Pirhana7_ESO wrote: »Don't worry guys only about a year and Camelot Unchained will be out... We can play a real RvR game then.
At least soon we won't have to pay for this dribble.
In Camelot Unchained all progression will come from RVR and PVP. That means no PVE grind or quest lines. Basically picture a Cyrodiil only game but you only level from killing enemy players, defending , and taking keeps and objectives. All the PVE mobs are still there but they ONLY drop crafting materials for Crafters because Crafters make ALL the gear in the game as well as build every siege weapon and structure.
I cant wait!
AbraXuSeXile wrote: »Preferred camps and blood porting, Now all day everyday its the same old crappy fights.
riverdragon72 wrote: »scy22b14_ESO wrote: »Why is Cyrodiil as large as it is? What's the point when there's no incentive to be anywhere but the front lines, at all times?
As it stands now, there's no reason whatsoever to roam around Cyrodiil.
Resource hunting for one, quests, caves, some out of the way place to get away from everybody. I see RP'rs at times from all factions off the beaten paths. Unfortunately PVP is a fail.
scy22b14_ESO wrote: »Why is Cyrodiil as large as it is? What's the point when there's no incentive to be anywhere but the front lines, at all times?
As it stands now, there's no reason whatsoever to roam around Cyrodiil. You're expected to be at specific points in between keeps, bashing your heads against one another ad nauseam. Don't get me wrong, there's nothing wrong with zerg vs zerg combat. It has it's place, and many people enjoy it.
Many do not. Give incentive to actually use the map given to us. Have you ever ran a scouting mission? Once you pass the front line, there isn't a soul to be seen for miles on end. There are ways to create smaller skirmishes around the map by giving a reason to be there.
1. Make questing hubs in cyrodiil give more CP/AP.
2. Make scouting missions actually worth the time spent doing them (CP / AP).
3. Make certain points of interest worth farming. Other games have done this by keeping track of certain MOBS, or locations, and giving more reward for farming spots that are generally less camped.
4. Bigger rewards for small scale combat.
Cyrodiil could be an amazing place. We just need a reason to actually use more of the terrain.
AbraXuSeXile wrote: »Preferred camps and blood porting, Now all day everyday its the same old crappy fights.