Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

Is solo PvE too easy?

  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    eliisra wrote: »
    Also, there CP now and it does apply to all characters, god knows why. Doesn't affect the difficulty for a new player, but for us playing alts it makes PvE content even more of a joke. Try running around on a level 10 charterer with 100+ CP, it's pretty surreal.

    You do realize that's the point, right? You can level an alt much faster, which is what they wanted when they implemented this.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • SLy_Kyti
    SLy_Kyti
    ✭✭✭✭
    The problem before was that stamina builds were so poorly optimized that you couldn't get through the solo stuff alone. I ended up having to go staff on my DK which was sword and shield all through the game except the solo main quests. In the solo main quests, I was slaughtered even 10 levels ahead until I switched to staff. Now that they have the stamina builds fixed the way they should have been all along, they probably don't need to have the main quests as easy as they do.

    Hrm....I was/am a Stam build from the get go. All points in stamina/health. No problems soloing anything in game except dolmens and world bosses (when under vet). My PvP Alt is DK balanced build. While sword n board doesn't do the DPs as well as a 2h she's meant to survive a long long time as a tank. She takes a long time to kill and well, she takes a long time to kill things too. I find managing stamina is now more difficult on her, not impossible mind you, just needs careful attention to gear, passives, cp points.YMMV
    Master Crafter: Almost all motifs
    GM~ Blades of Old Tamriel NA/AD
    Member~ NZAD
    Member~ Blades of Vengeance NA/AD
    -Tamriel College -Amazing Deals of Nirn-
  • sparafucilsarwb17_ESO
    sparafucilsarwb17_ESO
    ✭✭✭✭
    Far too easy. Really far too easy.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    I think one of the problems is that they think that difficult mechanics should be group only and don't belong in a solo environment.

    I remember in TSW there were some challenging fights for a solo player like one in Tibet where the boss had a helper that would snipe you from time to time unless you found cover and you had to constantly go to some magic statues to remove effects on you that he placed. This was a solo encounter.

    This kind of content you don't see here.
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
    ✭✭✭✭✭
    yes
    Main character dk - Vanikifar whitestrike
  • Razzak
    Razzak
    ✭✭✭✭✭
    Yes. It really takes a lot of fun out of playing this game as majority of PVE is way too easy.
  • Tarrin
    Tarrin
    ✭✭✭
    Ouch, i forget the poll for a more pages :D
    Edited by Tarrin on March 22, 2015 12:31PM
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • sadownik
    sadownik
    ✭✭✭✭✭
    I dont have any experience in vet zones, my highest character is 49 and done all the non vet quests but i must say after retirning and starting alt PvE is a joke. I see people saying that rewards for finishing dungeons dolmens delves and so on are bad and its true but frankly speaking the difficulty of those is also non existent.

    Running NB, he is 21 now, absolutly random gear, did 3 dungeons so far with total pugs none of us was doing that dungeons before -we cleaned them without any wipes and only 2 deaths total.

    Not to mention open world PvE - i died as NB only twice so far only because i was soling world boss - i did it mind you just died in process.

    I would really like to see someone who has some problems with PvE. I also hope vet leves will give me some challenge.
  • Knight150
    Knight150
    ✭✭✭
    Its fine caters for the casual as well, but if you want more challenge its there.

    Very subjective and in the eye of the beholder...

    Edited by Knight150 on March 22, 2015 12:50PM
  • Falmari
    Falmari
    ✭✭
    I not sure it is easy than it was 3 months ago. Certainly craglorn seems about the same for my VR14.

    As for the other zones my alts do seem to be performing a little better than before but I put that down to CP.

    Also you have to take into account alts will always perform better than your first run through the game.
    You know the zones and mobs, you are much more practiced at combat and alts tend to be much better equipped than your first toons run through.
  • sadownik
    sadownik
    ✭✭✭✭✭
    Falmari sorry but i have to disagree. My main is 49, my 1 alt is 21 - without fancy equpement, only in found random gear, first time in the zone - im doing fine. In fact im doing much too fine and its getting really boring out there.
  • RealRobD
    RealRobD
    ✭✭✭
    Kragorn wrote: »
    Tarrin wrote: »
    Is solo PvE too easy?
    Nope, fine by me, group stuff is where challenges belong thanks.

    Agreed. This is a game not a job. It should be fairly easy.

  • Raash
    Raash
    ✭✭✭✭
    Falmari wrote: »
    I not sure it is easy than it was 3 months ago. Certainly craglorn seems about the same for my VR14.

