1.6.5 DPS values

o_0
o_0
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Just curious what people have been achieving DPS wise since 1.6.5 went live. Hoping to get a comparison of classes, stamina/magicka etc....
  • Mumnoch
    Mumnoch
    ✭✭✭
    I'm also very interested in this. For the Veteran's out there, where are you seeing yourself ranking now adays DPS wise? Are DKs still top DPS? Are Templar's with all the changes? What is the new FOTM?
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Templars got a decent boost, but a lot of people are complaining about it.
    (Most aren't used to the new PvP system, and still walk around in there old 1.5 gear, though i have to say that Zenimax does need to include some fixes for it)
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • o_0
    o_0
    ✭✭✭✭
    I'm most curious to see what the new average is, helps me determine what to aim for on my characters. Or at least lets me know where i stand.
  • Fizzlewizzle
    Fizzlewizzle
    ✭✭✭✭
    Can't help you with that... not really the combat type.
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    You should request screen print results. Other wise people can just talk out of their a$$.
    NA Server - Kildair
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.

    eB2A5NZ.jpg

    No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.

    Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)
  • Valmond
    Valmond
    ✭✭✭
    Dunmer Vampire Sorcerer, magicka based, Veteran Rank 14.

    I'm not sure, as recount has not been updated, and does not seem to count pet damage anyway.
    But, around 5k (plus dps from restoring twilight) or so on average i think (daedric curse does not have time to explode twice when killing a 50k health giant in Rift).
    42 Magicka 20 Health 0 Stamina (approx 1.2k spell power, 45% spell crit with potion)
    7 parts light armor Armor & Destruction staff are v14 purples (with purple magicka enchants, magicka damage/restore enchant on weapons) 5 part seducer & 3 part willow's path, neck and rings are v12 2 purples and 1 blue (magicka regen).

    With constant use of potions (spell damage, spell crit and magicka regen) i can do pretty much non stop dps, but the dps is not high.

    Thinking of maybe switching to 4 parts Eye's of Mara and 4 parts Twilights embrace at some point (when i have the money)
    2x spell power bonus, spell crit bonus and magicka bonus and a health bonus (while loosing magicka recovery and recuction to spell cost), should give more dps, but less time to do it in.
    or maybe skip eyes of mara for 4 parts willow's path, more health regen and spell crit, but with the price of magicka and magic power.
  • Alcast
    Alcast
    Class Representative
    Bosses with movement 8k+ is decent, 11-12k+ is top.

    stationary fights as stam DD 15k.

    Here my first fight I did as Mage Templar DD. Didnt have optimal gear and stuff. But you certainly get the idea.

    http://youtu.be/HHaft-g3UvA
    Edited by Alcast on March 5, 2015 11:32PM
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  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    The average range right now is 8k to 10k for DPS.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • o_0
    o_0
    ✭✭✭✭
    Thanks everyone, this gives me a good idea of what to aim for.
  • Kova
    Kova
    ✭✭✭✭✭
    Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)

    Build: "Load of Pets"
    A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
    B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
    C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max

    Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
    Weapon: Fire Destruction Staff of Seducer, Blue.

    Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)

    This video shows the build against VR9 Mammoths:

    https://www.youtube.com/watch?v=wHX-ORZSC9M


    I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.

    However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.

    The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.

    This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.

    That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.


    Edit:

    I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.
    Edited by Kova on March 6, 2015 9:41AM
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
    ✭✭✭
    In a 1-3 second fight my Templar does about 12-22k DPS
    In a 10-30 second fight it's about 8-15k
    In a 30+ second fight it is about 6-10k

    Depends on the type of mob, their resistances, their weaknesses.

    Only VR11 so would imagine at VR14 with full Yellow gear they will get bumped up a good 10-20%
    "Home is where the heart is but the stars are made of platinum"
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭

    Depends on the type of mob, their resistances, their weaknesses.

    ^^^ THIS!

    A lot of people are comparing apples with oranges! & then wondering why their apples don't taste orangey....

    Not their fault, as we don't have standardised test dummies yet (Looking at you ZoS! hint hint!)
    GM of the Unholy Legacy
    PC/EU/EP
  • Valmond
    Valmond
    ✭✭✭
    Flaminir wrote: »

    Depends on the type of mob, their resistances, their weaknesses.

    ^^^ THIS!

    A lot of people are comparing apples with oranges! & then wondering why their apples don't taste orangey....

    Not their fault, as we don't have standardised test dummies yet (Looking at you ZoS! hint hint!)

