Just started, my thoughts

qsnoopyjr
qsnoopyjr
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So I just started the game 3 days ago, well only played 4 hours total.

So far my thoughts is that,
the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through. Also, the lore in that place I just don't get it, not that its just I didn't feel connected the NPC's. I felt like it was another go through it once and then never see any of those NPCs again type of deal, so I wanted to go through it quickly but it just felt like it was taking forever.

Then when I finally finished that starting area and got dumped into town, I have no clue in what to do. I've played elder scrolls game before, and first thing I did was trespass and oddly enough I wasn't seen (was sneaking) and when I finally picked lock I was seen and enter into house and 2 NPCs saw me. I just got 5 bounty and no guard rushed at me.

I read somewhere that newbies enter game and do something dumb and don't have enough gold, well pretty much almost happened to me.
I have to say, that the small text warning, it shows but when you played enough elder scrolls games you just tend to already know it and disregard it. I really didn't pay any attention to it at all too, if anything it was annoying.

Brings me to my next thing, the text in this game, I really dislike the text, its the style I dislike, the chat window, there's so much going on in chat that it scrolls faster than I can read, it should be a lot wider. Also back to the text, its just a blurry type feeling I get from the text, I just don't like that style, I tried making it bigger but all that does is make the chat window even more scrolling where you cant read anything because people offering something or there's some random conversation going on. So yes, again I hate the text, that's a reason why I didn't bother paying attention to the warning messages the game gives me.

But yes, basically I didn't know what to do, someone gave me some really nice gear, very nice, but still have no clue what to do in this game, I don't feel connected to any NPCs I have no idea what's going on with the game because the people in the city obviously don't have any connection to what the starting zone was about.

Another thing, theres no server selection, it makes me feel like this game hardly has any players due to there being only 3 different servers NA (I assume, 3 for each faction), and I think you cant visit the other factions??
I'm a PvP type of player and I like open world PvP, why is there no server like that? Why can I not fight the other factions via open world (or can I?) as in my city belmurda like if a rival faction is there and starts ***, why can I not see or even fight them? I did some watching of youtube videos and it seems like each faction gets there own instance of each zone like AD gets there own belmurda, while the other 2 gets there own instance of the other 2? As in you cannot see the AD players in belmurda when playing another faction??

I came from GW2, I'm not use to the default UI, where your locked in with turning via mouse, and not able to use the cursor. I'm use to right clicking or moving cursor around and turning that way, this UI I dislike. Other MMO's play it like the way I mentioned too. I'm not use to forced cursor in middle of screen and you don't have any control over it.

Another thing, peoples names, I'm having difficultly figuring out whose a NPC and whose a real player. There's no identification.

One thing I liked about Oblivion was the arena, how come there is no arena in this game? The PvP scene feels like there is nothing. I haven't tried WvW yet, but I'm not really a big fan of WvW, when I played GW2 I was a fan of the tPvP. I feel like there is no tPvP or even open world PvP (wvw isn't open world pvp) in this game. They could make an arena and create tPvP system.

Next point, I remember this game being all about, it doesn't matter what class you pick everyone is the same, or something like that. Well I don't get that feeling due to having to pick 3 different classes at start, and I got all this random stuff to look at, I picked dragonknight or whatever, and if that's a dps, how do I know or not? What happens if I make him healer? I had no idea he was dps or not, game doesn't even tell me. When you play Everquest, that game gives you a synopsis of what the class does, like a cleric this class is made to heal. Obviously I know dragonknight or whatever its called is suppose to dps, but if I didn't watch any youtube videos prior, how would I know? I don't even know what skills are good to get.

To be honest I wish there was no pick one of the 3 and just enter the game and everyone is equal. I'd rather have real classes to chose from when given 3 different options. And 3 doesn't feel like a lot, because of that I feel like I'm going to be just like every other dragonknight now. And because theres just 3 choices I get feeling theres not much diversity.

I really don't get any Elder Scrolls feeling from this game, obviously I started locked up like all the other ones, but it lead to a story, and I didn't get dumped in some random zone not knowing what to do. I feel like the first zone was bunch of garbage and I have no idea what to do now.
I wish this game had a morrowind type of starting of the game. Nice slow pace that builds up. Its my belief that Morrowind is the game that made Elder Scrolls big.
I wish this game had OPEN city like morrowind where the city can get attacked and not just a typical mmorpg game city where nothing bad ever happens to it.

