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Crazy idea for the Imperial City

Caroloces
Caroloces
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I don't know . . . maybe not so crazy! Let me know what you think.

Most players are aware of the upcoming Imperial City, and those longing for new content are chomping at the bit for its arrival. I think it's going to be an awesome addition to the game, and each time I come to the fringes of its location in Cyrodil and see those enticing ruins, I'm tremendously inspired.

So here's my idea, and being a newbie to MMOs, I'm not sure how credible or doable it would be: From my understanding, IC is going to be a PVP zone, and, more or less, an extension of the PVP in Cyrodil, but with some intriguing aspects of the city itself, including an elaborate sewer system as part of the entryway.

What if there was a disruptive element that was thrown into the mix of PVP that would make players evaluate in real time the choices they made about their combat strategies? In normal PVP, we're part of a faction, and we engage with other player factions in combat to control resources throughout Cyrodil. So in the Imperial City, the same thing applies, but at various points in time monstrous Daedric Princes appear and wreak havoc upon all players, regardless of their faction. This type of mechanic would offer the enticing dilemma of player choice between fighting other player factions, or fighting the daedric minions that appear. I would even envision players from different factions collaborating to defeat the monsters. It would be interesting to see that sense of indecisiveness that would occur when the daedric boss is defeated, and players return to the normal PVP. Do I now attack the player who I fought alongside with so well in the struggle against the daedric prince? Would there be some type of mechanic that would allow for reconciliation between factions? Might there even be future zones that would allow for cross-faction grouping?
What if this became the return of Molag Bal? Molag Bal seeking revenge against all those players who defeated him . . . what better place than the Imperial City?
  • Ffastyl
    Ffastyl
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    This is already planned for the Imperial City. There are (cannot remember the number) districts in the Imperial City, each with their own attraction. One sports a unique crafting station, another an arena (which is PvP enabled too!). At the heart of each district is a Great Anchor chain, controlled by daedra. Alliances must fight the daedra to claim the anchor chain and seize control of the district. When an alliance seizes the district, the daedra are replaced with alliance appropriate soldiers. Every ten to fifteen minutes the daedra will retake each district. Enemy factions can also steal districts from other factions.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Caroloces
    Caroloces
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    This is already planned for the Imperial City. There are (cannot remember the number) districts in the Imperial City, each with their own attraction. One sports a unique crafting station, another an arena (which is PvP enabled too!). At the heart of each district is a Great Anchor chain, controlled by daedra. Alliances must fight the daedra to claim the anchor chain and seize control of the district. When an alliance seizes the district, the daedra are replaced with alliance appropriate soldiers. Every ten to fifteen minutes the daedra will retake each district. Enemy factions can also steal districts from other factions.

    Wow! Didn't know that. Now I'm really inspired! But the question lingers: will these anchor chains create a situation in which members of different factions have to work together to defeat the daedra?
  • Enodoc
    Enodoc
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    Ffastyl wrote: »
    This is already planned for the Imperial City. There are (cannot remember the number) districts in the Imperial City, each with their own attraction. One sports a unique crafting station, another an arena (which is PvP enabled too!). At the heart of each district is a Great Anchor chain, controlled by daedra. Alliances must fight the daedra to claim the anchor chain and seize control of the district. When an alliance seizes the district, the daedra are replaced with alliance appropriate soldiers. Every ten to fifteen minutes the daedra will retake each district. Enemy factions can also steal districts from other factions.
    Do we know whether that's a scripted occurrence, or whether it is possible to defend against the daedra who are trying to retake a district?
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  • AlnilamE
    AlnilamE
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    I wasn't aware of all those details. That sounds like a lot of fun!
    The Moot Councillor
  • KBKB
    KBKB
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    I have a crazy idea for the imp city ACTUALLY PUT IT IN. Seriously we were told November last year.
  • Ffastyl
    Ffastyl
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    Caroloces wrote: »

    Wow! Didn't know that. Now I'm really inspired! But the question lingers: will these anchor chains create a situation in which members of different factions have to work together to defeat the daedra?
    They will not. However they will create opportunities for factions to sabotage one another as this crosses PvE with PvP.
    Enodoc wrote: »
    Do we know whether that's a scripted occurrence, or whether it is possible to defend against the daedra who are trying to retake a district?
    The Daedra will come and the guards will fight. If no players come to defend the district the Daedra are guaranteed to win against the NPCs.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
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