derpsticks wrote: »Yes I mentioned gear but I was trying to match it to what I think you are having problems with. Mostly for the sound of it it is magicka management which changing your mundas would help with. I also mentioned necropotence to match with your pets, which would further give you a boost in the better resource management area.
Do you want me to discuss spells? It sounds like you are going to have magicka management problems regardless. We can discuss champion system too if you want. Im open to talking about anything, but there are under lying gear issues that if dealt with would help more than anything.
Dagoth_Rac wrote: »My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.
No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.
Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)
Dagoth_Rac wrote: »My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.
No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.
Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)
That is (sorry) not at all good 6 sec dps.
Dagoth_Rac wrote: »My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.
No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.
Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)
That is (sorry) not at all good 6 sec dps.
In every MMO I've played you needed to be able to parse for 3mins for a rough average of your DPS and 5 mins to eliminate most of the RNG for a pretty accurate parse. I'm not sure what kind of numbers any class should pull in 6 seconds but I know on my VR4 Sorc it takes me a lot longer than 6 sec's to kill a mob the same lvl as me. I also don't parse half of what he posted.
What should a 6 second parse look like in your opinion if this is not good DPS?
Like 20k or more 'burst' (which is what that is) depending on wep/spell dmg your sets, where your cp are and all that. Median for 30+ sec sustained single target is like 13k *if I recall correctly* 10k sustained is O K - but 10k 6 sec is not too good. Old numbers I hit 3-7k burst all the time.
Go to Sanctum - sneak by or die to first trash and kill the mini boss there between the braziers *or even* bloodspawn for a look at your sustained.
If you are talking about stamina DPS then you're probably pretty close to the mark.... Magicka ranged casters in 1.6 are getting far lower figures... 10k sustained is actually pretty good for that type now from the sounds of the vast majority.
Dagoth_Rac wrote: »My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.
No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.
Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)
That is (sorry) not at all good 6 sec dps.
In every MMO I've played you needed to be able to parse for 3mins for a rough average of your DPS and 5 mins to eliminate most of the RNG for a pretty accurate parse. I'm not sure what kind of numbers any class should pull in 6 seconds but I know on my VR4 Sorc it takes me a lot longer than 6 sec's to kill a mob the same lvl as me. I also don't parse half of what he posted.
What should a 6 second parse look like in your opinion if this is not good DPS?
Like 20k or more 'burst' (which is what that is) depending on wep/spell dmg your sets, where your cp are and all that. Median for 30+ sec sustained single target is like 13k *if I recall correctly* 10k sustained is O K - but 10k 6 sec is not too good. Old numbers I hit 3-7k burst all the time.
Go to Sanctum - sneak by or die to first trash and kill the mini boss there between the braziers *or even* bloodspawn for a look at your sustained.
Dagoth_Rac wrote: »My Templar got 10,000 DPS against a troll in the Rift. Using Backlash, Sun Fire, Blazing Spear, and the Jesus Beam (Radiant Oppression). Screenshot says Radiant Destruction, but I am pretty sure I morphed that to Radiant Oppression for the bonus damage. Not sure if a 6.0 second fight against a VR10 enemy means much and not sure whether 10K is good, bad, or average. Plus, it sounds like they are going to nerf Radiant Destruction. But it is something to throw into the mix for now.
No screenshots and I don't know exact DPS, but I did well against Transmutated Hive Lord in Vet Darkshade. Grobull wrecked us, though. She would teleport on top of us, we would have no stamina to roll out of red, and she would one shot us. This was happening to the healer and both DPS. We tried going 5 Light + 2 Heavy for extra mitigation, but her red circle continued to wreck us when we could not dodge roll out of it. My magicka DPS characters never had stamina issues in 1.5 and even if we got caught in her red circle, it was not instant death. So if we could keep our distance and attack from range, we were good. But when things got messy with lots of adds and bosses that come after us because tanks can't tank everything (by design in ESO, not tank's fault), it goes downhill fast.
Figuring out builds, especially magicka builds, in Update 6, is definitely a work in progress. Medium Armor + Stamina may be to Update 6 what Light Armor + Magicka was in first few months of game. Which is OK for DPS and tanks, but not sure how healers are going to adjust. Hopefully people smarter than me will figure it out and let the rest of us know! :-)
That is (sorry) not at all good 6 sec dps.
