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Should the Werewolf Ultimate be a toggle?

Shadow
Shadow
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What are your opinions on this subject.

I believe it should be made into a toggle ability and remain occupying our ultimate slot. We all know it is possible (case in point sorcerers ultimate overload) and it really wouldn't make werewolves op in any way. I would like to have the time to run the wilds as a wolf or open chests and speak to npcs while questing and not worry about losing my transformation.
  • Iduyenn
    Iduyenn
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    Yes!
    But dont get your Hopes up. We tried the Last year to speak up.
    Ww will never be playable as we would like it to be.

    But keep insisting. I have lost Hope.
  • Shadow
    Shadow
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    Yeah I have to keep trying. I like the werewolf to much to give up. Yeah I've seen hundreds of people in forums that agree with us about the toggle. I can't see them ignoring us for much longer
  • Emma_Overload
    Emma_Overload
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    Yes, it makes so much sense for WW to be a toggle, it boggles the mind that it wasn't like this from the beginning. I've been a WW for months, but I never have the ultimate slotted because what's the point of being a Werewolf for only 10 seconds at a time?
    #CAREBEARMASTERRACE
  • Cyrdemaceb17_ESO
    Cyrdemaceb17_ESO
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    Still agree with the toggle. WW is good in shape for PvE. But due to the ridiculous short WW time it is still next to useless in PvP. In PvP you can't stop every kill to devour. You would be dead in seconds.
  • Fizzlewizzle
    Fizzlewizzle
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    Yes, but the same type of toggle Overload is.
    (Not permanent, but based on the amount of Ultimate you have build up)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Ace_SiN
    Ace_SiN
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    It's never going to be a toggle, so I'll settle for a 150-200 ult cost. I mean I would love for it to be lower, but it's obvious that's never going to happen.
    King of Beasts

  • Shadow
    Shadow
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    Ace_SiN wrote: »
    It's never going to be a toggle, so I'll settle for a 150-200 ult cost. I mean I would love for it to be lower, but it's obvious that's never going to happen.

    Regardless of how low the ultimate cost is the problem will remain the same. We just have to keep trying and eventually maybe ZOS wI'll hear us.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    i think you werewolves should get a toggle, period, not as a ultimate, the ultimate should be summoning some ww buddies or some regular wolves. however this comes at a price, a locked set of ablilities, nerfed of course to make up for the true, nonulti toggle, and you would get a bounty for using it in public. thats at least my take on it, but im a vamp, so i dont understand the WW struggle
  • Shadow
    Shadow
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    i think you werewolves should get a toggle, period, not as a ultimate, the ultimate should be summoning some ww buddies or some regular wolves. however this comes at a price, a locked set of ablilities, nerfed of course to make up for the true, nonulti toggle, and you would get a bounty for using it in public. thats at least my take on it, but im a vamp, so i dont understand the WW struggle

    The summon would be pretty cool. I'll settle for the transformation toggle to remain taking our ultimate slot if it meant to shift when we wanted to. And yeah I agree that if we were to be in a town in wolf form should be KOS
  • ArconSeptim
    ArconSeptim
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    Yes
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
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    Yes like sorc OC.
  • Turelus
    Turelus
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    Recently had a friend come back to the game who was super excited to be a WW, now all he does is complain how he never actually gets to be a WW while Vampires are running around using their skills in every fight.

    I would be fine with WW becoming a toggle and feel we may actually see more players running around in WW form if this was the case.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Shadow
    Shadow
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    I feel your friends pain. So long as I stay in combat I can sustain the form but can take any breaks between mobs
  • Yoven
    Yoven
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    Maybe add a poll to your post, but in short YES.

    I would love to see the WW transformation becoming a toggled ability. In terms of balance I think it should remain in the Ultimate slot.

    Has the development team ever considered this @ZOS_GinaBruno ?
  • psufan5
    psufan5
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    This would be amazing. I see no reason why this would be a big deal. They might do this, but only allow you to untoggle when out of combat as to prevent you from escaping poison damage etc.

    Surgical Incision
    Former Emperor
    USPS4
  • Lorkhan
    Lorkhan
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    Shadow wrote: »
    What are your opinions on this subject.

