the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through.
grimsfield wrote: »the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through.
Lol and the devs are purposely making low level areas like this and delves bigger so they take longer to get through. Maybe the devs should focus on adding more end game content instead of making the progression take that much longer.
You are just assuming way too much, and most of your ideas are completely wrong. I would recommend you actually visit the ESO website and read up on what the game offers, and how it offers it.
You're talking about the Wailing Prison, right? That's the tutorial that teaches you game mechanics, where you're escaping from Oblivion. The NPCs you meet there are half of the primary NPCs of the main quest. You'll see them again in basically every quest in the main storyline.So far my thoughts is that,
the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through. Also, the lore in that place I just don't get it, not that its just I didn't feel connected the NPC's. I felt like it was another go through it once and then never see any of those NPCs again type of deal, so I wanted to go through it quickly but it just felt like it was taking forever.
This is because during beta ZOS unfortunately listened to some very vocal people who had no idea what they were talking about. There are starter islands for the alliances which introduce the alliance (along with starting off alliance storylines and introducing characters who will show up later in your alliance), and introduce you to questing, and various other elements of how the game is played. In beta you got dropped on a starting island right out of the tutorial, but unfortunately that's no longer the case, so newbies don't necessarily know where they're supposed to get started. There should have been a quest giver outside the house you started in - that quest giver will direct you to a boat, and the boat will take you to the starting island. You should definitely go there, explore it, and do the quests. That will give you a feel for how the game actually plays, and by the time you're done with the starter island (or islands - depending on your alliance) you should be about level 7 or 8.Then when I finally finished that starting area and got dumped into town, I have no clue in what to do.
There are 2 megaservers: NA and EU. There aren't different servers for the different alliances, but each alliance has its own instances of the zones of the other 2 alliances - you can get to these zones after completing the main quest (generally you complete this at level 50), but while you're there you are playing as a member of that alliance. There is no open world PvP. All PvP is in Cyrodiil, where the 3 alliances are at war. You can access PvP starting at level 10.Another thing, theres no server selection, it makes me feel like this game hardly has any players due to there being only 3 different servers NA (I assume, 3 for each faction), and I think you cant visit the other factions??
I'm a PvP type of player and I like open world PvP, why is there no server like that? Why can I not fight the other factions via open world (or can I?) as in my city belmurda like if a rival faction is there and starts ***, why can I not see or even fight them? I did some watching of youtube videos and it seems like each faction gets there own instance of each zone like AD gets there own belmurda, while the other 2 gets there own instance of the other 2? As in you cannot see the AD players in belmurda when playing another faction??
Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.Next point, I remember this game being all about, it doesn't matter what class you pick everyone is the same, or something like that. Well I don't get that feeling due to having to pick 3 different classes at start, and I got all this random stuff to look at, I picked dragonknight or whatever, and if that's a dps, how do I know or not? What happens if I make him healer? I had no idea he was dps or not, game doesn't even tell me. When you play Everquest, that game gives you a synopsis of what the class does, like a cleric this class is made to heal. Obviously I know dragonknight or whatever its called is suppose to dps, but if I didn't watch any youtube videos prior, how would I know? I don't even know what skills are good to get.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
It is generally encouraged to join Mages, Fighters and Undaunted (you'll find them in some tavern eventually, just look aroundAlso after you finish the starting zone in GW2 you get a mail, and tells you and shows you where to go and lore starts, in this game I get dumped into town, no idea what to do, no idea what's going on. I don't know if I can be apart of all the guilds, mages fighters etc, so scared to join them. I just want to follow the main story and worry about fighters and mages guild later.grimsfield wrote: »the starting area, I really hate that place, I just want to get into the game and it feels like it takes a very long time to get through.
Lol and the devs are purposely making low level areas like this and delves bigger so they take longer to get through. Maybe the devs should focus on adding more end game content instead of making the progression take that much longer.
Oh and the guilds in GW2, I guess you'd consider 3 of them, you don't join them right off the bat which it seems like here, you gotta level up and follow story to join them.
I'm going to play the game some more today, and I'll write my next thoughts after playing through a bit. Still don't know what to do, and I've found the mages guild, but playing as dragonknight, is mages guild really for me? When I played through Skyrim, I was all about using the spells that makes the NPCs turn on each other, fury I think its called. Not sure if this game has it, I'm not use to this setup, feels different than regular elder scrolls.
All kinds of content have been completed with pretty much all class-role combinations. It takes an experienced player and a good group, but it can be done. However, I can agree some builds are easier for newcomers.Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
I see you didn't understand the context of roles that was being discussed. There are 3 base roles: DPS, tank, and healer. When you start specifying ranged vs. melee, then we're already getting into builds for those roles. Like I said, some classes have fewer viable builds to accomplish that role. I can give you viable DPS builds for Dragonknights and Sorcerers, but when you start putting restrictions on what is and isn't allowed in that build, you're moving the goalposts and I'm not going to play that game.With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
If that is the case, I would love to see you post the following PvP competitive builds
Ranged DPS Dragonknight
Melee DPS Sorcerer
The fact is, most class passives and abilities are only best suited for a few specific roles, especially in PvP. Maybe you can get away with a crap build sometimes in PvE but the OP clearly stated that he enjoys PvP so he should chose his class wisely.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I see you didn't understand the context of roles that was being discussed. There are 3 base roles: DPS, tank, and healer. When you start specifying ranged vs. melee, then we're already getting into builds for those roles. Like I said, some classes have fewer viable builds to accomplish that role. I can give you viable DPS builds for Dragonknights and Sorcerers, but when you start putting restrictions on what is and isn't allowed in that build, you're moving the goalposts and I'm not going to play that game.With the right build any class can be competitive in any role, regardless of what level of play you're talking about. For some classes there are far fewer competitive builds for a given role than there would be for another class (for example, there are a lot more competitive Templar healer builds than there are Nightblade or Sorcerer healer builds, but there are definitely competitive healer builds for those classes too), but that's not the point.Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
If that is the case, I would love to see you post the following PvP competitive builds
Ranged DPS Dragonknight
Melee DPS Sorcerer
The fact is, most class passives and abilities are only best suited for a few specific roles, especially in PvP. Maybe you can get away with a crap build sometimes in PvE but the OP clearly stated that he enjoys PvP so he should chose his class wisely.
I survived vet pledges in 1.5 with a DK healer and I was a Templar Stam DPS.Any class can be any role. That's why the game doesn't tell you that a Dragonknight is supposed to be DPS. A Dragonknight can be DPS depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a tank, depending on what equipment, skill, and attribute choices you make. A Dragonknight can also be a healer depending on what equipment, skill, and attribute choices you make. The same goes for every class. They each have different class skills, but each class can be effective at any role, depending on how you build them. Oh, and there are 4 different classes to choose from, not 3: Dragonknight, Templar, Sorcerer, and Nightblade.
This is absolutely untrue if you wish to be competitive in PvP or experience "end game" content. Certain classes and builds excell in different roles and some flat out are not viable. 1-50 you can do whatever you want, but I highly recommend you reasearch the classes or you might end up with a build/class that is hardly playable after level 50 content.
nerevarine1138 wrote: »The main issue with this whole thing (yes, I managed to read it) is that you complain about not feeling a connection to the characters and story after admitting that you skipped over the character dialogue. You will eventually start to see your faction's storyline weave in to the main story over time (much like it does in GW2), but if you keep ignoring dialogue, it will all be very confusing.