In general, when proposing changes to something it's best to identify where you think the existing functionality is lacking ... in the absence of that the ensuing suggestions are worthless, IMO of course.Fizzlewizzle wrote: »A few suggestions regarding the Templar and their skill trees.
To be honest, this is a serious topic.Is that a troll attempt...
Templar is still the best healer and those buffs would be ridiculously overpowered.
In general, when proposing changes to something it's best to identify where you think the existing functionality is lacking ... in the absence of that the ensuing suggestions are worthless, IMO of course.Fizzlewizzle wrote: »A few suggestions regarding the Templar and their skill trees.
That does indeed sound more for the Tanking Templar rather than the healing one.The changes I would do mostly have nothing to do with healing templars other than making healing ritual more useful somehow rather than a cast.
1. Radiant Ward: The OTHER morph of sun shield that doesn't do damage on pop. Make it to where it increases strenght for enemies nearby by 10% and remove the damage aspect from it completely. Then you give people the option of a more durable shield vs one that does damage and pops all the time.
2. Remove the KB from Jabs and make it a root.
3. Remove the stun/mez from the spear shards morphs and make it AOE snare
I actually think this is more for tanking templars. Better damage mitigation shield and some AOE CC
Fizzlewizzle wrote: »To be honest, this is a serious topic.Is that a troll attempt...
Templar is still the best healer and those buffs would be ridiculously overpowered.
Currently the Templars have a skill tree which only provides a decent burst healing, but is further useless.
The main tool for healing (Templar or otherwise) is the Restoration staff. Even if the Restoration staff is a decent tool when it comes to healing. Having a skill tree (what should remove the need for the restoration staff) yet still being forced to use one because you can't compete with the other healers without it makes the Restoring light tree pretty useless.
( @Kragorn , maybe this answered your question also.)
Fizzlewizzle wrote: »The only two skills that got a buff/ buff change are Radiant Ward and Restoring Focus.
Radiant Ward got Mayor Maim and Mayor Mending, The first one reduces the users attack by 30%, while the second increases the healing done by 30%. Restoring focus would get increased healing from 8% to 30% while the target was within the area.
(The last buff could be optional, since i haven't seen that buff ingame yet.)
Fizzlewizzle wrote: »For healing Ritual, i doubt you dare say that a healing skill with close to 2 seconds of casting time is a useful one.
Cleaning Ritual only cleanses yourself unless someone uses the Synergy. The only "Real" Cleaning tool in the game is the one in the Alliance war tree, which i think should also belong in a healers tree.
Fizzlewizzle wrote: »As for being able to place the Restoring Rune somewhere (something like the Volcanic Rune), Standing back and healing should be the main priority. Having to walk into the fight just to place a rune so you can heal someone a bit more is dangerous. If it was remotely placeable it could stay at 8%, since the user of it would be saver... but currently the healer has to take a risk just to support one of his teammates more.
Main healers would indeed have more use from a Restoration staff, just because of the Magicka Regeneration bonus. For healing it doesn't make a real difference because they changed the Restoration Master passive skill from "healing" in general to "Healing with restoration staff skills". Using a shield for the extra defense wouldn't really gimp you when it comes to healing powers, only when it comes to magicka regeneration.If you want to mainly be a healer, you are supposed to use a restoration staff. Other classes can be more of a damage dealer using a restoration staff, you can be more of a healer using another weapon. But if you want a pure healer, a templar with restoration staff is still the best option and should be.
You don't really want all templar healers running around with a shield for the extra tankiness in PvE, do you?
Not really. For an healer it makes no difference if its Mayor or Minor Maim, as healing doesn't count as damage. The only reason i choose Mayor over Minor was to counter Glass Cannon builds. Personally i don't care which of the two it would be, as i find the Mayor Mending buff more important.I am not sure wether you understand how powerful Radiant Ward would be. There is really no need to give that skill 2 major buffs. Give it minor maim maybe to make Blazing Shield not such an obvious choice.
Why you would want to buff Restoring Focus I have no idea.
I know about the Healing Ritual thread, just wanted to include it in this one.For healing ritual there already is a thread.
Cleansing ritual is fine as it is, the CD on the synergy is not a problem in PvE. In PvP I don't see a problem with Purge being superior as a support skill.
Neither do i, but with light armor and little defence most would prefer to stay away from possible harm.I wouldn't have a problem with it being ground target AoE, but I don't see a problem with a healer having to take up a risk either... .