Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
An appeal to PvE'ers.
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behaviour (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.
Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behaviour (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.
I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.
I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.
I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.

Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behaviour (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.
I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.
I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.
I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.
You're not helping
He asked what he could do, I told him why he couldn't do anything. You may not like it but many of us who never PVP think like I do, though perhaps not always so vehemently.Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behaviour (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.
I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.
I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.
I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.
You're not helping
PVP works in a PVP-based game, clearly from player numbers ESO isn't one such. EVE is a classic example to me of an entirely PVP-oriented game and it works very well from what I can see.Yolokin_Swagonborn wrote: »Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behaviour (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.
I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.
I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.
I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.
You're not helping
We are definately going to get some PvE'ers in this thread that are just going to express their utter distaste for our very existence and wish that we weren't in the game. There is vitriol on both sides.
You can help by making sure this thread doesn't devolve into a PvE vs. PvP shouting match instead of just slapping people with fishes.
Sometimes PvP vs. PvE development feels like a zero sum game. If one get attention, the other gets neglected. If one gets a buff, the other gets a nerf.
There have been suggestions to remedy this but still, how do we get the people who aren't totally against PvP or gloating at our problems to PvP more?
He asked what he could do, I told him why he couldn't do anything. You may not like it but many of us who never PVP think like I do, though perhaps not always so vehemently.Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behaviour (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.
I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.
I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.
I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.
You're not helping
PVP isn't a playstyle that appeals, but even if it did the other players make it unattractive. As an NPC in this game says (I forget which one) "I love Tramriel, it's just the people I hate".
Yolokin_Swagonborn wrote: »What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try?
[...]No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs.
We have tried everything else and it hasn't worked. We need more of "us" as well as the PvE'ers on our side. How do we make this happen?
@mikeandsharrahub17_ESO , it's usually not the death that's disturbing...it's the 30 minute hike uphill both ways...mikeandsharrahub17_ESO wrote: »The sooner people realize this is a game and death is only temporary, the more fun you will have. You got killed and t-bag'd? Laugh it off, the balls don't actually touch you, though some come pretty close. Log in and log off with a pocket full of ***, its a game.
Now lag???? that's some serious ***!!! *** that ***.
(I know it's rhetorical) @Rook_Master , only if you consider it a fair fight.Rook_Master wrote: »So you're saying I shouldn't camp Bruma and gank lvl 10s with my legendary geared V14?
But this thread is intended to be a discussion about how PvPers can try to enhance the PvP experience for newcomers who have no pre-conceptions and/or make it more palatable to people who may be on the fence after an initially negative experience. It is not a vehicle for your anti-PvP propaganda so please refrain from that approach. You have your opinion and clearly will not change your mind - fine, this topic does not apply to you. You don't gain anything by trying to make people avoid PvP whereas we do gain from people actually trying it, so sit this one out eh?He asked what he could do, I told him why he couldn't do anything.
RDMyers65b14_ESO wrote: »I used to PvP. I enjoy Cyrodil. I had never PvPed before this game.
Then I ran into the horrible attitudes of some of the other PvPers.
If I wanted to be insulted constantly, I can find that in the real world. I come to the game to escape the real world. I am not going to listen to some child who is literally younger than my own children scream at me for not being a good PvPer.
When the players in PvP can respect everyone else, then I might try it again.
@andreasv , sheath your weapon.I guess some kind of unwritten codex would help reducing the frustration somewhat. I had two occasions where a lower level enemy attacked me whilst picking up / returning a quest. After a minute of fighting and me grinding down his/her hp he/she realized that there's now winning and simply stood still. When I saw that the player gave up I simply sheathed my weapon and returned questing.
I know there are players who are happy to keep on attacking you for another minute just to get the kill, but those will not ruin my experience and make me not experience this part of the game.
On a side note: WTH has just happened to the forum?!!?
Since this is clearly addressed to me: my answer is 'nothing' I'm afraid.Yolokin_Swagonborn wrote: »An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
I have zero desire to fight other players, I have zero desire to have to deal with their often toxic behaviour (many of you enjoy 'ganking' and 'corpse camping' which of course is 'virtual bullying' when viewed sociologically), their 'smack' talk, their seriously over-competitive-to-the-point-of-sociopathic-tendencies view of life.
No, I'm not for a minute saying ALL PVPers are like this, but enough are to make it an area of the game I will not go to: which saddens me, there's a lot of good PVE content in Cyrodiil I'll never get to enjoy because I'm not prepared to suffer PVPers in order to do so.
I did PVP, years ago, for a couple of days and realised I'd rather not play on-line games at all if that was the only option.
I see nothing whatsoever appealing about PVP. I play RPGs for exploration, character progression and story telling, aspects which are entirely absent or at best irrelevant to PVP.
I wish PVP didn't exist in this game, I was really saddened when I learned a long time before launch it was going to be a part of the game. ESO is the poorer for it due to the incessant nerfing ZOS do with major negative effects on the PVE side trying (and failing) to appease the PVP QQ about OP this-build/that-build/the-other-build: Eric's justification for the Negate nerf was appallingly PVP-centric with no thought about it's seriously negative effects on PVE.
The sooner people realize this is a game and death is only temporary, the more fun you will have. ...
Yolokin_Swagonborn wrote: »
An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
Psychobunni wrote: »Yolokin_Swagonborn wrote: »
An appeal to PvE'ers.
This thread may not seem to be about you but it is. We want you to PvP and experience the same thrills and excitement we do when we play it. What could the PvP community (not ZOS) do for you that would convince you to play more or give cyrodill another try? No, we won't stop using that one ability that kills you, we like that skill - it works well, as you have seen on your kill logs. But we could teach you how to not die from it so much. Or invite you to one of our teamspeak groups and show you the ropes. A lot has changed in Cyrodill in 1.6. What would it take for you to give it another try?
As a PVE'er that has been pushed to my limits on my skills being changed and my now parked "magicka based" sorc main, what would make me most interested in PVP would be to see the PVP community advocate loudly for there to be a separation of skills from PVE to PVP. Instead of XXX skill is to OP, nerf it threads....advocate Cyrodiil only changes.
On one of the few occasions I was in Cyro, pre-snipe nerf, I actually saw someone saying "spam tickets and the forum for them to nerf it"....and it becomes a problem when said nerfs make PVE more difficult, skills useless, or even whole builds destroyed (crushing shock)
If the PVP community could ask for their changes in a manner that doesn't destroy things on the PVE side as well, I don't believe there would be so much animosity from PVE players.
Rook_Master wrote: »
No. The game should balance around PvP. Period.
The monsters don't complain when abilities are OP.