Another thing I seemed to notice was the armor designs, feels like its the same armor from the previous elder scrolls games, I don't really see any unique designs that stand out when looking at a blob of people. Now coming from GW2, one thing I really really liked was how many armor combinations there were.

One thing I disliked about Everquest was the limited armor combinations there were and how they only focused on making new weapons. Better armor designs is more important than more weapons. The thing about GW2 is that they made armor designs people would actually want, and liked. They didn't focus on for example, Elder Scrolls Online, time period way back in the days. Can only make ragged ugly armor due to keeping the lore in line with the armor designs.

Granted that I think GW2 was back in ancient time period too, due to no cars or any new technology type of feeling, they didn't just focus on making ugly ragged ancient time armor, they made armor that was appealing. And it wasn't too cartoony either like you see in WoW.

Like the female armor was appealing, it made them feel feminine, like nice looking boots, dress, outfits are feminine, and the Male armor made them feel masculine, like jester armor, to tribal, to spiked, to heavy plated, etc. This game Elder Scrolls Online, I look at everyone and it looks ragged like a poor man armor.

Back to the point about difference in classes, I get feeling like I have to super watch what skills I raise because I have no idea if there is a skill cap, I don't like playing a game where I gotta be super cautious about raising skills, cautious due to not wanting to be some newb who raised all the wrong skills.

And just thinking about PvP, I have no idea if its balanced, but I know GW2 its like super balanced and they keep balancing it, its overly balanced, which is why PvP is a lot of fun in that game. But just thinking about skills and armor and gear, I have no idea what to expect for PvP, I get feeling like its not balanced, not due to gear, but I don't know. Havent done PvP yet.

Lastly, I joined because I heard its going F2P, wanted to get game before it actually goes F2P just in case those people that played prior get something nice, I'll get it too. But I hear this talk about DLC, and crown store. Well in GW2 the crown store sounds like the gem store in GW2. But how everyone is talking about if they release like a new zone or something, you gotta buy it via DLC via crown store. Now that's just stupid, you will lose your customer base that way. The way GW2 does it, is that you get all the new zones free, Dry TOp??? FREEE zone. Silverwastes?? Free zone. The only way they made there income was gem store and lemme tell ya, there is way too much to buy in GW2 gem store by just playing the game itself, if anything if TESO is smart, they'd do the same method GW2 is doing.

Lemme tell ya something, Everquest is pretty much F2P or B2P, that game isn't doing good because it limits players. GW2 is doing good in B2P because it has no limits, it just brings out nice stuff in the Gem Store/ crownstore, and people pay real $$$ to trade to gems/crowns to get that nice looking outfit or finisher. That's how TESO needs to do it. Everything should be free after I bought the game, content wise as in if they make Morrowind zones, it should be free OR should be an expansion. I don't like the Xbox way of a game is released and bunch of DLC with it and you gotta pay more $$$ to get those extra DLC. I'm referring to it as new zones, new arenas, etc. I have NO problem paying for new outfits and rides, and money boosts exp boosts, exchanging crowns for gold, but when it comes to having to pay for crucial in game stuff like access to a new zone, access to skill set, access to bunch of quests, access to a raid, access to new pvp zones and whatever, I aint paying for that crap, going to find me a new game.

I left GW2 because burnt out, but I went back to it before, that game is set up where people go back whenever, its a very nice customer retention, as in get burnt out quit for a bit and come back. I really like elder scrolls, so that's why I'm typing all this stuff, trying to give this game some help, because from playing GW2, that game the zones every sticken one, felt like it was super active or at least players playing in it. This game, I'm having hard time figuring out whose an NPC from the players, and even in the city, it doesn't feel that cluttered as it does in GW2.

I'm kind of shocked how everyone is talking about WoW, EVE, tera, but they don't even mention GW2. To me, playing GW2 and leaving it, it felt like its doing really really good. Theres tons of 500 man active guilds. I read some thread about bunch of inactive guilds in this game and just seeing how many people where standing around, GW2 feels like it has double, triple, quadruple or more the population and kind of funny how nobody even mentions them in the forums. I get feeling like this game was made how Everquest was made in some kind of way. Everquest is pretty old game, this game needs to get with the current times, and current trends.
  • qsnoopyjr
    qsnoopyjr
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    But ya, basically I'm at level 4, have no clue what to do. Someone told me to look at my journal, there is no active quests. Everything is greyed out in my lore library.

