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1.6.5 DPS values

  • derpsticks
    derpsticks
    ✭✭✭✭
    Yeah, go ahead and change your mundas to the mage or maybe try to apprentice.

    With the extra magicka you should have a little easier time using those spell damage enchants.

    You could try replacing seducer with the arch mage set.

    Get the rings from the healers set or light of cyrodiil. Then you could get either a few more pieces of each or go for thing like destruction mastery set or necropotence. Necropotence will give you massive magicka boost with pets around and might be the way to go. Definitely get set piece rings and lose the willows path.
  • Valmond
    Valmond
    ✭✭✭
    Yep, knew it.
    I ask for advice that does not involve new gear, and, yes indeed, i am told to get new gear. :p
    Mainly i was after tips on how to play. :)

    Archmage looks lot like seducer set, except one of magicka recovery bonus is spell damage instead.
    Would that really be that big of a change? And wouldn't Magnus's Gift set do the same? with no rng involved?
    Used to use (blue) Magnus set pre 1.5, but i was still doing crap damage (500 to 700, depending on boss), and had trouble with magicka management, so went for seducers after the patch hit.

    edit-
    more testing
    with steady ~100 ping (and switching to Magus stone from Thief), i'm getting around 5k to 5,4k dps on the seducer set (unless i mess up), and the Martial Knowledge gives 5.3k to 6k.
    Noticeable difference, not sure if it's worth the fact that i loose magicka lot faster.
    If i had vr13 set of martial knowledge, it probably would be (atleast after upgraded to purple), for now, might be better to find the sash of adroitness (to go with the neck piece i have of adroitness), and maybe light of cyrodiil rings (using non set ones atm).
    Edited by Valmond on March 6, 2015 11:22PM
  • derpsticks
    derpsticks
    ✭✭✭✭
    Yes I mentioned gear but I was trying to match it to what I think you are having problems with. Mostly for the sound of it it is magicka management which changing your mundas would help with. I also mentioned necropotence to match with your pets, which would further give you a boost in the better resource management area.

    Do you want me to discuss spells? It sounds like you are going to have magicka management problems regardless. We can discuss champion system too if you want. Im open to talking about anything, but there are under lying gear issues that if dealt with would help more than anything.
  • Mumnoch
    Mumnoch
    ✭✭✭
    derpsticks wrote: »
    Yes I mentioned gear but I was trying to match it to what I think you are having problems with. Mostly for the sound of it it is magicka management which changing your mundas would help with. I also mentioned necropotence to match with your pets, which would further give you a boost in the better resource management area.

    Do you want me to discuss spells? It sounds like you are going to have magicka management problems regardless. We can discuss champion system too if you want. Im open to talking about anything, but there are under lying gear issues that if dealt with would help more than anything.

    What should he be achieving though in the DPS department as a Sorc? Does Zenimax dislike Sorc's so much that they make you either run 3 toggles (so you get to cast 2 whole buttons) to do 8-9k DPS (when everyone else is doing 8-12k) or you struggle to get 6-8k DPS but get the satisfaction of hitting more than 2 buttons?

    I'm thinking of ditching my Sorc as it's really frustrating to know I can either play with 2 buttons and possibly not get kicked from groups or play with 5 buttons and know I'll get kicked from groups. =/
  • Valmond
    Valmond
    ✭✭✭
    Problem with gear, is that it's just a bandaid, no amount of gear is going to help if i'm not playing the class properly, or using the proper skills in proper way.
    And, it's not like i can press a button and have the gear appear.
    I can, however, respeck, switch out skills, or change my playstyle.

    My skills are
    1. Crushing Shock IV 2. Daedric Prey III 3. Crystal Fragments IV 4. Bound Aegis IV 5. Restoring Twilight IV
    1. Liquid Lightning III 2. Healing Springs II 3. Empowered Ward III 4. Bound Aegis IV 5. Restoring Twilight IV

    Usually i start be using ward, and if possible, dropping liquid lightning on target, then switching weapons and using daedric prey do light attack+crushing shock, cast crystal fragments on proc, and try to keep daedric prey up (don't always remember), sometimes i switch weapons to redo liquid lightning and ward, but usually won't bother for only one (weapon switching takes time).

