About time!
Wow this makes me smile. I can't wait to try it out.
Exactly what I'd expect from someone who wants a linear, point and click experience with no differentiation between players who put time into optimization builds, skills, whatever. Just identical performance, for all players, COD style. You asked for this.
It is hardly more effective than anything else.
- Siege weapons must be placed, you cant place them anywhere. It takes time.
- You cant move or heal yourself while shooting. Easy targets for any sniper.
- It is easy to evade a siegeweapon attack
Yes siegeweapons are very effective now, but only under the right circumstances.
xDOVAHKIINx wrote: »
@ Everyone Sorry i did not add a screen shot to my original post.
@Huntler My problem is not so much "bad players" given a tool thats more effective than anything els in the game. Its more along the lines of, why should anyone use anything els in the game? when you can have 24k unmitigated damage by placing down a fire ballista. Its absurd, but i do agree with you agree with you 100%.
for once in a blue moon Im going to have to agree with you
ThyIronFist wrote: »I have an idea.
Move out of the red circle on the ground.
You had 12 months to practice it.
This patch will be good. People will learn to spread out and people that have been doing nothing but zergballing will cry on the forums. Bring it on.
ThyIronFist wrote: »I have an idea.
Move out of the red circle on the ground.
You had 12 months to practice it.
This patch will be good. People will learn to spread out and people that have been doing nothing but zergballing will cry on the forums. Bring it on.
^This.
If someone can not avoid being hit by siege he is a terrible player, over time to get some practice.
those brainless tools are also available to people with good builds.
what's the problem?
About time!
Wow this makes me smile. I can't wait to try it out.
Exactly what I'd expect from someone who wants a linear, point and click experience with no differentiation between players who put time into optimization builds, skills, whatever. Just identical performance, for all players, COD style. You asked for this.
LonePirate wrote: »
The game went B2P last week and is marching towards P2W and yet you ask the above question. Tell me you were being rhetorical.
It is hardly more effective than anything else.
- Siege weapons must be placed, you cant place them anywhere. It takes time.
- You cant move or heal yourself while shooting. Easy targets for any sniper.
- It is easy to evade a siegeweapon attack
Yes siegeweapons are very effective now, but only under the right circumstances.
1. Virtually everywhere in Cyrodiil I can take advantage of siege, even in towers, cubbies, open field. There are very limited places where I can not take advantage of siege.
2. Yes I can move and heal myself while shooting, only terrible players sit on a siege when its reloading. It takes about 1 second to activate your siege, fire it, then drop it and return to evading attacks, healing, etc. This is a terrible point only useful against bad players.
3. It is easy to evade siege weapon attack once again in only certain situations where you shouldn't be using siege anyway. I'll see you guys tonight where I get guaranteed siege hits, this whole point of "oh just don't get hit by siege" is laughable. When there is enough siege you cannot avoid it all and in many of the strongest cases it cannot be avoided, such as keep takes.
those brainless tools are also available to people with good builds.
what's the problem?
Ugh. You just don't get it do you.
About time!
Wow this makes me smile. I can't wait to try it out.
Exactly what I'd expect from someone who wants a linear, point and click experience with no differentiation between players who put time into optimization builds, skills, whatever. Just identical performance, for all players, COD style. You asked for this.
ScruffyWhiskers wrote: »Need some new siege rules if this type of damage is going to stay.
1) Set up time for siege should be increased greatly
2) Can only carry a limited number of siege engines
3) Can't pack it back up after use. You use it, you lose it.
#What did I say.
ScruffyWhiskers wrote: »Need some new siege rules if this type of damage is going to stay.
1) Set up time for siege should be increased greatly
2) Can only carry a limited number of siege engines
3) Can't pack it back up after use. You use it, you lose it.
ScruffyWhiskers wrote: »Need some new siege rules if this type of damage is going to stay.
1) Set up time for siege should be increased greatly
2) Can only carry a limited number of siege engines
3) Can't pack it back up after use. You use it, you lose it.