Also, there CP now and it does apply to all characters, god knows why. Doesn't affect the difficulty for a new player, but for us playing alts it makes PvE content even more of a joke. Try running around on a level 10 charterer with 100+ CP, it's pretty surreal.
Sevalaricgirl wrote: »The problem before was that stamina builds were so poorly optimized that you couldn't get through the solo stuff alone. I ended up having to go staff on my DK which was sword and shield all through the game except the solo main quests. In the solo main quests, I was slaughtered even 10 levels ahead until I switched to staff. Now that they have the stamina builds fixed the way they should have been all along, they probably don't need to have the main quests as easy as they do.
I not sure it is easy than it was 3 months ago. Certainly craglorn seems about the same for my VR14.
As for the other zones my alts do seem to be performing a little better than before but I put that down to CP.
Also you have to take into account alts will always perform better than your first run through the game.
You know the zones and mobs, you are much more practiced at combat and alts tend to be much better equipped than your first toons run through.
MasterSpatula wrote: »Also, there CP now and it does apply to all characters, god knows why. Doesn't affect the difficulty for a new player, but for us playing alts it makes PvE content even more of a joke. Try running around on a level 10 charterer with 100+ CP, it's pretty surreal.
You do realize that's the point, right? You can level an alt much faster, which is what they wanted when they implemented this.
A thousand times YES!!! I am constantly having to dumb myself down to get a challenge. I'm wearing low level armour, and not spamming my spells, just to feel like my enemy is a threat... It's BORING.
I don't know when the last time was when I found a GOOD weapon or piece of armour, and thought: Yes! A strong piece of equipment that will help me!... I won't buy anything more on this game, until they change the difficulty.