    A friend I made that made me super good armor, showed me a bunch of places, I went back to my main city belmurda, running around without a clue of what to do. I don't even know what the main focus of this game is? Like is it PvP focused? PvE focused? WvW focused? Raid focused? I get feeling like I had in Everquest long time ago, start in city, no clue what to do, just run around doing bunch of quests that really have no meaning. In GW2 there was a huge storyline, it made you feel apart of the game, this game, I don't know whats going on. I don't even know why theres 3 alliances. Should be pretty obvious playing the game but it isn't to me.

    I feel like too much went into voice acting, I'd rather have no voice and read myself but feel more aware of whats going on and more feeling into the lore.

    I'm just frustrated I don't know what to do, level 4, just completed the molag bal prison arena, now in belmurda, what do I do now? What is my purpose?
  • Thymos
    Thymos
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    I really did get halfway through your write up, and I just cannot read anymore. You are just assuming way too much, and most of your ideas are completely wrong. I would recommend you actually visit the ESO website and read up on what the game offers, and how it offers it. If you are still asking questions, as I know some of the more specific details are not on the website, then I suggest looking around online. There are plenty of articles out there that break down everything about this game.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • traigusb14_ESO2
    traigusb14_ESO2
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    Some answers . You have so much stuff here.

    There should literally have been a quest guy right outside the house you started in that would give you a quest to go to the starter area. you used to go right there ,but people complained in beta that they had to play through starter areas before they hit a big city. Now you show up in the big city and can take a trip to the low areas.

    There should have been a person with a big quest thingie over his head right in front of you when you came out of the house. He/she will still be around someplace.

    PvP is a 3 sided (by starting alliance) thing. you need to be level 10 to start. It happens in a HUGE zone central to all the PVE areas.

    There are no servers. it is a giant phased server system, 1 in NA one in Europe.

    There are 13-14 armor styles (racials) and 7 body parts you can wear them on (times 3 armor weights). You can mix and match. Then you can dye them. You don't even have to wear all heavy or all light armor.. you can mix and match that too.

    There is a main storyline. Big deaedric demon baddie has your soul. get it back (NPCs will contact you with more info as you level)
    Edited by traigusb14_ESO2 on March 13, 2015 11:39PM
  • grimsfield
    grimsfield
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    qsnoopyjr wrote: »
    the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through.

    Lol and the devs are purposely making low level areas like this and delves bigger so they take longer to get through. Maybe the devs should focus on adding more end game content instead of making the progression take that much longer.

    Edited by grimsfield on March 13, 2015 11:38PM
  • qsnoopyjr
    qsnoopyjr
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    Sorry, theres no edit button. But one other thing that I really dislike too is that watching some youtube video either francis or angry video. There was talk about how this game is all solo and grouping is not friendly in this game.

    In GW2, you didn't have to group with others, there was no competition feeling like in EQ when you fight a named, you don't want outsiders watching you or near you or the named your fighting. But complete opposite in GW2 where you see a boss mob up, YOU WANT others to be there too. I haven't really done any group quests, but just from hearing those guys talk about group game, it makes me further lost as in what the purpose of the game being an MMORPG is. Like if grouping is very bad thing to do when doing simple quest, than why even play with others in this game? It makes me not want to play the game because I play MMORPG to feel apart of something, feel apart of a community and if the goal is to make grouping bad, than idk what to think.

    In GW2, people scaled down, to help newbs in newb areas. I think EQ2 did same thing. I'm not sure what this game does, I feel it has EQ approach and you don't scale down. I mean EQ2 is the second version of EQ, if they think you should scale down rather than the older method isn't that the right method? I wonder what EQNext is going to do, scale down or not? My guess is scale down. But really I cant tell a tough zone from a weak zone either so I really cant say much on this matter.

    Same thing with WvW in GW2, a newb would scale all way to max level, so they can be apart of the game right away, even though they aren't that powerful compared to real max level players with best gear. Can I jump right into WvW right away or will I get *** due to being level 4 and some arrow to the knee from some max level player takes out all my health and overkills me?

