But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.
That would be wonderful. Would be nice to see the zones populated.
But it may interfere with the bounty system that's supposed to be coming.
Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.
But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.
tinythinker wrote: »Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.
1. Lag.
2. Lag.
3. See reasons 1& 2.
There is a reason why Cyrodiil isn't one big campaign and is instead split into different versions of the exact same map. And I am assuming that you mean just Craglorn (until new zones like Wrothgar and Murkmire come out), which is currently the only non-Alliance vet zone.
If you also mean Cadwell's Silver and Gold, they are leveled and staggered for different cohorts (level 1-50, VR1-VR5, VR6-VR10), so as long as veteran ranks exist this isn't possible. And even after they are removed, you would have basically have all levels of all Alliances together in all zones.
Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.
But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.
ThePestilent wrote: »Give me multi-faction Craglorn and dungeons and I'll be happy. That's all we really need.
GhoztSurfer wrote: »Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.
Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
Opinions are welcome, attacks are childish.
GhoztSurfer wrote: »Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.
Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
Opinions are welcome, attacks are childish.
Was clearly joking and not directing my insults towards anyone, take a chill pill buddeh. Seriously this game was marketed as an AvAvA, 3 factions all warring together that comes to an ultimate head. Why on earth would we all hold hands to take down a troll in crag/a vet zone.
tinythinker wrote: »Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.
1. Lag.
2. Lag.
3. See reasons 1& 2.
There is a reason why Cyrodiil isn't one big campaign and is instead split into different versions of the exact same map. And I am assuming that you mean just Craglorn (until new zones like Wrothgar and Murkmire come out), which is currently the only non-Alliance vet zone.
If you also mean Cadwell's Silver and Gold, they are leveled and staggered for different cohorts (level 1-50, VR1-VR5, VR6-VR10), so as long as veteran ranks exist this isn't possible. And even after they are removed, you would basically have all levels of all Alliances together in all zones.
Yes, I am talking about the Cadwell areas. They already use the megaserver tech to instance everyone already if the population is larger in a zone.
So if you have instance 1, 2, 3, etc. with faction 1, 2, 3. You just instance based on population instead of faction.
GhoztSurfer wrote: »Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.
Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
Opinions are welcome, attacks are childish.
Was clearly joking and not directing my insults towards anyone, take a chill pill buddeh. Seriously this game was marketed as an AvAvA, 3 factions all warring together that comes to an ultimate head. Why on earth would we all hold hands to take down a troll in crag/a vet zone.
This is true but if you're wanting a lore explanation, Meridia did task the Vestige with uniting Nirn by "seeing through the enemies eyes."
But think of how much more fun open world PVP is..... This would be a great way to reduce Cyrodil lag. Open up some other zones for all factions and for PVP. I'm not saying this is what the OP meant. Just my OP.

tinythinker wrote: »tinythinker wrote: »Once you beat the main quest, there is no reason to be separated from the other factions. We already have guilds that are cross faction anyway.
1. Lag.
2. Lag.
3. See reasons 1& 2.
There is a reason why Cyrodiil isn't one big campaign and is instead split into different versions of the exact same map. And I am assuming that you mean just Craglorn (until new zones like Wrothgar and Murkmire come out), which is currently the only non-Alliance vet zone.
If you also mean Cadwell's Silver and Gold, they are leveled and staggered for different cohorts (level 1-50, VR1-VR5, VR6-VR10), so as long as veteran ranks exist this isn't possible. And even after they are removed, you would basically have all levels of all Alliances together in all zones.
Yes, I am talking about the Cadwell areas. They already use the megaserver tech to instance everyone already if the population is larger in a zone.
So if you have instance 1, 2, 3, etc. with faction 1, 2, 3. You just instance based on population instead of faction.
So if I a have an EP VR2, and I am grouping with a DC VR 6 and an AD VR9, what level will everything be if we go to...
Auridon?
Shadowfen?
Bankorai?
Unless the system is set to instance whole zones by group, what difficulty will they be facing in each zone?
If the zones are instanced to each group, can the VR9 AD group with someone who is level 44 DC to more easily blow through Stormhaven? If not because this is available only to vets (even though some people beat the main quest in low to mid-40s), does the instancing go back to the normal/current corhort levels once I drop the group?
This is what I meant when I referred to the fact that currently Alliance questing zones are staggered for different levels/veteran ranks. They provide a stable level one to VR10 pathway for each Alliance cohort.
GhoztSurfer wrote: »Noooooooooooooooooooooooooo Some of us purchased this game for the PvP aspect. Not your wishy washy flower behind your ear, marching down main street for better rights of people you don't even know limp wristed hand holding PvE lameness.
Then go play a FPS game, grow up a little bit, and cease you name calling childishness. I didn't see anyone else insulting others here.
Opinions are welcome, attacks are childish.
Was clearly joking and not directing my insults towards anyone, take a chill pill buddeh. Seriously this game was marketed as an AvAvA, 3 factions all warring together that comes to an ultimate head. Why on earth would we all hold hands to take down a troll in crag/a vet zone.
This is true but if you're wanting a lore explanation, Meridia did task the Vestige with uniting Nirn by "seeing through the enemies eyes."
I thought the skald king won this war... Suppose you are right though they did unite for the planemeld. how ever the fact a guard can kill the vestige sorta slaps lore in the face =P