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Minimum Status required for tanking?

alexj4596b14_ESO
alexj4596b14_ESO
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So i just want a basic of how much health, resit you need to tank now?
  • Valn
    Valn
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    Irrelevant.

    It's the gear you really wanna worry about. Hist bark is probs the best tank gear u can craft
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Valn wrote: »
    Irrelevant.

    It's the gear you really wanna worry about. Hist bark is probs the best tank gear u can craft

    Huh? how is it not relevant? when i last played the game get 3k health was a chore. and on top of that im a sorc, and a tank. So il asking again what is the basic hp and resits required to tank in eso now?
  • Bfish22090
    Bfish22090
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    Id say 30k + health is necessary but its stamina you have to stack now, which should be around 20k.

    I wear hist bark+footman+engine guardians on my dk tank and I have 5heavy 2 medium with around 20k armor/resist
  • Turelus
    Turelus
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    35,600 Armour/Spell Resistance is 50% mitigation cap if that information is helpful for you.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • derpsticks
    derpsticks
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    Also depends on your class and race or else any numbers thrown around in this thread might not be applicable.

    Just know that 32500 armor = 50% mitigation which it the cap. You can get more armor, but it won't do much unless you use it as a buffer to counteract armor debuffs.

  • alexj4596b14_ESO
    alexj4596b14_ESO
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    derpsticks wrote: »
    Also depends on your class and race or else any numbers thrown around in this thread might not be applicable.

    Just know that 32500 armor = 50% mitigation which it the cap. You can get more armor, but it won't do much unless you use it as a buffer to counteract armor debuffs.

    So heavy amour is the only way to go now then correct?
  • dharbert
    dharbert
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    derpsticks wrote: »
    Also depends on your class and race or else any numbers thrown around in this thread might not be applicable.

    Just know that 32500 armor = 50% mitigation which it the cap. You can get more armor, but it won't do much unless you use it as a buffer to counteract armor debuffs.

    So heavy amour is the only way to go now then correct?

    No more tanking in bath robes, thankfully.
  • derpsticks
    derpsticks
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    Is it 35600 or 32500 to reach 50% mitigation? I was under the impression that 650 armor or spell resistance was 1% mitigation.

    You don't need to be in all heavy, but you should be in at least 5h / 2m or 5m / 2h with better ways to buff yourself.

    For most content you'll want lots of stam just to be on the safe side.
    Edited by derpsticks on March 9, 2015 6:40PM
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    dharbert wrote: »
    derpsticks wrote: »
    Also depends on your class and race or else any numbers thrown around in this thread might not be applicable.

    Just know that 32500 armor = 50% mitigation which it the cap. You can get more armor, but it won't do much unless you use it as a buffer to counteract armor debuffs.

    So heavy amour is the only way to go now then correct?

    No more tanking in bath robes, thankfully.

    So as far as enchants go, they need to be all health now right?
  • dharbert
    dharbert
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    derpsticks wrote: »
    Is it 35600 or 32500 to reach 50% mitigation? I was under the impression that 650 armor or spell resistance was 1% mitigation.

    You don't need to be in all heavy, but you should be in at least 5h / 2m or 5m / 2h with better ways to buff yourself.

    For most content you'll want lots of stam just to be on the safe side.

    http://forums.elderscrollsonline.com/en/discussion/150528/1-6-armor-mitigation-formula
  • derpsticks
    derpsticks
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    Health and stam enchants should do. Remember to get a new mundas buff if you arnt using one that is for tanking.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    derpsticks wrote: »
    Health and stam enchants should do. Remember to get a new mundas buff if you arnt using one that is for tanking.

    hmm so now i have to reverse the build, as before i did a large mana pool and high regin on stamina, not i need to reverse it to high regin pool on mana and high stamina pool, now my next thing is what are we going for as far as stamina what a good amount to have?
  • Tonturri
    Tonturri
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    I shoot for 30k health, 31k and then a smidgen more with the Entropy morph thingy (which isn't even fully trained up yet). My DK tank has 24k spell res, 27k armor. No res/armor enchants on jewelry, no CPs in armor/spell res passives. With purple food, 15k magicka, 30k health, 10k stamina. 12k magicka, 28.8k health, 8.7k stamina without food buff.I tanked normal DSA on her earlier perfectly fine - it also was my first time tanking her, and 1st time on the last boss. I heard there's a build out there that has 41k armor, but still messing around with that...