    I'm mainly a PvP player, and when I started this game I was very shocked about how there was no server selection, I was really expecting to see a PvP server (as in open world), a RP server (1 character only type thing), real money server, but I didn't see any of that and its a shocker. I still don't understand how this 3 alliance thing works fully, but what I seen from a youtube video kind of makes it not that appealing, AD cannot see any of the other alliances in regular zones? If you got this big war going on, I'd prefer open world pvp then. Just knowing that, everyone I saw in town (wasn't a lot of people) and knowing that is the only server, kind of scares me about the population. Because GW2, you go to some random city, you got all these people standing around, and that's just ONE of the instances. I really wish there was name bars though, so I can distinguish NPC from a player.
  • WraithAzraiel
    WraithAzraiel
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    There is an edit button.

    It's in the top right corner of your post.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
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  • traigusb14_ESO2
    traigusb14_ESO2
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    You can change settings in option to put health bars over different types of people. it defaults to only putting them up if someone is hurt.

  • WraithAzraiel
    WraithAzraiel
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    No.

    Elder Scrolls Online runs Megaservers. There are PvP Campaigns that you can join AFTER lvl 10, in which your stats will be battle leveled, but not your available skills. Those still need to be unlocked and purchased with skill points found through questing, collecting skyshards, doing dungeons and gaining ranks in PvP.


    You came into ESO with WAY wrong expectations. Almost like you didn't even read the labels before you hit Play.

    But welcome.

    Ask your questions in /zone. Chances are people will answer them for you.

    Just relax and let the game lead you. If you expect it to be like other games, you're going to be disappointed. There's no Auction House. There's no Open World PvP. There's no duels. It's only a year old. Just play with what's available for now.


    Good luck and happy gaming!
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • qsnoopyjr
    qsnoopyjr
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    grimsfield wrote: »
    qsnoopyjr wrote: »
    the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through.

    Lol and the devs are purposely making low level areas like this and delves bigger so they take longer to get through. Maybe the devs should focus on adding more end game content instead of making the progression take that much longer.

    Ya, from playing GW2, main opening forced newb quest, whatever you call it. Only takes like 5 mins to rush through or like 30 mins tops if your slow and was pretty straight forward. When I entered game here, its like follow, now gotta use your brain and figure out whats next. I mean I played MMO's before so I could understand it, but I really didn't like that method, I just wanted to get into the main game already, the lore wasn't that appealing for me to stay. If I was helping the emperor or something in that nature, I'd probably be more happy to follow along, but I wasn't really too pleased with the starting zone in this game.

    Also after you finish the starting zone in GW2 you get a mail, and tells you and shows you where to go and lore starts, in this game I get dumped into town, no idea what to do, no idea what's going on. I don't know if I can be apart of all the guilds, mages fighters etc, so scared to join them. I just want to follow the main story and worry about fighters and mages guild later.
    Oh and the guilds in GW2, I guess you'd consider 3 of them, you don't join them right off the bat which it seems like here, you gotta level up and follow story to join them.

    I'm going to play the game some more today, and I'll write my next thoughts after playing through a bit. Still don't know what to do, and I've found the mages guild, but playing as dragonknight, is mages guild really for me? When I played through Skyrim, I was all about using the spells that makes the NPCs turn on each other, fury I think its called. Not sure if this game has it, I'm not use to this setup, feels different than regular elder scrolls.
  • RainfeatherUK
    RainfeatherUK
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    Thymos wrote: »
    You are just assuming way too much, and most of your ideas are completely wrong. I would recommend you actually visit the ESO website and read up on what the game offers, and how it offers it.

    Glad it wasnt just me. I almost died of laughter at the 'GW2 and how many armor combinations there were' haha, dont make me laugh. I played as part of an organised PvP team from the Alpha of gw2 up until the yucky trait system changes and its diversity was garbage.