    As for the other zones my alts do seem to be performing a little better than before but I put that down to CP.

    Also you have to take into account alts will always perform better than your first run through the game.
    You know the zones and mobs, you are much more practiced at combat and alts tend to be much better equipped than your first toons run through.

    Listen to this wise man here, he nailed it.
    Edited by Raash on March 22, 2015 2:21PM
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    I don't think it's too easy. Since I do everything I outlevel content, which is frustrating.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    compared to when i first hit vet levels, it is very easy now. for a challenge i go to craglorn and play around, even then the non-group dungeons and pve element is pretty easy, though that might just be skill, im a pretty good solo sorc if i say so myself.

    Edit: mind you when i first hit vet levels, it was around 7-8 months ago, and this was a very different game back then
    Edited by bloodenragedb14_ESO on March 22, 2015 2:34PM
  • Silverminken
    Silverminken
    ✭✭
    I find the problem is the disparity between "solo" content and Veteran Group Content to be huge!

    Before they started to nerf the "solo" content, it was easy to get to level 50 and the only SOLO content that was problematic for a casual player, was the main quest line, Fighters Guild and Mages Guild quest lines. And this was problematic, since this was forced solo content on you, so you could not ask for any help... the problem was not the difficulty level, the problem is that nothing of the other content you did, had prepared you for these solo only content... since the rest was mostly kindergarten level. So what could have been done, add some more solo quest lines where basically learn to how to use your skills... could be some masterclass quests, that would prepare you for the tougher end bosses... make the player grow in their role as the savior of the world.

    And when you go to your first VET zone, it was a bit more difficult and then it ramped up, so when you reached the 6th VET zone, you hit a wall... this was put there to encourage grouping up... and every zone thereafter was getting harder and harder! I got to 7th VET zone before they nerfed it... and I did the last 3 zones with a breeze, even world bosses... and public dungeons... but another interesting thing happened, when doing the VET zones, upto 7th zone, it improved alot on my PvP performance... in that sense, I did not die right away... and I did not have to run the other way when encountered an enemy player solo... I could actually take the fight and now most of the time win these encounters! So my impression on what PvP is about got changed, since actually learned stuff in PvE that helped me to survive in PvP!


    Now, you can play mobs 5-10 levels above you with no real danger, and if you do it casual and "complete" the map, you will always be fighting mobs of less level than you, and you do not even need to get a good set of gear, the random dropped ones is perfectly fine. But if you do spend time to get some crafted set gear, you will feel like a "god"...

    This causes a problem, since the "wall" is now only being pushed, further away... and the gap seems to be getting larger too, so you go from this is easy, I can do "everything" to a really hard punch in the stomach, where you fail on the first boss...And even if you have cleared all the 15 zones, you are no way ready for either Craglorn or any Veteran Dungeons... Since up to this point, you have not had any real challenges to deal with...


    Check the latest changes to Trials, people who easily could do AA and HR before without any deaths now struggles to get past the first boss! So this is the supposed end game content reward, a HUGE increase in difficulty, and a total need to group up in 12 man team! For people who have been playing solo for months... And do not get me started on the group finder thing... people who have played for months still do not know about its existence... so they are still using zone chat for groups... and the few ones that tries to use the group tool finds themselves at an disadvantage here, since there are so few using the tool... Sure you can argue that group content is not for everyone, but for those that want to get to the group content, what have prepared them to overcome the lack of skills needed to complete a Trial? I know, VET group dungeons? Another punch to the stomach and what prepared you for VET group dungeons? group dungeons? sure, but they are "easy" and the the jump to VET versions are huge for the casual player. And not to talk about all the "elitists" that group up and then just leaves since it does not go so well... not helping, not coming with insights on what is not working etc. they just leave the group. Because the skill level gap between the causal player and "veteran" VET group dungeon person is so huge. I know that have went with a couple of my friends from PvP to VET group dungeons and they had NO CLUE what todo... they did not even sometimes understand why they died! took alot of tries and explanation to get to the level to complete VET group dungeons.

    So I think they have made it way to easy now, and when you get to the hard stuff, the skill gap is HUGE now. I have talked to alot of people who ventures into Craglorn and have no clue what to do, they just die! and all the "crafters" doing crafting writs that complained that some of the survey maps was infested with groups of mobs... a challenge.. and instead of grouping up, finding a few friends, they want it easier... so what will happen when this group want todo trials or veteran group dungeons? should we make it easier once again?