    I believe it should be made into a toggle ability and remain occupying our ultimate slot. We all know it is possible (case in point sorcerers ultimate overload) and it really wouldn't make werewolves op in any way. I would like to have the time to run the wilds as a wolf or open chests and speak to npcs while questing and not worry about losing my transformation.

    thats is a rly good idea. make it like overload ultimate
  • JaJaLuka
    JaJaLuka
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    The idea sounds pretty good to me.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • starkerealm
    starkerealm
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    Yes, but the same type of toggle Overload is.
    (Not permanent, but based on the amount of Ultimate you have build up)

    That could actually work really well. If it ticked down for each attack rather than on a timer.
  • MorHawk
    MorHawk
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    Yeah, they said when they did the revamp that this wasn't an option due to technical limitations. They never did address the seeming inconsistency over the fact that Overload exists.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Grao
    Grao
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    Yes, but it will never happen even though WWs don't have amazing DPS on ESO.
  • Shadow
    Shadow
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    Yeah I'd like to hear about those technical limitations they spoke about. The cost and the timer can be removed easily, what limitations can make that not possible.
  • Hellatruvios
    Hellatruvios
    Soul Shriven
    I've had little to no problems staying in Werewolf form for PvE, and PvP. Sure PvP does pose far more difficulty, especially without a large group behind you, but for the most part, It's not nearly as concerning as the posts here make it out to be. If you can actually get a 'pack' of wolves in PvP, you're having part of the problem solved right there. The concept of werewolves is being together, grouped, and working as a team. Yes WW is a beautiful solo self-sustaining ultimate, but it's best used with a pack of werewolves.

    Let me break it down for you Werewolves:

    1. Heavy attacks keep your timer steady, and they also increase the duration you stay in form.
    2. There are morphs that also help keep you in form even longer; The one that does so is the leap.
    3. There is also the Pack leader morph of the ultimate, which in effect helps keeps allies in WW form even longer too.

    If you can learn to perform heavy attacks, you will literally, 'never' run out of the WW form, and if you go so far to play with a pack leader, you can stay in the form really long without being worried about that timer. I've ran with a group of 4 WW's grinding in Spellscar, and it was awesome, fun, and not nearly as concerning as some players make it out to be.

    I can actually stay in WW form for an hour at recorded times in PvE (Grinding, Dungeons, Questing).
    Sure, you cannot just roam the entire continent (zone) in Werewolf form, but honestly the form is awesome, it's powerful, it's self-sustaining. I enjoy the timer frankly quite a lot (It's heavily skill based).

    Having it as a toggle just doesn't seem fair, or make sense for being how it works amazingly well, as it stands. Lets also face something guys, getting the ultimate is not hard at all either, performing attacks, and being hit increases it every so seconds (You have passives that grant more ultimate depending on slaying creatures that are Daedric, undead, etc.). On top of the ultimate costs, the experience of being a WW isn't meant to be something light, you're a feral beast, no one person should be able to just toggle it on and off just to 'look' cool throughout Tamriel, it's really an 'ultimate' and you need to actually 'work' towards keeping the form.

    If there is any advice I can give to you less fortunate skilled players, practice in a small dungeon that loops well. Do this for hours till you are able to literally maintain the WW form for as long as you'd like. I did this half a year ago, and that's when I mastered the WW form.

    My conclusion is: No, I wouldn't bother making it a toggle. That would further reduce the attributes of the WW as it stands, just to cater to those who cannot utilize the 'skill' required for maintaining that timer.

    Hope I've provided some information to help you all succeed in being a prominent werewolf, and utilize the game mechanics herein.
  • Shadow
    Shadow
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    Grinding dungeons and constant combat I've sustained my wolf over 2hours. The issue is not sustainability in combat
  • Ace_SiN
    Ace_SiN
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    Toggle or no toggle, the main issue has always been the cost of the Ultimate when you also consider the timer(when not receiving damage) and the dps. Now, the WW is nowhere near as gimped as it was at launch(especially with the champion system), but it still cuts out most of your versatility that you otherwise would have if you stayed a human. Also, the WW dps is still not as high or providing any game changing utility as the other ULT choices that come at a far cheaper cost. I would guess that most here that want it as a toggle do NOT want it to be a 300 cost toggle.

    There are no logical gameplay reasons for WW to continue being the most expensive ULT in the game. In most situations it's better to spam the cheaper, harder hitting, and more useful ults.

