heals work in the game, heals are auto detect and it is tricky to direct them to intended targets and it would be nice to have that fixed. It doesn't apply in your situation, but I would recommend being helpful outside of the city. All the quests inside the city walls could use a bit of tweaking but overall the system does its job well.

    the game has changed drastically for a lot of us, and while I hate the phrase "learn to play", in this case you do need to learn to adapt. If that isn't possible, then this may no longer be the game for you.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • Majic
    Majic
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    Reductio Ad Absurdum
    It wastes developer resources and basically places players in to two different versions of the world, one in which thievery exists, and the other where it doesn't. It also rewards players for complaining about not wanting to adjust to a new system, and I'm morally opposed to that.
    The Justice System is completely optional. You don't have to take part in it if you don't want to, and unless you actively do something to flag yourself, you won't be taking part. "Accidents" or a lack of willingness to learn the new system is not a valid reason to want a toggle for it.
    I invite everyone reading this to bear in mind that both of these statements were made in the very same post.

    You're making a strong case against your own arguments, and reminding those of us who prefer a more user-friendly interface that no sensible argument against improving this part of the game has yet been posted in these forums.

    Many of us don't want to mess with this stuff and simply want to enjoy the game. If that offends your sense of morality, then please understand that we are not the problem here.
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • WhimsyDragon
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    MrGhosty wrote: »
    As for accidentally clicking, I might recommend finding a vendor who isn't surrounded by random tat and make them your go to.
    Ehh... typical vendors in town shouldn't be rendered dangerous to use normally just because the justice system was implemented. I should be able to choose to be a law-abiding citizen without it being a big inconvenience, end of story. If the game can't do that now, it needs work.
  • nerevarine1138
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    Majic wrote: »
    Reductio Ad Absurdum
    It wastes developer resources and basically places players in to two different versions of the world, one in which thievery exists, and the other where it doesn't. It also rewards players for complaining about not wanting to adjust to a new system, and I'm morally opposed to that.
    The Justice System is completely optional. You don't have to take part in it if you don't want to, and unless you actively do something to flag yourself, you won't be taking part. "Accidents" or a lack of willingness to learn the new system is not a valid reason to want a toggle for it.
    I invite everyone reading this to bear in mind that both of these statements were made in the very same post.

    You're making a strong case against your own arguments, and reminding those of us who prefer a more user-friendly interface that no sensible argument against improving this part of the game has yet been posted in these forums.

    Many of us don't want to mess with this stuff and simply want to enjoy the game. If that offends your sense of morality, then please understand that we are not the problem here.

    You are severely misunderstanding my argument. Those statements are in no way contradictory.
    ----
    Murray?
  • failkiwib16_ESO
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    Solution 1: Be more careful.

    Solution 2: Don't be more careful, and cough up the paltry sum of gold for your bounty.

    The Justice System is absolutely necessary in an Elder Scrolls game. I hate that they even have an opt out option for attacking innocents, because "opting out" should be done by not attacking innocents.
    Govalon wrote: »
    Welcome to Elder Scrolls. This is exactly how it is supposed to work if the intention is to make thieving-system like in single player games.
    << guys you realize The Elder Scroll series used to be singleplayers, but ESO is an mmo ...right? The Justice System is flawed, badly designed and executed. For the other Elder Scroll games you could download mods, change everything... in ESO we're limited, can't change the game to what we want, so we have to write to Zenimax to change it - and hope they listen.
  • nerevarine1138
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    Solution 1: Be more careful.

    Solution 2: Don't be more careful, and cough up the paltry sum of gold for your bounty.

    The Justice System is absolutely necessary in an Elder Scrolls game. I hate that they even have an opt out option for attacking innocents, because "opting out" should be done by not attacking innocents.
    Govalon wrote: »
    Welcome to Elder Scrolls. This is exactly how it is supposed to work if the intention is to make thieving-system like in single player games.
    << guys you realize The Elder Scroll series used to be singleplayers, but ESO is an mmo ...right? The Justice System is flawed, badly designed and executed. For the other Elder Scroll games you could download mods, change everything... in ESO we're limited, can't change the game to what we want, so we have to write to Zenimax to change it - and hope they listen.

    How is it flawed, badly designed and executed? (Hint: you always getting caught does not constitute bad design.)

    And yes, you could always modify and Elder Scrolls single-player game and do all kinds of things you can't do in an MMO. But if you didn't like the core game without mods, it seems strange that you would have wanted to play an MMO in that world.
    ----
    Murray?
  • Ysne58
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    As far as loose items go, all the devs need to do is add in a message with an option to cancel taking the item. That has been done for containers I don't see why that can't happen for individual items.
  • GreySix
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    I'd be fine with completely toggling off the justice system, but potential for abuse would exist were it not done right.

    "Oops! Looks like I got caught stealing something, so lemme just toggle this off..."
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
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