    Opinions are opinions granted but ugh.To maintain politeness, If I were you I'd just go back to gw2. You seem to have way too much 'rose tint and this game should be gw2' going on. GW2 is pretty much my go to on how not to do it, glad ESO is nothing like it lol.
    Edited by RainfeatherUK on March 13, 2015 11:48PM
  • Pecivilis
    Pecivilis
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    Tl;Dr : I've been in the game for a very short time, barely gave it a chance and because of this don't like anything I have seen.
    "Soon™ " - ZOS on TESOU
    Salty PC Player
    Pecivilis - vr14 Breton Sorc - Magicka DPS
    Guild PvE Officer - The Fatal Legion- NA PvP - Chillrend
  • traigusb14_ESO2
    traigusb14_ESO2
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    You can join everything in this game, so don't worry about picking the wrong thing.

    Look around town for quest people with black down arrows over their heads.

    Find the one where someone want you to go to the docks and get on a boat. take that one. Delete the other ones (you can get them later). Hop the boat and do the starter areas. They are smaller towns and areas set up to make it a bit less deep end of the pool.

    Somehow between the startup movie and all of the people in coldharbor talking to you, you seem to have missed the main plot. Not sure how that happened.

    As for what to expect from systems. As someone else said, the info is out there. Not sure how you expected different PVP etc. before coming in. The game is super solo friendly and is a bit more group oriented at high level.
  • UrQuan
    UrQuan
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    OK, this is way too long for me to try to answer all of it, but I'll answer some.
    qsnoopyjr wrote: »
    So far my thoughts is that,
    the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through. Also, the lore in that place I just don't get it, not that its just I didn't feel connected the NPC's. I felt like it was another go through it once and then never see any of those NPCs again type of deal, so I wanted to go through it quickly but it just felt like it was taking forever.
    You're talking about the Wailing Prison, right? That's the tutorial that teaches you game mechanics, where you're escaping from Oblivion. The NPCs you meet there are half of the primary NPCs of the main quest. You'll see them again in basically every quest in the main storyline.
    qsnoopyjr wrote: »
    Then when I finally finished that starting area and got dumped into town, I have no clue in what to do.
    This is because during beta ZOS unfortunately listened to some very vocal people who had no idea what they were talking about. There are starter islands for the alliances which introduce the alliance (along with starting off alliance storylines and introducing characters who will show up later in your alliance), and introduce you to questing, and various other elements of how the game is played. In beta you got dropped on a starting island right out of the tutorial, but unfortunately that's no longer the case, so newbies don't necessarily know where they're supposed to get started. There should have been a quest giver outside the house you started in - that quest giver will direct you to a boat, and the boat will take you to the starting island. You should definitely go there, explore it, and do the quests. That will give you a feel for how the game actually plays, and by the time you're done with the starter island (or islands - depending on your alliance) you should be about level 7 or 8.
    qsnoopyjr wrote: »
    Another thing, theres no server selection, it makes me feel like this game hardly has any players due to there being only 3 different servers NA (I assume, 3 for each faction), and I think you cant visit the other factions??
    I'm a PvP type of player and I like open world PvP, why is there no server like that? Why can I not fight the other factions via open world (or can I?) as in my city belmurda like if a rival faction is there and starts ***, why can I not see or even fight them? I did some watching of youtube videos and it seems like each faction gets there own instance of each zone like AD gets there own belmurda, while the other 2 gets there own instance of the other 2? As in you cannot see the AD players in belmurda when playing another faction??
    There are 2 megaservers: NA and EU. There aren't different servers for the different alliances, but each alliance has its own instances of the zones of the other 2 alliances - you can get to these zones after completing the main quest (generally you complete this at level 50), but while you're there you are playing as a member of that alliance. There is no open world PvP. All PvP is in Cyrodiil, where the 3 alliances are at war. You can access PvP starting at level 10.
    qsnoopyjr wrote: »
    Next point, I remember this game being all about, it doesn't matter what class you pick everyone is the same, or something like that. Well I don't get that feeling due to having to pick 3 different classes at start, and I got all this random stuff to look at, I picked dragonknight or whatever, and if that's a dps, how do I know or not? What happens if I make him healer? I had no idea he was dps or not, game doesn't even tell me. When you play Everquest, that game gives you a synopsis of what the class does, like a cleric this class is made to heal. Obviously I know dragonknight or whatever its called is suppose to dps, but if I didn't watch any youtube videos prior, how would I know? I don't even know what skills are good to get.
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
    Edited by UrQuan on March 14, 2015 12:29AM
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  • Hadria
    Hadria
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    My God, I got through a lil bit of your complaining then my head exploded
  • Dazin93
    Dazin93
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    UrQuan wrote: »
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.

