Open up Veteran areas to all characters regardless of faction

Lokryn
Lokryn
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This has probably been suggested before but think it is worth mentioning again. ZoS needs to allow players of any faction to be able to group up and communicate in Veteran areas. Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway. This will increase the pool of players for groups and allow for a more open world like previous TES games. You'll still have Cyrodill for the PVP area. I consider player characters to be mercenaries, drifters, or nameless heroes so making this change makes sense to me. The questing experience feels too restricting for a TES game and I think this change would be welcome by most players.
  • crowfl56
    crowfl56
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    then kill all noobies ? sounds fishy to me ?
  • Lokryn
    Lokryn
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    crowfl56 wrote: »
    then kill all noobies ? sounds fishy to me ?

    Not sure what you mean by this... PVP is only allowed in Cyrodill.



  • Kalfis
    Kalfis
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    That would be wonderful. Would be nice to see the zones populated.

    But it may interfere with the bounty system that's supposed to be coming.
  • Davenaro
    Davenaro
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    Yes. Just yes.
    Davnaro
    Havoc

    1.6 Killed PvP.
  • Robbmrp
    Robbmrp
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    But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.
    NA Server - Kildair
  • Lokryn
    Lokryn
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    Robbmrp wrote: »
    But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.


    This could be a possibility but it would have to be voluntary only since not everyone enjoys PVP.
  • Mr.Hmm
    Mr.Hmm
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    Kalfis wrote: »
    That would be wonderful. Would be nice to see the zones populated.

    But it may interfere with the bounty system that's supposed to be coming.

    Indeed it may Interface. Guess we will have to wait and see.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • tinythinker
    tinythinker
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    Lokryn wrote: »
    Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.

    1. Lag.
    2. Lag.
    3. See reasons 1& 2. ;)

    There is a reason why Cyrodiil isn't one big campaign and is instead split into different versions of the exact same map. And I am assuming that you mean just Craglorn (until new zones like Wrothgar and Murkmire come out), which is currently the only non-Alliance vet zone.

    If you also mean Cadwell's Silver and Gold, the Alliance zones are leveled and staggered for different cohorts (level 1-50, VR1-VR5, VR6-VR10), so as long as veteran ranks exist this isn't possible. And even after they are removed, you would basically have all levels of all Alliances together in all zones.



    Edited by tinythinker on March 16, 2015 7:19PM
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  • Olysja
    Olysja
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    AT LEAST implement cross faction looking for group ui... so the ''P'' grouping tool will have a chance to be used, and you don't have to spam 30mins for find an healer when the other faction for example got 10 healers looking for tank.
    Edited by Olysja on March 16, 2015 7:17PM
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  • GhoztSurfer
    Robbmrp wrote: »
    But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.

    By all that is holy, NO, just NO NO NO!!! If you want that type of game, go play that type of game.
    "Never perform as your enemy expects you to."
  • KBKB
    KBKB
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    Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.
  • Lokryn
    Lokryn
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    Lokryn wrote: »
    Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.

    1. Lag.
    2. Lag.
    3. See reasons 1& 2. ;)

    There is a reason why Cyrodiil isn't one big campaign and is instead split into different versions of the exact same map. And I am assuming that you mean just Craglorn (until new zones like Wrothgar and Murkmire come out), which is currently the only non-Alliance vet zone.

    If you also mean Cadwell's Silver and Gold, they are leveled and staggered for different cohorts (level 1-50, VR1-VR5, VR6-VR10), so as long as veteran ranks exist this isn't possible. And even after they are removed, you would have basically have all levels of all Alliances together in all zones.



    Yes, I am talking about the Cadwell areas. They already use the megaserver tech to instance everyone already if the population is larger in a zone.

    So if you have instance 1, 2, 3, etc. with faction 1, 2, 3. You just instance based on population instead of faction.

    Edited by Lokryn on March 16, 2015 7:19PM
  • GhoztSurfer
    Now... As for opening Craglorn to all factions at the same time, on the same group instance, YES!!!! I would love to be able to group up with friends from other factions for a Crag Run.
    "Never perform as your enemy expects you to."
  • Rune_Relic
    Rune_Relic
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    By veteran areas you mean coldharbour and craglorn ?
    Anything that can be exploited will be exploited
  • Mr.Hmm
    Mr.Hmm
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    Isnt Veteran Rank going away?, if so we dont need this topic.

