Animal_Mother wrote: »I got this empty feeling entering Haderus the other day. All the familiar faces were gone. It was empty; stale.
nerevarine1138 wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
Where are you getting this "most" from ?
These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
nerevarine1138 wrote: »These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
nerevarine1138 wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
Where are you getting this "most" from ?
These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
You will never log in and think, "There's nothing I can do to advance my character, at least without a raid group. I've hit the wall"
You will never log in and know, "My character is done. There's nothing else I need to do to advance him! I rock!"
It's perception. Choose to like the opportunity for endless advancement, or let the responsibility to 'finish' drive you to madness. Keep in mind no actual prizes are awarded to the winner
(But PvP EXP does need to increase. ZOS, please look at the median player, not the top-end "follow the emperor around and spam talons/ impulse" group).
r.jan_emailb16_ESO wrote: »I also like it how I get punished xp-wise when I'm playing in a group bigger than two.
There's more to the Champion System than code and I appreciate the effort that has clearly been put into all of it. Trying without succeeding is still better than not trying at all.AbraXuSeXile wrote: »Lava_Croft wrote: »While overall a very nice piece of work, the Champion System has been designed without a single regard for the PvP side of ESO. No sane designer would come up with such ridiculously overpowered buffs and think it would not horribly skew the already questionable balance in Cyrodiil.
This nice piece of work took a day maximum to make by any crappy programmer.
Even the maths needed to do the system would be easy, all they did was nerf and recalculate the game to our old stats.
what is the sense of this system? is it fun to click points in a nice looking linear system ?
nerevarine1138 wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
Where are you getting this "most" from ?
These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
No it does not. Sage himself said at the Guild Summit that introducing the Champion System on TOP of the VR system would be IRRESPONSIBLE. Yet that is exactly what they did.
Introducing something half finished, bugged, and expecting people to wait another 6 months for the rest of this mythically better system to prove itself viable is not my idea of sense any more than it is to tie progression in it to XP still being earned through a vertical system they claim to want to remove.
NONE of this has anything whatseover to do with preferred playstyles at end game, learn to play new builds, and all this other nonesense you keep going on about.
Once other players get far ahead many others will be left out quite literally.
what is the sense of this system? is it fun to click points in a nice looking linear system ?
Yes, it is fun to click points that advance your character. That's MMO progression. CP's ensure that people can always log in, play for a bit and get some tangible reward, a bit of progress.
I like the CP system. I understand some don't, but I don't share their need to be capped out and complete. I'd rather have an endless runway ahead, so I can keep clicking that progress button, even without a raid group.
This was always going to be controversial.
Lava_Croft wrote: »[...]
There's more to the Champion System than code and I appreciate the effort that has clearly been put into all of it. Trying without succeeding is still better than not trying at all.
nerevarine1138 wrote: »[...]
I want the VR system gone, and that has nothing to do with this thread. The OP is upset about a game that offers constant horizontal progression. I like that option. So clearly, it's a difference in attitude and playstyle, which is why I keep going on about it.
You guys really want a game that's different from other MMOs? Then let ZO make it.
yeah but why it needs four systems for that there are already stats skills and gear this should be enough to give you things to do
its a 24/7 farmer system which makes all things where you get not max xp feel wasting your time
Champion System without new content = utter bs. Harsh words, but the truth.
You either brought CS with DSA or Upper Craglorn or with another kind of new content. CS without new content doesn't make any sense.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
Where are you getting this "most" from ?
These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
No it does not. Sage himself said at the Guild Summit that introducing the Champion System on TOP of the VR system would be IRRESPONSIBLE. Yet that is exactly what they did.
Introducing something half finished, bugged, and expecting people to wait another 6 months for the rest of this mythically better system to prove itself viable is not my idea of sense any more than it is to tie progression in it to XP still being earned through a vertical system they claim to want to remove.
NONE of this has anything whatseover to do with preferred playstyles at end game, learn to play new builds, and all this other nonesense you keep going on about.
I want the VR system gone, and that has nothing to do with this thread. The OP is upset about a game that offers constant horizontal progression. I like that option. So clearly, it's a difference in attitude and playstyle, which is why I keep going on about it.
You guys really want a game that's different from other MMOs? Then let ZO make it.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
Where are you getting this "most" from ?
These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
No it does not. Sage himself said at the Guild Summit that introducing the Champion System on TOP of the VR system would be IRRESPONSIBLE. Yet that is exactly what they did.
Introducing something half finished, bugged, and expecting people to wait another 6 months for the rest of this mythically better system to prove itself viable is not my idea of sense any more than it is to tie progression in it to XP still being earned through a vertical system they claim to want to remove.
NONE of this has anything whatseover to do with preferred playstyles at end game, learn to play new builds, and all this other nonesense you keep going on about.
I want the VR system gone, and that has nothing to do with this thread. The OP is upset about a game that offers constant horizontal progression. I like that option. So clearly, it's a difference in attitude and playstyle, which is why I keep going on about it.
You guys really want a game that's different from other MMOs? Then let ZO make it.
