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@ Zenimax: When will you update / improve the ESO User Interface?

  • Seraphyel
    Seraphyel
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    Here's two things...

    Every MMO I have ever played included a mini-map as part of the UI. You could expand it or shut it off if you did not want it.
    Why not at here?

    Character sheet should be able to be opened with attribute sheet and back pack so you can make gear changes and see the stat changes first hand without having to click in and out of screens.

    Minimap? Oh god no, it's destroying the immersion! (most RPGs, offline or online, got a Minimap)
  • Anoteros
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    mini map
    nameplate
    chat bubble
    rep/faction tabs
    The list goes on and on...

    Common mmorpg features should be standard in any mmorpg regardless of hermit like fanbase playing it.
    Toggle on or off not too hard to implement.

    Besides we had nameplates back in alpha/beta >.<

    One year on and ZOS has done ZERO to address/respond/acknowledge any suggestions to the UI and modding of it. I should know I was one of the idiots practically begging for these changes way back when. It's painfully obvious it's a console ui and I highly doubt it will ever change.

    Edited by Anoteros on March 23, 2015 12:34PM
  • Anoteros
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    ...
    Edited by Anoteros on March 23, 2015 12:34PM
  • Armitas
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    There are two things regarding the native UI that places the future of ZOS in serious jeopardy.

    1. This game is no longer being developed based on it's native UI, it's being developed based on existing addons.
    • We have several dps races in game right now that require performance builds and rotations derived from hard data.
    • They are now making skill morphs that require addons to use effectively. Example igneous weapons.
    • We have taunt immunities and no way to monitor timers across identical appearance mobs so you can't even count in your head.

    2. We also have a huge MMO crowd that is here for a full MMO experience. They are not here just to immerse themselves, they want challenge, they want to refine themselves to be the best they can be.

    Problem. ZOS has a huge player base that is entirely dependent on 3rd party sources for game satisfaction. This places ZOS at the mercy of these 3rd parties. What if these guys realized that they are directly responsible for ZOS current income from this player base? What if they decided they should be compensated for that and withheld updates on a major patch? If these addons go, so does the MMO experience, and so does that player base.

    Problem 2
    . These addons are not 100% safe. One of them was infiltrated and code was inserted so that when you log in you automatically mail your gold to a certain person. (iirc correctly ZOS took responsibility and refunded that gold to players.)

    This is not a good situation. Update your UI to the modern era. Put on/off switches for the immersion crowd. Whatever gap it would create between minimalists and maximalists already exists via addons.

    Edited by Armitas on March 23, 2015 1:51PM
    Retired.
    Nord mDK
  • Gix
    Gix
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    What makes you think that all UI decisions are based on "immersion" and not actual game-play design? You can disagree all you want but they want you to play this way.
    Armitas wrote: »
    There are two things under the UI that places the future of ZOS in serious jeopardy.

    1. This game is no longer being developed based on it's native UI, it's being developed based on existing addons.
    • We have several dps races in game right now that require performance builds and rotations derived from hard data.
    • They are now making skill morphs that require addons to use effectively. Example igneous weapons.
    • We have taunt immunities and no way to monitor timers across identical appearance mobs so you can't even count in your head.

    2. We also have a huge MMO crowd that is here for a full MMO experience. They are not here just to immerse themselves, they want challenge, they want to refine themselves to be the best they can be.
    - Complains that the game offers no tools to do things effectively but claims the MMO crowd wants challenge.

    I agree that the UI needs work (although nowhere near what most of you are claiming it needs) but lets be honest, here: You don't want challenge, otherwise you wouldn't be asking for crap like dps meters and mini-maps, you want to number-crunch your way to victory like it's some sort of rubik's cube.
  • Armitas
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    Gix wrote: »
    - Complains that the game offers no tools to do things effectively but claims the MMO crowd wants challenge.

