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Update 6, 10 pt Champion skill bug??

istateres
istateres
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One of the passive bonuses in the Champion system (10 pts) is a 10% change to double the return for a harvested node. I have been testing this and there MAY be a bug. I have harvested at least 100 "lush" nodes and the doubling has NEVER proced. It appears to procking correctly on other nodes. Is this intended or erronious??

Note, strangely; when harvesting enchanting stones, if this ability procs, you get two DIFFERENT stones, not two of the same. Strange.
  • MissBizz
    MissBizz
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    Weird. I could see why the survey map (lush) nodes do not proc the passive. They are quite obviously different behind the scenes than a normal node. I'll keep an eye out but I'm betting I won't be receiving double from lush nodes either.

    PS. This was the first passive I ensured I earned in the champion system. Haha.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • AlnilamE
    AlnilamE
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    I didn't expect the Lush ones to double as well, but I will keep an eye out.
    istateres wrote: »
    Note, strangely; when harvesting enchanting stones, if this ability procs, you get two DIFFERENT stones, not two of the same. Strange.

    I know! That's kind of cool, I think.


    MissBizz wrote: »
    PS. This was the first passive I ensured I earned in the champion system. Haha.

    Me too!
    The Moot Councillor
  • Rosveen
    Rosveen
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    Plentiful Harvest – Grants you a 10% chance to double the yield from normal resource nodes.
  • MissBizz
    MissBizz
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    Rosveen wrote: »
    Plentiful Harvest – Grants you a 10% chance to double the yield from normal resource nodes.

    See, I just focused on the important words. "double blah blach harvest nodes"

    But yup, I guess it is quite clear. Well, I'm not disappointed, in my head I always thought that's how it was and would always be :)
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • istateres
    istateres
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    Follow-up - Looks like everything is working as expected then. I am seeing doubling of all "Normal" resources nodes, IF you consider those NOT to be "Lush", "Chests", "Heavy Sacks", and "Heavy Crates". "Normal" is not a specifically descriptive word.

    Note: I am confirming that for Enchanting nodes, Potency and Aspect nodes may give two DIFFERENT runes when doubled. The only nodes I have noticed doing that (very strange).

    Also, I hve gotten a doubled amount of "7" multiple times, which is also strange as "7" isn't a doubling of an integer. Thoughts??
  • Rosveen
    Rosveen
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    istateres wrote: »
    "Chests", "Heavy Sacks", and "Heavy Crates".
    Why would these be considered resource nodes at all?

  • Hafgar_W
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    istateres wrote: »
    Also, I hve gotten a doubled amount of "7" multiple times, which is also strange as "7" isn't a doubling of an integer. Thoughts??

    I think the passive isn't coded to double the amount of resources itself, but the amount of "rolls" for resources on each node. Basically each node can roll for either 3 or 4 resources (if it's ore, wood or raw cloth plants). So if the node rolls a 3 and the passive procs, it makes another roll which is either 3 or 4. Thus making the possible numbers of resources 3, 4, 6, 7 and 8.
    Edited by Hafgar_W on March 16, 2015 4:17PM
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  • Ourorboros
    Ourorboros
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    What I want to see is if nirncurx also doubles when harvesting in Upper Craglorn. For a 10% proc chance, it's amazing how often this boon hits. I'm swimming in void mats.
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  • Rosveen
    Rosveen
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    Hafgar_W wrote: »
    istateres wrote: »
    Also, I hve gotten a doubled amount of "7" multiple times, which is also strange as "7" isn't a doubling of an integer. Thoughts??

    I think the passive isn't coded to double the amount of resources itself, but the amount of "rolls" for resources on each node. Basically each node can roll for either 3 or 4 resources (if it's ore, wood or raw cloth plants). So if the node rolls a 3 and the passive procs, it makes another roll which is either 3 or 4. Thus making the possible numbers of resources 3, 4, 6, 7 and 8.
    This also explains why we get two different runes. Nice. :)
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