    Bosmer racials/werewolf helps with stamina regens. Mage Mundus, I run full heavy armor, 5 Hist 4 Alessia's Bulwark.

    That all said, I'd really appreciate it if someone went into more detail about the stam pools people are recommending...I only asked for the Templar shards once during the entire run. But, I haven't extensively tanked trials yet - is that where the 'lots of stam needed' is coming from?
    Edited by Tonturri on March 9, 2015 7:03PM
  • Turelus
    Turelus
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    My bad on the numbers for 50% mitigation, sorry about that. :disappointed:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    smart use of your resources, and you should not need to put anything in stam..

    at least in my experience..

    if you can, go for more stam regeneration than base stamina.

    beyond that, focusing on HP to help survive.
    I play every class in every situation. I love them all.
  • Ffastyl
    Ffastyl
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    About 20k HP (you can be a little under (I'm at 19k)) and Armor/Spell Resist of over 20k is good. Add Immovable and the 25k+ mitigation makes blocking optional. From there it is a matter of having a little self-healing and the good sense to know when blocking/dodging is actually required.

    As for tanking in other armors, Medium Armor needs to focus on evasion, Light Armor on damage shields. Can't provide ways to achieve that, as I have been Heavy Armor since day 1.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Ffastyl wrote: »
    About 20k HP (you can be a little under (I'm at 19k)) and Armor/Spell Resist of over 20k is good. Add Immovable and the 25k+ mitigation makes blocking optional. From there it is a matter of having a little self-healing and the good sense to know when blocking/dodging is actually required.

    As for tanking in other armors, Medium Armor needs to focus on evasion, Light Armor on damage shields. Can't provide ways to achieve that, as I have been Heavy Armor since day 1.

    you would never be able to do it in damage shields they cost too much
  • Jaerlach
    Jaerlach
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    Tonturri wrote: »
    I shoot for 30k health, 31k and then a smidgen more with the Entropy morph thingy (which isn't even fully trained up yet). My DK tank has 24k spell res, 27k armor. No res/armor enchants on jewelry, no CPs in armor/spell res passives. With purple food, 15k magicka, 30k health, 10k stamina. 12k magicka, 28.8k health, 8.7k stamina without food buff.I tanked normal DSA on her earlier perfectly fine - it also was my first time tanking her, and 1st time on the last boss. I heard there's a build out there that has 41k armor, but still messing around with that...

    Bosmer racials/werewolf helps with stamina regens. Mage Mundus, I run full heavy armor, 5 Hist 4 Alessia's Bulwark.

    That all said, I'd really appreciate it if someone went into more detail about the stam pools people are recommending...I only asked for the Templar shards once during the entire run. But, I haven't extensively tanked trials yet - is that where the 'lots of stam needed' is coming from?

    Regular dsa or Vet dungeons wont punish you too badly.

    I run 1k magicka regen and 800 stam regen with 2 block cost reduction glyphs.

    You don't need more than 29 or 30k health for non sanctum ophidia content. SO you may want higher health and absolutely must have capped armor. Even vet dsa is fine with 28000 or so armor as long as spell resist and other effects are taken care of.

    I run 5 footman, 5 hist, 2 blood spawn for the hardest tank check (sanctum). In vet dsa I run 5 seducer heavy as the magicka management is needed for chains and other effects. The complete nerf of inner fire means chains into pierce is your main technique with inner rage saved for high priority targets.

    I have 14k magicka and 18k stam with food. I am imperial and 30k 14k 18k wont happen if you aren't. Non imperial I'd have those stats but 15k stam.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Jaerlach wrote: »
    Tonturri wrote: »
    I shoot for 30k health, 31k and then a smidgen more with the Entropy morph thingy (which isn't even fully trained up yet). My DK tank has 24k spell res, 27k armor. No res/armor enchants on jewelry, no CPs in armor/spell res passives. With purple food, 15k magicka, 30k health, 10k stamina. 12k magicka, 28.8k health, 8.7k stamina without food buff.I tanked normal DSA on her earlier perfectly fine - it also was my first time tanking her, and 1st time on the last boss. I heard there's a build out there that has 41k armor, but still messing around with that...

    Bosmer racials/werewolf helps with stamina regens. Mage Mundus, I run full heavy armor, 5 Hist 4 Alessia's Bulwark.

    That all said, I'd really appreciate it if someone went into more detail about the stam pools people are recommending...I only asked for the Templar shards once during the entire run. But, I haven't extensively tanked trials yet - is that where the 'lots of stam needed' is coming from?