It has everything to do with it because we are still tied to it and everything we do within the Champion System is resting on it, so you cannot divorce one from the other since VR is still in the game. As far as the CS being horizontal progression, I completely disagree. What was proposed was. What we currently HAVE is not.
At this point, the difference I see between this and other MMOs is absolutely ZERO short of the IP.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
Where are you getting this "most" from ?
These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
No it does not. Sage himself said at the Guild Summit that introducing the Champion System on TOP of the VR system would be IRRESPONSIBLE. Yet that is exactly what they did.
Introducing something half finished, bugged, and expecting people to wait another 6 months for the rest of this mythically better system to prove itself viable is not my idea of sense any more than it is to tie progression in it to XP still being earned through a vertical system they claim to want to remove.
NONE of this has anything whatseover to do with preferred playstyles at end game, learn to play new builds, and all this other nonesense you keep going on about.
I want the VR system gone, and that has nothing to do with this thread. The OP is upset about a game that offers constant horizontal progression. I like that option. So clearly, it's a difference in attitude and playstyle, which is why I keep going on about it.
You guys really want a game that's different from other MMOs? Then let ZO make it.
It has everything to do with it because we are still tied to it and everything we do within the Champion System is resting on it, so you cannot divorce one from the other since VR is still in the game. As far as the CS being horizontal progression, I completely disagree. What was proposed was. What we currently HAVE is not.
At this point, the difference I see between this and other MMOs is absolutely ZERO short of the IP.
Well in all fairness other MMO's don't normally flip flop by adding one system stacked on a system that's sitting on the shoulders of the other system . They just raise the level cap by 5 or 10 .
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »nerevarine1138 wrote: »AbraXuSeXile wrote: »we are maximisers
And this is the heart of the problem (not unique to PvP).
A very small subset of gamers are so obsessed with having the biggest numbers on their imaginary charts that they literally cannot handle a system that emphasizes constant and varied character progression. And it's really annoying.
People keep complaining that ESO is trying too hard to be like other games. But the instant the developers actually add features that create new styles of play (Justice System, Champion System, etc.), people throw fits on the forums because it no longer resembles the old familiar MMO styles.
Its called being competitive, which isnt a small number of people. Anyone who is in a proper pvp or pve guild is a maximiser to be the best.
And the justice system and champion system has been done on many other games under different names, its nothing new except that they was completable in this life time.
And again, this is a change in the way that many MMO veterans approach their game. But no, most players aren't as "competitive" as you think. Most MMO players never see most endgame content. And this game is for everyone to enjoy, not just the min/maxers.
The CS takes the game closer to an Elder Scrolls game, which is a good thing. Your adventure in the prior games never ended; you just kept progressing. It's worked for years, but people need to give it a chance in an MMO setting instead of instantly declaring it terrible because it breaks with the traditional model.AbraXuSeXile wrote: »nerevarine1138 wrote: »@ZOS_JessicaFolsom @ZOS_GinaBruno
Is something actually going to be done about the champion system? Its very apparent now that most of your playerbase doesn't like it, are you going to sit back and wait 5 months like you usually do or actually do something?
This was implemented because the playerbase asked for a change. There are some kinks that need to be ironed out, but they aren't changing back to a linear progression with a clear stopping point. Nor should they.
Show me where people asked for a system where they would take our stats and make us get them over the course of the next 10 years lol.
Undaunted grind was hard enough on the pvpers but we did it, but this system is baws.
Most ES veterans asked for a system that was more open and less of a definitive, level-capped endgame. And you don't have to "earn back" your stats. My characters are stronger now than they were pre-patch. If yours aren't, change your build.
Where are you getting this "most" from ?
These forums were a major source of the feedback. So were the Reddit AMAs, in-game feedback, etc. The developers were very up-front about why they were changing the leveling system, and it makes sense.
No it does not. Sage himself said at the Guild Summit that introducing the Champion System on TOP of the VR system would be IRRESPONSIBLE. Yet that is exactly what they did.
Introducing something half finished, bugged, and expecting people to wait another 6 months for the rest of this mythically better system to prove itself viable is not my idea of sense any more than it is to tie progression in it to XP still being earned through a vertical system they claim to want to remove.
NONE of this has anything whatseover to do with preferred playstyles at end game, learn to play new builds, and all this other nonesense you keep going on about.
I want the VR system gone, and that has nothing to do with this thread. The OP is upset about a game that offers constant horizontal progression. I like that option. So clearly, it's a difference in attitude and playstyle, which is why I keep going on about it.
You guys really want a game that's different from other MMOs? Then let ZO make it.
It has everything to do with it because we are still tied to it and everything we do within the Champion System is resting on it, so you cannot divorce one from the other since VR is still in the game. As far as the CS being horizontal progression, I completely disagree. What was proposed was. What we currently HAVE is not.
At this point, the difference I see between this and other MMOs is absolutely ZERO short of the IP.
Well in all fairness other MMO's don't normally flip flop by adding one system stacked on a system that's sitting on the shoulders of the other system . They just raise the level cap by 5 or 10 .