    Mashing buttons and guessing, or roleplaying that you are doing well, is not a challenge in my opinion.
    Edited by Armitas on March 23, 2015 2:36PM
    Retired.
    Nord mDK
  • vkayne_ESO
    vkayne_ESO
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    Interface is fine. Use any of the numerous mods to add in what you want.
  • linoge63
    linoge63
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    If you continued, i would assume you'd include the ability to track and isolate personal sales from the guild sales history and see what it is that was sold when you receive the money.

    Addons are great for frivilous things and at the beginning for core functions to help the game move forward but at some point the game needs to include what the addons were performing as a core function.
    Edited by linoge63 on March 23, 2015 2:58PM
  • Gix
    Gix
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    Armitas wrote: »
    Gix wrote: »
    - Complains that the game offers no tools to do things effectively but claims the MMO crowd wants challenge.

    Mashing buttons and guessing, or roleplaying that you are doing well, is not a challenge in my opinion.
    When playing, use your eyes and some common sense.
  • Seraphyel
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    Gix wrote: »
    What makes you think that all UI decisions are based on "immersion" and not actual game-play design? You can disagree all you want but they want you to play this way.

    They want us to play Veteran Zones and they are still horrible. You see the issue here? Not everything a developer thinks is good is good in the end.
    Gix wrote: »
    Armitas wrote: »
    Gix wrote: »
    - Complains that the game offers no tools to do things effectively but claims the MMO crowd wants challenge.

    Mashing buttons and guessing, or roleplaying that you are doing well, is not a challenge in my opinion.
    When playing, use your eyes and some common sense.

    You can use your eyes and ears as much as you want, if you encounter a player with your level of skill and addon use, the other player is doubtlessly better than you. That's a simple fact.

    UI is missing basic features and core elements and your eyes and ears can't and won't compensate that.

    With this UI TESOs console version will be a mess (remember, it's still an MMORPG) and without PC addons it will never please to a bigger playerbase.
    Edited by Seraphyel on March 23, 2015 3:10PM
  • Armitas
    Armitas
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    Gix wrote: »
    Armitas wrote: »
    Gix wrote: »
    - Complains that the game offers no tools to do things effectively but claims the MMO crowd wants challenge.

    Mashing buttons and guessing, or roleplaying that you are doing well, is not a challenge in my opinion.
    When playing, use your eyes and some common sense.

    Ok tell me how your eyes and common sense allow you to effectively use igneous weapons? How do you use your eyes to tell what the taunt timer is on identical mobs so that you don't over taunt it and make it immune?

    You may think you are doing fine on common sense and sight alone, but that is only because you are blind to any of the information that would show you what you are doing wrong.
    Edited by Armitas on March 23, 2015 3:40PM
    Retired.
    Nord mDK
  • Gix
    Gix
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    Seraphyel wrote: »
    Gix wrote: »
    What makes you think that all UI decisions are based on "immersion" and not actual game-play design? You can disagree all you want but they want you to play this way.

    They want us to play Veteran Zones and they are still horrible. You see the issue here? Not everything a developer thinks is good is good in the end.
    The only issue here is constantly reading threads about how some people can't play a simple game without add-ons telling them how they should be playing the game.

    Is the UI perfect? Oh hell no. The UI displays just enough information, it just needs to work (unlike with the healthbar bug).

    The only reason why Veteran Zones are "horrible" for you is for the same reason you guys want add-ons; because it doesn't yield the absolute maximum amount.
    Seraphyel wrote: »
    Gix wrote: »
    Armitas wrote: »
    Gix wrote: »
    - Complains that the game offers no tools to do things effectively but claims the MMO crowd wants challenge.

    Mashing buttons and guessing, or roleplaying that you are doing well, is not a challenge in my opinion.
    When playing, use your eyes and some common sense.

    You can use your eyes and ears as much as you want, if you encounter a player with your level of skill and addon use, the other player is doubtlessly better than you. That's a simple fact.