    Regular dsa or Vet dungeons wont punish you too badly.

    I run 1k magicka regen and 800 stam regen with 2 block cost reduction glyphs.

    You don't need more than 29 or 30k health for non sanctum ophidia content. SO you may want higher health and absolutely must have capped armor. Even vet dsa is fine with 28000 or so armor as long as spell resist and other effects are taken care of.

    I run 5 footman, 5 hist, 2 blood spawn for the hardest tank check (sanctum). In vet dsa I run 5 seducer heavy as the magicka management is needed for chains and other effects. The complete nerf of inner fire means chains into pierce is your main technique with inner rage saved for high priority targets.

    I have 14k magicka and 18k stam with food. I am imperial and 30k 14k 18k wont happen if you aren't. Non imperial I'd have those stats but 15k stam.

    forgive me but how was inner fire nerfed? the increased the range of the base skill to the full 28 meters and now all versions of it have that range. if its the stam cost... just pick inner beast like i do, which still uses magicka..

    they changed it because of how popular the one was, making all versions like it and giving us new options for either a stam or a magicka version.

    the new inner beast is effectively both previous morphs combined now.... how is that a nerf to anything in that skill?
    I play every class in every situation. I love them all.
  • Jaerlach
    Jaerlach
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    Jaerlach wrote: »
    Tonturri wrote: »
    I shoot for 30k health, 31k and then a smidgen more with the Entropy morph thingy (which isn't even fully trained up yet). My DK tank has 24k spell res, 27k armor. No res/armor enchants on jewelry, no CPs in armor/spell res passives. With purple food, 15k magicka, 30k health, 10k stamina. 12k magicka, 28.8k health, 8.7k stamina without food buff.I tanked normal DSA on her earlier perfectly fine - it also was my first time tanking her, and 1st time on the last boss. I heard there's a build out there that has 41k armor, but still messing around with that...

    Bosmer racials/werewolf helps with stamina regens. Mage Mundus, I run full heavy armor, 5 Hist 4 Alessia's Bulwark.

    That all said, I'd really appreciate it if someone went into more detail about the stam pools people are recommending...I only asked for the Templar shards once during the entire run. But, I haven't extensively tanked trials yet - is that where the 'lots of stam needed' is coming from?

    Regular dsa or Vet dungeons wont punish you too badly.

    I run 1k magicka regen and 800 stam regen with 2 block cost reduction glyphs.

    You don't need more than 29 or 30k health for non sanctum ophidia content. SO you may want higher health and absolutely must have capped armor. Even vet dsa is fine with 28000 or so armor as long as spell resist and other effects are taken care of.

    I run 5 footman, 5 hist, 2 blood spawn for the hardest tank check (sanctum). In vet dsa I run 5 seducer heavy as the magicka management is needed for chains and other effects. The complete nerf of inner fire means chains into pierce is your main technique with inner rage saved for high priority targets.

    I have 14k magicka and 18k stam with food. I am imperial and 30k 14k 18k wont happen if you aren't. Non imperial I'd have those stats but 15k stam.

    forgive me but how was inner fire nerfed? the increased the range of the base skill to the full 28 meters and now all versions of it have that range. if its the stam cost... just pick inner beast like i do, which still uses magicka..

    they changed it because of how popular the one was, making all versions like it and giving us new options for either a stam or a magicka version.

    the new inner beast is effectively both previous morphs combined now.... how is that a nerf to anything in that skill?