    And no standard tool for taking the numbers (i'm just guestimating myself).
    How do people get their dps numbers?
    And what kind of mob do you use for measuring?
  • o_0
    o_0
    ✭✭✭✭
    Valmond wrote: »
    Flaminir wrote: »

    Depends on the type of mob, their resistances, their weaknesses.

    ^^^ THIS!

    A lot of people are comparing apples with oranges! & then wondering why their apples don't taste orangey....

    Not their fault, as we don't have standardised test dummies yet (Looking at you ZoS! hint hint!)

    And no standard tool for taking the numbers (i'm just guestimating myself).
    How do people get their dps numbers?
    And what kind of mob do you use for measuring?

    Use addons such as FTC, AUI Advanced UI, or CLS which have DPS meters and detailed combat information post fight.

    As for the mob, its dealers choice but usually something with enough health so it survives long enough to get a good reading.
  • uso245
    uso245
    ✭✭✭
    First thing I'd like to state is that Templar weren't drastically changed. We just got a execute skill like all other classes besides us already have. Also for anyone mentioning test dummies multitudes of people both devs and players have been asking for them and honestly I just think it will be a matter of time.
    My Facebook Page
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    Strategist/Tactician
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    Kova wrote: »
    Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)

    Build: "Load of Pets"
    A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
    B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
    C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max

    Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
    Weapon: Fire Destruction Staff of Seducer, Blue.

    Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)

    This video shows the build against VR9 Mammoths:

    https://www.youtube.com/watch?v=wHX-ORZSC9M


    I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.

    However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.

    The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.

    This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.

    That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.


    Edit:

    I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.

    These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.

    Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.

    Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.
    Edited by s7732425ub17_ESO on March 6, 2015 7:01PM
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    So far I've only tested my new DPS setup in 1 Vet Dungeon (BC) and as a Magicka based NB DPS my best was 6.8K ST but I know I can get more out of it easy. The new rotation trying to keep various buffs/debuffs up is clunky right now so it's going to take some work for me to get smooth at it. I should have no problem reaching the 10K+ mark within the coming weeks as I get better at the new rotation. On a side note I'd be more interested in how much DPS Players are seeing on high movement fights like Vet BC's Rilis while doing Gold Key. There's so much movement, times where you aren't doing any damage at all, etc that DPS has always been low on that fight. It seems to really drag on now, although the encounter itself seems to have gotten easier since 1.6 hit Live.

    EDIT: My Guild has a Templar Healer that can very easily push out over 8K DPS while Healing in Vet dungeons now ;)
    Edited by DeLindsay on March 6, 2015 7:12PM
  • Kova
    Kova
    ✭✭✭✭✭
    Kova wrote: »
    Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)

    Build: "Load of Pets"
    A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
    B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
    C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max

    Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
    Weapon: Fire Destruction Staff of Seducer, Blue.

    Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)

    This video shows the build against VR9 Mammoths:

    https://www.youtube.com/watch?v=wHX-ORZSC9M


    I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.

    However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.

    The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.

    This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.

    That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.


    Edit:

    I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.

    These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.

    Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.

    Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.


    I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • phreatophile
    phreatophile
    ✭✭✭✭✭
    I've managed 22K AOE with Carve/batswarm when I can get my character pointed in the right direction since conal attacks don't track with the aiming recticle anymore.

  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Kova wrote: »
    Kova wrote: »
    Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)

    Build: "Load of Pets"
    A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
    B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
    C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max

    Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
    Weapon: Fire Destruction Staff of Seducer, Blue.

    Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)

    This video shows the build against VR9 Mammoths:

    https://www.youtube.com/watch?v=wHX-ORZSC9M


    I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.

    However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.

    The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.

    This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.

    That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.


    Edit:

    I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.

    These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.

    Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.

    Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.


    I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?

    @Kova, your stat maxing priority as a staff wielding magicka sorc dps should be spell damage>max magicka>spell critical damage>spell crit. To do this you need spell damage set gear for example:
    Martial knowledge
    Torug's Pact
    Cyrodiil's light
    Adroitness

    use infused and divines traits on body armor as much as possible all magicka enchants on armor, cost reduction or spell damage on jewelry.

    use precise on lightning staffs with magicka absorb enchants.

    That being said stamina builds are doing more dps easier. And 2H is just OP atm.

    Attributes: put on all your armor, enchants, eat your food and turn on all your buffs/toggles and see what your max HP is. Begin adding attribute points until your HP is ~20-21k. Put the rest into Magicka.

    Edit: And I tried pets too, maybe I missed something but they were garbage compared to what I pulled from straight spell damage. They crit high, but the lows were looow and it didn't crit as often. Shelved them.
    Edited by Cuyler on March 9, 2015 2:06PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    Cuyler wrote: »
    Kova wrote: »
    Kova wrote: »
    Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)

    Build: "Load of Pets"
    A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
    B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
    C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max

    Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
    Weapon: Fire Destruction Staff of Seducer, Blue.

    Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)

    This video shows the build against VR9 Mammoths:

    https://www.youtube.com/watch?v=wHX-ORZSC9M


    I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.

    However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.

    The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.

    This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.

    That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.


    Edit:

    I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.

    These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.

    Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.

    Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.


    I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?

    @Kova, your stat maxing priority as a staff wielding magicka sorc dps should be spell damage>max magicka>spell critical damage>spell crit. To do this you need spell damage set gear for example:
    Martial knowledge
    Torug's Pact
    Cyrodiil's light
    Adroitness

    use infused and divines traits on body armor as much as possible all magicka enchants on armor, cost reduction or spell damage on jewelry.

    use precise on lightning staffs with magicka absorb enchants.

    That being said stamina builds are doing more dps easier. And 2H is just OP atm.

    Attributes: put on all your armor, enchants, eat your food and turn on all your buffs/toggles and see what your max HP is. Begin adding attribute points until your HP is ~18-20k. Put the rest into Magicka.

    Edit: And I tried pets too, maybe I missed something but they were garbage compared to what I pulled from straight spell damage. They crit high, but the lows were looow and it didn't crit as often. Shelved them.

    I've found that you pretty much have to use those sets mentioned or throw in healer or necropotence set or else your DPS will be extremely low. There's now a big gap between "sustain" and "DPS" builds. If you want sustain at all, your DPS will be very low like you are seeing (3-4k). If you want a DPS set, your DPS will be much higher (8k+), but it will be harder to sustain in longer fights. In 1.5, you could run a very good sustaining set while also having very good DPS. Now, it seems that's no longer an option.
  • derpsticks
    derpsticks
    ✭✭✭✭
    Just a few tips:

    Hybrid builds are pretty much dead. Go either stamina or magicka and don't look back. Except stamina sorcs seem to have problems, not that I know personally I've just seen all the fuss on the forums.

    Focus on weapon or spell damage. There are a few sets that give large amounts of one or the other. These sets have skyrocketed in price. Take a look at ravagers set for the beginning of a 2H build. Hundings, Dreugh king slayer, and a few other are decent sets to start a stam build. I haven't looked into spell damage sets yet.

    Weapon and spell damage jewelry enchantments or cost reduction if you need it.

    Try to have about 20k hp give or take a bit at minimum.

    Racials matter way more now than they did before. Pick a race to match your build based on either stam or magicka primarily.

    So far ive been able to get my redguard stamina templar off to a decent start. I am switching him over from light/heavy s&b + resto to medium/heavy 2H + bow. I'm still leveling medium armor and some 2H morphs but I've been able to pull some decent numbers. My gear is suboptimal because I dont have some of the pieces I need from a few sets and I don't have the 5 piece medium armor passive. Even with 3 heavy 4 medium I have been able to hit 3.25k weapon damage briefly. I put too many points into health and need to move some to stamina, but as it stands I have 21-22k of each. I've been easily hitting 10-12k dps killing trolls, mammoths, and giants without potions. As far as a longer fight, I don't know but being a redguard gives me a ton of sustainability. I think the highest wrecking blow I've seen myself do was around the 14.5-15.5k range. I know I can do way better once I have fixed my attributes, some gear, and have gotten the 12% weapon crit champion passive.

    I haven't gotten to the bow side of things yet but will be soon enough. I might end up dual wielding or choosing something else, I haven't decided.

    Does anyone know if the increased critical damage mundas would be better than the warrior given a higher crit rating paired with the new templar crit damage passive?
  • Mumnoch
    Mumnoch
    ✭✭✭
    So recap:

    So far people are saying if you are doing 8-12k DPS you are doing normal-good as a DPS.

    I've yet to see any Sorc post's saying they are remotely close to this on a regular basis. What Race/Class combo do you guys think would be the ideal DPSer now (magic or stamina)?
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    All I have done is kill pathetic tribunal worshiping s'wits...err... i mean innocent civilians(:D) and farm some giant snakes in reapers march for shadowhide, I have yet to do PvP or vet dungeons in 1.6

    but just to throw it out, my ganking attacks netted me about 10Kish DPS. outright fighting...... not so much:( DW is crap for DPS it seems; which is why im making a new 2H character.

    Id say around 10K is what you want to shoot for, maybe a little less if you want to make some cutbacks.
    Edited by Cody on March 6, 2015 9:32PM
  • Alcast
    Alcast
    Class Representative
    Mumnoch wrote: »
    So recap:

    So far people are saying if you are doing 8-12k DPS you are doing normal-good as a DPS.

