kelly.medleyb14_ESO wrote: »It is the perennial complaint of MMOs and not new. The problem is the way in which the RNG systems upon which BoP drops are based work. Change the system used to reward the drops and one could potentially remove this problem - but no game to date has come up with a viable replacement for RNG afik. What players should be demanding is the removal of that type of rewards system, not the premise of BoP itself since it serves a good purpose and is also part of what makes play rewarding for many players.
So the best alternative is to remove all BoP (which is a horrible mechanic to begin with serving no purpose) this will allow players to trade items they don't want for items they do want.
On 1 of my V14s it took 67 gargoyle boss kills to get 1 Bloodspawn helm (with $h**y traits i might add) while 34 helms dropped for OTHER members of my parties during those runs.
(Yes, i literally have notepad and keep track of drops)
Instead, why not make BOP loot (set items in particular) tradable with any member of your party at the time it dropped for a limited time.
This way, the healer you paid 1000 gold to come heal farming runs who gets his 14th helm can simply trade you the helm that will invariably drop for him 2 runs in, then you can all leave and go back to picking flowers in Coldharbour sooner.
On 1 of my V14s it took 67 gargoyle boss kills to get 1 Bloodspawn helm (with $h**y traits i might add) while 34 helms dropped for OTHER members of my parties during those runs.
(Yes, i literally have notepad and keep track of drops)
Instead, why not make BOP loot (set items in particular) tradable with any member of your party at the time it dropped for a limited time.
This way, the healer you paid 1000 gold to come heal farming runs who gets his 14th helm can simply trade you the helm that will invariably drop for him 2 runs in, then you can all leave and go back to picking flowers in Coldharbour sooner.
Emma_Eunjung wrote: »I would rather have nothing to do because I had completed all content and acquired all items than have nothing to do because the last 10% of the content and all the best items had been arbitrarily walled off.
Of course... that's just you. For the game as a whole, it's better to have group content at the end and progression based on it for the long term health of the game. And I don't speak as an elitist- I rarely get to end game just because I'm too casual. And I'm ok with the ones who are not casual, and who get the sense of accomplishment that comes with putting in the time and effort to get there.
We live in a society where trying is supposed to be good enough to get you to the storied heights of accomplishment. And it creates a sense of entitlement to get the same things as those who are more willing to put in the time, more willing to train and put in the effort, and just plain better than us.
It's not right in sports, work, or even gaming. More accomplishment should equal more reward. And conversely, less accomplishment should equal less reward.
Emma_Eunjung wrote: »I would rather have nothing to do because I had completed all content and acquired all items than have nothing to do because the last 10% of the content and all the best items had been arbitrarily walled off.
We live in a society where trying is supposed to be good enough to get you to the storied heights of accomplishment. And it creates a sense of entitlement to get the same things as those who are more willing to put in the time, more willing to train and put in the effort, and just plain better than us.

I major problems with need/greed systems is that it is trust based. Unless you run exclusively with people you trust the honest players will always be at a disadvantage.
We don't need a second currency for dungon drops, the game already has a currency, it's called gold.
BoE lets me trade my crafting talents for gold.
Why not let raiders trade their talents for gold as well.
Raiders have acess to the results of my crafting skills, why shouldn't drops be BOE and allow us acess to theirs?
the coins are already implemented they are called "gold" just get rid of BOP and you can hoard as much coins as you want to purchase your item.darthbelanb14_ESO wrote: »What they need is a system where you earn a type of currency to enable you to buy the equipment you want, similar to Rift or Star Trek Online. That way you're guaranteed to get the item you need. BoP is necessary to get people in the seats to earn whatever it is they want, and not allow those who earn gold at an elevated rate to just buy the equipment.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
the coins are already implemented they are called "gold" just get rid of BOP and you can hoard as much coins as you want to purchase your item.darthbelanb14_ESO wrote: »What they need is a system where you earn a type of currency to enable you to buy the equipment you want, similar to Rift or Star Trek Online. That way you're guaranteed to get the item you need. BoP is necessary to get people in the seats to earn whatever it is they want, and not allow those who earn gold at an elevated rate to just buy the equipment.
its rather funny that every BoP advocate is suggesting a system to circumvent it...
i actually hate it as it nothing but a time sinking carrot on a stick to entertain shortminded who are so indoctrinated by WoW and its descendants to not realize that.the coins are already implemented they are called "gold" just get rid of BOP and you can hoard as much coins as you want to purchase your item.darthbelanb14_ESO wrote: »What they need is a system where you earn a type of currency to enable you to buy the equipment you want, similar to Rift or Star Trek Online. That way you're guaranteed to get the item you need. BoP is necessary to get people in the seats to earn whatever it is they want, and not allow those who earn gold at an elevated rate to just buy the equipment.
its rather funny that every BoP advocate is suggesting a system to circumvent it...