    Edited by Ace_SiN on March 17, 2015 3:33AM
    King of Beasts

  • Corgyena
    Corgyena
    Soul Shriven
    It absolutely should be a toggle, or at least have a longer time limit. It's not about skill: I can stay in wolf form almost indefinitely, and my skill level is low enough that the most common reason for me to drop form is accidentally hitting "R" again while I scrabble at my keyboard. I want to be able to fill up my time bar with more than just 30 seconds so I can do non-combat content without dropping form. I want to be able to loot treasure chests, harvest crafting materials, toss out some trash from my inventory, type a quick message to a guildie, etc. without having to line up my next few kills first. Yeah, you can stay a wolf for as long as you like--if you're constantly in combat. Forget questing in wolf form--if you actually want to talk to NPCs in-between combat sessions and get involved with the story (including dialogue you'll never get to read again unless you make a new character), you'll drop form. With the high ultimate cost, there's no way you'll be able to just let yourself shift back, pay attention to quest dialogue, and then wolf up again for the next round of enemies. Want to explore, or even walk between groups of mobs? Drop form. Want to wait for the rest of your team to catch up with you? Drop form. Want to do a Dolmen? Drop form (most of the daedra incinerate after defeat so you can't eat them).

    There are also plenty of non-gameplay-related reasons to change the werewolf limit. There's the other games in the series: not sure about Daggerfall, but in Morrowind you stayed in wolf form for 18 minutes (9 in-game hours). In Skyrim, with no perks, mods, or feeding, the bare minimum time you spent in wolf form was 2 minutes (1 in-game hour). There's the whole "hunt" aspect of werewolves--can you imagine Hircine stopping the hunt every few yards to toss scraps to his hounds? The hunt isn't just about the catch and kill, it's about the search and the chase. Being a werewolf is more than just constant slaughter; an ESO werewolf would be more at home in a closed room surrounded by dead chickens and rats than out chasing down worthy prey, and that's sad.
  • exiledtyrant
    exiledtyrant
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    Isn't werewolf down time fairly short if you invest in a full ultimate reduction build? You wouldn't be using your main skills line only your werewolf skills so you could fill your bars with ultimate gen and defensive abilities.

    Being a sorc, with saviors hide 5 piece, and gift of potentates 3 piece set ( 2 rings and 2 armor pieces left for customization) you get 58% total ultimate reduction. That should take it down to 136 ultimate needed. That doesn't seem like it would take a long time while using the sword and shield ultimate gen buff.

    Granted this setup locks up a class choice and weapon choice although you could swap over to dual wield for more weapon power before the transformation.
    Edited by exiledtyrant on March 17, 2015 8:38PM
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Shadow
    Shadow
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    Isn't werewolf down time fairly short if you invest in a full ultimate reduction build? You wouldn't be using your main skills line only your werewolf skills so you could fill your bars with ultimate gen and defensive abilities.

    Being a sorc, with saviors hide 5 piece, and gift of potentates 3 piece set ( 2 rings and 2 armor pieces left for customization) you get 58% total ultimate reduction. That should take it down to 188 ultimate needed. That doesn't seem like it would take a long time while using the sword and shield ultimate gen buff.

    Granted this setup locks up a class choice and weapon choice although you could swap over to dual wield for more weapon power before the transformation.

    That's possible yes but it is fair for us to do all that just to be in werewolf more often when again human form does more damage? Should be a toggle
  • exiledtyrant
    exiledtyrant
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    If you are doing more damage in human form than werewolf form it may be that there's an issue with werewolf form's bonuses and not the duration that needs looking in to. If it was made into a toggle there may be balance concerns with all the ultimate reduction available solely for a werewolf.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Ace_SiN
    Ace_SiN
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    Isn't werewolf down time fairly short if you invest in a full ultimate reduction build? You wouldn't be using your main skills line only your werewolf skills so you could fill your bars with ultimate gen and defensive abilities.

    Being a sorc, with saviors hide 5 piece, and gift of potentates 3 piece set ( 2 rings and 2 armor pieces left for customization) you get 58% total ultimate reduction. That should take it down to 136 ultimate needed. That doesn't seem like it would take a long time while using the sword and shield ultimate gen buff.

    Granted this setup locks up a class choice and weapon choice although you could swap over to dual wield for more weapon power before the transformation.

    It's actually less than 188. I rerolled for a pure WW focused build. I'm a Sorc Redguard(for ult reduction and stam focused passives) and I'm currently sitting at 156 with just the salvation set. With that set added that should take me down to 126, if I'm not mistaken.

    I'm still fleshing out my "King of Beasts" build though(and I'm not v14 with this char yet) to see if all of this will be competitive.

    As you said though, this locks a lot of choices from you.
    Edited by Ace_SiN on March 17, 2015 8:51PM
    King of Beasts

  • Shadow
    Shadow
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    With the current build you do know the only thing that making the form a toggle will change is allow us to run around in werewolf form while questing and looting and just generally exploring in wolf form.
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