    Inner beast used to be a cost reduction morph. Inner rage costs vastly more resources than before and you can no longer use it to easily taunt all targets. This is really important in dsa where you could pick up all foes as they crossed the arena.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • DeLindsay
    DeLindsay
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    There's no need for 30K+ Health or gigantic pools of Stamina. I run about 25K Health Tanking in PvE and I have zero issues whatsoever, even as a Vampire. I'm hard capped in combat, actually a tad bit over 32,500 but who's counting. I also use Whitestrake's for it's Shield and that has saved me more times than I can count. I have ~21K Magicka and ~14K Stamina with (1) Shield Play Glyph and (2) Mag cost reduction and that setup is about as close to perfect resource wise as I can get right now with only 77 Champ Points. This is without using Siphoning Attacks as a NB for ST Boss fights, I do use SA for AOE and still resource burn some times. If I had to say what are good values to shoot for in PvE they'd be this:
    • Hard cap (32,500) Armor/Resistance - even if you require both Major/Minor Wards to get there.
    • 25K+ Health - only if you ARE hard capped, more if you are NOT.
    • Mag/Stam - This is something you will have to play with to find out how much based on your Tank style.
    Jaerlach wrote: »
    Inner beast used to be a cost reduction morph. Inner rage costs vastly more resources than before and you can no longer use it to easily taunt all targets. This is really important in dsa where you could pick up all foes as they crossed the arena.
    Inner Rage (the Magicka morph) can in fact be used to Taunt multiple NPC's if you have high enough Magicka pool and double cost reduction Glyphs. It's also wise to use this morph so that you have both a Stamina Taunt (Pierce Armor) and a Magicka Taunt just in case you burn out of 1 Resource pool.
    Edited by DeLindsay on March 9, 2015 10:21PM
  • Kronosphere
    Kronosphere
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    gota ask how are people getting 32k armor? i got all v14 heavy with2 armor bonuses on the sets and i get about 23k? u perma run buffs? most reinforced
    Edited by Kronosphere on March 9, 2015 10:33PM
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • DeLindsay
    DeLindsay
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    gota ask how are people getting 32k armor? i got all v14 heavy with2 armor bonuses on the sets and i get about 23k? u perma run buffs? most reinforced
    Hard cap: 32,500
    Major Ward: 5120 (27,380 Armor)
    Minor Ward: 960 (26,420 Armor with Major+Minor)

    Major and Minor Wards are VERY easy to roll continuously now while in combat. Yes, I use 2 off pcs as Reinforced, and the other 2 off pcs as Nirnhoned (I'm a Vampire) but you could easily just run all 4 pff pcs as Reinforced. I also have 3 pts in Heavy Armor Focus to make sure I was over the 26,420 minimum to reach Hard cap with both Wards. Also look into the Crafted set Alessia's Bulwork 4pc.
  • Jaerlach
    Jaerlach
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    DeLindsay wrote: »
    There's no need for 30K+ Health or gigantic pools of Stamina. I run about 25K Health Tanking in PvE and I have zero issues whatsoever, even as a Vampire. I'm hard capped in combat, actually a tad bit over 32,500 but who's counting. I also use Whitestrake's for it's Shield and that has saved me more times than I can count. I have ~21K Magicka and ~14K Stamina with (1) Shield Play Glyph and (2) Mag cost reduction and that setup is about as close to perfect resource wise as I can get right now with only 77 Champ Points. This is without using Siphoning Attacks as a NB for ST Boss fights, I do use SA for AOE and still resource burn some times. If I had to say what are good values to shoot for in PvE they'd be this:
    • Hard cap (32,500) Armor/Resistance - even if you require both Major/Minor Wards to get there.
    • 25K+ Health - only if you ARE hard capped, more if you are NOT.
    • Mag/Stam - This is something you will have to play with to find out how much based on your Tank style.
    Jaerlach wrote: »
    Inner beast used to be a cost reduction morph. Inner rage costs vastly more resources than before and you can no longer use it to easily taunt all targets. This is really important in dsa where you could pick up all foes as they crossed the arena.
    Inner Rage (the Magicka morph) can in fact be used to Taunt multiple NPC's if you have high enough Magicka pool and double cost reduction Glyphs. It's also wise to use this morph so that you have both a Stamina Taunt (Pierce Armor) and a Magicka Taunt just in case you burn out of 1 Resource pool.

    I think this is only good information to a certain point. If you intend to tank veteran DSA or tank in Sanctum Ophidia, what you describe is unlikely to be successful. I would not want to see a 25k health anything tank the Serpent's Image, especially builds not using Footman's Fortune. That guy routinely chunks me for 12-15k health with some of the very best block mitigation in the game (armor cap, footman+dk passive+heavy passive+sb passive for blocking additional damage, etc).

    You can tank most content in this game with a huge variety of setups - I run 5 pc seducer, 5 footman for non-Sanctum content including vet DSA, and only have 27000 armor while doing so. If you're trying to hardcap your armor, its a waste of your time unless you intend to tank some very specific bosses.

    Inner rage cannot be used close to as often as inner beast could pre-patch. I used to routinely maintain aggro on 8-12 targets at at time while tanking SO trash packs, including retaunts on priority targets, and not fall below 20% magicka. Even in 5 seducer, I struggle to maintain more than 4-5 targets now. Inner rage costs about 400% more of your resource pool than it used to, when its cost was often a similar value to your magicka recovery statistic.

