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Crafting stations in outlaw refuges please

  • Alabyn
    Alabyn
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    I think you would like to rejoin society and acquire a fine, upstanding day job such as crafter, you should enter a rehabilitation program with a low rate of recidivism, pay your debts to our society, and turn your back on your previous criminal lifestyle!
  • IcyDeadPeople
    IcyDeadPeople
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    Brandalf wrote: »
    DeLindsay wrote: »
    We asked for this, a Banker and a Skyshard to be placed in Outlaw's Refuges while 1.6 was on PTS and Banker is the only thing they added :(

    They shouldn't have added the banker.

    He's not a banker, he's a fence, right? Or am I misunderstanding how it works?
  • Thymos
    Thymos
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    Maybe they could add a passive skill in the Legerdemain that makes it so you can use crafting stations, but only after you reach a certain level of Legerdemain.
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  • Flaminir
    Flaminir
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    Nah. There need to be some drawbacks of being outlawed, and inconvinience crafting is a good one. Personally I'd even think the bank a bit too cushy, though I agree its convinient to store your freshly laundered goods right there...

    No crafting in outlaw town, no stables, that's what I say. Cooking fires on the other hand would make sense... darn... now I want a skeever meat burger recipe... (kudos for any who get the reference ;) )

    Do you know what... having read the comments I do actually agree now... I'm changing my opinion! lol. It would be handy, but I don't like breaking imersion either, and having no repurcusions to choices made in the game really annoys me.

    I guess I was just sat there too stubborn to pay off the bounty & getting annoyed at having to sneak everywhere! :D

    BUT.... I think that I agree with ShadowScout.... the cooking fires down there should be switched on. This isn't too much of a step, allows you to cook off stolen ingredients, give syou a little something to do there... and afterall, the outlaws will need to eat too right!?
    GM of the Unholy Legacy
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