    I did try dropping aegis and taking clannfear instead today on last boss of the daily veteran (Fungal Caverns i think, the one with shield you should not go into), and ended with 5.3k dps at the end, though i spent lot of time resummoning the pets, and not sure if using clannfear instead of aegis helped or not.

    edit-
    have been thinking about switching out daedric prey for liquid lightning, and replacing liquid lightning on secondary weapon with another heal (or shield), or mages wrath.
    also thinking about elemental drain, used it for a while pre patch, but haven't picked it up afterwards.
    Edited by Valmond on March 7, 2015 10:13AM
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    What has surprised me so far is that my V3 Templar is capable of easily hitting 7-8k sustained single target! :)

    She's geared reasonably well, running a mixture of Adroitness, Torugs Pact, Magnus.... designed to give spell power but also keep her alive while levelling... 1.4k spell damage (Unbuffed) 21k health & 21k magicka.

    Structured entropy, followed by a rotation of Blazing spear, Reflective light, Radiant Oppression (I only hit this at 30% health remaining) with light attacks weaved in. & then blazing shield if I'm taking too much damage.

    To be honest without pets my V14 sorc is far far harder to get to this level with any rotation that I've tried so far... and that's with him stacking 2.4k spell damage!!! (I'm testing WITHOUT ulti's... obviously I could pop an atronach & get this up easily).

    Not sure if I take this as Templars being strong or Sorcs being weak... but either way, this lil V3 Templar is rocking! ;)
    Edited by Flaminir on March 7, 2015 3:10PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Islyn
    Islyn
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.

    eB2A5NZ.jpg

    No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.

    Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)

    That is (sorry) not at all good 6 sec dps.
    Member of the Old Guard - Closed Betas 2013
  • Mumnoch
    Mumnoch
    ✭✭✭
    Islyn wrote: »
    Dagoth_Rac wrote: »
    My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.

    eB2A5NZ.jpg

    No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.

    Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)

    That is (sorry) not at all good 6 sec dps.


    In every MMO I've played you needed to be able to parse for 3mins for a rough average of your DPS and 5 mins to eliminate most of the RNG for a pretty accurate parse. I'm not sure what kind of numbers any class should pull in 6 seconds but I know on my VR4 Sorc it takes me a lot longer than 6 sec's to kill a mob the same lvl as me. I also don't parse half of what he posted.

    What should a 6 second parse look like in your opinion if this is not good DPS?
  • Islyn
    Islyn
    ✭✭✭✭✭
    Flaminir wrote: »
    Islyn wrote: »
    Mumnoch wrote: »
    Islyn wrote: »
    Dagoth_Rac wrote: »
    My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.

    eB2A5NZ.jpg

    No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.

    Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)

    That is (sorry) not at all good 6 sec dps.


    In every MMO I've played you needed to be able to parse for 3mins for a rough average of your DPS and 5 mins to eliminate most of the RNG for a pretty accurate parse. I'm not sure what kind of numbers any class should pull in 6 seconds but I know on my VR4 Sorc it takes me a lot longer than 6 sec's to kill a mob the same lvl as me. I also don't parse half of what he posted.

    What should a 6 second parse look like in your opinion if this is not good DPS?

    Like 20k or more 'burst' (which is what that is) depending on wep/spell dmg your sets, where your cp are and all that. Median for 30+ sec sustained single target is like 13k *if I recall correctly* 10k sustained is O K - but 10k 6 sec is not too good. Old numbers I hit 3-7k burst all the time.

    Go to Sanctum - sneak by or die to first trash and kill the mini boss there between the braziers *or even* bloodspawn for a look at your sustained.

