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BoP system - What ZOS should do ? Come & Vote !

Biiiiiii
Biiiiiii
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I will quote something with I totally agree.
For those of you who don't know Bind on Pickup or (BoP) is a method MMORPG games use to restrict gear and other items by making them unable to be traded or sold after you pick them up.

In the past it has been used as a band-aide "fix" to items the developers didn't want people passing to others so instead of incentivizing them not to, they simply forced them to not be able to trade or sell the item.

This becomes more poignant when considering the Undaunted Pledges for example when dealing with the 2 pc sets.

The pluses to this mechanic are:

1) Stops developers from letting an item be traded or sold.

The minuses to this are:

1) Deters people who would be motivated to do content in order to "farm" items to sell, gift or trade to friends, family or others.

2) Discourages players who try to get the item over and over and over and over again for their own use while the other members in the group get lots and lots of the item that they will either vend or deconstruct, including ones that this player would use.

3) Takes valuable items from the economy. Currently there are VERY few high value items as the most valuable items are things that are simply rare and not really practical.

4) Discourages re-playability of content. I have several helms of the kind I want so I have no reason to repeat content, this leaves those who want to do the content to get the exact one they want with a smaller pool of players to go with them.

There are more reasons why BoP is detrimental to the health of an MMORPG when overused (or used at all imo) as it is

Keep in mind I am not referring to Bind on Equip which makes sense considering the game mechanics and is practically unavoidable. BoP however is simply poor design.

Some proposed solutions are:

A ) Make all BoP item's BoE (yes including pets why force us to keep or delete pets we don't want?) At the same time greatly reduce the drop rate of said BoP items.

B ) Make BoP gear from dungeons trade-able for a time, this is my least favourite because it really doesn't handle the Gold key shoulder rewards.

C ) Need before Greed system. The group you are with rolls for desirable loot, still doesn't handle shoulder BoP rewards which should be made BoE.

I believe if you implement solution A you will see a much happier economy and healthier game with more replayability of content.

Just let BoP item's from cash shop and pass all others BoE

because BoP system sucks



What system tamriel unlimited should have ?


If you have an other suggestion : Don't vote and explain
Edited by Biiiiiii on March 17, 2015 7:26AM

BoP system - What ZOS should do ? Come & Vote ! 194 votes

Solution A
38% 74 votes
Solution B
17% 34 votes
Solution C
8% 16 votes
Let BoP system
36% 70 votes
  • Panda244
    Panda244
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    Solution A will break the economy, plain and simple. I think it'd be better if all gear that is BoP, is BoE for a set period of time. Kind of like the SW:TOR Cartel Gear in reverse, after X amount of time it becomes permanently bound to whoever is holding it, trading it to someone else doesn't reset the timer, and you can't put the items on the market, you have to legitimately trade them with another person.
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  • eserras7b16_ESO
    eserras7b16_ESO
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    No way.
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  • Biiiiiii
    Biiiiiii
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    I don't think the solution A will break the game, in opposite it will liberate the economy. If including superrare item's, it will be boost.
  • Rook_Master
    Rook_Master
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    BoP is fine.
  • maryriv
    maryriv
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    Get rid of BoP please it ruins the economy.
  • byrom101b16_ESO
    byrom101b16_ESO
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    Keep BoP, but allow BoP items to be unbound by selling them to a third party NPC group - Merchants Guild etc. which then goes on sale as unbound BoP with prices reflecting the basic rules of supply and demand, controlled by algorithims designed to keep the game economy in balance, but leaving them expensive.

    Allow significant amounts of gold to be one way to get the items, but with hard to do solo and four man quests (including versions in Cyrodiil that actually involve taking keeps etc.to 're-open trade routs') you do for the Merchants Guild to put you in credit with them so you can get items cheaper.

    That would be an excellent way to stop gear wastage and allow casual players, dedicated PvP'ers and solo players to slowly get gear the trial runners etc. got months before them.

    Everybody wins!
    Edited by byrom101b16_ESO on March 18, 2015 10:00AM
  • maryriv
    maryriv
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    Or just allow a player driven market to form instead of artificially trying to control every aspect of it...
  • Kragorn
    Kragorn
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    Everything should be Bind on Account, period.
  • maryriv
    maryriv
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    Kragorn wrote: »
    Everything should be Bind on *Equip, period.

    Fixed.
    Edited by maryriv on March 18, 2015 10:16AM
  • byrom101b16_ESO
    byrom101b16_ESO
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    maryriv wrote: »
    Or just allow a player driven market to form instead of artificially trying to control every aspect of it...

    Never seen an exclusively player driven market do anything but fail to one extent or another in every MMO I've ever played...
  • maryriv
    maryriv
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    You don't get around much do you.
  • Seth_Black
    Seth_Black
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    Step 1: Go do some dark cave
    Step 2: Kill some stuff
    Step 3: Get your gear (if you're worthy)
    Step 4: Return UNDAUNTED! :smile:

    EVERY game rewards people for doing dungeons, raids, trials, delves ...you name it.
    More often you complete it - bigger chance to get what you want.
    Plus now with the champion system in place EVERYTHING is a walking XP so by doing it you're not only getting another change to get gear you want, you're also progressing your character.
    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_ShannonM on March 18, 2015 12:29PM
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  • Tankqull
    Tankqull
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    1.) make all items decay by usage
    2.) make all items BoE
    3.) slightly reduce the drop rates of valuable items
    4.) see the system balance itself
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • LawfulEvil
    LawfulEvil
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    I like it the way it is . Was that an option on the poll? Sorry just woke up. Very biased poll.
  • maryriv
    maryriv
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    Tankqull wrote: »
    1.) make all items decay by usage
    2.) make all items BoE
    3.) slightly reduce the drop rates of valuable items
    4.) see the system balance itself

    I like this idea a lot.
  • Kragorn
    Kragorn
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    maryriv wrote: »
    Kragorn wrote: »
    Everything should be Bind on *Equip, period.

