farrier_ESO wrote: »Sometimes, you need to think like a game designer.
WHY would you put a one-day timer on something?
So that people play every day, if only a few minutes.
[...]
So think of a fully trained horse as a 180 day loyalty bonus. It gives you *massive* perks, but you need to play the game at least that many times, on separate days, in order to get it.
eventide03b14a_ESO wrote: »I was only pointing out that it's not critical for anyone to have a maxed out riding skill. People want to rush to the finish line but then complain when there isn't anything to do.
global_gbb16_ESO wrote: »News flash - it took me around 2.5 months to get my mount to the max level.
Now you can too.
While you're at it, why don't you ask them to make a spell that magically auto ranks you to VR14. Yeah that sounds good.
Seriously go play EQ circa 2001. Endless camping for rare mobs needed for quests, leaving characters logged into lag crazy zones just to sell things, actual ninja looting, training mobs for griefing, etc. MMOs used to be brutal. I'm looking at you Quillmane.I really wish we are in the old EQ days, were waiting for specific thing to achieve or to happen was such a goal. Nowadays, all I hear in these forums is asking for instant gratification.
The riding system is fine as it is. Time sink is time sink (I believe previous poster just mentioned this).
Hypertionb14_ESO wrote: »no, increase the per day limit to 3
that will bring it inline to previous ability when leveling 3 horses at once, and would allow a full riding stat in 60 days.
Hypertionb14_ESO wrote: »no, increase the per day limit to 3
that will bring it inline to previous ability when leveling 3 horses at once, and would allow a full riding stat in 60 days.
Um, you're not feeding your horse anymore though. Now you're training yourself. So it's actually worse than us feeding our horses once per day, because now we're not feeding them at all... Although come to think of it, we've never fed our pets either. Man, we are seriously bad animal owners.Zershar_Vemod wrote: »Hypertionb14_ESO wrote: »no, increase the per day limit to 3
that will bring it inline to previous ability when leveling 3 horses at once, and would allow a full riding stat in 60 days.
Fully support this.
Makes no sense lore-wise either to just feed a horse, etc. once a day.
Our poor mounts are starving.
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eventide03b14a_ESO wrote: »Whatever happened to patience? Building your character and being proud of the time you invested in this. Nope, we need it today! Should we have this too?
Stamina will help you stay mounted when you're hit. It also gives the cool armor, so why not? I'm not against them reducing the time or allowing for multiple feedings a day. I am against paying $20 for a maxed out riding skill. Spend $20 on a mount? Sure, why not? As long as it's purely cosmetic.eventide03b14a_ESO wrote: »I was only pointing out that it's not critical for anyone to have a maxed out riding skill. People want to rush to the finish line but then complain when there isn't anything to do.
I do agree somewhat with this. For me, getting the bag space maxed out is goal number one. That is after I get the horse up to 30 points in Speed, which is fast enough for PvE. I know PvP helps to have a faster horse, but one of my characters has a horse at 50 points in Speed and it is just kind of weird. I don't maintain gallops, and even when I do gallop it does not seem that much faster than the normal run speed. I am not sure I will take any more horses above 30 or 40 in Speed ever again.
I for sure am going to ignore the Stamina upgrades, as the one horse I did do that on did not seem to really benefit from it.
Hypertionb14_ESO wrote: »no, increase the per day limit to 3
that will bring it inline to previous ability when leveling 3 horses at once, and would allow a full riding stat in 60 days.
farrier_ESO wrote: »Sometimes, you need to think like a game designer.
WHY would you put a one-day timer on something?
So that people play every day, if only a few minutes.
[...]
So think of a fully trained horse as a 180 day loyalty bonus. It gives you *massive* perks, but you need to play the game at least that many times, on separate days, in order to get it.
The thing is I cannot play every single day, even for few minutes. For me to fully train a horse would take around a year, ONE TRAIT ONLY. If I could train my horsie 3 times a day I would earn a good steed in 180 days. Not maxed, but decent - fast and sturdy, battle-ready for Cyro. And that would be OK, I won't be v14 sooner anyway
Too much of that "stickiness" factor will just "unstick" the less dedicated players sooner or later. For example, why do you have to research all the traits for every single type of weapon or piece of armor? Why your blunt weapons have to be "sharpened"? FGS, they are BLUNT!!! At least make all the swords and daggers in one group, axes as a second one and maces and hammers in third, so when you learn a trait from a blunt thingy it will apply to all weapons in that group and you'll have to research this trait only three times instead of 10. Or distribute the traits between each group of weapons, for example "sharpened" for swords and axes, "powered" for hammers and maces and so on, so each group has 6 traits from 10 in total (the numbers may be incorrect, I don't remember how many and what traits exactly there are).
Edit: I'm also a social psychologist and I don't mind slow progress in game. Actually I level very slow because I like to embrace every aspect of the game - doing every single quest and dungeon, fishing, gathering mats... or simply strolling straight ahead and admiring the viev of Tormenting SpireBut I'm... different :P , most people have to see their goal in reach, or they just drop it. And usually this "reach" is not very long, especially for young people.

Can we have an option where every extra feeding actually lowers speed stat and an overfed horse model changes to be horribly overweight?
Would pay gold for that.