    If you are talking about stamina DPS then you're probably pretty close to the mark.... Magicka ranged casters in 1.6 are getting far lower figures... 10k sustained is actually pretty good for that type now from the sounds of the vast majority.

    Yes - and sustained :-) Not 6 seconds stuff.
    Edited by Islyn on March 8, 2015 7:40AM
    Member of the Old Guard - Closed Betas 2013
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    Islyn wrote: »
    Mumnoch wrote: »
    Islyn wrote: »
    Dagoth_Rac wrote: »
    My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.

    eB2A5NZ.jpg

    No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.

    Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)

    That is (sorry) not at all good 6 sec dps.


    In every MMO I've played you needed to be able to parse for 3mins for a rough average of your DPS and 5 mins to eliminate most of the RNG for a pretty accurate parse. I'm not sure what kind of numbers any class should pull in 6 seconds but I know on my VR4 Sorc it takes me a lot longer than 6 sec's to kill a mob the same lvl as me. I also don't parse half of what he posted.

    What should a 6 second parse look like in your opinion if this is not good DPS?

    Like 20k or more 'burst' (which is what that is) depending on wep/spell dmg your sets, where your cp are and all that. Median for 30+ sec sustained single target is like 13k *if I recall correctly* 10k sustained is O K - but 10k 6 sec is not too good. Old numbers I hit 3-7k burst all the time.

    Go to Sanctum - sneak by or die to first trash and kill the mini boss there between the braziers *or even* bloodspawn for a look at your sustained.

    If you are talking about stamina DPS then you're probably pretty close to the mark.... Magicka ranged casters in 1.6 are getting far lower figures... 10k sustained is actually pretty good for that type now from the sounds of the vast majority.
    GM of the Unholy Legacy
    PC/EU/EP
  • Mumnoch
    Mumnoch
    ✭✭✭
    Islyn wrote: »
    Mumnoch wrote: »
    Islyn wrote: »
    Dagoth_Rac wrote: »
    My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.

    eB2A5NZ.jpg

    No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.

    Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)

    That is (sorry) not at all good 6 sec dps.


    In every MMO I've played you needed to be able to parse for 3mins for a rough average of your DPS and 5 mins to eliminate most of the RNG for a pretty accurate parse. I'm not sure what kind of numbers any class should pull in 6 seconds but I know on my VR4 Sorc it takes me a lot longer than 6 sec's to kill a mob the same lvl as me. I also don't parse half of what he posted.

    What should a 6 second parse look like in your opinion if this is not good DPS?

    Like 20k or more 'burst' (which is what that is) depending on wep/spell dmg your sets, where your cp are and all that. Median for 30+ sec sustained single target is like 13k *if I recall correctly* 10k sustained is O K - but 10k 6 sec is not too good. Old numbers I hit 3-7k burst all the time.

    Go to Sanctum - sneak by or die to first trash and kill the mini boss there between the braziers *or even* bloodspawn for a look at your sustained.

    You're not referring to Sorc's I'm guessing right? If so you are the only Sorc I've seen saying they've gotten 13k+ burst or sustained ingame or on these forums much less you're reported 20k or more.

    What Race/Class combo are you to achieve 20k+ burst and 13k sustained?
  • Kova
    Kova
    ✭✭✭✭✭
    Actually, a lot of people are saying they are getting great numbers with their OP sorcs, especially in pvp. Funny thing though, as none of them are able to give us numbers or pictures. Meanwhile, the "whiners" seem to have no problem providing data and proof.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Islyn
    Islyn
    ✭✭✭✭✭
    I am not a sorc, no. Also was not trying to argue with anyone and only mentioned how 10k was not great burst DPS :-) So please stop thinking I am trying to insult or measure epeen with anyone - because I am not, honest.
    Edited by Islyn on March 8, 2015 7:42AM
    Member of the Old Guard - Closed Betas 2013
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
    ✭✭✭
    spriggan.png

    This was when 1.6 just come out and I nabbed a screenshot. Get upwards of 25k for a 1-2 second blast since (will try get a screenshot) and these sort of numbers are sustainable in a 10ish second period while you magicka dump. It drops a lot after that though and you need to use DOT rotations with weaving to get sustained.