    This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.

  • Rosveen
    Rosveen
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    Wow. Wall of text. I don't even know where to start. Maybe you could divide it into several more focused threads?
    qsnoopyjr wrote: »
    grimsfield wrote: »
    qsnoopyjr wrote: »
    the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through.

    Lol and the devs are purposely making low level areas like this and delves bigger so they take longer to get through. Maybe the devs should focus on adding more end game content instead of making the progression take that much longer.
    Also after you finish the starting zone in GW2 you get a mail, and tells you and shows you where to go and lore starts, in this game I get dumped into town, no idea what to do, no idea what's going on. I don't know if I can be apart of all the guilds, mages fighters etc, so scared to join them. I just want to follow the main story and worry about fighters and mages guild later.
    Oh and the guilds in GW2, I guess you'd consider 3 of them, you don't join them right off the bat which it seems like here, you gotta level up and follow story to join them.

    I'm going to play the game some more today, and I'll write my next thoughts after playing through a bit. Still don't know what to do, and I've found the mages guild, but playing as dragonknight, is mages guild really for me? When I played through Skyrim, I was all about using the spells that makes the NPCs turn on each other, fury I think its called. Not sure if this game has it, I'm not use to this setup, feels different than regular elder scrolls.
    It is generally encouraged to join Mages, Fighters and Undaunted (you'll find them in some tavern eventually, just look around ;)). Each guild offers a new skill line, so it's only logical to open them all up and start leveling in case you need them in the future. Also, the quests are fun and some of the most enjoyable in the game (I hope you like Sheogorath!)

    Mages have magicka-based skills, obviously, and passives that help only when using that line. Has a Persuasion skill
    Fighters have stamina-based skills focused on fighting against undead, werewolves and daedra. Passives are universally useful. Has an Intimidation skill.
    Undaunted are dungeon-delvers with skills all over the place, focused on synergies, but I only use taunt from that line so I don't know a lot about it. Again, universally useful passives.

    Being a dragonknight doesn't really tell us much because you can wear any kind of armor and use any kind of weapon you want. So if you go the fire mage route, Mages Guild would be very useful. It's up to you what direction you want to take your character in.
    Edited by Rosveen on March 14, 2015 12:40AM
  • Rosveen
    Rosveen
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    Dazin93 wrote: »
    UrQuan wrote: »
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.

    This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
    All kinds of content have been completed with pretty much all class-role combinations. It takes an experienced player and a good group, but it can be done. However, I can agree some builds are easier for newcomers.
    Edited by Rosveen on March 14, 2015 12:42AM
  • Fox Hunter
    I left GW2 as well, 2 weeks ago. It took me about 10 hours of a very confusing and painful gameplay untill I start to feel the game and acttualy enjoy what I was doing there. It's a very painful process but definetely worth it for me (as a PvE player). For a PvPer, such as you, I realy don't know if it worth the effort. I hope you find out.
    No more pants-demanding events for today.
  • UrQuan
    UrQuan
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    Dazin93 wrote: »
    UrQuan wrote: »
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.

    This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
    With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Dazin93
    Dazin93
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    UrQuan wrote: »
    Dazin93 wrote: »
    UrQuan wrote: »
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.

    This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
    With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.

    If that is the case, I would love to see you post the following PvP competitive builds :)

    Ranged DPS Dragonknight
    Melee DPS Sorcerer

    The fact is, most class passives and abilities are only best suited for a few specific roles, especially in PvP. Maybe you can get away with a crap build sometimes in PvE but the OP clearly stated that he enjoys PvP so he should chose his class wisely.
  • Lord_Kreegan
    Lord_Kreegan
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    The starting area has gone through four variations that I am aware of; originally, it was a very directed activity. However, experienced players complained that they didn't want to go back through the starting areas again on alts, so ZOS changed things up... which, IMHO, made things worse.

    They also went through multiple iterations of the prison area; again, the original setup was a very directed activity. The new version, I understand, is more hand-holding. Since I have eight alts, I have no intention of going back to find out the latest changes. I've already been in that mess enough, to include Beta.

