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Zenimax please reconsider Argonian racial passives.

  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Do you guys think anything will ever be done about this?
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Maybe... maybe not. I don't have a clue.
    There hasn't been any word from Zenimax yet (as i mentioned earlier), so all we can do is hope.

    Got another suggestion, pretty lore friendly i think.

    Restoration Expertise:
    Increased exp gain with restoration staff skill tree (15%).
    (Don't care much about this one, they have to give it to some class.)

    Amphibious:
    Increase Swimming Speed by 50/75/100%.
    Increase Poison and Disease Resistance.
    (Swapped Potion bonus for the resist bonus)

    Argonian Resistance > Stealthy.
    Only the increased damage from sneak attacks.

    Quick to Mend > Hist Skin:
    Increase Health regeneration by 100% (in combat?)

    Dropped:
    - Max Health % bonus.
    - Potion Bonus.
    - Healing received bonus.

    Gained:
    - Increase for attacks from sneak (Don't need stealth Radius).
    - High Health regeneration.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Natjur
    Natjur
    ✭✭✭✭✭
    Maybe... maybe not. I don't have a clue.
    There hasn't been any word from Zenimax yet (as i mentioned earlier), so all we can do is hope.

    Got another suggestion, pretty lore friendly i think.

    Restoration Expertise:
    Increased exp gain with restoration staff skill tree (15%).
    (Don't care much about this one, they have to give it to some class.)

    Amphibious:
    Increase Swimming Speed by 50/75/100%.
    Increase Poison and Disease Resistance.
    (Swapped Potion bonus for the resist bonus)

    Argonian Resistance > Stealthy.
    Only the increased damage from sneak attacks.

    Quick to Mend > Hist Skin:
    Increase Health regeneration by 100% (in combat?)

    Dropped:
    - Max Health % bonus.
    - Potion Bonus.
    - Healing received bonus.

    Gained:
    - Increase for attacks from sneak (Don't need stealth Radius).
    - High Health regeneration.
    That maybe good for your NB Argonian but it would suck for my Templar Argonian.

    I prefer the Max Health % bonus over attacks from sneak

    Personally, I think they should just remove all racial passives from all races, so people pick them based on looks. (Then there would be no Argonian and everything would be fine )

    But instead they changed something that a lot of players used to decide what race to play 11 months AFTER we have created the toon.
    Edited by Natjur on March 18, 2015 12:14AM
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    Personally I think every race should have multiple choices for trait trees. So if you want to be aldmeri dominion and a wood elf, but want to be a caster not a stamina based player there should be an option when creating a player to choose. Like caster, or melee, or what have you. It's lore friendly considering every race isn't just one type of play style. You can roam tamriel and see high elf casters, tanks, and so on. Races shouldn't lock you into a specific play style because its quite obvious each race through out every elder scrolls can do whatever job/class they want to.
    Hey everyone! Look! It's a signature!
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Natjur wrote: »
    Maybe... maybe not. I don't have a clue.
    There hasn't been any word from Zenimax yet (as i mentioned earlier), so all we can do is hope.

    Got another suggestion, pretty lore friendly i think.

    Restoration Expertise:
    Increased exp gain with restoration staff skill tree (15%).
    (Don't care much about this one, they have to give it to some class.)

    Amphibious:
    Increase Swimming Speed by 50/75/100%.
    Increase Poison and Disease Resistance.
    (Swapped Potion bonus for the resist bonus)

    Argonian Resistance > Stealthy.
    Only the increased damage from sneak attacks.

    Quick to Mend > Hist Skin:
    Increase Health regeneration by 100% (in combat?)

    Dropped:
    - Max Health % bonus.
    - Potion Bonus.
    - Healing received bonus.

    Gained:
    - Increase for attacks from sneak (Don't need stealth Radius).
    - High Health regeneration.
    That maybe good for your NB Argonian but it would suck for my Templar Argonian.

    I prefer the Max Health % bonus over attacks from sneak

    Personally, I think they should just remove all racial passives from all races, so people pick them based on looks. (Then there would be no Argonian and everything would be fine )

    But instead they changed something that a lot of players used to decide what race to play 11 months AFTER we have created the toon.

    Yeah, the main reason I rolled an Argonian was for the potion synergy with nightblade. I'm pretty irritated by the whole change. I wanted them to enhance Argonians, not ruin them.

    I want to reroll, but I also don't want to start over. What a mess....
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Maybe... maybe not. I don't have a clue.
    There hasn't been any word from Zenimax yet (as i mentioned earlier), so all we can do is hope.

    Got another suggestion, pretty lore friendly i think.

    Restoration Expertise:
    Increased exp gain with restoration staff skill tree (15%).
    (Don't care much about this one, they have to give it to some class.)

    Amphibious:
    Increase Swimming Speed by 50/75/100%.
    Increase Poison and Disease Resistance.
    (Swapped Potion bonus for the resist bonus)

    Argonian Resistance > Stealthy.
    Only the increased damage from sneak attacks.

    Quick to Mend > Hist Skin:
    Increase Health regeneration by 100% (in combat?)

    Dropped:
    - Max Health % bonus.
    - Potion Bonus.
    - Healing received bonus.

    Gained:
    - Increase for attacks from sneak (Don't need stealth Radius).
    - High Health regeneration.

    I like these, but they'd never go for them. I think the best we'll get is some minor tweak to what we have. It's BS.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Natjur wrote: »
    Maybe... maybe not. I don't have a clue.
    There hasn't been any word from Zenimax yet (as i mentioned earlier), so all we can do is hope.

    Got another suggestion, pretty lore friendly i think.

    Restoration Expertise:
    Increased exp gain with restoration staff skill tree (15%).
    (Don't care much about this one, they have to give it to some class.)

    Amphibious:
    Increase Swimming Speed by 50/75/100%.
    Increase Poison and Disease Resistance.
    (Swapped Potion bonus for the resist bonus)

    Argonian Resistance > Stealthy.
    Only the increased damage from sneak attacks.

    Quick to Mend > Hist Skin:
    Increase Health regeneration by 100% (in combat?)

    Dropped:
    - Max Health % bonus.
    - Potion Bonus.
    - Healing received bonus.

    Gained:
    - Increase for attacks from sneak (Don't need stealth Radius).
    - High Health regeneration.
    That maybe good for your NB Argonian but it would suck for my Templar Argonian.

    I prefer the Max Health % bonus over attacks from sneak

    Personally, I think they should just remove all racial passives from all races, so people pick them based on looks. (Then there would be no Argonian and everything would be fine )

    But instead they changed something that a lot of players used to decide what race to play 11 months AFTER we have created the toon.
    I'm also a Templar.
    I dont sneak a lot (i dont sneak at all might be a better choice of words), but that 3% hp isn't really worth anything.
    So, i went for what i thought was a better option: sneak damage (for the lore, shadowscales). Argonian lore doesn't have much to offer besides a more sneaky path. My eyes would only be on the regen bonus i suggested, as i think i could do some funny stuf with that on my Templar.

    I personally don't care about any bonus besides the swim speed, so even if its no useful for me (like sneak), i dont mind.
    Giving something to another class isn't that bad, its not like it will give you any disadvantages compared to what we can do now.

    Mending-The-Wounded, Aldmeri Dominion, Templar.
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