    With spell penetration formula a bit bugged (i.e. you don't need much to gain full damage) this is why you need a good 25k health in PvP to avoid being jumped and dying quick. As you can see, I got very few crits in with that so if everything crits the damage goes up to about 25ish k for the 1 second burst. I also dropped structured entropy out of the rotation for mobs with <20k health as it slows down the burst killing... I would drop that normally before the execute phase of jesus beam.
    Edited by jdroebuckb16_ESO on March 8, 2015 8:52AM
    "Home is where the heart is but the stars are made of platinum"
  • Valmond
    Valmond
    ✭✭✭
    So, what kind of stats should a sorcerer have to be able to actually slightly inconvinience a dragon knight who is not afk?
  • Mumnoch
    Mumnoch
    ✭✭✭
    spriggan.png

    This was when 1.6 just come out and I nabbed a screenshot. Get upwards of 25k for a 1-2 second blast since (will try get a screenshot) and these sort of numbers are sustainable in a 10ish second period while you magicka dump. It drops a lot after that though and you need to use DOT rotations with weaving to get sustained.

    With spell penetration formula a bit bugged (i.e. you don't need much to gain full damage) this is why you need a good 25k health in PvP to avoid being jumped and dying quick. As you can see, I got very few crits in with that so if everything crits the damage goes up to about 25ish k for the 1 second burst. I also dropped structured entropy out of the rotation for mobs with <20k health as it slows down the burst killing... I would drop that normally before the execute phase of jesus beam.

    Jesus, where the hell is a 25kish spike for Sorc's?
  • Feynn
    Feynn
    ✭✭✭
    I find Sorcerer pets to be terribly disappointing. I heard they were supposed to be great, but they simply don't work for me. I tested a full pets build including Empowered Ward and Daedric Prey on my VR14 Sorc against VR10 mammoths, just to see how much damage the pets would do - I got only about 1.5k DPS, and much of it was from Daedric Prey's explosion. During regular gameplay, my lvl 33 Dragonknight tank got 1.7k DPS against a lvl 35 Sand Serpent. More than VR14 pets. I am going to ditch pets, switch back to Hardened Ward and probably Velocious Curse (if I am ever actually going to use it) and go back to the usual spamming of Crushing Shock (which I may have to replace with Force Pulse) and Crystal Frags when it procs.

    I understand you are supposed to consider pets as just a small supplement to your overall DPS... but is their meager DPS even worth worrying about them?

    I love my Sorcerer, but I think I'm going to have to keep levelling up that Dragonknight.
    Join us on Stormhaven RP! The largest TESO roleplay community of the Daggerfall Covenant, EU Megaserver.
  • Khivas_Carrick
    Khivas_Carrick
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    I recently traded my 3pc Ashen Grip to obtain 3pc of The Air, trading a little HP and weapon damage for Stamina Regen. My HP unbuffed is still just over 20k and while my weapon damage went from 2900 to 2700, I gained nearly 300 regen. So far it's been paying off in spades since my damage isn't too far less and my overall DPS increased slightly in longer fights.

    Just thought I'd share that.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Epsilon_Echo
    Epsilon_Echo
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    Burst damage is irrelevant as it can be tweaked to saw whatever you want. You should be aiming for 10k to consider yourself a decent dedicated dps, more to consider yourself " good". 30 second fights are ideal guages, anything less and things tend to be over inflateded in the damage meters.
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
    ✭✭✭
    Worth noting them numbers are in heavy armour. My aim is to have as high a spell damage as possible... while still using heavy armour. Survivability in PvP coupled with burst damage is what I am aiming so use lots of bubbles to sit on top of 3k+ health and then pick enemies off.
    "Home is where the heart is but the stars are made of platinum"
  • Mantic0r3
    Mantic0r3
    ✭✭✭
    spriggan.png

    This was when 1.6 just come out and I nabbed a screenshot. Get upwards of 25k for a 1-2 second blast since (will try get a screenshot) and these sort of numbers are sustainable in a 10ish second period while you magicka dump. It drops a lot after that though and you need to use DOT rotations with weaving to get sustained.