    When you leave the prison, I firmly believe the option to not go to the starter islands was a mistake. ZOS should have left things the way they were originally. It is way too easy to miss that first quest. I even missed it on one of my VR characters after knowing it was there.

    To the OP, this is definitely not GW2... and it also is not Morrowind. There are a lot of Elder Scrolls' single player game functionalities that are missing; some are trade-offs for this to be an MMO; some are things the dev team decided not to add. We'll never know why. But take this game for what it is and enjoy what is here. Long posts complaining -- especially with poor grammar, spelling, punctuation, and contextual structuring of your arguments -- are not going to accomplish much of anything. Save your fingers the typing...
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    there are 1 main quest, 3 faction quests, 2 guild quests and lots of side quests

    apart from the side quests, the others follow unique story lines, with the main quest helping to resolve the current stuff with cold harbor and the faction quests helping each zone to unify, and the alliance in general.

    you will be helping the factional leaders on the faction quests, effectivily helping your king... think of the differant storylines for the fight against the dragons in skyrim and the Skyrim Civil War..


    sadly none of the quest content in this game is really spectactular.. the main quest has points but its short and tied entirely to your current level...
    I play every class in every situation. I love them all.
  • firstdecan
    firstdecan
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    That's quite some negative feedback in this thread. I think the OP should be congratulated for caring enough to post such a lengthy and honest opinion. It's not necessarily a complimentary opinion, but it's honest and well stated.

    Some of the feedback is poignant, especially the ones that state this is "not that other MMO." ESO was an attempt to make something unique on the market, a game that had "something for everyone" whether they were solo questers (like the regular TES games), Raiders, PvPers, or what have you. How well they have executed on that is the topic of discussion in 85% of forum posts, and you'll see opinions vary greatly.

    For the OP, responses to some of your feedback:

    The starting zone (The Wailing Prison) - You've gone through the new version of it, it was streamlined in 1.6. It used to take a bit longer. It actually does tie into the story fairly nicely, but that's not obvious until a little further into the game. You're just kind of plopped into it, you'll get the background once you do some of the "harborage" \ main story quests.

    This disjointed feeling will continue throughout the game, the main story is a little hard to follow linearly because of all the side quests you end up doing simultaneously. If you know that in advance, you'll get accustomed to it. For the first few hours everything feels like an "alphabet soup" of names, but a few of those names will be repeated and consistent, and as such you'll know you're on the main quest line.

    Knowing "what to do next" is also a little daunting at first until you "get into the groove" of ESO. The game tries to strike a balance between leading you around and allowing you the opportunity for open exploration. The "leading you around" aspect is done with the Quest Markers (the little down arrows). These are black for Quest Givers (quests you haven't picked up) and for quests that are not your "focused" quest, so that can be a little confusing too. Basically if you're not sure what to do next, just run around and look for the little black down arrows.

    There should be one of those "Quest Givers" right outside of the room you started in, that quest will lead you to the "starter island." The starter islands were intended to be a transition area between the tutorial and the main game, something to walk you through the questing experience in the game and some of the goodies to look out for (like sky shards). I would recommend doing the starter island, although it is technically optional.

    Most of the game for a new player is a solo experience. There are dungeons you can group for, but the grouping tool is not used (because it's not good), so finding a group basically means shouting in zone chat. Joining a guild can help, although you'll need to shout in zone chat to find one. The communication \ collaboration tools in this game are almost non-existent, with the exception of shouting in zone chat. Once you get to level 10 you can technically do PvP, although most people don't enjoy it until they have a much more powerful character (~80-100 hours of gameplay in).

    NPCs and Players can be hard to distinguish at first, but you'll develop the feel for it. The game is designed to be visually immersive, so the differences are very subtle.

    Knowing what the skills do is something that is frustrating about this game. The developers intentionally obfuscate some of the game mechanics so it is difficult to tell what will have the best effect on your character. Some people like this because they feel it "encourages you to discover the game." The intention is that you'll "pick something and go with it" and then synergize your decisions later. There are respec options if you really don't like your choices, but they get expensive the more powerful your character gets. For most of your levelling (1-50), you really don't need to worry about bad choices. Any choice you make will be viable, and once you've played for a bit you'll know what you want respecced. The available amount of skill points seems small at first, but once you get to about level 20 or so (~15 hours of game play) you'll have more than enough. Towards end game, you should be swimming in skill points.