In every MMO I've played you needed to be able to parse for 3mins for a rough average of your DPS and 5 mins to eliminate most of the RNG for a pretty accurate parse. I'm not sure what kind of numbers any class should pull in 6 seconds but I know on my VR4 Sorc it takes me a lot longer than 6 sec's to kill a mob the same lvl as me. I also don't parse half of what he posted.
What should a 6 second parse look like in your opinion if this is not good DPS?
Like 20k or more 'burst' (which is what that is) depending on wep/spell dmg your sets, where your cp are and all that. Median for 30+ sec sustained single target is like 13k *if I recall correctly* 10k sustained is O K - but 10k 6 sec is not too good. Old numbers I hit 3-7k burst all the time.
Go to Sanctum - sneak by or die to first trash and kill the mini boss there between the braziers *or even* bloodspawn for a look at your sustained.
jdroebuckb16_ESO wrote: »
This was when 1.6 just come out and I nabbed a screenshot. Get upwards of 25k for a 1-2 second blast since (will try get a screenshot) and these sort of numbers are sustainable in a 10ish second period while you magicka dump. It drops a lot after that though and you need to use DOT rotations with weaving to get sustained.
With spell penetration formula a bit bugged (i.e. you don't need much to gain full damage) this is why you need a good 25k health in PvP to avoid being jumped and dying quick. As you can see, I got very few crits in with that so if everything crits the damage goes up to about 25ish k for the 1 second burst. I also dropped structured entropy out of the rotation for mobs with <20k health as it slows down the burst killing... I would drop that normally before the execute phase of jesus beam.
jdroebuckb16_ESO wrote: »
This was when 1.6 just come out and I nabbed a screenshot. Get upwards of 25k for a 1-2 second blast since (will try get a screenshot) and these sort of numbers are sustainable in a 10ish second period while you magicka dump. It drops a lot after that though and you need to use DOT rotations with weaving to get sustained.
With spell penetration formula a bit bugged (i.e. you don't need much to gain full damage) this is why you need a good 25k health in PvP to avoid being jumped and dying quick. As you can see, I got very few crits in with that so if everything crits the damage goes up to about 25ish k for the 1 second burst. I also dropped structured entropy out of the rotation for mobs with <20k health as it slows down the burst killing... I would drop that normally before the execute phase of jesus beam.
s7732425ub17_ESO wrote: »s7732425ub17_ESO wrote: »Altmer Sorcerer, Full Magicka, VR13(No PVP Buffs)
Build: "Load of Pets"
A ) Crushing Shock weaved with light attacks + Crystal Frament Proc + Power Surge(20% Spell dmg) = 4k avg/7.2k max
B ) Clannfear and Restoring Twilight + Empowered Ward(22% dmg) + Deadric Prey(30% dmg) = 2.8k avg/ 3.2k max
C ) Energy Overload with B+Inner Light on 3rd bar + Power Surge = 11k avg/ 13.8k max
Armor: 5 piece warlock VR12 purple, 2 piece Torug's Pact blue, 2 piece Seducer blue/purple
Weapon: Fire Destruction Staff of Seducer, Blue.
Stats: 61 Magicka, 1629 Spell Dmg, 35.2% Spell Crit, 1223 Weapon Dmg.(with Magelight and Power Surge)
This video shows the build against VR9 Mammoths:https://www.youtube.com/watch?v=wHX-ORZSC9M
I went into this build with an open mind, hearing that Sorcerers were the highest dps in 1.6 during a live cast and that they needed to be brought down a notch. I later learned that this was achieved with pets, hence the use of them for this build and hence the name(because I thought it was a load of it to have to use them). Now, with some armor tweaks I'm sure that you could add at least 2k to each value and with the use of potions you can boost it a little more. It's fun to play with and I can definitely see the power behind it.
However, this build(or any pet based build) takes WAY too much micro managing in order to have your pets do as much dps as possible. You have to pop the ward, pop Power Surge, Curse the target and then make sure your pets attack that target; all while weaving light attacks with Crushing Shock and looking for that Frag Proc. This makes long battles tedious to regulate, especially if the enemy can knock out your pets with AOE.
The real meat and potatoes of this build is the fun and relief of using Overload. With the third bar as above you can manage your pets and do some serious, sustainable damage. Overload costs almost nothing and is easily charged. If you go into a long battle with 1k% of ultimate, you can bring even beefiest bosses to smack'n level before you run out, then charge it up with all that surplus magicka.