    I do understand that some people want to play solo, that is fine, but do not go around and EXPECT group content to be available in that case!
    So for solo only players, Craglorn, Group Dungeons, Veteran Group Dungeons and Trials are content they cannot complete on their own. But if they want to get there, they have a huge disadvantage, since almost nothing have prepared them for this, since they have almost been spoon feed all content earlier with very little effort from them.


    The problem with pre-nerf of VET zones was that there was very little incentive to go there. So there was not many players around to actually help with a dolmen or world boss, public dungeon etc. And when Craglorn was released, many people opted to grind VR-levels there instead of doing questing... and only hunting Skyshards for skill points. Now we have "dailies", which give a reward to do certain stuff, and made all the group dungeons (except Craglorn) to be booming with activity.
  • Kalfis
    Kalfis
    ✭✭✭✭
    On my templar, leveling is incredibly easy. So easy that I can just use 1 ability and nothing else, puncturing sweep.
    Oh and I could heal to full with one ritual of rebirth cast.....

    Meanwhile on my DK, I have to use 5+ abilities and somewhat pay attention. My build is ok, but I dislike every other build.
    Only will play 2h heavy armor.


    Got really close to making another templar on DC because of how easy it was compared to DK, because at this point in the game, I only give a damn about the story, so sick of fighting mobs.
  • RSram
    RSram
    ✭✭✭✭✭
    Before I comment, I like to point out that I play PVE a lot, but I'm not a die hard ESO gamer with all legendary gear neither, maybe just an averaged skilled player with over 1200 hours since beta.

    I just did a test to see how far I could go with a level 3 character naked with a level 4 two handed sword, and as a Templar, I reached the north end of Auridon , working my way up to killing a level 14 Deathroth (mini dolmen) while at level 5, and then when on to the northern tip of the island. By the time I got to the northern tip of the island, I could easily kill two skeleton guards while still naked with the same level 3 sword, but by this time I just leveled up to 7.

    I going to try this again in the EbonHeart Pact, since all the zones are landlocked. I'll try to keep the alt from leveling up by not fighting everything in my path like I did in Auridon.

    I couldn't beat the level 15 bosses, or three or more level 15 ranged fighters because I would run out of resources, and I didn't wear any armor to absorb the spell or weapon damage.

    I have two alts that are at level 31 and they haven't even started the 3rd zone in Greedshade yet. At this rate they will be at VR1 before hitting Reaper March!

    Yes, the PVE is way too easy, and the combat gets boring extremely early in the game. I haven't played much PVP due the lag, but PVP is really where this game shines as soon as the bugs and lag are fixed!

    The game is getting worst and nerfed with each major upgrade.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think that characters got a buff relative to the world in Champion System phase 3. Maybe when they do phase 4 they will swing it back so the world is more balanced. I always had the impression that phase 4 was going to address mobs as part of the final VR removal.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Game is far too easy sadly. It is my major complaint. Even the lack luster quests (love some ... don't like most to be honest) would be far better if the go kill 3 things or whatever were actually challenging. Bosses where you have the option to take an npc along are easy. I always turn down an escort if allowed.

    Even so called "solo" dungeons should have bosses that challenge even the best builds in blue gear. Soloing everything but the boss is acceptable as likely at least another player is around to assist. There is ZERO reason to group for the vast majority of the game. I even go and solo public dungeons minus some bosses but event they are doable with good enough gear and builds.

    As a benchmark for ZOS: if I want a challenge I head to areas 5-6 levels above me. This should not be the norm. The norm should be that same challenge at same to +1 levels above me. 5-6 levels above me makes me feel like I must block and must pop a shield at times instead of simply sucking up the damage knowing my dps obliterates the enemies before any real damage hits me. A mob's special attack at 5-6 levels above me actually is serious business and forces me to use the combat mechanics to their fullest. THAT is fun.

    ZOS should also add npc taunts when they get their bit hits off.
    Edited by Tamanous on March 22, 2015 5:43PM
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    eliisra wrote: »
    Also, there CP now and it does apply to all characters, god knows why. Doesn't affect the difficulty for a new player, but for us playing alts it makes PvE content even more of a joke. Try running around on a level 10 charterer with 100+ CP, it's pretty surreal.

    You do realize that's the point, right? You can level an alt much faster, which is what they wanted when they implemented this.

