kelly.medleyb14_ESO wrote: »kelly.medleyb14_ESO wrote: »On 1 of my V14s it took 67 gargoyle boss kills to get 1 Bloodspawn helm (with $h**y traits i might add) while 34 helms dropped for OTHER members of my parties during those runs.
(Yes, i literally have notepad and keep track of drops)
Instead, why not make BOP loot (set items in particular) tradable with any member of your party at the time it dropped for a limited time.
This way, the healer you paid 1000 gold to come heal farming runs who gets his 14th helm can simply trade you the helm that will invariably drop for him 2 runs in, then you can all leave and go back to picking flowers in Coldharbour sooner.
^ This.
The most simple, fair and sensical solution is to make all items BoE. It solves all problems.
It creates just as many as it solves. So no, BoE for everything isn't a magic bullet. There are problems, but I don't personally think that removing BoP is going to solve them creatively.
False. It doesn't create any problems, the only "problem" it creates is it takes away envy factor from weak minded individuals.alainjbrennanb16_ESO wrote: »i must disagree if you spend the time farming or doing dungeons you want to stand out from the crowd. if bop could be sold if would make your achievement in getting rare gear pointless, i'am affaird to say this is just people who dont want to do the content or run the dungeons being a bit of a sour puss, i want this and that but i don't want to do things to get and if i don't i will throw my rattle out of my pram
Again, false assumption. I want to do more dungeons but as it is I see no point. I have all the helmets I will ever need and the few times I have tried to help others, they either get no helmets while I get more or they get the wrong ones blah blah blah.
kelly.medleyb14_ESO wrote: »False. It doesn't create any problems, the only "problem" it creates is it takes away envy factor from weak minded individuals.
kelly.medleyb14_ESO wrote: »False. It doesn't create any problems, the only "problem" it creates is it takes away envy factor from weak minded individuals.
False in your mind, which is startlingly close-minded to the fact that there are very real problems.
The same issue that people have with pay to win becomes a very real problem without BoP, i.e. someone with the resources can buy their way to BiS gear. By the same token, because there is BiS gear that is purchasable, as its price stabilizes, it destabilizes the other gear, driving it's price down. Currently, there is no god amount set on said gear, so it doesn't affect the market. There are others, also, but these examples are enough to prove that a problem does exist.
This isn't to say that there aren't other ways around this, however, denying that the problem exists makes any suggestions suspect and not well rounded. The first step in resolving such a problem is to acknowledge the reasons that it exists, and not to denigrate the fact that it is there.
Thus, a simple flipping to BoE doesn't solve the problems, and they should be addressed as a part of any solution.
kelly.medleyb14_ESO wrote: »kelly.medleyb14_ESO wrote: »False. It doesn't create any problems, the only "problem" it creates is it takes away envy factor from weak minded individuals.
False in your mind, which is startlingly close-minded to the fact that there are very real problems.
The same issue that people have with pay to win becomes a very real problem without BoP, i.e. someone with the resources can buy their way to BiS gear. By the same token, because there is BiS gear that is purchasable, as its price stabilizes, it destabilizes the other gear, driving it's price down. Currently, there is no god amount set on said gear, so it doesn't affect the market. There are others, also, but these examples are enough to prove that a problem does exist.
This isn't to say that there aren't other ways around this, however, denying that the problem exists makes any suggestions suspect and not well rounded. The first step in resolving such a problem is to acknowledge the reasons that it exists, and not to denigrate the fact that it is there.
Thus, a simple flipping to BoE doesn't solve the problems, and they should be addressed as a part of any solution.
Actually I'm quite critical minded. I go for the simplest solution that makes the most sense. All of these complex "solutions" are mud in the water for the simple solution which is: Make the game PLAYER driven not Dev controlled.
The only things Devs should be muddling in is drop rates. That is it. Everything else should be BoE. End of story.
Theme parks have hand rails, sandboxes have sand.
kelly.medleyb14_ESO wrote: »I've acknowledged what boils down to "I don't want others to have stuff because I want to feel special" and "BoE ruins games" with no logic behind either argument I think its fair to say that BoP should be done away with.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i have 62 gold key runs and 1 shoulder drop....you keep telling yourself the rng in this game is awesome. cause it isnt
kelly.medleyb14_ESO wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
kelly.medleyb14_ESO wrote: »i have 62 gold key runs and 1 shoulder drop....you keep telling yourself the rng in this game is awesome. cause it isnt
Agreed, that's why it should go BoE so you could use the gold you farmed from those Gold keys to buy shoulders from someone else who has duplicates or doesn't need them.
I tried to help 2 times to help 2 guys out to get their helmets, every boss kill 3 of our group got helmets... never the guy who needed it. I got one for every one of my toons in various enchantments and styles and they never got theirs, eventually people started leaving and they still don't have them.
BoP is a terrible idea do away with it.
kelly.medleyb14_ESO wrote: »For those of you who don't know Bind on Pickup or (BoP) is a method MMORPG games use to restrict gear and other items by making them unable to be traded or sold after you pick them up.
In the past it has been used as a band-aide "fix" to items the developers didn't want people passing to others so instead of incentivizing them not to, they simply forced them to not be able to trade or sell the item.
This becomes more poignant when considering the Undaunted Pledges for example when dealing with the 2 pc sets.
The pluses to this mechanic are:
1) Stops developers from letting an item be traded or sold.
The minuses to this are:
1) Deters people who would be motivated to do content in order to "farm" items to sell, gift or trade to friends, family or others.
2) Discourages players who try to get the item over and over and over and over again for their own use while the other members in the group get lots and lots of the item that they will either vend or deconstruct, including ones that this player would use.
3) Takes valuable items from the economy. Currently there are VERY few high value items as the most valuable items are things that are simply rare and not really practical.
4) Discourages re-playability of content. I have several helms of the kind I want so I have no reason to repeat content, this leaves those who want to do the content to get the exact one they want with a smaller pool of players to go with them.
There are more reasons why BoP is detrimental to the health of an MMORPG when overused (or used at all imo) as it is
Keep in mind I am not referring to Bind on Equip which makes sense considering the game mechanics and is practically unavoidable. BoP however is simply poor design.
Some proposed solutions are:
A ) Make all BoP item's BoE (yes including pets why force us to keep or delete pets we don't want?) At the same time greatly reduce the drop rate of said BoP items.
B ) Make BoP gear from dungeons trade-able for a time, this is my least favourite because it really doesn't handle the Gold key shoulder rewards.
C ) Need before Greed system. The group you are with rolls for desirable loot, still doesn't handle shoulder BoP rewards which should be made BoE.
I believe if you implement solution A you will see a much happier economy and healthier game with more replayability of content.