    UI is missing basic features and core elements and your eyes and ears can't and won't compensate that.

    With this UI TESOs console version will be a mess (remember, it's still an MMORPG) and without PC addons it will never please to a bigger playerbase.
    If the other player has the same level of skill, then he can't be better because... we have the same level of skill. Add-ons don't change that.

    Does he have an advantage? Sure. Why not? But I'm not the one with the problem; only those who use add-ons for some reason... go figure.

    You've grown accustomed to being pampered by other video games and you believe it's "basic features" and "core elements".
    Armitas wrote: »
    Gix wrote: »
    Armitas wrote: »
    Gix wrote: »
    - Complains that the game offers no tools to do things effectively but claims the MMO crowd wants challenge.

    Mashing buttons and guessing, or roleplaying that you are doing well, is not a challenge in my opinion.
    When playing, use your eyes and some common sense.

    Ok tell me how your eyes and common sense allow you to effectively use igneous weapons? How do you use your eyes to tell what the taunt timer is on identical mobs so that you don't over taunt it and make it immune?

    You may think you are doing fine on common sense and sight alone, but that is only because you are blind to any of the information that would show you what you are doing wrong.
    All I read was that you can't figure out Igneous weapons and internal taunt timers. You believe that because you can't, no one else can.
    Edited by Gix on March 23, 2015 7:24PM
  • Shehriazad
    Shehriazad
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    The real problem with the lackluster UI is that even BASIC stats are not properly shown.

    Crit damage, Spell Penetration, Total weapon/attack damage (enchant damage will not properly show up) and so on.

    This game is very unsatisfying for theorycrafters.



    I'm also not a big fan of the modded versions since a bunch of them seem to affect my performance...something I am not particularly fond of.
  • Armitas
    Armitas
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    Gix wrote: »
    All I read was that you can't figure out Igneous weapons and internal taunt timers. You believe that because you can't, no one else can.

    Really? You should have read a question...one that you did not answer.
    Edited by Armitas on March 23, 2015 7:32PM
    Retired.
    Nord mDK
  • SapphireThunder
    Speaking of UI, I would gladly have full 1-9 + R hotkey UI instead of the 1-5 + R we have now. Having 5 skills slotted gives way too little variation in builds. Also, then you could get better bonuses from Skill categories which give bonuses depending of the slotted skills.
  • Seraphyel
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    Armitas wrote: »
    Gix wrote: »
    All I read was that you can't figure out Igneous weapons and internal taunt timers. You believe that because you can't, no one else can.

    Really? You should have read a question...one that you did not answer.

    Stop discussing with Gix, there is no sense in that. He / she can claim that he / she is on the same level and knows everything without addons, but that's just a lie.

    The UI is lacking core elements and no, the option to replace UI elements or to show numbers is not pampering, that are basics.
  • gurugeorgey
    gurugeorgey
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    Seraphyel wrote: »
    I know, this topic surfaces every now and then but it's an important topic, at least when console version hit the stores.

    Are you going to vastly improve the UI until then? I hope so. The current UI is an inexcusable mess.

    They might have to do a few little tweaks to make the UI console-friendly, but even the vanilla PC UI can be used to great effect if you're just playing the game casually, so I don't think all that much extra needs to be put in.

    If you desperately feel you need more of some particular info, that's what addons are for. It's true that works only for PC though, and it would be a bit annoying if you wanted to go that level further but couldn't because you were playing a console. But that's just a limitation of the medium.
  • Rescorla_ESO
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    Gix wrote: »
    @Divinius well said.
    Divinius wrote: »
    Contrary to what the anti-addon crowd thinks, not all addons are "tools for cheaters" or "UI hogging monstrosities"... Many (I'd even argue "most") of them are simply designed to give the player options or functionality that they SHOULD have by default in any decently made UI, without adding anything that "clutters" the UI in any way.
    I'm quoting this paragraph because this is where it's gets gray. I'm pretty sure those who want DPS meters and all that stuff also believe that it's functionality that the should have by default. That's where the arguments of mods/no-mods came from.