This is a fun PVE build, but that's where the fun ends. In pvp you can take on most 1v1, but you have to be too meticulous for anything more. You can only stack two shields, unless you part ways with Power Surge(which is recommended in PVP), and you'll want to slot thundering presence in your overload bar to keep from being just another Glass Cannon. All that takes about 5s to complete and, as we all know, 5s can mean death. In group pvp/seiges, this build is still useful if you slot your AOEs instead of Cruhsing Shock and Daedric Prey.
That being said, it's definitely not what the PR hyped us up about. Either that or it was a pretty big notch to take it down to.
Edit:
I wanted to add that no build should have to rely own their ultimate for the heavy lifting. It's just not effective, as the timing and cost will never line up.
These are normal DPS numbers for beginner, non optimized builds. In reality, you cannot use these armor sets or these specific skill bars and expect to do well. There's a lot wrong with this build, and that's why you are seeing very, very, very low DPS numbers. Almost all of the 1.5 builds are terrible in 1.6.
Once you find the correct gear and skill rotation, you SHOULD be getting 7k DPS minimum without using ultimates.
Edit: stamina 2H builds are extremely powerful. You pretty much have to just spam Wrecking Blow and you will be in the 8k DPS range. Magicka builds have to work a LOT harder to maintain this DPS.
I'd love some pointers for 1.6. I didn't realize my builds were so beginnery. Any tips?
@Kova, your stat maxing priority as a staff wielding magicka sorc dps should be spell damage>max magicka>spell critical damage>spell crit. To do this you need spell damage set gear for example:
Martial knowledge
Torug's Pact
Cyrodiil's light
Adroitness
use infused and divines traits on body armor as much as possible all magicka enchants on armor, cost reduction or spell damage on jewelry.
use precise on lightning staffs with magicka absorb enchants.
That being said stamina builds are doing more dps easier. And 2H is just OP atm.
Attributes: put on all your armor, enchants, eat your food and turn on all your buffs/toggles and see what your max HP is. Begin adding attribute points until your HP is ~18-20k. Put the rest into Magicka.
Edit: And I tried pets too, maybe I missed something but they were garbage compared to what I pulled from straight spell damage. They crit high, but the lows were looow and it didn't crit as often. Shelved them.
I've found that you pretty much have to use those sets mentioned or throw in healer or necropotence set or else your DPS will be extremely low. There's now a big gap between "sustain" and "DPS" builds. If you want sustain at all, your DPS will be very low like you are seeing (3-4k). If you want a DPS set, your DPS will be much higher (8k+), but it will be harder to sustain in longer fights. In 1.5, you could run a very good sustaining set while also having very good DPS. Now, it seems that's no longer an option.
Our Sorcs are doing 14K on >40s fights without Combat Prayer when targets are stationary (Liquid Lightning), closer to 12K when Liquid Lightning cannot be used. And we aren't even done yet..
Our DKs do 16K in the same circumstances but Sorc has a big advantage on being able to range as that DPS requires full melee from DK (molten whip).
Haven't seen much NB or Templar DPS yet. I think DW NB posted 14K or so on the same fight, but that is only one test.
Our Sorcs are doing 14K on >40s fights without Combat Prayer when targets are stationary (Liquid Lightning), closer to 12K when Liquid Lightning cannot be used. And we aren't even done yet..
Our DKs do 16K in the same circumstances but Sorc has a big advantage on being able to range as that DPS requires full melee from DK (molten whip).
Haven't seen much NB or Templar DPS yet. I think DW NB posted 14K or so on the same fight, but that is only one test.
What boss do you get this dps on?
Our Sorcs are doing 14K on >40s fights without Combat Prayer when targets are stationary (Liquid Lightning), closer to 12K when Liquid Lightning cannot be used. And we aren't even done yet..
Our DKs do 16K in the same circumstances but Sorc has a big advantage on being able to range as that DPS requires full melee from DK (molten whip).
Haven't seen much NB or Templar DPS yet. I think DW NB posted 14K or so on the same fight, but that is only one test.
What boss do you get this dps on?
The Croc boss in the beginning of Wayrest normal. Nice training dummy, just need a tank to hold aggro.