    Dont make pointless topics ....
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Lokryn
    Lokryn
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    Mr.Hmm wrote: »
    Isnt Veteran Rank going away?, if so we dont need this topic.

    Dont make pointless topics ....

    Not talking about Veteran Rank, Veteran areas, as in any area after the main quest is finished.

  • Lokryn
    Lokryn
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    Olysja wrote: »
    AT LEAST implement cross faction looking for group ui... so the ''P'' grouping tool will have a chance to be used, and you don't have to spam 30mins for find an healer when the other faction for example got 10 healers looking for tank.

    Yes, this at the very least.

  • ThePestilent
    ThePestilent
    Soul Shriven
    Give me multi-faction Craglorn and dungeons and I'll be happy. That's all we really need.
  • GhoztSurfer
    KBKB wrote: »
    Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.

    Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
    Opinions are welcome, attacks are childish.
    "Never perform as your enemy expects you to."
  • Dekkameron
    Dekkameron
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    Robbmrp wrote: »
    But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.

    Only if i can as part of the Aldmeri Dominion fleet kill hundreds of you before you reach the shores of the Summerset isles. Just try it! Even the Sea Elves cant match our navy.
    - Veteran Combat Librarian -
  • Lokryn
    Lokryn
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    Give me multi-faction Craglorn and dungeons and I'll be happy. That's all we really need.


    Fair enough.

    If they could just instance based on population (which they already do to a degree AFAIK) rather than faction, it shouldn't matter what area you're in.
  • Lokryn
    Lokryn
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    RP guilds will create "OOC" guilds so they are instanced together. This tells me that the server tech has instances within the same faction. Now just use that same tech for all 3 factions in the same zone.
  • KBKB
    KBKB
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    KBKB wrote: »
    Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.

    Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
    Opinions are welcome, attacks are childish.

    Was clearly joking and not directing my insults towards anyone, take a chill pill buddeh. Seriously this game was marketed as an AvAvA, 3 factions all warring together that comes to an ultimate head. Why on earth would we all hold hands to take down a troll in crag/a vet zone.
  • Lokryn
    Lokryn
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    KBKB wrote: »
    KBKB wrote: »
    Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.

    Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
    Opinions are welcome, attacks are childish.

    Was clearly joking and not directing my insults towards anyone, take a chill pill buddeh. Seriously this game was marketed as an AvAvA, 3 factions all warring together that comes to an ultimate head. Why on earth would we all hold hands to take down a troll in crag/a vet zone.

    This is true but if you're wanting a lore explanation, Meridia did task the Vestige with uniting Nirn by "seeing through the enemies eyes."

  • tinythinker
    tinythinker
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    Lokryn wrote: »
    Lokryn wrote: »
    Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.

    1. Lag.
    2. Lag.
    3. See reasons 1& 2. ;)

    There is a reason why Cyrodiil isn't one big campaign and is instead split into different versions of the exact same map. And I am assuming that you mean just Craglorn (until new zones like Wrothgar and Murkmire come out), which is currently the only non-Alliance vet zone.

    If you also mean Cadwell's Silver and Gold, they are leveled and staggered for different cohorts (level 1-50, VR1-VR5, VR6-VR10), so as long as veteran ranks exist this isn't possible. And even after they are removed, you would basically have all levels of all Alliances together in all zones.



    Yes, I am talking about the Cadwell areas. They already use the megaserver tech to instance everyone already if the population is larger in a zone.

    So if you have instance 1, 2, 3, etc. with faction 1, 2, 3. You just instance based on population instead of faction.

    So if I a have an EP VR2, and I am grouping with a DC VR 6 and an AD VR9, what level will everything be if we go to...

    Auridon?

    Shadowfen?

    Bankorai?

    Unless the system is set to instance whole zones by group, what difficulty will they be facing in each zone?

    If the zones are instanced to each group, can the VR9 AD group with someone who is level 44 DC to more easily blow through Stormhaven? If not because this is available only to vets (even though some people beat the main quest in low to mid-40s), does the instancing go back to the normal/current corhort levels once I drop the group?

    This is what I meant when I referred to the fact that currently Alliance questing zones are staggered for different levels/veteran ranks. They provide a stable level one to VR10 pathway for each Alliance cohort.