    I'm also trying really hard to think of any recent game I've played that had a superior UI that would warrant the reasonable changes to be considered "should have been by default". I'm all for improving the game's UI but is it really the monstrosity that most people claim it is?

    The original UI of Everquest had more informative features than TESO's and it was released in the late 1990s.

    The minimalist UI defenders don't seem to understand that the players who are criticizing TESO's UI are doing so in the spirit of constructive criticism in the hope ZOS understands that their design decisions about the UI are harming the game. I know several guild mates as well as pretty much everyone in a former guild who absolutely hated the UI.

    The lack of nameplates is still one of the worst decisions in MMO history.
  • Lifsteinn
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    I love the simplistic UI form ESO! Wouldn't change a thing.

    But they let Add-ons do it, for those who want it.

    About the BUFFs and DEBUFFs I agree with you, since not even add-ons can manage it, this is frustrating.
    They should allow us to see the buffs and debuffs from self and targets with precision.
  • xMovingTarget
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    Addons I use and need.
    MultiCraft
    HarvensChatCompletion
    SkyShards
    YssEquipmentIndicator
    CopyItemLink
    LoreBooks
    AdvancedGuildRosterFilters
    RainbowReticle
    Teso Ingame Messenger
    ShowWeaponsWhileMounted
    JunkIt
    CraftCompare
    CritPercent
    SlightlyImprovedGearSets
    BankManagerRevived
    HarvensTraitAndStyle
    HarvestMap
    jovAST
    TradesMan
    Chat2Clipboard
    TweakIt
    MiniMap
    Zolan_ChatNotifications
    CombatReticle
    CombatAnalytics
    TsCombatStats
    Recount
    GreymindQuickSlotBar
    NoSpin
    trialRegrouper
    HealersGroupFrame
    swaps
    MrPlow
    LootDrop
    UnifiedChatTabs
    SuperStar
    AwesomeGuildStore
    DialogImportance
    Srendarr
    ggFrames
    KhrillDeathAlarm
    Destinations
    FoundryTacticalCombat
    X4D_Chat
    FCOChatTabBrain
    CombatCloud
    Azurah
    Undiscovered
    PublicDungeonChampions
    ShissuGuildTools
    HarvensImprovedSkillsWindow
    Toolbox
    MundusMap
    CraftingStations
    SocialIndicators
    NoThankYou
    DerpURL
    SousChef
    SpentSkillPoints
    Roomba
    ThurisazGuildInfo
    Reloadui
    Wykkyds Gaming Suite

    GG. This could just be in the game.

    By the way. Check my Sig for my Addon Pack ;)
    Edited by xMovingTarget on March 24, 2015 12:59PM
  • daemonios
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    Lifsteinn wrote: »
    I love the simplistic UI form ESO! Wouldn't change a thing.
    Really? You like going through all of your clothing, blacksmithing, enchanting, woodworking and alchemy stuff to find that provisioning ingredient whose name you forgot? Or searching all your guild stores, one at a time, in broad categories, because ZOS can't be bothered to put a text search box in there? Or having to find a crafting station to check if you're missing any of the traits in the 100 new pieces of great you looted,one by one?
    But they let Add-ons do it, for those who want it.
    Which is nice for things that don't belong in the official UI (e.g. skyshard/lorebooks locations), but a dangerous idea anyway. What can and does happen is that ZOS outsources the UI to third party developers who work for free. And who may abandon their add-ons at any time. And whose add-ons will never work on consoles.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Get add ons. I'm not sure what console players will do though.
    Hey everyone! Look! It's a signature!
  • Seraphyel
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    Get add ons. I'm not sure what console players will do though.

    That's the topic - on console there won't be addons.

    And even addons are going to end sooner or later when their developers are leaving ESO (and that already happened).
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