    With spell penetration formula a bit bugged (i.e. you don't need much to gain full damage) this is why you need a good 25k health in PvP to avoid being jumped and dying quick. As you can see, I got very few crits in with that so if everything crits the damage goes up to about 25ish k for the 1 second burst. I also dropped structured entropy out of the rotation for mobs with <20k health as it slows down the burst killing... I would drop that normally before the execute phase of jesus beam.

    no idea what this is supposed to show but those 1sec logs are bugged, there is no way that you could cast all that stuff in 1sec ;) just a bug by ftc
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
    ✭✭✭
    Nah. Its not bugged.

    Dark flare fires up and flys in the air. While it's on route I quickly weave crushing shock with a light attack. Crushing shock gets the damage bonus from dark flare and light attack procs its enchantment fiery weapon. Within 0.3 seconds the mob is in execute status and radiant destruction ticks to kill it. Basically the mobs health is 19894 so its died in a single rotation.

    If I weave entropy after crushing then radiant hits like a tonne of bricks but mobs with <20k just die anyway without it and its got a crappy animation that doesn't cancel very well in weaving.

    It's not bugged. I haven't cast three crushing shocks, that's just the fire, cold and lightening ticks part of the one cast. Radiant is channelled so it needed its first tick on cast and its seconded saw the job off.
    Edited by jdroebuckb16_ESO on March 9, 2015 8:23AM
    "Home is where the heart is but the stars are made of platinum"
  • pppontus
    pppontus
    ✭✭✭✭✭
    Our Sorcs are doing 14K on >40s fights without Combat Prayer when targets are stationary (Liquid Lightning), closer to 12K when Liquid Lightning cannot be used. And we aren't even done yet..

    Our DKs do 16K in the same circumstances but Sorc has a big advantage on being able to range as that DPS requires full melee from DK (molten whip).

    Haven't seen much NB or Templar DPS yet. I think DW NB posted 14K or so on the same fight, but that is only one test.
  • Mantic0r3
    Mantic0r3
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    2hits from radiant destruction alone take up 1sec since thats its channling time

    also that ftc only starts the time recording when dark flare hits not when its cast is allready wrong in itself
    Edited by Mantic0r3 on March 9, 2015 8:40AM
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
    ✭✭✭
    For pvp that works for me. From stealth your opponent won't know you are attacking until the flare drops on their head and they get nuked with the rest of the rotation as that's when the game officially recognised you as in combat and breaks stealth. They don't get the cast time of flare aware of combat and able to react...the same can be said of mobs.

    Anyway, I agree its pointless for sustained pve trial boss damage. Just a good indicator for burst in pvp.
    "Home is where the heart is but the stars are made of platinum"
  • Cuyler
    Cuyler
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    Cuyler wrote: »
    Kova wrote: »
    Kova wrote: »
    Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)

    Build: "Load of Pets"
    A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
    B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
    C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max

    Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
    Weapon: Fire Destruction Staff of Seducer, Blue.

    Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)

    This video shows the build against VR9 Mammoths:

    https://www.youtube.com/watch?v=wHX-ORZSC9M


    I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.

    However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.

    The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.

    This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.

    That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.


    Edit:

    I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.

    These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.

    Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.

    Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.


    I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?

    @Kova, your stat maxing priority as a staff wielding magicka sorc dps should be spell damage>max magicka>spell critical damage>spell crit. To do this you need spell damage set gear for example:
    Martial knowledge
    Torug's Pact
    Cyrodiil's light
    Adroitness

    use infused and divines traits on body armor as much as possible all magicka enchants on armor, cost reduction or spell damage on jewelry.

    use precise on lightning staffs with magicka absorb enchants.