    Edited by tinythinker on March 16, 2015 7:36PM
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  • KBKB
    KBKB
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    Lokryn wrote: »
    KBKB wrote: »
    KBKB wrote: »
    Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.

    Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
    Opinions are welcome, attacks are childish.

    Was clearly joking and not directing my insults towards anyone, take a chill pill buddeh. Seriously this game was marketed as an AvAvA, 3 factions all warring together that comes to an ultimate head. Why on earth would we all hold hands to take down a troll in crag/a vet zone.

    This is true but if you're wanting a lore explanation, Meridia did task the Vestige with uniting Nirn by "seeing through the enemies eyes."

    I thought the skald king won this war... Suppose you are right though they did unite for the planemeld. how ever the fact a guard can kill the vestige sorta slaps lore in the face =P
    Edited by KBKB on March 16, 2015 7:37PM
  • Blade_07
    Blade_07
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    Robbmrp wrote: »
    But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.

    Thats great for players that like or love PvP but I hate PvP with a VERY SERIOUS PASSION! Having PvP in only 1 area is awesome for me as a PvE person. PvP is not forced on players that dont want it like me!!! If I ever decide I want to PvP then all I have to do is go to one place for it and if I dont I just never go to Cyrodiil which I have never gone to yet since pre-release. I wish I could see Cyrodiil but I never will because of my pure hatred for PvP!
    smiley_angry019.gif


    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Lokryn
    Lokryn
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    Lokryn wrote: »
    Lokryn wrote: »
    Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.

    1. Lag.
    2. Lag.
    3. See reasons 1& 2. ;)

    There is a reason why Cyrodiil isn't one big campaign and is instead split into different versions of the exact same map. And I am assuming that you mean just Craglorn (until new zones like Wrothgar and Murkmire come out), which is currently the only non-Alliance vet zone.

    If you also mean Cadwell's Silver and Gold, they are leveled and staggered for different cohorts (level 1-50, VR1-VR5, VR6-VR10), so as long as veteran ranks exist this isn't possible. And even after they are removed, you would basically have all levels of all Alliances together in all zones.



    Yes, I am talking about the Cadwell areas. They already use the megaserver tech to instance everyone already if the population is larger in a zone.

    So if you have instance 1, 2, 3, etc. with faction 1, 2, 3. You just instance based on population instead of faction.

    So if I a have an EP VR2, and I am grouping with a DC VR 6 and an AD VR9, what level will everything be if we go to...

    Auridon?

    Shadowfen?

    Bankorai?

    Unless the system is set to instance whole zones by group, what difficulty will they be facing in each zone?

    If the zones are instanced to each group, can the VR9 AD group with someone who is level 44 DC to more easily blow through Stormhaven? If not because this is available only to vets (even though some people beat the main quest in low to mid-40s), does the instancing go back to the normal/current corhort levels once I drop the group?

    This is what I meant when I referred to the fact that currently Alliance questing zones are staggered for different levels/veteran ranks. They provide a stable level one to VR10 pathway for each Alliance cohort.

    I see your point but once they remove VRs, it doesn't matter. Once you reach 50, the other two factions should be open to you.

  • Kalfis
    Kalfis
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    Lol at the lag concerns.

    The veteran zones are mostly empty as hell, even with the 3 factions all in at once, it wouldn't lag.
    Edited by Kalfis on March 16, 2015 7:46PM
  • Lokryn
    Lokryn
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    KBKB wrote: »
    Lokryn wrote: »
    KBKB wrote: »
    KBKB wrote: »
    Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.

    Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
    Opinions are welcome, attacks are childish.

    Was clearly joking and not directing my insults towards anyone, take a chill pill buddeh. Seriously this game was marketed as an AvAvA, 3 factions all warring together that comes to an ultimate head. Why on earth would we all hold hands to take down a troll in crag/a vet zone.

    This is true but if you're wanting a lore explanation, Meridia did task the Vestige with uniting Nirn by "seeing through the enemies eyes."

    I thought the skald king won this war... Suppose you are right though they did unite for the planemeld. how ever the fact a guard can kill the vestige sorta slaps lore in the face =P

    Well, Meridia buffed you so you could defeat Molag Bal. You don't have that power anymore.

    Edited by Lokryn on March 16, 2015 7:48PM
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