    Point is actually that the 1-50 game is still WAY too easy for those wearing green armor and 0 CP. You level no faster with tons of CP because I can kill mobs nearly equally fast anyway. The time sink is traveling and always will be and CP doesn't make you port instantly to quests and mobs.
  • KiriX
    KiriX
    ✭✭✭
    Yes, too easy. Why you not added poll? =)
    PC EU
  • MercyKilling
    MercyKilling
    ✭✭✭✭✭
    I have three characters, one for each faction. They're all approaching their mid thirties now...and I still die to open world mobs if I anger enough of them. Four start giving me problems. There's no way I could solo a dolmen or world boss, on any of my characters.....and that's alright for me. Why should I (and by extension, anyone at my skill level or involvement in the game) have to suffer because it's too easy for someone else?

    The tech to set personal difficulty levels and mob spawn sizes was in my first MMO, back in 2004. Why hasn't this kind of tech persisted into 2014 and beyond is...well...I'm flabbergasted it wasn't a design choice. I remember cruising around in THAT particular MMO doing solo at +3 x6. (This means my missions spawned mobs at +3 to my level, and for a team size of six.) This would end all "it's too easy" or "it's too hard!" arguments, for one could simply set their own difficulty for missions and quests.

    Of course, I think this would mean instancing missions and quests....or at least -introducing- them.

    Why wasn't something like this part of the design in this game is mystifying to me.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Willyoke
    Willyoke
    ✭✭✭
    A thousand times YES!!! I am constantly having to dumb myself down to get a challenge. I'm wearing low level armour, and not spamming my spells, just to feel like my enemy is a threat... It's BORING.

    I don't know when the last time was when I found a GOOD weapon or piece of armour, and thought: Yes! A strong piece of equipment that will help me!... I won't buy anything more on this game, until they change the difficulty.
  • Donum-Dei
    Donum-Dei
    ✭✭✭
    Willyoke wrote: »
    A thousand times YES!!! I am constantly having to dumb myself down to get a challenge. I'm wearing low level armour, and not spamming my spells, just to feel like my enemy is a threat... It's BORING.

    I don't know when the last time was when I found a GOOD weapon or piece of armour, and thought: Yes! A strong piece of equipment that will help me!... I won't buy anything more on this game, until they change the difficulty.

    I know right...

    ... I was surprised that even when I found out that the enemies/environment don't level up as you level up. It is even odd that they din't implement that feature in a game like this, that would have been awesome.
  • Darkeus
    Darkeus
    ✭✭✭
    at vr rank pve is ok, i think all pve is fine. the game shouldnt become a stress factor... i hope all who cry about pve to easy are at least vr 5
  • GreySix
    GreySix
    ✭✭✭✭✭
    Difficulty is in the eye of the beholder. My wife and I play cooperatively, and we've seen our characters killed by mobs at or near level.

    For every "twitch-master" youngster out there who has mastered all aspects of this MMO interface and thinks the difficulty is too low, there are likely dozens of casual players who don't post here, play on weekends or when they get time, and find the gameplay difficult enough as it is.

    Such casual players don't want to log in, develop a character and then get their butts kicked after a short learning curve. They want to kill time and have fun in an immersive world.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Kng_Ayumayuma
    Kng_Ayumayuma
    ✭✭✭
    I prefer the game easier, this is a casual game for me (plus I'm not all that good). But I can see where some (maybe a lot) of players find its way too easy.

    I'd be all for making the game harder for everyone if I had some way to increase my weapon damage and armor to make the game easier for me (like it is now)... PvE only of course. So, the people that want an easier play could have it too.
  • painsworth01
    painsworth01
    ✭✭✭
    This game was designed to cater to a broad range of MMO players with very diverse levels of skill and time to play. I've played the game since Beta. I have end-game level alts and lower level. I've run Trials and soloed dungeons. When the game first went live, parts of it were far too strenuous for the average player. If it had continued with that level of difficulty, this game would have died an early death. There were supposedly simple solo quests in Cadwell Silver that took two or three gemstones to complete!

    An MMO that survives must provide content at levels accessible to the average player as well as challenging content for consummate gamers. ESO is attempting to do that so give us all a break. Let's all play at our level of expertise. Rush through the "easy" stuff and get to the end-game content. I suspect many may find a challenge or two there. I certainly did.

  • bertenburnyb16_ESO
    bertenburnyb16_ESO
    ✭✭✭✭✭
    omg yes its so frakkin faceroll easy, completed the 5th alliance zone solo on my dw/bow NB lvl 35 (so about 10 lvls below content) and then its starts to get a little challanging

    I remember a time when VR lvls were a challenge, you had to think about your build and couldn't just pull 10 enemys and spam them down in seconds, but then the forum QQ's with crappy builds got em nerfed...
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
Sign In or Register to comment.