Nope. I quite like BoP as a concept, just do not like drops to be beased on soley an RNG rewards system when other games have proved there are many more practical and fair ways to reward drops. They are two different things not one in the same.
dylanjaygrobbelaarb16_ESO wrote: »I hate how much farming is required, but on the other hand its really nice that everyone can't instantly jump on fotm gear if its bop. It gives people who earned it an edge for a while. But if you aren't going to go use that edge in PvP why would you even care if other people have it or not?
I'm not sure where I stand. Farming sucks but so does a flooded market where everyone has the same builds and sets.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Emma_Eunjung wrote: »You think this is easy? Without a tank? Without a healer?
I repeat: BOP has nothing, NOTHING to do with rewarding talent, skill or hard work. It's all about reserving perks for "the right people"... it makes me want to puke!
I didn't feel more "accomplished" after those 67 runs and finally getting a helm, i felt annoyed that it took that long when it didn't have to. Especially when I hear people getting it the first time then never running spindle again. Just plain ole annoyed that the people in my group who had it drop that didn't want/need it couldn't trade it to me like any other sensible game would allow.
I didn't feel more "accomplished" after those 67 runs and finally getting a helm, i felt annoyed that it took that long when it didn't have to. Especially when I hear people getting it the first time then never running spindle again. Just plain ole annoyed that the people in my group who had it drop that didn't want/need it couldn't trade it to me like any other sensible game would allow.
No one's arguing that the RNG is bad or doesn't need to be fixed. So you're arguing a different point, I think than the thread is about. BoP and RNG are two separate conversations.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
only on loot of a certain quality (i.e. only purple items). That way if *the* helm drops,
I didn't feel more "accomplished" after those 67 runs and finally getting a helm, i felt annoyed that it took that long when it didn't have to. Especially when I hear people getting it the first time then never running spindle again. Just plain ole annoyed that the people in my group who had it drop that didn't want/need it couldn't trade it to me like any other sensible game would allow.
No one's arguing that the RNG is bad or doesn't need to be fixed. So you're arguing a different point, I think than the thread is about. BoP and RNG are two separate conversations.
the issue is bop is garbage allways has and will be. it doesent matter if you are ravaged by the RNG or the fact that you have to do the same stupid thing for 30 times to get the amount of tokens needed.
i actually hate it as it nothing but a time sinking carrot on a stick to entertain shortminded who are so indoctrinated by WoW and its descendants to not realize that.
bops sole purpuse is to waste time for the "content" delvelopers to create dungen 546 with the same routines you faced 545 times before.
On 1 of my V14s it took 67 gargoyle boss kills to get 1 Bloodspawn helm (with $h**y traits i might add) while 34 helms dropped for OTHER members of my parties during those runs.
(Yes, i literally have notepad and keep track of drops)
Instead, why not make BOP loot (set items in particular) tradable with any member of your party at the time it dropped for a limited time.
This way, the healer you paid 1000 gold to come heal farming runs who gets his 14th helm can simply trade you the helm that will invariably drop for him 2 runs in, then you can all leave and go back to picking flowers in Coldharbour sooner.
kelly.medleyb14_ESO wrote: »On 1 of my V14s it took 67 gargoyle boss kills to get 1 Bloodspawn helm (with $h**y traits i might add) while 34 helms dropped for OTHER members of my parties during those runs.
(Yes, i literally have notepad and keep track of drops)
Instead, why not make BOP loot (set items in particular) tradable with any member of your party at the time it dropped for a limited time.
This way, the healer you paid 1000 gold to come heal farming runs who gets his 14th helm can simply trade you the helm that will invariably drop for him 2 runs in, then you can all leave and go back to picking flowers in Coldharbour sooner.
^ This.
The most simple, fair and sensical solution is to make all items BoE. It solves all problems.
kelly.medleyb14_ESO wrote: »On 1 of my V14s it took 67 gargoyle boss kills to get 1 Bloodspawn helm (with $h**y traits i might add) while 34 helms dropped for OTHER members of my parties during those runs.
(Yes, i literally have notepad and keep track of drops)
Instead, why not make BOP loot (set items in particular) tradable with any member of your party at the time it dropped for a limited time.
This way, the healer you paid 1000 gold to come heal farming runs who gets his 14th helm can simply trade you the helm that will invariably drop for him 2 runs in, then you can all leave and go back to picking flowers in Coldharbour sooner.
^ This.
The most simple, fair and sensical solution is to make all items BoE. It solves all problems.
It creates just as many as it solves. So no, BoE for everything isn't a magic bullet. There are problems, but I don't personally think that removing BoP is going to solve them creatively.
alainjbrennanb16_ESO wrote: »i must disagree if you spend the time farming or doing dungeons you want to stand out from the crowd. if bop could be sold if would make your achievement in getting rare gear pointless