    That being said stamina builds are doing more dps easier. And 2H is just OP atm.

    Attributes: put on all your armor, enchants, eat your food and turn on all your buffs/toggles and see what your max HP is. Begin adding attribute points until your HP is ~18-20k. Put the rest into Magicka.

    Edit: And I tried pets too, maybe I missed something but they were garbage compared to what I pulled from straight spell damage. They crit high, but the lows were looow and it didn't crit as often. Shelved them.

    I've found that you pretty much have to use those sets mentioned or throw in healer or necropotence set or else your DPS will be extremely low. There's now a big gap between "sustain" and "DPS" builds. If you want sustain at all, your DPS will be very low like you are seeing (3-4k). If you want a DPS set, your DPS will be much higher (8k+), but it will be harder to sustain in longer fights. In 1.5, you could run a very good sustaining set while also having very good DPS. Now, it seems that's no longer an option.

    I'm now currently sustaining 9-13k (up from 7-8k on Friday). It's all about magicka absorbs enchants on staffs, CS passives, and heavy attacks charging at the right times. They upped the damage of lightning staff heavy attacks so it's actually not a big dps loss.

    I have 0 cost reduction or regen on my armor.

    pro tip: you can activate surge in the middle of a heavy attack without the animation going off ;)
    Edited by Cuyler on March 9, 2015 2:12PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
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  • Alcast
    Alcast
    Class Representative
    pppontus wrote: »
    Our Sorcs are doing 14K on >40s fights without Combat Prayer when targets are stationary (Liquid Lightning), closer to 12K when Liquid Lightning cannot be used. And we aren't even done yet..

    Our DKs do 16K in the same circumstances but Sorc has a big advantage on being able to range as that DPS requires full melee from DK (molten whip).

    Haven't seen much NB or Templar DPS yet. I think DW NB posted 14K or so on the same fight, but that is only one test.

    What boss do you get this dps on?
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  • Snit
    Snit
    ✭✭✭✭✭
    Cuyler wrote: »
    They upped the damage of lightning staff heavy attacks so it's actually not a big dps loss.

    Are lightning staves now better than inferno for DPS (ignoring disintegration procs)?


    Edited by Snit on March 9, 2015 3:06PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • pppontus
    pppontus
    ✭✭✭✭✭
    Alcast wrote: »
    pppontus wrote: »
    Our Sorcs are doing 14K on >40s fights without Combat Prayer when targets are stationary (Liquid Lightning), closer to 12K when Liquid Lightning cannot be used. And we aren't even done yet..

    Our DKs do 16K in the same circumstances but Sorc has a big advantage on being able to range as that DPS requires full melee from DK (molten whip).

    Haven't seen much NB or Templar DPS yet. I think DW NB posted 14K or so on the same fight, but that is only one test.

    What boss do you get this dps on?

    The Croc boss in the beginning of Wayrest normal. Nice training dummy, just need a tank to hold aggro.
  • Alcast
    Alcast
    Class Representative
    pppontus wrote: »
    Alcast wrote: »
    pppontus wrote: »
    Our Sorcs are doing 14K on >40s fights without Combat Prayer when targets are stationary (Liquid Lightning), closer to 12K when Liquid Lightning cannot be used. And we aren't even done yet..

    Our DKs do 16K in the same circumstances but Sorc has a big advantage on being able to range as that DPS requires full melee from DK (molten whip).

    Haven't seen much NB or Templar DPS yet. I think DW NB posted 14K or so on the same fight, but that is only one test.

    What boss do you get this dps on?

    The Croc boss in the beginning of Wayrest normal. Nice training dummy, just need a tank to hold aggro.

    Ok, ye what i have seen so far is, some bosses have huge resistances for example:

    Croco "Slimecraw" my wblow crits for 19k.
    Bloodspawn my Wblow crits also for 19k.
    VDSA last boss Wblow crits for 14-15k.
    Serpent my Wblow crits for 9,6k.

    Edited by Alcast on March 9, 2015 3:52PM
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