    It sounds to me like you are not tanking Sanctum trash packs or veteran DSA rounds. In those situations, you need to taunt every mob. In most content, you can miss 10-15% of mobs and it is fine. In SO and VDSA, a single free mob will one-shot your DPS. The inability to have everything taunted before they reach the party is a substantial nerf to a very important skill. There are workarounds - I chain+taunt everything, and save inner rage for high priority/cc immune targets, but its much, much harder than it used to be, and much more resource intensive, making it harder to use abilities like dark talons to keep mobs still to taunt them.

    Whitestrake's set does not belong on a trials tank.
    Edited by Jaerlach on March 10, 2015 1:08AM
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • DeLindsay
    DeLindsay
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    Jaerlach wrote: »
    Whitestrake's set does not belong on a trials tank.
    Interesting as the only reason I took Whitestrake's originally was on the recommendation FROM a Trials Tank who does VERY well Tanking Trials, but to each their own.
  • LtCrunch
    LtCrunch
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    Ffastyl wrote: »
    About 20k HP (you can be a little under (I'm at 19k)) and Armor/Spell Resist of over 20k is good. Add Immovable and the 25k+ mitigation makes blocking optional. From there it is a matter of having a little self-healing and the good sense to know when blocking/dodging is actually required.

    As for tanking in other armors, Medium Armor needs to focus on evasion, Light Armor on damage shields. Can't provide ways to achieve that, as I have been Heavy Armor since day 1.

    you would never be able to do it in damage shields they cost too much

    My sorc vehemently disagrees, and he wears 5 heavy/ 2 light. Never has magicka issues.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • DeLindsay
    DeLindsay
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    Brandalf wrote: »
    Ffastyl wrote: »
    About 20k HP (you can be a little under (I'm at 19k)) and Armor/Spell Resist of over 20k is good. Add Immovable and the 25k+ mitigation makes blocking optional. From there it is a matter of having a little self-healing and the good sense to know when blocking/dodging is actually required.

    As for tanking in other armors, Medium Armor needs to focus on evasion, Light Armor on damage shields. Can't provide ways to achieve that, as I have been Heavy Armor since day 1.

    you would never be able to do it in damage shields they cost too much

    My sorc vehemently disagrees, and he wears 5 heavy/ 2 light. Never has magicka issues.
    Yeah for every 1 person who swear A doesn't work with B there's many more who can prove them wrong. That's one thing that makes ESO work, there are very few "you have to be this or perish" type of builds/Roles. There are many Players doing their own thing and making it work for them very well because they're so good at it. For all of those who say Light Armor Tanking is dead in 1.6, they obviously never play a Sorc in PvP or would truly understand how wrong they are.

  • alexj4596b14_ESO
    alexj4596b14_ESO
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    Brandalf wrote: »
    Ffastyl wrote: »
    About 20k HP (you can be a little under (I'm at 19k)) and Armor/Spell Resist of over 20k is good. Add Immovable and the 25k+ mitigation makes blocking optional. From there it is a matter of having a little self-healing and the good sense to know when blocking/dodging is actually required.

    As for tanking in other armors, Medium Armor needs to focus on evasion, Light Armor on damage shields. Can't provide ways to achieve that, as I have been Heavy Armor since day 1.

    you would never be able to do it in damage shields they cost too much

    My sorc vehemently disagrees, and he wears 5 heavy/ 2 light. Never has magicka issues.

    See i was thinking about doing something vary simmler to that, but again im testing stuff i need to re-find my tank style. il post again when i have my build completed im working on it right now
    Edited by alexj4596b14_ESO on March 10, 2015 3:01AM
  • DeLindsay
    DeLindsay
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    Well my first question is what class are you? Even then if you are Templar and using that shield i sure it does not use as much as sorcs ward does. if your a dk you dont count as you far outclass ever class in tanking
    I'm gonna point to this part of his reply:
    Brandalf wrote: »
    My SORC vehemently disagrees, and he wears 5 heavy/ 2 light. Never has magicka issues.
    I bolded, capitalized and italicized it for you so you can read it better.
  • Natjur
    Natjur
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    25K min health and....
    DK, just 5 heavy armor and a shield
    Templar, just 5 heavy armor and a shield and good mana
    Sorc and NB..... now that is the real question.
    Edited by Natjur on March 10, 2015 3:03AM
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