Personally I find this number very hard to believe.jamesharv2005ub17_ESO wrote: »Superdata said they had 1.2 mil in October. Not hard to believe.
Personally I find this number very hard to believe.jamesharv2005ub17_ESO wrote: »Superdata said they had 1.2 mil in October. Not hard to believe.
(4) How many concurrent phases of each zone are there?Lord_Kreegan wrote: »(1) How many zones are there?
(2) At any time of day, how many other players do you see in the zone?
(3) At any time of day, how many different people do you see in chat?
(4) How many concurrent phases of each zone are there?Lord_Kreegan wrote: »(1) How many zones are there?
(2) At any time of day, how many other players do you see in the zone?
(3) At any time of day, how many different people do you see in chat?
Our approximate guesstimates just got doubled. Tripled. Decupled!
I didn't know decuple was a word, I had to use Google. At least I learned something today, so this post wasn't a total waste of time.
One million subscribers... not one million ACTIVE subscribers.
Thanks @Brandalf for correcting me.
It makes even more sense now. Skyrim sold 60% of box copies on Xbox 360, that is a HUGE impact on their revenue. No wonder they were forced into a change.
Also I've been thinking, yes they owe us an apology and explanation about the change..But what if this is all true, and Microsoft forced it on them. They can't really go publicly flaming them. Not when there is so much money at stake.
golfer.dub17_ESO wrote: »There's no way there's a million subscribers when every zone I go to except Craglorn and Deshaan are completely dead.
Hypertionb14_ESO wrote: »my thoughts...
in 4 days they will have none.
instead premium members
When will you people get it.
ZOS didn't drop the Sub Fee because ESO was doing bad. The lowest ESO subs were at around 500k, for the past few months we were well above 1mil. (To put it in another perspective, WoW is dropping out of the 2mil subs in the West)
Now I can't say for sure why they dropped it.
The most logical explanation is because Microsoft refused to drop the PS Plus fee. Based on that it wouldn't make sense to keep Sub on XBOX and PC, while being B2P on PS4 lol.
So there you go. Either Microsoft forced this on them, or ZOS just wants more money from us. It doesn't matter really as I'm sure ESO will have quality updates and healthy playerbase for at least next 10 years.
You got some of that mixed up....Xbox is Microsoft and XBL, PS4 is Sony and PS+. Sony agreed to waive the PS+ fees for ESO subscribers, Microsoft never did. Personally I still believe that the console was originally delayed due to ZOS and Bethesda trying to come to an agreement with Microsoft; and that the second delay(the current one) was after talks feel through and ZOS and Bethesda made the decision to switch to the upcoming hybrid B2P model. This generation of consoles are so similar to PC in terms of architecture that there is no way it took them this much additional time to get the console version where they wanted it.
Everyone in my guild was pretty shocked when ZOS and Bethesda announced the conversion, at the time we were not considering the upcoming console release. I think the entire conversion was due to Microsoft's refusal to waive their XBL fees. ZOS and Bethesda aren't stupid, they know that their potential playerbase would be crippled on the Xbox platform if players were required to subscribe to both XBL and ESO. So here we are.
IMO if they had those sort of numbers Zos wouldn't be trying to convince everyone it's a vastly improved game. Calling Tamriel Unlimited a re-launch is a bit rich. The game is still buggy as, Cyrodiil is a mess and the game is still laggy as all hell. There's been changes the most notable of which is the business model but that doesn't warrant calling it a re-launch.
A link to what information specifically? I can find articles on Sony stating that PS+ fees would be waives for ESO subscribers(Microsoft never made such an announcement). I can bring up official posts about the first delay for the console version and then the second delay, the rest is just my personal opinion on how it all went down.When will you people get it.
ZOS didn't drop the Sub Fee because ESO was doing bad. The lowest ESO subs were at around 500k, for the past few months we were well above 1mil. (To put it in another perspective, WoW is dropping out of the 2mil subs in the West)
Now I can't say for sure why they dropped it.
The most logical explanation is because Microsoft refused to drop the PS Plus fee. Based on that it wouldn't make sense to keep Sub on XBOX and PC, while being B2P on PS4 lol.
So there you go. Either Microsoft forced this on them, or ZOS just wants more money from us. It doesn't matter really as I'm sure ESO will have quality updates and healthy playerbase for at least next 10 years.
You got some of that mixed up....Xbox is Microsoft and XBL, PS4 is Sony and PS+. Sony agreed to waive the PS+ fees for ESO subscribers, Microsoft never did. Personally I still believe that the console was originally delayed due to ZOS and Bethesda trying to come to an agreement with Microsoft; and that the second delay(the current one) was after talks feel through and ZOS and Bethesda made the decision to switch to the upcoming hybrid B2P model. This generation of consoles are so similar to PC in terms of architecture that there is no way it took them this much additional time to get the console version where they wanted it.
Everyone in my guild was pretty shocked when ZOS and Bethesda announced the conversion, at the time we were not considering the upcoming console release. I think the entire conversion was due to Microsoft's refusal to waive their XBL fees. ZOS and Bethesda aren't stupid, they know that their potential playerbase would be crippled on the Xbox platform if players were required to subscribe to both XBL and ESO. So here we are.
You got a link that backs up your comments? Cause I sure and hell never read anything like that before and it would be interesting to read your source or the link that contains this information. Or are you just speculating on what happened?
Personally I find this number very hard to believe.jamesharv2005ub17_ESO wrote: »Superdata said they had 1.2 mil in October. Not hard to believe.
WraithAzraiel wrote: »IMO if they had those sort of numbers Zos wouldn't be trying to convince everyone it's a vastly improved game. Calling Tamriel Unlimited a re-launch is a bit rich. The game is still buggy as, Cyrodiil is a mess and the game is still laggy as all hell. There's been changes the most notable of which is the business model but that doesn't warrant calling it a re-launch.
1.6 was the relaunch. Tamriel Unlimited is a re-branding.
WraithAzraiel wrote: »IMO if they had those sort of numbers Zos wouldn't be trying to convince everyone it's a vastly improved game. Calling Tamriel Unlimited a re-launch is a bit rich. The game is still buggy as, Cyrodiil is a mess and the game is still laggy as all hell. There's been changes the most notable of which is the business model but that doesn't warrant calling it a re-launch.
1.6 was the relaunch. Tamriel Unlimited is a re-branding.
Did you read the article with the title "See what awaits when The Elder Scrolls Online relaunches as Tamriel Unlimited"? Re-launch this coming Tuesday. I stand by my comment earlier, to call this a re-launch is a bit rich. It's the same game with a new business model.
AssaultLemming wrote: »To put that in perspective...that mobile phone game that has been advertising recently with Kate Upton has 2 million people playing every day and generates a million dollars a day revenue with almost no overheads...and that's why they are moving to b2p and why eventually they will go f2p...
AssaultLemming wrote: »To put that in perspective...that mobile phone game that has been advertising recently with Kate Upton has 2 million people playing every day and generates a million dollars a day revenue with almost no overheads...and that's why they are moving to b2p and why eventually they will go f2p...
Did you just compare a phone app game to a mmo ?
WraithAzraiel wrote: »Check the article: https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.htmlYahoo! wrote:The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, ......
Thoughts?
WraithAzraiel wrote: »Check the article: https://games.yahoo.com/news/see-awaits-elder-scrolls-online-152430165.htmlYahoo! wrote:The Elder Scrolls Online did not have a glorious first year; while the MMO counts around a million current subscribers, ......
Thoughts?
LOL.. Yahoo's info is about as solid as AOL's info that comes from "Shingy"