    Hopefully that helps with some of your concerns, I wasn't trying to play up or play down the quality of the game for you, just to provide honest feedback. The game has its fair share of criticisms, but hopefully you will enjoy your purchase. Good Luck!


  • UrQuan
    UrQuan
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    Dazin93 wrote: »
    UrQuan wrote: »
    Dazin93 wrote: »
    UrQuan wrote: »
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.

    This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
    With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.

    If that is the case, I would love to see you post the following PvP competitive builds :)

    Ranged DPS Dragonknight
    Melee DPS Sorcerer

    The fact is, most class passives and abilities are only best suited for a few specific roles, especially in PvP. Maybe you can get away with a crap build sometimes in PvE but the OP clearly stated that he enjoys PvP so he should chose his class wisely.
    I see you didn't understand the context of roles that was being discussed. There are 3 base roles: DPS, tank, and healer. When you start specifying ranged vs. melee, then we're already getting into builds for those roles. Like I said, some classes have fewer viable builds to accomplish that role. I can give you viable DPS builds for Dragonknights and Sorcerers, but when you start putting restrictions on what is and isn't allowed in that build, you're moving the goalposts and I'm not going to play that game.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Dazin93
    Dazin93
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    UrQuan wrote: »
    Dazin93 wrote: »
    UrQuan wrote: »
    Dazin93 wrote: »
    UrQuan wrote: »
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.

    This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
    With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.

    If that is the case, I would love to see you post the following PvP competitive builds :)

    Ranged DPS Dragonknight
    Melee DPS Sorcerer

    The fact is, most class passives and abilities are only best suited for a few specific roles, especially in PvP. Maybe you can get away with a crap build sometimes in PvE but the OP clearly stated that he enjoys PvP so he should chose his class wisely.
    I see you didn't understand the context of roles that was being discussed. There are 3 base roles: DPS, tank, and healer. When you start specifying ranged vs. melee, then we're already getting into builds for those roles. Like I said, some classes have fewer viable builds to accomplish that role. I can give you viable DPS builds for Dragonknights and Sorcerers, but when you start putting restrictions on what is and isn't allowed in that build, you're moving the goalposts and I'm not going to play that game.

    What you call restrictions is what I define as play styles and most people prefer one type of play style over another. Obviously in terms of roles, you are trying to apply the holy trinity concept which has no context in terms of ESO PvP.
  • Khivas_Carrick
    Khivas_Carrick
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    Dazin93 wrote: »
    UrQuan wrote: »
    Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.

    This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
    I survived vet pledges in 1.5 with a DK healer and I was a Templar Stam DPS.

    Anything is possible.

    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Zorvan
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    They've already dumbed down the starting area to the point the only thing left would be to remove it altogether. And you can skip the damn thing on every character afterwards.

    Hell, I complain about a lot of stuff in this game, but even I have limits.
    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
  • bg22
    bg22
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    I stopped reading after... "I wanted to rush through everything".

    Going out on a whim here... But Idk, maybe go to one of the many black arrows on your compass and talk to a person underneath of it. Crazy, I know.
    Edited by bg22 on March 14, 2015 2:57AM
  • nerevarine1138
    nerevarine1138
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    The main issue with this whole thing (yes, I managed to read it) is that you complain about not feeling a connection to the characters and story after admitting that you skipped over the character dialogue. You will eventually start to see your faction's storyline weave in to the main story over time (much like it does in GW2), but if you keep ignoring dialogue, it will all be very confusing.
    ----
    Murray?
  • bg22
    bg22
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    The main issue with this whole thing (yes, I managed to read it) is that you complain about not feeling a connection to the characters and story after admitting that you skipped over the character dialogue. You will eventually start to see your faction's storyline weave in to the main story over time (much like it does in GW2), but if you keep ignoring dialogue, it will all be very confusing.

    What he said... If you skip dialogue, you won't enjoy PvE. But... Did we really just have to say that?

    "I skipped the dialogue, but was very disappointed that I didn't feel connected to the NPC's."

    So in other words... You hit your thumb with a sledge hammer, but were very disappointed that it didn't feel good? Got it.
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