    Fixed.
    What I wrote wasn't broken, account is what I wrote and what I meant.
  • asteldian
    asteldian
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    I don't mind BoP but I think items should be tradable from dungeons with your group until you leave the instance. Rift did something similar and it worked well.
  • Olysja
    Olysja
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    this system works perfectly atm and surely not ruining the ''economy'' rotfl. removing BoP = old gold exploiters instantly full dressedup, noobs traders = instantly dressed up, more bot farmers, more multisession farmers. there are so many others bugs/issues to fix, why the hell change something that works:)
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  • Jaxsun
    Jaxsun
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    maryriv wrote: »
    Or just allow a player driven market to form instead of artificially trying to control every aspect of it...

    Never seen an exclusively player driven market do anything but fail to one extent or another in every MMO I've ever played...

    SWG....still the best MMO evaaaah!
  • Dilarn
    Dilarn
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    U yeah and in the end we will buy items from some darkling Kajit...? No way... then BoP
  • Kronosphere
    Kronosphere
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    cool so you want the entire gear progression to literally be "grind gold, buy ideal gear for my character. done." jee thatd make me wanna play for ages and it would be ooooh so much fun *sarcasm*.

    all your solutions are WORSE than the smithing exploit on skyrim before it was patched. yay i got full daedric armor,, now what.. gear progression imo is a key thing that makes tes games fun, and u want to destroy that. NO!
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  • supernico
    supernico
    ✭✭✭
    People claiming that BoE would hurt the economy of the game... What economy? This game has no economy beside potions, mainly because of the plain itemization design. Ofcourse 1.6 pushed alot of sales because of the steep changes but otherwise the economy is near inexistent.

    BoE would actually create a healthy economy driven by players and in time will settle by itself.

    Solution A seems the best. Tanquill`s seems good aswell.
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  • BlackEar
    BlackEar
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    If not keeping the current system then the need before greed system.

    I like the excitement of rolling for an item. Seems more of a competition and more engaged with the other players instead of 4 individuals running together.

    I must say that "solution a" is a horrible, horrible way to go about "fixing" this issue. It will ruin gear progression and the economy in a heartbeat. No good.
    So many flaws in that I cannot believe people are voting this up. Clearly, they have not thought it through.
    Edited by BlackEar on March 18, 2015 12:22PM
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  • maryriv
    maryriv
    ✭✭✭✭
    supernico wrote: »
    People claiming that BoE would hurt the economy of the game... What economy? This game has no economy beside potions, mainly because of the plain itemization design. Ofcourse 1.6 pushed alot of sales because of the steep changes but otherwise the economy is near inexistent.

    BoE would actually create a healthy economy driven by players and in time will settle by itself.

    Solution A seems the best. Tanquill`s seems good aswell.

    Exactly. Everything is easy to get so there needs to be some quality items that are BoE that are worth selling. BoP stiffles and ruins economies.
  • Septimus_Magna
    Septimus_Magna
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    ✭✭
    Honestly I think people need an incentive to go do "hard" dungeons and trails. I hate the idea of everyone running around with Valkyn Skoria without having completed vet CoA. I agree these sets are hard to get but the game need the item chase, Ive completed vet CoA about 10x but have never received the Valkyn Skoria headpiece. This is frustrating but otherwise I would have no reason to even run this dungeon after getting the achievements.
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  • tallenn
    tallenn
    ✭✭✭
    maryriv wrote: »
    Or just allow a player driven market to form instead of artificially trying to control every aspect of it...

    Amen Brother. There's no economic problem that can't be fixed by a truly free market.
  • maryriv
    maryriv
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    tallenn wrote: »
    maryriv wrote: »
    Or just allow a player driven market to form instead of artificially trying to control every aspect of it...

    Amen Brother. There's no economic problem that can't be fixed by a truly free market.

    Sister, but thanks :smile:
  • Biiiiiii
    Biiiiiii
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    supernico wrote: »
    People claiming that BoE would hurt the economy of the game... What economy? This game has no economy beside potions, mainly because of the plain itemization design. Ofcourse 1.6 pushed alot of sales because of the steep changes but otherwise the economy is near inexistent.

    BoE would actually create a healthy economy driven by players and in time will settle by itself.

    Solution A seems the best. Tanquill`s seems good aswell.

    I agrée ESO has no economy fault of BoP mainly. And everything is TOO easy to get.

    Edited by Biiiiiii on March 18, 2015 4:59PM
  • Biiiiiii
    Biiiiiii
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    At this moment 35 votes for delete BoP and change the system for another solution and 25 for let BoP system.
  • Emma_Overload
    Emma_Overload
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    Panda244 wrote: »
    Solution A will break the economy, plain and simple.

    How? I predict exactly the opposite. I think opening all BoP items to the market would ENERGIZE the economy.
    #CAREBEARMASTERRACE
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