    I've yet to see any Sorc post's saying they are remotely close to this on a regular basis. What Race/Class combo do you guys think would be the ideal DPSer now (magic or stamina)?

    8k is pretty good sustain for mages.
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  • Valmond
    Valmond
    ✭✭✭
    Well, i've been testing more with the Combat Log Statistics (vr10 giants in Rift).
    and seems i'm stuck somewhere around 4k, or 5k if i switch to (vr11 blue) martial knowledge set from (vr14 purple) seducers, but then i have 2k less magicka, few hundred less magicka regen, and with spells costing so much more (switched ring/neck enchants to magic damage instead of cost reduction) i start loosing magicka at alarming rate.

    Part of it is simply ping (keeps jumping between 200 and 400+ at random), some of it is randomly spells not going of (why? who knows, maybe there was a pixel between me and the giant), some, may be bad skill choices (Crushing Shuck, Daedric Prey, Crystal Shards, with Restoring Twilight and Bound Aegis toggles).
    But apart from that, i can't help but feel i am missing something (apart from better gear).

    Any tips for sorcerer magicka dps, other than "weave" and "get better gear"
    Which is not to say that tips on how to gear are not welcome (or how to "weave" better), but they are not very helpfull for someone trying to get better to easier gear up in dungeons.
  • derpsticks
    derpsticks
    ✭✭✭✭
    Which mundas are you using? How much crit do you have? What is your max magicka/spell dmg/regen?
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Cuyler wrote: »
    Kova wrote: »
    Kova wrote: »
    Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)

    Build: "Load of Pets"
    A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
    B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
    C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max

    Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
    Weapon: Fire Destruction Staff of Seducer, Blue.

    Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)

    This video shows the build against VR9 Mammoths:

    https://www.youtube.com/watch?v=wHX-ORZSC9M


    I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.

    However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.

    The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.

    This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.

    That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.


    Edit:

    I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.

    These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.

    Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.

    Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.


    I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?

    @Kova, your stat maxing priority as a staff wielding magicka sorc dps should be spell damage>max magicka>spell critical damage>spell crit. To do this you need spell damage set gear for example:
    Martial knowledge
    Torug's Pact
    Cyrodiil's light
    Adroitness

    use infused and divines traits on body armor as much as possible all magicka enchants on armor, cost reduction or spell damage on jewelry.

    use precise on lightning staffs with magicka absorb enchants.

    That being said stamina builds are doing more dps easier. And 2H is just OP atm.

    Attributes: put on all your armor, enchants, eat your food and turn on all your buffs/toggles and see what your max HP is. Begin adding attribute points until your HP is ~18-20k. Put the rest into Magicka.

    Edit: And I tried pets too, maybe I missed something but they were garbage compared to what I pulled from straight spell damage. They crit high, but the lows were looow and it didn't crit as often. Shelved them.

    I've found that you pretty much have to use those sets mentioned or throw in healer or necropotence set or else your DPS will be extremely low. There's now a big gap between "sustain" and "DPS" builds. If you want sustain at all, your DPS will be very low like you are seeing (3-4k). If you want a DPS set, your DPS will be much higher (8k+), but it will be harder to sustain in longer fights. In 1.5, you could run a very good sustaining set while also having very good DPS. Now, it seems that's no longer an option.

    Currently I can sustain ~7-8k on dungeons bosses and that's with absolutely horrible parses. I didn't test the PTS that much and I'm still getting used to the animation/cast times. My better parses are more like 8-10k sustained. If I got a good run of crits (and a perfect parse) this could be more like 10-12k sustained.

    With that said I was seeing single target bursts of 14k and AOE bursts of 27-41k.
    Edited by Cuyler on March 9, 2015 2:03PM
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  • Valmond
    Valmond
    ✭✭✭
    derpsticks wrote: »
    Which mundas are you using? How much crit do you have? What is your max magicka/spell dmg/regen?

    Well, with food (vr1 blue for now, will use vr10 purples if i ever start doing the raid/trial whatever they were called), and bound aegis, i have 28k magicka, 1,1k Magicka Recovery (1,2k with winged twilight), 1387 Spell Damage and 37,4% Spell Critical
    Spell Critical goes up by 10% and spell damage by 200 if/when i drink a pot, which i tend to in thougher fights, and with alchemy passives those buffs stay up almost all the time (would be all the time but with patch i no longer can drink a potion without stopping casting, which i am sometimes slow to do).
    health is 15k, which i admit is dangerously low

    that's with my seducer set (instead of martial knowledge)

    edit-
    using thief stone for extra crit
    Edited by Valmond on March 6, 2015 10:08PM
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